|
@ -227,11 +227,14 @@ debugger without typing (or without typing much, anyway).</p>
|
||||||
<p>While entering a command, label or function, you can type a partial name and
|
<p>While entering a command, label or function, you can type a partial name and
|
||||||
press the Tab key to attempt to auto-complete it. If you've ever used
|
press the Tab key to attempt to auto-complete it. If you've ever used
|
||||||
"bash", this will be immediately familiar. If not, try it: load up
|
"bash", this will be immediately familiar. If not, try it: load up
|
||||||
a ROM, go to the debugger, type "print w" (but don't press Enter),
|
a ROM, go to the debugger, type "g" (but don't press Enter),
|
||||||
then hit Tab. The "w" will change to "WSYNC" (since this is the only
|
then hit Tab. The "g" will change to "gfx" (since this is the only
|
||||||
built-in label starting with a "w"). If there are multiple possible
|
built-in command starting with a "g"). If there are multiple possible
|
||||||
completions (try with "v" instead of "w"), you'll see a list of them,
|
completions (try with "tr" instead of "g"), you'll see a list of them,
|
||||||
and your partial name will be completed as far as possible.</p>
|
and your partial name will be completed as far as possible.
|
||||||
|
After the first character, the autocompletion completion considers all
|
||||||
|
characters in the right order as a match (e.g. "twf" will be completed to
|
||||||
|
"trapwriteif").</p>
|
||||||
|
|
||||||
<p>Tab completion works on all labels: built-in, loaded from a symbol file,
|
<p>Tab completion works on all labels: built-in, loaded from a symbol file,
|
||||||
or set during debugging with the "define" command. It also works with
|
or set during debugging with the "define" command. It also works with
|
||||||
|
@ -425,7 +428,7 @@ ROMs only check for input once per frame anyway.</p>
|
||||||
|
|
||||||
<p>Conditional breaks appear in "listbreaks", numbered starting from
|
<p>Conditional breaks appear in "listbreaks", numbered starting from
|
||||||
zero. You can remove a cond-break with "delbreakif number", where
|
zero. You can remove a cond-break with "delbreakif number", where
|
||||||
the number comes from "listbreaks".</p>
|
the number comes from "listbreaks" or by entering the same conditional break again.</p>
|
||||||
|
|
||||||
<p>Any time the debugger is entered due to a trap, breakpoint, or
|
<p>Any time the debugger is entered due to a trap, breakpoint, or
|
||||||
conditional break, the reason will be displayed in the status area
|
conditional break, the reason will be displayed in the status area
|
||||||
|
@ -542,10 +545,13 @@ that holds 'number of scanlines' on an actual console).</p>
|
||||||
<tr><th>Function</th><th>Description</th></tr>
|
<tr><th>Function</th><th>Description</th></tr>
|
||||||
<tr><td> _bank</td><td> Currently selected bank</td></tr>
|
<tr><td> _bank</td><td> Currently selected bank</td></tr>
|
||||||
<tr><td> _cclocks</td><td> Color clocks on a scanline</td></tr>
|
<tr><td> _cclocks</td><td> Color clocks on a scanline</td></tr>
|
||||||
|
<tr><td> _cycleshi</td><td> Higher 32 bits of number of cycles since emulation started</td></tr>
|
||||||
|
<tr><td> _cycleslo</td><td> Lower 32 bits of number of cycles since emulation started</td></tr>
|
||||||
<tr><td> _fcount</td><td> Number of frames since emulation started</td></tr>
|
<tr><td> _fcount</td><td> Number of frames since emulation started</td></tr>
|
||||||
<tr><td> _fcycles</td><td> Number of cycles since frame started</td></tr>
|
<tr><td> _fcycles</td><td> Number of cycles since frame started</td></tr>
|
||||||
<tr><td> _rwport</td><td> Last address to attempt a read from the cart write port</td></tr>
|
<tr><td> _rwport</td><td> Last address to attempt a read from the cart write port</td></tr>
|
||||||
<tr><td> _scan</td><td> Current scanline count</td></tr>
|
<tr><td> _scan</td><td> Current scanline count</td></tr>
|
||||||
|
<tr><td> _scycles</td><td> Number of cycles in current scanline</td></tr>
|
||||||
<tr><td> _vblank</td><td> Whether vertical blank is enabled (1 or 0)</td></tr>
|
<tr><td> _vblank</td><td> Whether vertical blank is enabled (1 or 0)</td></tr>
|
||||||
<tr><td> _vsync</td><td> Whether vertical sync is enabled (1 or 0)</td></tr>
|
<tr><td> _vsync</td><td> Whether vertical sync is enabled (1 or 0)</td></tr>
|
||||||
</table>
|
</table>
|
||||||
|
@ -595,6 +601,11 @@ accesses to a memory address, rather than specific location in the
|
||||||
program. They're useful for finding code that modifies TIA registers
|
program. They're useful for finding code that modifies TIA registers
|
||||||
or memory.</p>
|
or memory.</p>
|
||||||
|
|
||||||
|
<p>Traps can also combined with a condition ("trapif"). If an access
|
||||||
|
to a memory access is caught, the condition is evaluated additionally.
