mirror of https://github.com/stella-emu/stella.git
- More restructuring of the event handling code.
- Finally able to quit a game and start another within the same program invocation (Escape quits current game, Ctrl-Q quits emulator) - More tightly integrated SDL into the codebase. It's about time we make use of SDL exclusively, and possibly speed up the code. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@374 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
40dff9964f
commit
c10b612913
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: mainSDL.cxx,v 1.25 2005-02-22 20:19:24 stephena Exp $
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// $Id: mainSDL.cxx,v 1.26 2005-02-25 02:29:37 stephena Exp $
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//============================================================================
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#include <fstream>
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@ -153,123 +153,6 @@ struct KeyList
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StellaEvent::KeyCode keyCode;
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};
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// Place the most used keys first to speed up access
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// Todo - initialize this array in the same order as the SDLK
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// keys are defined, so it can be a constant-time LUT
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static KeyList keyList[] = {
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{ SDLK_F1, StellaEvent::KCODE_F1 },
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{ SDLK_F2, StellaEvent::KCODE_F2 },
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{ SDLK_F3, StellaEvent::KCODE_F3 },
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{ SDLK_F4, StellaEvent::KCODE_F4 },
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{ SDLK_F5, StellaEvent::KCODE_F5 },
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{ SDLK_F6, StellaEvent::KCODE_F6 },
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{ SDLK_F7, StellaEvent::KCODE_F7 },
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{ SDLK_F8, StellaEvent::KCODE_F8 },
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{ SDLK_F9, StellaEvent::KCODE_F9 },
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{ SDLK_F10, StellaEvent::KCODE_F10 },
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{ SDLK_F11, StellaEvent::KCODE_F11 },
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{ SDLK_F12, StellaEvent::KCODE_F12 },
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{ SDLK_F13, StellaEvent::KCODE_F13 },
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{ SDLK_F14, StellaEvent::KCODE_F14 },
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{ SDLK_F15, StellaEvent::KCODE_F15 },
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{ SDLK_UP, StellaEvent::KCODE_UP },
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{ SDLK_DOWN, StellaEvent::KCODE_DOWN },
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{ SDLK_LEFT, StellaEvent::KCODE_LEFT },
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{ SDLK_RIGHT, StellaEvent::KCODE_RIGHT },
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{ SDLK_SPACE, StellaEvent::KCODE_SPACE },
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{ SDLK_LCTRL, StellaEvent::KCODE_LCTRL },
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{ SDLK_RCTRL, StellaEvent::KCODE_RCTRL },
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{ SDLK_LALT, StellaEvent::KCODE_LALT },
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{ SDLK_RALT, StellaEvent::KCODE_RALT },
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{ SDLK_LSUPER, StellaEvent::KCODE_LWIN },
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{ SDLK_RSUPER, StellaEvent::KCODE_RWIN },
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{ SDLK_MENU, StellaEvent::KCODE_MENU },
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{ SDLK_a, StellaEvent::KCODE_a },
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{ SDLK_b, StellaEvent::KCODE_b },
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{ SDLK_c, StellaEvent::KCODE_c },
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{ SDLK_d, StellaEvent::KCODE_d },
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{ SDLK_e, StellaEvent::KCODE_e },
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{ SDLK_f, StellaEvent::KCODE_f },
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{ SDLK_g, StellaEvent::KCODE_g },
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{ SDLK_h, StellaEvent::KCODE_h },
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{ SDLK_i, StellaEvent::KCODE_i },
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{ SDLK_j, StellaEvent::KCODE_j },
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{ SDLK_k, StellaEvent::KCODE_k },
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{ SDLK_l, StellaEvent::KCODE_l },
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{ SDLK_m, StellaEvent::KCODE_m },
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{ SDLK_n, StellaEvent::KCODE_n },
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{ SDLK_o, StellaEvent::KCODE_o },
