mirror of https://github.com/stella-emu/stella.git
Automaticall load a properties file with the same name as the ROM from the ROM directory.
Still TODO is support loading if the properties file is in a ZIP file.
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21b4bc36fa
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c326d55836
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@ -646,11 +646,35 @@ ByteBuffer OSystem::openROM(const FilesystemNode& rom, string& md5, size_t& size
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if(md5 == "")
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md5 = MD5::hash(image, size);
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// Some games may not have a name, since there may not
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// be an entry in stella.pro. In that case, we use the rom name
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// and reinsert the properties object
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// Handle ROM properties, do some error checking
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// Only add to the database when necessary
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bool toInsert = false;
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// First, does this ROM have a per-ROM properties entry?
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// If so, load it into the database
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FilesystemNode propsNode(rom.getPathWithExt(".pro"));
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if(propsNode.exists() && propsNode.isFile())
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{
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Logger::info("Loading per-ROM properties: " + propsNode.getShortPath());
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myPropSet->load(propsNode.getPath(), false);
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}
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// Next, make sure we have a valid md5 and name
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Properties props;
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myPropSet->getMD5WithInsert(rom, md5, props);
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if(!myPropSet->getMD5(md5, props))
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{
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props.set(PropType::Cart_MD5, md5);
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toInsert = true;
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}
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if(toInsert || props.get(PropType::Cart_Name) == EmptyString)
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{
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props.set(PropType::Cart_Name, rom.getNameWithExt(""));
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toInsert = true;
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}
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// Finally, insert properties if any info was missing
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if(toInsert)
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myPropSet->insert(props, false);
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return image;
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}
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@ -24,13 +24,13 @@
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#include "PropsSet.hxx"
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void PropertiesSet::load(const string& filename)
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void PropertiesSet::load(const string& filename, bool save)
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{
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ifstream in(filename);
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Properties prop;
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while(in >> prop)
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insert(prop);
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insert(prop, save);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -117,26 +117,6 @@ bool PropertiesSet::getMD5(const string& md5, Properties& properties,
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return found;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void PropertiesSet::getMD5WithInsert(const FilesystemNode& rom,
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const string& md5, Properties& properties)
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{
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bool toInsert = false;
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if(!getMD5(md5, properties))
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{
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properties.set(PropType::Cart_MD5, md5);
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toInsert = true;
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}
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if(toInsert || properties.get(PropType::Cart_Name) == EmptyString)
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{
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properties.set(PropType::Cart_Name, rom.getNameWithExt(""));
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toInsert = true;
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}
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if(toInsert)
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insert(properties, false);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void PropertiesSet::insert(const Properties& properties, bool save)
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{
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@ -49,8 +49,10 @@ class PropertiesSet
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searchable list.
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@param filename Full pathname of input file to use
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@param save Indicates whether the properties should be saved
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when the program exits
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*/
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void load(const string& filename);
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void load(const string& filename, bool save = true);
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/**
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Save properties to the specified file.
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@ -78,19 +80,6 @@ class PropertiesSet
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bool getMD5(const string& md5, Properties& properties,
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bool useDefaults = false) const;
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/**
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Get the property from the set with the given MD5, at the same time
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checking if it exists. If it doesn't, insert a temporary copy into
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the set.
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@param rom The ROM file used to calculate the MD5
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@param md5 The md5 of the property to get
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@param properties The properties with the given MD5, or the default
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properties if not found
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*/
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void getMD5WithInsert(const FilesystemNode& rom, const string& md5,
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Properties& properties);
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/**
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Insert the properties into the set. If a duplicate is inserted
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the old properties are overwritten with the new ones.
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