|
||||||
|
Only if the condition is true too, the emulations stops.
|
||||||
|
</p>
|
||||||
|
|
||||||
<p>An example: you are debugging a game, and you want to stop the
|
<p>An example: you are debugging a game, and you want to stop the
|
||||||
emulation and enter the debugger whenever RESP0 is strobed. You'd use
|
emulation and enter the debugger whenever RESP0 is strobed. You'd use
|
||||||
the command "trap RESP0" to set the trap, then exit the debugger. The
|
the command "trap RESP0" to set the trap, then exit the debugger. The
|
||||||
|
@ -614,7 +625,7 @@ so the best we can do is stop before the next instruction runs.</p>
|
||||||
<p>Traps come in two varieties: read access traps and write access traps.
|
<p>Traps come in two varieties: read access traps and write access traps.
|
||||||
It is possible to set both types of trap on the same address (that's
|
It is possible to set both types of trap on the same address (that's
|
||||||
what the plain "trap" command does). To set a read or write only trap,
|
what the plain "trap" command does). To set a read or write only trap,
|
||||||
use "trapread" or "trapwrite". To remove a trap, you just attempt
|
use "trapread(if)" or "trapwrite(if)". To remove a trap, you just attempt
|
||||||
to set it again: the commands actually toggle the trap on & off. You
|
to set it again: the commands actually toggle the trap on & off. You
|
||||||
can also get rid of all traps at once with the "cleartraps" command.</p>
|
can also get rid of all traps at once with the "cleartraps" command.</p>
|
||||||
|
|
||||||
|
@ -626,78 +637,97 @@ can also get rid of all traps at once with the "cleartraps" command.</p>
|
||||||
Type "help 'cmd'" to see extended information about the given command.</p>
|
Type "help 'cmd'" to see extended information about the given command.</p>
|
||||||
|
|
||||||
<pre>
|
<pre>
|
||||||
a - Set Accumulator to <value>
|
a - Set Accumulator to <value>
|
||||||
base - Set default base to <base>
|
base - Set default base to <base>
|
||||||
break - Set/clear breakpoint at <address>
|
break - Set/clear breakpoint at <address>
|
||||||
breakif - Set breakpoint on <condition>
|
breakif - Set breakpoint on <condition>
|
||||||
c - Carry Flag: set (0 or 1), or toggle (no arg)
|
c - Carry Flag: set (0 or 1), or toggle (no arg)
|
||||||
cheat - Use a cheat code (see manual for cheat types)
|
cheat - Use a cheat code (see manual for cheat types)
|
||||||
clearbreaks - Clear all breakpoints
|
clearbreaks - Clear all breakpoints
|
||||||
clearconfig - Clear Distella config directives [bank xx]
|
clearconfig - Clear Distella config directives [bank xx]
|
||||||
cleartraps - Clear all traps
|
clearsavestateifs - Clear all savestate points
|
||||||
clearwatches - Clear all watches
|
cleartraps - Clear all traps
|
||||||
cls - Clear prompt area of text
|
clearwatches - Clear all watches
|
||||||
code - Mark 'CODE' range in disassembly
|
cls - Clear prompt area of text
|
||||||
colortest - Show value xx as TIA color
|
code - Mark 'CODE' range in disassembly
|
||||||
d - Carry Flag: set (0 or 1), or toggle (no arg)
|
colortest - Show value xx as TIA color
|
||||||
data - Mark 'DATA' range in disassembly
|
d - Carry Flag: set (0 or 1), or toggle (no arg)