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{ SDLK_p, StellaEvent::KCODE_p },
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{ SDLK_q, StellaEvent::KCODE_q },
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{ SDLK_r, StellaEvent::KCODE_r },
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{ SDLK_s, StellaEvent::KCODE_s },
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{ SDLK_t, StellaEvent::KCODE_t },
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{ SDLK_u, StellaEvent::KCODE_u },
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{ SDLK_v, StellaEvent::KCODE_v },
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{ SDLK_w, StellaEvent::KCODE_w },
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{ SDLK_x, StellaEvent::KCODE_x },
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{ SDLK_y, StellaEvent::KCODE_y },
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{ SDLK_z, StellaEvent::KCODE_z },
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{ SDLK_0, StellaEvent::KCODE_0 },
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{ SDLK_1, StellaEvent::KCODE_1 },
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{ SDLK_2, StellaEvent::KCODE_2 },
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{ SDLK_3, StellaEvent::KCODE_3 },
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{ SDLK_4, StellaEvent::KCODE_4 },
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{ SDLK_5, StellaEvent::KCODE_5 },
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{ SDLK_6, StellaEvent::KCODE_6 },
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{ SDLK_7, StellaEvent::KCODE_7 },
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{ SDLK_8, StellaEvent::KCODE_8 },
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{ SDLK_9, StellaEvent::KCODE_9 },
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{ SDLK_KP0, StellaEvent::KCODE_KP0 },
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{ SDLK_KP1, StellaEvent::KCODE_KP1 },
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{ SDLK_KP2, StellaEvent::KCODE_KP2 },
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{ SDLK_KP3, StellaEvent::KCODE_KP3 },
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{ SDLK_KP4, StellaEvent::KCODE_KP4 },
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{ SDLK_KP5, StellaEvent::KCODE_KP5 },
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{ SDLK_KP6, StellaEvent::KCODE_KP6 },
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{ SDLK_KP7, StellaEvent::KCODE_KP7 },
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{ SDLK_KP8, StellaEvent::KCODE_KP8 },
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{ SDLK_KP9, StellaEvent::KCODE_KP9 },
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{ SDLK_KP_PERIOD, StellaEvent::KCODE_KP_PERIOD },
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{ SDLK_KP_DIVIDE, StellaEvent::KCODE_KP_DIVIDE },
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{ SDLK_KP_MULTIPLY, StellaEvent::KCODE_KP_MULTIPLY},
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{ SDLK_KP_MINUS, StellaEvent::KCODE_KP_MINUS },
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{ SDLK_KP_PLUS, StellaEvent::KCODE_KP_PLUS },
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{ SDLK_KP_ENTER, StellaEvent::KCODE_KP_ENTER },
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{ SDLK_KP_EQUALS, StellaEvent::KCODE_KP_EQUALS },
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{ SDLK_BACKSPACE, StellaEvent::KCODE_BACKSPACE },
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{ SDLK_TAB, StellaEvent::KCODE_TAB },
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{ SDLK_CLEAR, StellaEvent::KCODE_CLEAR },
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{ SDLK_RETURN, StellaEvent::KCODE_RETURN },
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{ SDLK_ESCAPE, StellaEvent::KCODE_ESCAPE },
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{ SDLK_COMMA, StellaEvent::KCODE_COMMA },
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{ SDLK_MINUS, StellaEvent::KCODE_MINUS },
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{ SDLK_PERIOD, StellaEvent::KCODE_PERIOD },
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{ SDLK_SLASH, StellaEvent::KCODE_SLASH },
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{ SDLK_BACKSLASH, StellaEvent::KCODE_BACKSLASH },
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{ SDLK_SEMICOLON, StellaEvent::KCODE_SEMICOLON },
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{ SDLK_EQUALS, StellaEvent::KCODE_EQUALS },
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{ SDLK_QUOTE, StellaEvent::KCODE_QUOTE },
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{ SDLK_BACKQUOTE, StellaEvent::KCODE_BACKQUOTE },
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{ SDLK_LEFTBRACKET, StellaEvent::KCODE_LEFTBRACKET},
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{ SDLK_RIGHTBRACKET,StellaEvent::KCODE_RIGHTBRACKET},
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{ SDLK_PRINT, StellaEvent::KCODE_PRTSCREEN },
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{ SDLK_MODE, StellaEvent::KCODE_SCRLOCK },
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{ SDLK_PAUSE, StellaEvent::KCODE_PAUSE },
