This code is a little more compact and readable.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1176 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-12-04 19:01:39 +00:00
parent dddbbfdfdf
commit c973c3d968
1 changed files with 3 additions and 5 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBufferGL.cxx,v 1.69 2006-12-04 18:54:51 stephena Exp $
// $Id: FrameBufferGL.cxx,v 1.70 2006-12-04 19:01:39 stephena Exp $
//============================================================================
#ifdef DISPLAY_OPENGL
@ -336,10 +336,8 @@ bool FrameBufferGL::createScreen()
// There's no guarantee this is supported on all hardware
// We leave it to the user to test and decide
if(myOSystem->settings().getBool("gl_vsync"))
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 1 );
else
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, 0 );
int vsync = myOSystem->settings().getBool("gl_vsync") ? 1 : 0;
SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, vsync );
// Set the screen coordinates
GLdouble orthoWidth = 0.0;