mirror of https://github.com/stella-emu/stella.git
ready for 2.3.5
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1313 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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PocketStella
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-=-=-=-=-=-=-=-=-=-=-=-=-=-= PocketStella -=-=-=-=-=-=-=-=-=-=-=-=-=-=
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(Last updated: 20 Apr 06)
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v.2.2: native VGA support, better backlight handling
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... is the official Windows CE port of the Stella emulator. It is coded
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... is the official Windows CE port of the Stella emulator. It is coded
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and maintained by Kostas Nakos (knakos@gmail.com). Currently, supported
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and maintained by Kostas Nakos (knakos.AT.gmail.com). Currently, supported
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devices are all Smartphones (176x220 & QVGA), and Pocket PCs (QVGA & VGA).
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devices are all Smartphones (176x220 & QVGA), and Pocket PCs (QVGA & VGA).
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This port makes use of the excellent STLport cross platform C++ template library.
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This port makes use of the excellent STLport cross platform C++ template library.
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Here are some news for you:
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(This file last updated: 29 Jan 07)
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v.2.3.5 : support for QGVA landscape smartphones,
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greatly improved UI rendering for low res smartphones,
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keyboard events can be now arbitrarily remapped,
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UI menus accessibility in smartphones
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v.2.2 : native VGA support, better backlight handling
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Installing and Running:
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Installing and Running:
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First create a directory for PocketStella, and copy the executable in it.
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First create a directory for PocketStella, and copy the executable in it.
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Also create a subdirectory called "Roms" (without the quotes, of course).
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Also create a subdirectory called "Roms" (without the quotes, of course).
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You should place your rom files there. On first run, this is where
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You should place your rom files there. On first run, this is where
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PocketStella will look for roms. On Pocket PCs you can set an alternate
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PocketStella will look for roms. You can set an alternate path using the
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path using the dialogs. On Smartphones, you can edit the "romdir" variable
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dialogs.
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in stella.ini. You can run Stella now.
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A Heads up ; PocketStella scans the rom files the first time it's run.
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Depending on the number of rom files, this may take from a few seconds
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to half an hour. Be patient. You can transfer the stella.cache file
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from your PC to your device to save you this intial delay. Also,
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for Smartphone users, there is no way to request a rescan of the rom
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directory (when for example you add more roms in the directory).
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Delete the stella.cache file and run the emulator to perform
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a rescan action.
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Warning for users of previous versions:
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Warning for users of previous versions:
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There have been two significant changes in PocketStella. First, you no
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There have been three significant changes in PocketStella. First, you no
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longer need the zlibce.dll inside the emulator directory. The library
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longer need the zlibce.dll inside the emulator directory. The library
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is statically linked in the executable and can be safely deleted.
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is statically linked in the executable and can be safely deleted.
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Second, the stella.pro is also no longer needed as its functionality
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Second, the stella.pro is also no longer needed as its functionality
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has been included in the emulator core. Please delete this file as well
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has been included in the emulator core. Please delete this file as well
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as it leads to increased load times.
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as it leads to increased load times. The stella.cache is also no longer
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needed. You can delete this as well.
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Third, it is best to delete your already existing stella.ini file when
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upgrading to this version.
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Controls:
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Controls:
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A. Smartphones
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You can remap the action each button performs by using the UI menus.
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You get limited functionality in Smartphones due to lack of proper
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The default keymap is:
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input devices. But this doesn't mean you can't enjoy your favorite games
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(quite the contrary if I may say so :)
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DPad Up, Down, Left, Right : Launcher -> Up, Down, Page Up, Page Down
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A. Smartphones
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Emulation -> Joystick 0 or Paddle 0 emulation
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Dpad Start (or Enter) : Launcher -> Load rom
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DPad Up, Down, Left, Right : Menus -> Up, Down, Page Up, Page Down $
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Emulation -> Reset
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Emulation -> Joystick 0 or Paddle 0 emulation $
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Softkey A : Emulation -> Fire Joystick/Paddle 0
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Dpad Start (or Enter) : Emulation -> Reset
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Softkey B : Emulation -> Select
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Softkey A : Menus -> Select (mouse click)
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Softkey C (usually *) : Launcher -> Quit PocketStella
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Emulation -> Fire Joystick/Paddle 0
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Emulation -> Back to Launcher
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Softkey B : Menus -> Focus next item (tab) #
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Emulation -> In game menu #
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Softkey C (usually *) : Emulation -> Select
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Backspace (arrow key) : Menus -> Cancel
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Emulation -> Back to launcher
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Call/Talk/Green button : Emulation -> Rotate display
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Call/Talk/Green button : Emulation -> Rotate display
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($): These buttons follow screen orientation.
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(#): This key cannot be reassigned.
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B. Pocket PCs
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B. Pocket PCs
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Pocket PC users get the same actions as Smartphone users attributed to
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Pocket PC users get the same actions as Smartphone users attributed to
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their keys, except the Call key. You can use the stylus to fully access
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their keys, except the Call key. You can use the stylus to fully access
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@ -61,7 +66,7 @@ Tap bottom right : Emulation -> Rotate display
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Build instructions:
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Build instructions:
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The build environment is evc3 for maximum compatibility, but the emulator
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The build environment of evc3 has maximum compatibility, but the emulator
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can certainly be built using evc4 of higher. The following instructions
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can certainly be built using evc4 of higher. The following instructions
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pertain to evc3. wince2002 does not include support for C++ STL, so I use
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pertain to evc3. wince2002 does not include support for C++ STL, so I use
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STLport. Get the latest release (I used the CVS version which has wince
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STLport. Get the latest release (I used the CVS version which has wince
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@ -76,14 +81,14 @@ the default searched include directories. To do this use the dialog box:
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Tools->Options->Directories->Include files. The stlport include dir should
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Tools->Options->Directories->Include files. The stlport include dir should
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be listed here before all other paths. To be able to emulate in the x86
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be listed here before all other paths. To be able to emulate in the x86
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emulator you also need the GAPI emulation.
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emulator you also need the GAPI emulation.
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Things are much easier in Visual Studio 2005. No external C++ STL library
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is needed.
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NOTE: PocketStella has also been built with success under Visual Studio 2005.
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Have fun :-)
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Links:
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Links:
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Stella project homepage: http://stella.sourceforge.net
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Stella project homepage: http://stella.sourceforge.net
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contact the author : knakos@gmail.com
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contact the author : knakos.AT.gmail.com
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zlib for Windows CE : http://www.tenik.co.jp/~adachi/wince/
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STLport library home : http://www.stlport.org/
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STLport library home : http://www.stlport.org/
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PocketStella home : N/A yet
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PocketStella home : N/A yet
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Microsoft eMbedded Visual Tools 3.0 : http://msdn.microsoft.com/mobility/windowsmobile/downloads/default.aspx
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Microsoft eMbedded Visual Tools 3.0 : http://msdn.microsoft.com/mobility/windowsmobile/downloads/default.aspx
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