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{ SDLK_INSERT, StellaEvent::KCODE_INSERT },
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{ SDLK_HOME, StellaEvent::KCODE_HOME },
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{ SDLK_PAGEUP, StellaEvent::KCODE_PAGEUP },
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{ SDLK_DELETE, StellaEvent::KCODE_DELETE },
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{ SDLK_END, StellaEvent::KCODE_END },
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{ SDLK_PAGEDOWN, StellaEvent::KCODE_PAGEDOWN }
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};
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/**
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Set the mouse to emulate the given paddle
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{
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SDLKey key = event.key.keysym.sym;
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SDLMod mod = event.key.keysym.mod;
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uInt32 state = event.key.type == SDL_KEYDOWN ? 1 : 0;
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uInt8 state = event.key.type == SDL_KEYDOWN ? 1 : 0;
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// An attempt to speed up event processing
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// All SDL-specific event actions are accessed by either
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case SDLK_f:
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theDisplay->toggleFilter();
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break;
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}
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#ifdef DEVELOPER_SUPPORT
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if(theOSystem->eventHandler().state() == EventHandler::S_EMULATE)
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{
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switch(int(key))
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{
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case SDLK_END: // Alt-End increases XStart
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theOSystem->console().changeXStart(1);
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theDisplay->resize(0);
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theDisplay->resize(0);
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break;
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}
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}
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#endif
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}
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else if(mod & KMOD_CTRL && state)
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{
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if(key == SDLK_q)
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{
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theOSystem->eventHandler().handleEvent(Event::Quit, 1);
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}
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else if(theOSystem->eventHandler().state() == EventHandler::S_EMULATE)
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{
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switch(int(key))
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{
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}
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break;
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case SDLK_f: // Ctrl-f toggles NTSC/PAL mode
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theOSystem->console().toggleFormat();
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theDisplay->setupPalette();
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break;
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case SDLK_p: // Ctrl-p toggles different palettes
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theOSystem->console().togglePalette();
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theDisplay->setupPalette();
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break;
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case SDLK_0: // Ctrl-0 sets the mouse to paddle 0
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SetPaddleMode(0);
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break;
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SetPaddleMode(3);
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break;
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case SDLK_f: // Ctrl-f toggles NTSC/PAL mode
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theOSystem->console().toggleFormat();
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theDisplay->setupPalette();
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break;
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case SDLK_p: // Ctrl-p toggles different palettes
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theOSystem->console().togglePalette();
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theDisplay->setupPalette();
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break;
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#ifdef DEVELOPER_SUPPORT
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case SDLK_END: // Ctrl-End increases Width
