Fix dirty framebuffer issues in fullscreen TIA mode.

This requires some testing, since it potentially causes slowdowns on older systems.
I cannot find any difference on my test system (and documentation I've read seems to imply
that you should clear the screen before each update, and that it is very fast on most hardware).
This commit is contained in:
Stephen Anthony 2019-06-08 23:01:59 -02:30
parent 91312de167
commit c6525e201c
1 changed files with 1 additions and 0 deletions

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@ -424,6 +424,7 @@ void FrameBuffer::updateInEmulationMode(float framesPerSecond)
// We don't worry about selective rendering here; the rendering
// always happens at the full framerate
clear(); // TODO - test this: it may cause slowdowns on older systems
myTIASurface->render();
// Show frame statistics