mirror of https://github.com/stella-emu/stella.git
Conditional compilation of some joystick stuff in EventHandler, for ports
where the extra code was causing a slowdown at startup. Also removed some dead JS code. Disable phosphor effect by default for GP2X, since the FrameBuffer isn't optimized enough yet to handle it. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@981 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Console.cxx,v 1.81 2006-01-11 14:13:19 stephena Exp $
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// $Id: Console.cxx,v 1.82 2006-01-25 01:42:46 stephena Exp $
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//============================================================================
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#include <assert.h>
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@ -78,10 +78,8 @@ Console::Console(const uInt8* image, uInt32 size, const string& md5,
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// Search for the properties based on MD5
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myOSystem->propSet().getMD5(md5, myProperties);
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#ifdef DEVELOPER_SUPPORT
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// A developer can override properties from the commandline
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setDeveloperProperties();
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#endif
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// Make sure height is set properly for PAL ROM
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if(myProperties.get("Display.Format", true) == "PAL")
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.148 2006-01-19 00:45:12 stephena Exp $
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// $Id: EventHandler.cxx,v 1.149 2006-01-25 01:42:46 stephena Exp $
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//============================================================================
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#include <sstream>
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@ -89,6 +89,7 @@ EventHandler::EventHandler(OSystem* osystem)
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ourSDLMapping[i] = "";
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}
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#ifdef JOYSTICK_SUPPORT
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// Erase the joystick button mapping array
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for(i = 0; i < kNumJoysticks; ++i)
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for(j = 0; j < kNumJoyButtons; ++j)
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@ -104,6 +105,7 @@ EventHandler::EventHandler(OSystem* osystem)
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for(j = 0; j < kNumJoyHats; ++j)
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for(k = 0; k < 4; ++k)
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myJoyHatTable[i][j][k] = Event::NoType;
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#endif
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// Erase the Message array
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for(i = 0; i < Event::LastType; ++i)
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@ -915,6 +917,7 @@ void EventHandler::handleMouseButtonEvent(SDL_Event& event, int state)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::handleJoyEvent(int stick, int button, int state)
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{
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#ifdef JOYSTICK_SUPPORT
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if(state && eventStateChange(myJoyTable[stick][button]))
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return;
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@ -923,11 +926,13 @@ void EventHandler::handleJoyEvent(int stick, int button, int state)
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handleEvent(myJoyTable[stick][button], state);
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else if(myOverlay != NULL)
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myOverlay->handleJoyEvent(stick, button, state);
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
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{
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#ifdef JOYSTICK_SUPPORT
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// Every axis event has two associated values, negative and positive
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Event::Type eventAxisNeg = myJoyAxisTable[stick][axis][0];
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Event::Type eventAxisPos = myJoyAxisTable[stick][axis][1];
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@ -964,77 +969,30 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
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handleEvent(value < 0 ? eventAxisNeg : eventAxisPos, 1);
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break;
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}
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::handleJoyHatEvent(int stick, int hat, int value)
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{
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#ifdef JOYSTICK_SUPPORT
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if(myState == S_EMULATE)
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{
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cerr << "stick = " << stick << ", hat = " << hat;
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switch(value) {
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case kJHatCentered: cerr << " centered\n"; break;
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case kJHatUp: cerr << " up\n"; break;
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case kJHatDown: cerr << " down\n"; break;
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case kJHatLeft: cerr << " left\n"; break;
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case kJHatRight: cerr << " right\n"; break;
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}
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// Treat hats as pairs of directions, similar to joystick axes
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// Every hat pair has two associated values, negative and positive
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// Analog events are stored in the negative portion
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Event::Type eventHatAnalog;
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switch(value)
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if(value == kJHatCentered)
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{
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case kJHatUp:
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case kJHatDown:
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eventHatAnalog = myJoyHatTable[stick][hat][0];
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break;
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case kJHatLeft:
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case kJHatRight:
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eventHatAnalog = myJoyHatTable[stick][hat][2];
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break;
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default:
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eventHatAnalog = Event::NoType;
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break;
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}
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// Check for analog events, which are handled differently
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switch((int)eventHatAnalog)
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{
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case Event::PaddleZeroAnalog:
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myEvent->set(Event::PaddleZeroResistance,
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(int)(1000000.0 * (32767 - value) / 65534));
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break;
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case Event::PaddleOneAnalog:
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myEvent->set(Event::PaddleOneResistance,
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(int)(1000000.0 * (32767 - value) / 65534));
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break;
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case Event::PaddleTwoAnalog:
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myEvent->set(Event::PaddleTwoResistance,
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(int)(1000000.0 * (32767 - value) / 65534));
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break;
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case Event::PaddleThreeAnalog:
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myEvent->set(Event::PaddleThreeResistance,
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(int)(1000000.0 * (32767 - value) / 65534));
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break;
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default:
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// Otherwise, we know the event is digital
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if(value == kJHatCentered)
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{
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// Turn off all associated events, since we don't know exactly
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// which one was previously activated.