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theOSystem->console().changeWidth(1);
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break;
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}
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}
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}
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// check all the other keys
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for(uInt32 i = 0; i < sizeof(keyList) / sizeof(KeyList); ++i)
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if(keyList[i].scanCode == key)
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theOSystem->eventHandler().sendKeyEvent(keyList[i].keyCode, state);
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// Otherwise, let the event handler deal with it
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theOSystem->eventHandler().handleKeyEvent(key, mod, state);
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break; // SDL_KEYUP, SDL_KEYDOWN
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}
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Int32 resistance = (Int32)(1000000.0 * (width - mouseX) / width);
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theOSystem->eventHandler().sendEvent(Paddle_Resistance[thePaddleMode], resistance);
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theOSystem->eventHandler().handleEvent(Paddle_Resistance[thePaddleMode], resistance);
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break; // SDL_MOUSEMOTION
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}
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{
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Int32 value = event.button.type == SDL_MOUSEBUTTONDOWN ? 1 : 0;
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theOSystem->eventHandler().sendEvent(Paddle_Button[thePaddleMode], value);
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theOSystem->eventHandler().handleEvent(Paddle_Button[thePaddleMode], value);
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break; // SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONDOWN
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}
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if((event.active.state & SDL_APPACTIVE) && (event.active.gain == 0))
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{
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if(!theOSystem->eventHandler().doPause())
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theOSystem->eventHandler().sendEvent(Event::Pause, 1);
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theOSystem->eventHandler().handleEvent(Event::Pause, 1);
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}
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break; // SDL_ACTIVEEVENT
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@ -610,15 +503,13 @@ void HandleEvents()
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case SDL_QUIT:
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{
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theOSystem->eventHandler().sendEvent(Event::Quit, 1);
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theOSystem->eventHandler().handleEvent(Event::Quit, 1);
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break; // SDL_QUIT
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}
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case SDL_VIDEOEXPOSE:
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{
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theDisplay->refresh();
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break; // SDL_VIDEOEXPOSE
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}
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}
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{
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if(type == JT_STELLADAPTOR_1)
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{
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theOSystem->eventHandler().sendEvent(Event::JoystickZeroFire, state);
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theOSystem->eventHandler().sendEvent(Event::DrivingZeroFire, state);
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theOSystem->eventHandler().sendEvent(Event::PaddleZeroFire, state);
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theOSystem->eventHandler().handleEvent(Event::JoystickZeroFire, state);
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theOSystem->eventHandler().handleEvent(Event::DrivingZeroFire, state);
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theOSystem->eventHandler().handleEvent(Event::PaddleZeroFire, state);
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}
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else
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{
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theOSystem->eventHandler().sendEvent(Event::JoystickOneFire, state);
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theOSystem->eventHandler().sendEvent(Event::DrivingOneFire, state);
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theOSystem->eventHandler().sendEvent(Event::PaddleTwoFire, state);
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theOSystem->eventHandler().handleEvent(Event::JoystickOneFire, state);
