prevent menu navigation with analog input

This commit is contained in:
Thomas Jentzsch 2019-09-01 09:50:04 +02:00
parent 628baef1d2
commit c30cd906a6
1 changed files with 20 additions and 16 deletions

View File

@ -610,12 +610,13 @@ void PhysicalJoystickHandler::handleAxisEvent(int stick, int axis, int value)
if(j)
{
int button = j->buttonLast[stick];
bool isAnalog = abs(j->axisLastValue[axis] - value) < 30000;
if(myHandler.state() == EventHandlerState::EMULATION)
{
// Check for analog events, which are handled differently
// A value change lower than ~90% indicates analog input
if(abs(j->axisLastValue[axis] - value) < 30000)
if(isAnalog)
{
Event::Type eventAxisAnalog = j->joyMap.get(EventMode::kEmulationMode, button, JoyAxis(axis), JoyDir::ANALOG);
@ -648,9 +649,11 @@ void PhysicalJoystickHandler::handleAxisEvent(int stick, int axis, int value)
}
}
}
j->axisLastValue[axis] = value;
}
else if(myHandler.hasOverlay())
{
// prevent menu navigation by analog input
if(!isAnalog)
{
// First, clamp the values to simulate digital input
// (the only thing that the underlying code understands)
@ -668,10 +671,11 @@ void PhysicalJoystickHandler::handleAxisEvent(int stick, int axis, int value)
#ifdef GUI_SUPPORT
myHandler.overlay().handleJoyAxisEvent(stick, JoyAxis(axis), convertAxisValue(value), button);
#endif
}
}
}
j->axisLastValue[axis] = value;
}
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -