mirror of https://github.com/stella-emu/stella.git
Updated the manual with the latest code changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@145 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -214,21 +214,24 @@
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<li>Added some <b>developer</b> options to the core, and the ability to change
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game width, height, xstart, ystart, etc. while the emulation is running. Added
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ability to switch between NTSC and PAL at runtime, and the ability to save the
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current properties to a file; X11 and SDL versions supported for now</li>
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current properties to a file or to merge the changes into the stella.pro file;
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X11 and SDL versions supported for now</li>
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<li>Added save/load state ability to the core; X11 and SDL versions supported for now</li>
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<li>External sound server for the X11 and SDL versions no longer required, as all
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sound code is now integrated into the core</li>
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<li>Changed the locations of the INI file for the X11 and SDL versions; the users'
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stellarc file is now located in "<i>$HOME/.stella/stellarc</i>", and the state files
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are located in "<i>$HOME/.stella/state/</i>". The users' stella.pro file is now
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located in "<i>$HOME/.stella/stella.pro</i>"
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<li>Changed the locations of the users' config files for the X11 and SDL versions; the users'
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stellarc file is now located in "<i>$HOME/.stella/stellarc</i>", state files
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are located in "<i>$HOME/.stella/state/</i>" and the stella.pro file is located
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in "<i>$HOME/.stella/stella.pro</i>"
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<li>Changed the way options are supplied on the commandline. Now all commandline
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options take <b>exactly</b> the same arguments as in the INI file</li>
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<li>Made the TIA message boxes look a little nicer</li>
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<li>Added "<i>-accurate</i>" command line option to choose between accurate
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(CPU-intensive) timing or less accurate (CPU-friendly) timing to X11 and SDL
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versions. This is final version of what was considered experimental timing code
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versions. This is the final version of what was considered experimental timing code
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in Stella 1.2</li>
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<li>Added "<i>-sound</i>" command line option to choose which sound backend to use;
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X11 and SDL versions supported for now</li>
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<li>Added the following <b>developer</b> command line options to the X11 and SDL
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versions, which are only activated in <b>developer</b> builds:
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<ul>
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@ -237,6 +240,7 @@
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<li><i>-Dheight</i></li>
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<li><i>-Dxstart</i></li>
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<li><i>-Dystart</i></li>
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<li><i>-Dmerge</i></li>
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</ul></li>
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</ul>
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@ -463,7 +467,7 @@
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you can play games using joysticks. For additional information about the Linux
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joystick driver see the following web site:
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<a href="http://atrey.karlin.mff.cuni.cz/~vojtech/input">
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http://atrey.karlin.mff.cuni.cz/~vojtech/input</a>.</p>
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Linux Input Drivers</a>.</p>
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<p>
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<h2><b>Unix</b></h2>
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@ -494,8 +498,8 @@
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<pre> mkdir ~/.stella<br> cp stella.pro ~/.stella</pre></li>
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</ol>
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<p>Currently, sound is supported using the Open Sound System or using OSS
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emulation under ALSA. Sound has been tested and is known to work under
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<p>Currently, sound is supported using the Open Sound System, using OSS
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emulation under ALSA, or using SDL. Sound has been tested and is known to work under
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Linux and BSDI. For additional information on OSS or ALSA see the following
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web sites:</p>
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<td>Use accurate game timing (and more CPU), or less accurate timing (and
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less CPU).</td>
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</tr>
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<tr>
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<td><pre>-sound <0|oss|sdl></pre></td>
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<td>Disable sound entirely, or use the OSS or SDL backend (<i>depending on
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support included</i>).</td>
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</tr>
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<tr>
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<td><pre>-Dwidth <number></pre></td>
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<td>Sets the "Display.Width" property. Its value must be in the range specified
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<td>Sets the "Display.Format" property (<i>If DEVELOPER support is
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included</i>)</td>
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</tr>
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<tr>
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<td><pre>-Dmerge <0|1></pre></td>
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<td>Save the current properties to a separate file in the users' home directory,
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or merge them into the users' stella.pro file
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(<i>If DEVELOPER support is included</i>)</td>
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</tr>
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</table>
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<tr>
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<td>Alt + s</td>
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<td>Save the current properties to a file</td>
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<td>Save the current properties</td>
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</tr>
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</table>
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