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theOSystem->eventHandler().handleEvent(Event::DrivingOneFire, state);
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theOSystem->eventHandler().handleEvent(Event::PaddleTwoFire, state);
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}
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}
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else if(button == 1)
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{
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if(type == JT_STELLADAPTOR_1)
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theOSystem->eventHandler().sendEvent(Event::PaddleOneFire, state);
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theOSystem->eventHandler().handleEvent(Event::PaddleOneFire, state);
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else
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theOSystem->eventHandler().sendEvent(Event::PaddleThreeFire, state);
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theOSystem->eventHandler().handleEvent(Event::PaddleThreeFire, state);
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}
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break;
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@ -722,26 +613,26 @@ void HandleEvents()
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value = event.jaxis.value;
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// Send axis events for the joysticks
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theOSystem->eventHandler().sendEvent(SA_Axis[type-2][axis][0],
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theOSystem->eventHandler().handleEvent(SA_Axis[type-2][axis][0],
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(value < -16384) ? 1 : 0);
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theOSystem->eventHandler().sendEvent(SA_Axis[type-2][axis][1],
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theOSystem->eventHandler().handleEvent(SA_Axis[type-2][axis][1],
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(value > 16384) ? 1 : 0);
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// Send axis events for the paddles
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resistance = (Int32) (1000000.0 * (32767 - value) / 65534);
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theOSystem->eventHandler().sendEvent(SA_Axis[type-2][axis][2], resistance);
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theOSystem->eventHandler().handleEvent(SA_Axis[type-2][axis][2], resistance);
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// Send events for the driving controllers
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if(axis == 1)
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{
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if(value <= -16384-4096)
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theOSystem->eventHandler().sendEvent(SA_DrivingValue[type-2],2);
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theOSystem->eventHandler().handleEvent(SA_DrivingValue[type-2],2);
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else if(value > 16384+4096)
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theOSystem->eventHandler().sendEvent(SA_DrivingValue[type-2],1);
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theOSystem->eventHandler().handleEvent(SA_DrivingValue[type-2],1);
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else if(value >= 16384-4096)
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theOSystem->eventHandler().sendEvent(SA_DrivingValue[type-2],0);
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theOSystem->eventHandler().handleEvent(SA_DrivingValue[type-2],0);
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else
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theOSystem->eventHandler().sendEvent(SA_DrivingValue[type-2],3);
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theOSystem->eventHandler().handleEvent(SA_DrivingValue[type-2],3);
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}
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break;
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}
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@ -767,7 +658,8 @@ void SetupProperties(PropertiesSet& set)
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// When 'listrominfo' or 'mergeprops' is specified, we need to have the
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// full list in memory
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if(theSettings->getBool("listrominfo") || theSettings->getBool("mergeprops"))
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// FIXME - we need the whole list in memory
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// if(theSettings->getBool("listrominfo") || theSettings->getBool("mergeprops"))
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useMemList = true;
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stringstream buf;
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@ -843,10 +735,9 @@ void mainGameLoop()
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for(;;)
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{
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// Exit if the user wants to quit