|
||||||
debugcolors - Show Fixed Debug Colors information
|
data - Mark 'DATA' range in disassembly
|
||||||
define - Define label xx for address yy
|
debugcolors - Show Fixed Debug Colors information
|
||||||
delbreakif - Delete conditional breakif <xx>
|
define - Define label xx for address yy
|
||||||
delfunction - Delete function with label xx
|
delbreakif - Delete conditional breakif <xx>
|
||||||
delwatch - Delete watch <xx>
|
delfunction - Delete function with label xx
|
||||||
disasm - Disassemble address xx [yy lines] (default=PC)
|
delsavestateif - Delete conditional savestate point <xx>
|
||||||
dump - Dump data at address <xx> [to yy]
|
delwatch - Delete watch <xx>
|
||||||
exec - Execute script file <xx>
|
disasm - Disassemble address xx [yy lines] (default=PC)
|
||||||
exitrom - Exit emulator, return to ROM launcher
|
dump - Dump data at address <xx> [to yy]
|
||||||
frame - Advance emulation by <xx> frames (default=1)
|
exec - Execute script file <xx>
|
||||||
function - Define function name xx for expression yy
|
exitrom - Exit emulator, return to ROM launcher
|
||||||
gfx - Mark 'GFX' range in disassembly
|
frame - Advance emulation by <xx> frames (default=1)
|
||||||
help - help <command>
|
function - Define function name xx for expression yy
|
||||||
jump - Scroll disassembly to address xx
|
gfx - Mark 'GFX' range in disassembly
|
||||||
listbreaks - List breakpoints
|
help - help <command>
|
||||||
listconfig - List Distella config directives [bank xx]
|
joy0up - Set joystick 0 up direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
listfunctions - List user-defined functions
|
joy0down - Set joystick 0 down direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
listtraps - List traps
|
joy0left - Set joystick 0 left direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
loadconfig - Load Distella config file
|
joy0right - Set joystick 0 right direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
loadstate - Load emulator state xx (0-9)
|
joy0fire - Set joystick 0 fire button to value <x> (0 or 1), or toggle (no arg)
|
||||||
n - Negative Flag: set (0 or 1), or toggle (no arg)
|
joy1up - Set joystick 1 up direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
palette - Show current TIA palette
|
joy1down - Set joystick 1 down direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
pc - Set Program Counter to address xx
|
joy1left - Set joystick 1 left direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
pgfx - Mark 'PGFX' range in disassembly
|
joy1right - Set joystick 1 right direction to value <x> (0 or 1), or toggle (no arg)
|
||||||
print - Evaluate/print expression xx in hex/dec/binary
|
joy1fire - Set joystick 1 fire button to value <x> (0 or 1), or toggle (no arg)
|
||||||
ram - Show ZP RAM, or set address xx to yy1 [yy2 ...]
|
jump - Scroll disassembly to address xx
|
||||||
reset - Reset system to power-on state
|
listbreaks - List breakpoints
|
||||||
rewind - Rewind state to last step/trace/scanline/frame
|
listconfig - List Distella config directives [bank xx]
|
||||||
riot - Show RIOT timer/input status
|
listfunctions - List user-defined functions
|
||||||
rom - Set ROM address xx to yy1 [yy2 ...]
