From c1557037a5495b9c1919c27dad75bce63680649b Mon Sep 17 00:00:00 2001 From: stephena Date: Tue, 20 Jan 2009 16:33:06 +0000 Subject: [PATCH] Removed help for 'Emulation.HmoveBlanks' property, since it no longer exists. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1644 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba --- stella/docs/index.html | 15 ++------------- stella/src/emucore/Settings.cxx | 3 +-- 2 files changed, 3 insertions(+), 15 deletions(-) diff --git a/stella/docs/index.html b/stella/docs/index.html index e00e4cd3e..f65094238 100644 --- a/stella/docs/index.html +++ b/stella/docs/index.html @@ -1105,11 +1105,6 @@ Set "Display.PPBlend" property, used for phosphor effect (0-100). Default is 77. - - -
-hmove <Yes|No>
- Set "Emulation.HmoveBlanks" property. -

@@ -2723,17 +2718,11 @@ Ms Pac-Man (Stella extended codes): phosphor effect. The value must be n such that 0 <= n <= 100. The default value is 77. - - - Emulation.HmoveBlanks: (*) - Indicates whether the TIA HMOVE blank bug should be emulated or not. - The value must be Yes or No. - - +

The name of the properties file is configurable through the '-propsfile' commandline argument and within the application itself (see Section 5 - Starting a Game). If the diff --git a/stella/src/emucore/Settings.cxx b/stella/src/emucore/Settings.cxx index 78ef29486..6fb91d012 100644 --- a/stella/src/emucore/Settings.cxx +++ b/stella/src/emucore/Settings.cxx @@ -13,7 +13,7 @@ // See the file "license" for information on usage and redistribution of // this file, and for a DISCLAIMER OF ALL WARRANTIES. // -// $Id: Settings.cxx,v 1.158 2009-01-16 21:46:30 stephena Exp $ +// $Id: Settings.cxx,v 1.159 2009-01-20 16:33:06 stephena Exp $ //============================================================================ #include @@ -378,7 +378,6 @@ void Settings::usage() << " -height Sets the 'Display.Height' property\n" << " -pp Sets the 'Display.Phosphor' property\n" << " -ppblend Sets the 'Display.PPBlend' property\n" - << " -hmove Sets the 'Emulation.HmoveBlanks' property\n" #endif << endl; #endif