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if(theOSystem->eventHandler().doQuit())
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{
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if(theOSystem->eventHandler().doExitGame() ||
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theOSystem->eventHandler().doQuit())
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break;
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}
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startTime = GetTicks();
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HandleEvents();
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@ -879,10 +770,9 @@ void mainGameLoop()
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for(;;)
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{
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// Exit if the user wants to quit
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if(theOSystem->eventHandler().doQuit())
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{
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if(theOSystem->eventHandler().doExitGame() ||
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theOSystem->eventHandler().doQuit())
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break;
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}
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startTime = GetTicks();
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HandleEvents();
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|
@ -1070,6 +960,10 @@ int main(int argc, char* argv[])
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for(;;)
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{
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// theOSystem->gui().showRomLauncher();
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if(theOSystem->eventHandler().doQuit())
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break;
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else // FIXME - add code here to delay a little
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{
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cerr << "GUI not yet written, run game again (y or n): ";
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char runagain;
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cin >> runagain;
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@ -1083,6 +977,7 @@ cerr << "Attempting to open " << romfile << endl;
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}
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}
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}
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}
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else
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{
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ostringstream romfile;
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|
|
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
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//
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// $Id: Console.cxx,v 1.41 2005-02-22 02:59:53 stephena Exp $
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// $Id: Console.cxx,v 1.42 2005-02-25 02:29:37 stephena Exp $
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//============================================================================
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#include <assert.h>
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@ -64,6 +64,9 @@ Console::Console(const uInt8* image, uInt32 size, OSystem* osystem)
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// Add the current console to the system
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myOSystem->attach(this);
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// Indicate that emulation should start now
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myOSystem->eventHandler().reset(EventHandler::S_EMULATE);
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|
||||
// Attach the event subsystem to the current console
|
||||
myEvent = myOSystem->eventHandler().event();
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Event.hxx,v 1.5 2004-06-04 12:22:12 stephena Exp $
|
||||
// $Id: Event.hxx,v 1.6 2005-02-25 02:29:38 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef EVENT_HXX
|
||||
|
@ -25,13 +25,15 @@ class Event;
|
|||
|
||||
/**
|
||||
@author Bradford W. Mott
|
||||
@version $Id: Event.hxx,v 1.5 2004-06-04 12:22:12 stephena Exp $
|
||||
@version $Id: Event.hxx,v 1.6 2005-02-25 02:29:38 stephena Exp $
|
||||
*/
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Enumeration of console and controller event types
|
||||
Enumeration of all possible events in Stella, including both
|
||||
console and controller event types as well as events that aren't
|
||||
technically part of the core
|
||||
*/
|
||||
enum Type
|
||||
{
|
||||
|
@ -69,7 +71,7 @@ class Event
|
|||
DrivingOneClockwise, DrivingOneCounterClockwise, DrivingOneValue,
|
||||
DrivingOneFire,
|
||||
|
||||
ChangeState, LoadState, SaveState, TakeSnapshot, Pause, Quit,
|
||||
ChangeState, LoadState, SaveState, TakeSnapshot, Pause, Quit, ExitGame,
|
||||
|
||||
LastType
|
||||
};
|
||||
|
@ -103,5 +105,5 @@ class Event
|
|||