|
listsavestateifs - List savestate points
|
||||||
row - Mark 'ROW' range in disassembly
|
listtraps - List traps
|
||||||
run - Exit debugger, return to emulator
|
loadconfig - Load Distella config file
|
||||||
runto - Run until string xx in disassembly
|
loadstate - Load emulator state xx (0-9)
|
||||||
runtopc - Run until PC is set to value xx
|
n - Negative Flag: set (0 or 1), or toggle (no arg)
|
||||||
s - Set Stack Pointer to value xx
|
palette - Show current TIA palette
|
||||||
save - Save breaks, watches, traps to file xx
|
pc - Set Program Counter to address xx
|
||||||
saveconfig - Save Distella config file (with default name)
|
pgfx - Mark 'PGFX' range in disassembly
|
||||||
savedis - Save Distella disassembly (with default name)
|
print - Evaluate/print expression xx in hex/dec/binary
|
||||||
saverom - Save (possibly patched) ROM (with default name)
|
ram - Show ZP RAM, or set address xx to yy1 [yy2 ...]
|
||||||
saveses - Save console session to file xx
|
reset - Reset system to power-on state
|
||||||
savesnap - Save current TIA image to PNG file
|
rewind - Rewind state to last [xx] steps/traces/scanlines/frames...
|
||||||
savestate - Save emulator state xx (valid args 0-9)
|
riot - Show RIOT timer/input status
|
||||||
scanline - Advance emulation by <xx> scanlines (default=1)
|
rom - Set ROM address xx to yy1 [yy2 ...]
|
||||||
step - Single step CPU [with count xx]
|
row - Mark 'ROW' range in disassembly
|
||||||
tia - Show TIA state
|
run - Exit debugger, return to emulator
|
||||||
trace - Single step CPU over subroutines [with count xx]
|
runto - Run until string xx in disassembly
|
||||||
trap - Trap read/write access to address(es) xx [yy]
|
runtopc - Run until PC is set to value xx
|
||||||
trapread - Trap read access to address(es) xx [yy]
|
s - Set Stack Pointer to value xx
|
||||||
trapwrite - Trap write access to address(es) xx [yy]
|
save - Save breaks, watches, traps to file xx
|
||||||
type - Show disassembly type for address xx [yy]
|
saveconfig - Save Distella config file (with default name)
|
||||||
uhex - Toggle upper/lowercase HEX display
|
savedis - Save Distella disassembly (with default name)
|
||||||
undef - Undefine label xx (if defined)
|
saverom - Save (possibly patched) ROM (with default name)
|
||||||
v - Overflow Flag: set (0 or 1), or toggle (no arg)
|
saveses - Save console session to file xx
|
||||||
watch - Print contents of address xx before every prompt
|
savesnap - Save current TIA image to PNG file
|
||||||
x - Set X Register to value xx
|
savestate - Save emulator state xx (valid args 0-9)
|
||||||
y - Set Y Register to value xx
|
savestateif - Create savestate on <condition>
|
||||||
z - Zero Flag: set (0 or 1), or toggle (no arg)
|
scanline - Advance emulation by <xx> scanlines (default=1)
|
||||||
|
step - Single step CPU [with count xx]
|
||||||
|
stepwhile - Single step CPU while <condition> is true
|
||||||
|
tia - Show TIA state
|
||||||
|
trace - Single step CPU over subroutines [with count xx]
|
||||||
|
trap - Trap read/write access to address(es) xx [yy]
|
||||||
|
trapif - On <condition> trap R/W access to address(es) xx [yy]
|
||||||
|
trapread - On Trap read access to address(es) xx [yy]
|
||||||
|
trapreadif - On <condition> trap read access to address(es) xx [yy]
|
||||||
|
trapwrite - Trap write access to address(es) xx [yy]
|
||||||
|
trapwriteif - On <condition> trap write access to address(es) xx [yy]
|
||||||
|
type - Show disassembly type for address xx [yy]
|
||||||
|
uhex - Toggle upper/lowercase HEX display
|
||||||
|
undef - Undefine label xx (if defined)
|
||||||
|
unwind - Unwind state to next [xx] steps/traces/scanlines/frames...