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handleEvent(myJoyHatTable[stick][hat][0], 0);
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handleEvent(myJoyHatTable[stick][hat][1], 0);
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handleEvent(myJoyHatTable[stick][hat][2], 0);
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handleEvent(myJoyHatTable[stick][hat][3], 0);
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}
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else
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handleEvent(myJoyHatTable[stick][hat][value] , 1);
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break;
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// Turn off all associated events, since we don't know exactly
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// which one was previously activated.
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handleEvent(myJoyHatTable[stick][hat][0], 0);
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handleEvent(myJoyHatTable[stick][hat][1], 0);
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handleEvent(myJoyHatTable[stick][hat][2], 0);
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handleEvent(myJoyHatTable[stick][hat][3], 0);
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}
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else
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handleEvent(myJoyHatTable[stick][hat][value], 1);
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}
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else if(myOverlay != NULL)
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myOverlay->handleJoyHatEvent(stick, hat, value);
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -1344,6 +1302,7 @@ void EventHandler::setActionMappings()
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key = key + ", " + ourSDLMapping[j];
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}
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}
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#ifdef JOYSTICK_SUPPORT
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// Joystick button mapping/labeling
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for(stick = 0; stick < kNumJoysticks; ++stick)
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{
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}
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}
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}
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#endif
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// There are some keys which are hardcoded. These should be represented too.
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string prepend = "";
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@ -1455,6 +1415,7 @@ void EventHandler::setKeymap()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::setJoymap()
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{
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#ifdef JOYSTICK_SUPPORT
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string list = myOSystem->settings().getString("joymap");
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IntArray map;
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@ -1468,11 +1429,13 @@ void EventHandler::setJoymap()
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}
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else
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setDefaultJoymap();
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::setJoyAxisMap()
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{
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#ifdef JOYSTICK_SUPPORT
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string list = myOSystem->settings().getString("joyaxismap");
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IntArray map;
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}
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else
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setDefaultJoyAxisMap();
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::setJoyHatMap()
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{
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#ifdef JOYSTICK_SUPPORT
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string list = myOSystem->settings().getString("joyhatmap");
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IntArray map;
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}
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else
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setDefaultJoyHatMap();
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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myKeyTable[i] = Event::NoType;
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saveKeyMapping();
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#ifdef JOYSTICK_SUPPORT
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// Erase the JoyEvent array
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for(i = 0; i < kNumJoysticks; ++i)
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for(j = 0; j < kNumJoyButtons; ++j)
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if(myJoyHatTable[i][j][k] == event)
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myJoyHatTable[i][j][k] = Event::NoType;
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saveJoyHatMapping();
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#endif
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setActionMappings();
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}
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: PropsSet.cxx,v 1.17 2006-01-11 01:17:11 stephena Exp $
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// $Id: PropsSet.cxx,v 1.18 2006-01-25 01:42:47 stephena Exp $
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//============================================================================
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#include <assert.h>
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const Properties& PropertiesSet::defaultProperties()
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{
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// Make sure the <key,value> pairs are in the default properties object
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ourDefaultProperties.set("Cartridge.Cheats", "");
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ourDefaultProperties.set("Cartridge.Filename", "");
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ourDefaultProperties.set("Cartridge.MD5", "");
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ourDefaultProperties.set("Cartridge.Manufacturer", "");
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: SettingsGP2X.cxx,v 1.2 2006-01-08 13:55:03 stephena Exp $
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// $Id: SettingsGP2X.cxx,v 1.3 2006-01-25 01:42:47 stephena Exp $
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// Modified on 2006/01/04 by Alex Zaballa for use on GP2X
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//============================================================================
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set("tiafreq", "22050");
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set("clipvol", "false");
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set("joymouse", "true");
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set("pp", "no"); // always disable phosphor until we get a faster framebuffer
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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