// Array of values associated with each event type
|
||||
Int32 myValues[LastType];
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -13,11 +13,12 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: EventHandler.cxx,v 1.33 2005-02-22 02:59:53 stephena Exp $
|
||||
// $Id: EventHandler.cxx,v 1.34 2005-02-25 02:29:38 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include <algorithm>
|
||||
#include <sstream>
|
||||
#include <SDL.h>
|
||||
|
||||
#include "Event.hxx"
|
||||
#include "EventHandler.hxx"
|
||||
|
@ -36,11 +37,11 @@
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
EventHandler::EventHandler(OSystem* osystem)
|
||||
: myOSystem(osystem),
|
||||
myCurrentState(0),
|
||||
myPauseStatus(false),
|
||||
myQuitStatus(false),
|
||||
myMenuStatus(false),
|
||||
myRemapEnabledFlag(true)
|
||||
myState(S_NONE),
|
||||
myLSState(0),
|
||||
myPauseFlag(false),
|
||||
myExitGameFlag(false),
|
||||
myQuitFlag(false)
|
||||
{
|
||||
// Add this eventhandler object to the OSystem
|
||||
myOSystem->attach(this);
|
||||
|
@ -48,9 +49,13 @@ EventHandler::EventHandler(OSystem* osystem)
|
|||
// Create the event object which will be used for this handler
|
||||
myEvent = new Event();
|
||||
|
||||
// Erase the KeyEvent array
|
||||
for(Int32 i = 0; i < StellaEvent::LastKCODE; ++i)
|
||||
// Erase the KeyEvent arrays
|
||||
for(Int32 i = 0; i < 256; ++i)
|
||||
{
|
||||
myKeyTable[i] = Event::NoType;
|
||||
myAltKeyTable[i] = Event::NoType;
|
||||
myCtrlKeyTable[i] = Event::NoType;
|
||||
}
|
||||
|
||||
// Erase the JoyEvent array
|
||||
for(Int32 i = 0; i < StellaEvent::LastJSTICK*StellaEvent::LastJCODE; ++i)
|
||||
|
@ -86,45 +91,91 @@ Event* EventHandler::event()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void EventHandler::sendKeyEvent(StellaEvent::KeyCode key, Int32 state)
|
||||
void EventHandler::reset(State state)
|
||||
{
|
||||
// First check if we are changing menu mode, and only change when not paused
|
||||
// Sound is paused when entering menu mode, but the framebuffer is kept active
|
||||
if(myRemapEnabledFlag && key == StellaEvent::KCODE_TAB && state == 1 && !myPauseStatus)
|
||||
{
|
||||
myMenuStatus = !myMenuStatus;
|
||||
myOSystem->frameBuffer().showMenu(myMenuStatus);
|
||||
myOSystem->sound().mute(myMenuStatus);
|
||||
return;
|
||||
myState = state;
|
||||
myLSState = 0;
|
||||
myPauseFlag = false;
|
||||
myExitGameFlag = false;
|
||||
myQuitFlag = false;
|
||||
}
|
||||
|
||||
// Determine where the event should be sent
|
||||
if(myMenuStatus)
|
||||
myOSystem->frameBuffer().sendKeyEvent(key, state);
|
||||
else
|
||||
sendEvent(myKeyTable[key], state);
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
|
||||
{
|
||||
// Handle keys here that are accessible no matter which mode we're in
|
||||
|
||||
// Toggle menu mode
|
||||
if(key == SDLK_TAB && state == 1 && !myPauseFlag)
|
||||
{
|
||||
if(myState == S_EMULATE)
|
||||
{
|
||||
myState = S_MENU;
|
||||
myOSystem->frameBuffer().showMenu(true); // FIXME - move this into gui class
|
||||
myOSystem->sound().mute(true);
|
||||
return;
|
||||
}
|
||||
else if(myState == S_MENU)
|
||||
{
|
||||
myState = S_EMULATE;
|
||||
myOSystem->frameBuffer().showMenu(false); // FIXME - move this into gui class
|
||||
myOSystem->sound().mute(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Determine which mode we're in, then send the event to the appropriate place
|
||||
switch(myState)
|
||||
{
|
||||
case S_NONE:
|
||||
return;
|
||||
break;
|
||||
|
||||
case S_EMULATE:
|
||||
// if(mod & KMOD_ALT && state)
|
||||
// handleEvent(myAltKeyTable[key], state);
|
||||
// else if(mod & KMOD_CTRL && state)
|
||||
// handleEvent(myCtrlKeyTable[key], state);
|
||||
// else
|
||||
handleEvent(myKeyTable[key], state);
|
||||
break;
|
||||
|
||||
case S_BROWSER:
|
||||
//FIXME myOSystem->gui().browser().handleKeyEvent(key, mod, state);
|
||||
break;
|
||||
|
||||
case S_MENU:
|
||||
//FIXME myOSystem->gui().menu().handleKeyEvent(key, mod, state);
|
||||
break;
|
||||
|
||||
case S_DEBUGGER:
|
||||
// Not yet implemented
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void EventHandler::sendJoyEvent(StellaEvent::JoyStick stick,
|
||||
StellaEvent::JoyCode code, Int32 state)
|
||||
{
|
||||
// FIXME
|
||||
/*
|
||||
// Determine where the event should be sent
|
||||
if(myMenuStatus)
|
||||
myOSystem->frameBuffer().sendJoyEvent(stick, code, state);
|
||||
else
|
||||
sendEvent(myJoyTable[stick*StellaEvent::LastJCODE + code], state);
|
||||
handleEvent(myJoyTable[stick*StellaEvent::LastJCODE + code], state);
|
||||
*/
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void EventHandler::sendEvent(Event::Type event, Int32 state)
|
||||
void EventHandler::handleEvent(Event::Type event, Int32 state)
|
||||
{
|
||||
// Ignore unmapped events
|
||||
if(event == Event::NoType)
|
||||
return;
|
||||
|
||||
// Take care of special events that aren't technically part of
|
||||
// the emulation core
|
||||
// Take care of special events that aren't part of the emulation core
|
||||
if(state == 1)
|
||||
{
|
||||
if(event == Event::SaveState)
|
||||
|
@ -149,14 +200,20 @@ void EventHandler::sendEvent(Event::Type event, Int32 state)
|
|||
}
|
||||
else if(event == Event::Pause)
|
||||
{
|
||||
myPauseStatus = !myPauseStatus;
|
||||
myOSystem->frameBuffer().pause(myPauseStatus);
|
||||