|
||||||
|
v - Overflow Flag: set (0 or 1), or toggle (no arg)
|
||||||
|
watch - Print contents of address xx before every prompt
|
||||||
|
x - Set X Register to value xx
|
||||||
|
y - Set Y Register to value xx
|
||||||
|
z - Zero Flag: set (0 or 1), or toggle (no arg)
|
||||||
</pre>
|
</pre>
|
||||||
|
|
||||||
|
|
||||||
|
@ -806,8 +836,8 @@ as illustrated:</p>
|
||||||
option will draw all scanlines up to the vertical position where the
|
option will draw all scanlines up to the vertical position where the
|
||||||
mouse was clicked. Note that if you weren't in partial-frame mode,
|
mouse was clicked. Note that if you weren't in partial-frame mode,
|
||||||
this option will have no effect.</li>
|
this option will have no effect.</li>
|
||||||
<li><b>Set breakpoint</b>: Will set a conditional breakpoint at the
|
<li><b>Toggle breakpoint</b>: Will toggle a conditional breakpoint at the
|
||||||
scanline where the mouse was clicked. Currently, you'll need to use
|
scanline where the mouse was clicked. You can to use
|
||||||
the Prompt Tab to turn the breakpoint off again.</li>
|
the Prompt Tab to turn the breakpoint off again.</li>
|
||||||
<li><b>Set zoom position</b>: Influences what is shown in the TIA
|
<li><b>Set zoom position</b>: Influences what is shown in the TIA
|
||||||
zoom area (further described in part (G). The zoom area will
|
zoom area (further described in part (G). The zoom area will
|
||||||
|
|
Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 5.0 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 4.2 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 4.3 KiB |
|
@ -2981,8 +2981,8 @@
|
||||||
<blockquote>
|
<blockquote>
|
||||||
|
|
||||||
<p>Several developer related settings can be configured in the 'Developer Settings' dialog.
|
<p>Several developer related settings can be configured in the 'Developer Settings' dialog.
|
||||||
Two sets ('Player settings', 'Developer settings') allow easy switching between different
|
Two sets ('Player settings', 'Developer settings') allow easy adjustment of all settings
|
||||||
settings (for playing or developing games) at once.</p>
|
for different use cases (playing or developing games) at once.</p>
|
||||||
|
|
||||||
<p><b>Developer Settings</b> dialog (Emulator)</p>
|
<p><b>Developer Settings</b> dialog (Emulator)</p>
|
||||||
<table border="5" cellpadding="2" frame="box" rules="none">
|
<table border="5" cellpadding="2" frame="box" rules="none">
|
||||||
|
@ -3300,7 +3300,8 @@ Ms Pac-Man (Stella extended codes):
|
||||||
|
|
||||||
<p>Stella uses game properties to specify the "best" emulator settings for a
|
<p>Stella uses game properties to specify the "best" emulator settings for a
|
||||||
game. As of version 2.2 of Stella, a default database of properties are
|
game. As of version 2.2 of Stella, a default database of properties are
|
||||||
built-in, but you may modify these through the use of a <b>stella.pro</b> file.
|
built-in, but you may modify these through the use of a <b>stella.pro</b> file
|
||||||
|
or within the corresponding Game Properties dialogs.
