mirror of https://github.com/stella-emu/stella.git
This code is a little more compact and readable.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1176 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: FrameBufferGL.cxx,v 1.69 2006-12-04 18:54:51 stephena Exp $
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// $Id: FrameBufferGL.cxx,v 1.70 2006-12-04 19:01:39 stephena Exp $
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//============================================================================
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//============================================================================
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#ifdef DISPLAY_OPENGL
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#ifdef DISPLAY_OPENGL
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@ -336,10 +336,8 @@ bool FrameBufferGL::createScreen()
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// There's no guarantee this is supported on all hardware
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// There's no guarantee this is supported on all hardware
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// We leave it to the user to test and decide
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// We leave it to the user to test and decide
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if(myOSystem->settings().getBool("gl_vsync"))
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int vsync = myOSystem->settings().getBool("gl_vsync") ? 1 : 0;
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SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 );
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SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, vsync );
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else
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SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 );
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// Set the screen coordinates
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// Set the screen coordinates
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GLdouble orthoWidth = 0.0;
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GLdouble orthoWidth = 0.0;
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