|
||||||
This file will contain all properties modified by the user. So this
|
This file will contain all properties modified by the user. So this
|
||||||
means that when you upgrade Stella, your personal properties settings are
|
means that when you upgrade Stella, your personal properties settings are
|
||||||
preserved.</p>
|
preserved.</p>
|
||||||
|
@ -3340,6 +3341,7 @@ Ms Pac-Man (Stella extended codes):
|
||||||
<p>Each block in a property file consists of a set of properties for a single
|
<p>Each block in a property file consists of a set of properties for a single
|
||||||
game. Stella supports the properties described below:</p>
|
game. Stella supports the properties described below:</p>
|
||||||
|
|
||||||
|
<a><img src="graphics/options_gameinfo.png"></a>
|
||||||
<table CELLSPACING="10">
|
<table CELLSPACING="10">
|
||||||
<tr>
|
<tr>
|
||||||
<td VALIGN="TOP"><i>Cartridge.MD5:</i></td>
|
<td VALIGN="TOP"><i>Cartridge.MD5:</i></td>
|
||||||
|
@ -3445,7 +3447,10 @@ Ms Pac-Man (Stella extended codes):
|
||||||
<tr><td>X07 ¹</td><td>64K AtariAge </td></tr>
|
<tr><td>X07 ¹</td><td>64K AtariAge </td></tr>
|
||||||
</table></td>
|
</table></td>
|
||||||
</tr>
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<a><img src="graphics/options_gameinfo_console.png"></a>
|
||||||
|
<table CELLSPACING="10">
|
||||||
<tr>
|
<tr>
|
||||||
<td VALIGN="TOP"><i>Console.LeftDifficulty:</i></td>
|
<td VALIGN="TOP"><i>Console.LeftDifficulty:</i></td>
|
||||||
<td>Indicates the default difficulty setting for the left
|
<td>Indicates the default difficulty setting for the left
|
||||||
|
@ -3463,15 +3468,10 @@ Ms Pac-Man (Stella extended codes):
|
||||||
<td>Indicates the default television setting for the
|
<td>Indicates the default television setting for the
|
||||||
game. The value must be <b>Color</b> or <b>BW</b>.</td>
|
game. The value must be <b>Color</b> or <b>BW</b>.</td>
|
||||||
</tr>
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
<tr>
|
<a><img src="graphics/options_gameinfo_controller.png"></a>
|
||||||
<td VALIGN="TOP"><i>Console.SwapPorts:</i></td>
|
<table CELLSPACING="10">
|
||||||
<td>Indicates that the left and right ports should be
|
|
||||||
swapped internally. This is used for ROMs like 'Raiders' where the
|
|
||||||
Player 0 joystick is plugged into the right joystick port.
|
|
||||||
The value must be <b>Yes</b> or <b>No</b>.</td>
|
|
||||||
</tr>
|
|
||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td VALIGN="TOP"><i>Controller.Left:</i><br><i>Controller.Right:</i></td>
|
<td VALIGN="TOP"><i>Controller.Left:</i><br><i>Controller.Right:</i></td>
|
||||||
<td>Indicates what type of controller the left and right player
|
<td>Indicates what type of controller the left and right player
|
||||||
|
@ -3489,8 +3489,7 @@ Ms Pac-Man (Stella extended codes):
|
||||||
<tr><td>AmigaMouse</td><td>Commodore Amiga computer mouse.</td></tr>
|
<tr><td>AmigaMouse</td><td>Commodore Amiga computer mouse.</td></tr>
|
||||||
<tr><td>AtariMouse </td><td>Atari ST computer mouse.</td></tr>
|
<tr><td>AtariMouse </td><td>Atari ST computer mouse.</td></tr>
|
||||||
<tr><td>Trakball </td><td>Standard Atari 2600 CX22/CX80 trakball controller.</td></tr>
|
<tr><td>Trakball </td><td>Standard Atari 2600 CX22/CX80 trakball controller.</td></tr>
|
||||||
<tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">
|
<tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr>
|
||||||
AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr>
|
|
||||||
<tr><td><a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a></td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
|
<tr><td><a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a></td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
|
||||||
<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
|
<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
|
||||||
<tr><td>CompuMate </td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
|
<tr><td>CompuMate </td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
|
||||||
|
@ -3498,6 +3497,14 @@ Ms Pac-Man (Stella extended codes):
|
||||||
</table></td>
|
</table></td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
||||||
|
<tr>
|
||||||
|
<td VALIGN="TOP"><i>Console.SwapPorts:</i></td>
|
||||||
|
<td>Indicates that the left and right ports should be
|
||||||
|
swapped internally. This is used for ROMs like 'Raiders' where the
|
||||||
|
Player 0 joystick is plugged into the right joystick port.
|
||||||
|
The value must be <b>Yes</b> or <b>No</b>.</td>
|
||||||
|
</tr>
|
||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td VALIGN="TOP"><i>Controller.SwapPaddles:</i></td>
|
<td VALIGN="TOP"><i>Controller.SwapPaddles:</i></td>
|
||||||
<td>Indicates that the left and right paddles in
|
<td>Indicates that the left and right paddles in
|
||||||
|
@ -3535,7 +3542,10 @@ Ms Pac-Man (Stella extended codes):
|
||||||
In the latter case, XY indicates
|
In the latter case, XY indicates
|
||||||
how to use the X/Y axis (ie, 02 is paddle0/paddle2).
|
how to use the X/Y axis (ie, 02 is paddle0/paddle2).
|
||||||
-->
|
-->
|
||||||
|
</table>
|
||||||
|
|
||||||
|
<a><img src="graphics/options_gameinfo_display.png"></a>
|
||||||
|
<table CELLSPACING="10">
|
||||||
<tr>
|
<tr>
|
||||||
<td VALIGN="TOP"><i>Display.Format:</i></td>
|
<td VALIGN="TOP"><i>Display.Format:</i></td>
|
||||||
<td>Indicates the television format the game was designed for. The value
|
<td>Indicates the television format the game was designed for. The value
|
||||||
|
|
|
@ -2279,16 +2279,6 @@ DebuggerParser::Command DebuggerParser::commands[kNumCommands] = {
|
||||||
std::mem_fn(&DebuggerParser::executeClearbreaks)
|
std::mem_fn(&DebuggerParser::executeClearbreaks)
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
|
||||||
"clearsavestateifs",
|
|
||||||
"Clear all savestate points",
|
|
||||||
"Example: clearsavestateifss (no parameters)",
|
|
||||||
false,
|
|
||||||
true,
|
|
||||||
{ kARG_END_ARGS },
|
|
||||||
std::mem_fn(&DebuggerParser::executeClearsavestateifs)
|
|
||||||
},
|
|
||||||
|
|
||||||
{
|
{
|
||||||
"clearconfig",
|
"clearconfig",
|
||||||
"Clear Distella config directives [bank xx]",
|
"Clear Distella config directives [bank xx]",
|
||||||
|
@ -2299,6 +2289,16 @@ DebuggerParser::Command DebuggerParser::commands[kNumCommands] = {
|
||||||
std::mem_fn(&DebuggerParser::executeClearconfig)
|
std::mem_fn(&DebuggerParser::executeClearconfig)
|
||||||
},
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"clearsavestateifs",
|
||||||
|
"Clear all savestate points",
|
||||||
|
"Example: clearsavestateifss (no parameters)",
|
||||||
|
false,
|
||||||
|
true,
|
||||||
|
{ kARG_END_ARGS },
|
||||||
|
std::mem_fn(&DebuggerParser::executeClearsavestateifs)
|
||||||
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
"cleartraps",
|
"cleartraps",
|
||||||
"Clear all traps",
|
"Clear all traps",
|
||||||
|
@ -2776,7 +2776,7 @@ DebuggerParser::Command DebuggerParser::commands[kNumCommands] = {
|
||||||
|
|
||||||
{
|
{
|
||||||
"rewind",
|
"rewind",
|
||||||
"Rewind state to last step/trace/scanline/frame...",
|
"Rewind state to last [xx] steps/traces/scanlines/frames...",
|
||||||
"Example: rewind, rewind 5",
|
"Example: rewind, rewind 5",
|
||||||
false,
|
false,
|
||||||
true,
|
true,
|
||||||
|
@ -3089,7 +3089,7 @@ DebuggerParser::Command DebuggerParser::commands[kNumCommands] = {
|
||||||
|
|
||||||
{
|
{
|
||||||
"unwind",
|
"unwind",
|
||||||
"Unwind state to next step/trace/scanline/frame...",
|
"Unwind state to next [xx] steps/traces/scanlines/frames...",
|
||||||
"Example: unwind, unwind 5",
|
"Example: unwind, unwind 5",
|
||||||
false,
|
false,
|
||||||
true,
|
true,
|
||||||
|
|