myOSystem->sound().mute(myPauseStatus);
|
||||
myPauseFlag = !myPauseFlag;
|
||||
myOSystem->frameBuffer().pause(myPauseFlag);
|
||||
myOSystem->sound().mute(myPauseFlag);
|
||||
return;
|
||||
}
|
||||
else if(event == Event::ExitGame)
|
||||
{
|
||||
myExitGameFlag = true;
|
||||
myOSystem->sound().mute(true);
|
||||
return;
|
||||
}
|
||||
else if(event == Event::Quit)
|
||||
{
|
||||
myQuitStatus = !myQuitStatus;
|
||||
myQuitFlag = true;
|
||||
myOSystem->settings().saveConfig();
|
||||
return;
|
||||
}
|
||||
|
@ -234,73 +291,72 @@ void EventHandler::getJoymapArray(Event::Type** array, uInt32* size)
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void EventHandler::setDefaultKeymap()
|
||||
{
|
||||
myKeyTable[StellaEvent::KCODE_1] = Event::KeyboardZero1;
|
||||
myKeyTable[StellaEvent::KCODE_2] = Event::KeyboardZero2;
|
||||
myKeyTable[StellaEvent::KCODE_3] = Event::KeyboardZero3;
|
||||
myKeyTable[StellaEvent::KCODE_q] = Event::KeyboardZero4;
|
||||
myKeyTable[StellaEvent::KCODE_w] = Event::KeyboardZero5;
|
||||
myKeyTable[StellaEvent::KCODE_e] = Event::KeyboardZero6;
|
||||
myKeyTable[StellaEvent::KCODE_a] = Event::KeyboardZero7;
|
||||
myKeyTable[StellaEvent::KCODE_s] = Event::KeyboardZero8;
|
||||
myKeyTable[StellaEvent::KCODE_d] = Event::KeyboardZero9;
|
||||
myKeyTable[StellaEvent::KCODE_z] = Event::KeyboardZeroStar;
|
||||
myKeyTable[StellaEvent::KCODE_x] = Event::KeyboardZero0;
|
||||
myKeyTable[StellaEvent::KCODE_c] = Event::KeyboardZeroPound;
|
||||
myKeyTable[ SDLK_1 ] = Event::KeyboardZero1;
|
||||
myKeyTable[ SDLK_2 ] = Event::KeyboardZero2;
|
||||
myKeyTable[ SDLK_3 ] = Event::KeyboardZero3;
|
||||
myKeyTable[ SDLK_q ] = Event::KeyboardZero4;
|
||||
myKeyTable[ SDLK_w ] = Event::KeyboardZero5;
|
||||
myKeyTable[ SDLK_e ] = Event::KeyboardZero6;
|
||||
myKeyTable[ SDLK_a ] = Event::KeyboardZero7;
|
||||
myKeyTable[ SDLK_s ] = Event::KeyboardZero8;
|
||||
myKeyTable[ SDLK_d ] = Event::KeyboardZero9;
|
||||
myKeyTable[ SDLK_z ] = Event::KeyboardZeroStar;
|
||||
myKeyTable[ SDLK_x ] = Event::KeyboardZero0;
|
||||
myKeyTable[ SDLK_c ] = Event::KeyboardZeroPound;
|
||||
|
||||
myKeyTable[StellaEvent::KCODE_8] = Event::KeyboardOne1;
|
||||
myKeyTable[StellaEvent::KCODE_9] = Event::KeyboardOne2;
|
||||
myKeyTable[StellaEvent::KCODE_0] = Event::KeyboardOne3;
|
||||
myKeyTable[StellaEvent::KCODE_i] = Event::KeyboardOne4;
|
||||
myKeyTable[StellaEvent::KCODE_o] = Event::KeyboardOne5;
|
||||
myKeyTable[StellaEvent::KCODE_p] = Event::KeyboardOne6;
|
||||
myKeyTable[StellaEvent::KCODE_k] = Event::KeyboardOne7;
|
||||
myKeyTable[StellaEvent::KCODE_l] = Event::KeyboardOne8;
|
||||
myKeyTable[StellaEvent::KCODE_SEMICOLON] = Event::KeyboardOne9;
|
||||
myKeyTable[StellaEvent::KCODE_COMMA] = Event::KeyboardOneStar;
|
||||
myKeyTable[StellaEvent::KCODE_PERIOD] = Event::KeyboardOne0;
|
||||
myKeyTable[StellaEvent::KCODE_SLASH] = Event::KeyboardOnePound;
|
||||
myKeyTable[ SDLK_8 ] = Event::KeyboardOne1;
|
||||
myKeyTable[ SDLK_9 ] = Event::KeyboardOne2;
|
||||
myKeyTable[ SDLK_0 ] = Event::KeyboardOne3;
|
||||
myKeyTable[ SDLK_i ] = Event::KeyboardOne4;
|
||||
myKeyTable[ SDLK_o ] = Event::KeyboardOne5;
|
||||
myKeyTable[ SDLK_p ] = Event::KeyboardOne6;
|
||||
myKeyTable[ SDLK_k ] = Event::KeyboardOne7;
|
||||
myKeyTable[ SDLK_l ] = Event::KeyboardOne8;
|
||||
myKeyTable[ SDLK_SEMICOLON ] = Event::KeyboardOne9;
|
||||
myKeyTable[ SDLK_COMMA ] = Event::KeyboardOneStar;
|
||||
myKeyTable[ SDLK_PERIOD ] = Event::KeyboardOne0;
|
||||
myKeyTable[ SDLK_SLASH ] = Event::KeyboardOnePound;
|
||||
|
||||
myKeyTable[StellaEvent::KCODE_UP] = Event::JoystickZeroUp;
|
||||
myKeyTable[StellaEvent::KCODE_DOWN] = Event::JoystickZeroDown;
|
||||
myKeyTable[StellaEvent::KCODE_LEFT] = Event::JoystickZeroLeft;
|
||||
myKeyTable[StellaEvent::KCODE_RIGHT] = Event::JoystickZeroRight;
|
||||
myKeyTable[StellaEvent::KCODE_SPACE] = Event::JoystickZeroFire;
|
||||
myKeyTable[StellaEvent::KCODE_4] = Event::BoosterGripZeroTrigger;
|
||||
myKeyTable[StellaEvent::KCODE_5] = Event::BoosterGripZeroBooster;
|
||||
myKeyTable[ SDLK_UP ] = Event::JoystickZeroUp;
|
||||
myKeyTable[ SDLK_DOWN ] = Event::JoystickZeroDown;
|
||||
myKeyTable[ SDLK_LEFT ] = Event::JoystickZeroLeft;
|
||||
myKeyTable[ SDLK_RIGHT ] = Event::JoystickZeroRight;
|
||||
myKeyTable[ SDLK_SPACE ] = Event::JoystickZeroFire;
|
||||
myKeyTable[ SDLK_4 ] = Event::BoosterGripZeroTrigger;
|
||||
myKeyTable[ SDLK_5 ] = Event::BoosterGripZeroBooster;
|
||||
|
||||
myKeyTable[StellaEvent::KCODE_y] = Event::JoystickOneUp;
|
||||
myKeyTable[StellaEvent::KCODE_h] = Event::JoystickOneDown;
|
||||
myKeyTable[StellaEvent::KCODE_g] = Event::JoystickOneLeft;
|
||||
myKeyTable[StellaEvent::KCODE_j] = Event::JoystickOneRight;
|
||||
myKeyTable[StellaEvent::KCODE_f] = Event::JoystickOneFire;
|
||||
myKeyTable[StellaEvent::KCODE_6] = Event::BoosterGripOneTrigger;
|
||||
myKeyTable[StellaEvent::KCODE_7] = Event::BoosterGripOneBooster;
|
||||
myKeyTable[ SDLK_y ] = Event::JoystickOneUp;
|
||||
myKeyTable[ SDLK_h ] = Event::JoystickOneDown;
|
||||
myKeyTable[ SDLK_g ] = Event::JoystickOneLeft;
|
||||
myKeyTable[ SDLK_j ] = Event::JoystickOneRight;
|
||||
myKeyTable[ SDLK_f ] = Event::JoystickOneFire;
|
||||
myKeyTable[ SDLK_6 ] = Event::BoosterGripOneTrigger;
|
||||
myKeyTable[ SDLK_7 ] = Event::BoosterGripOneBooster;
|
||||
|
||||
myKeyTable[StellaEvent::KCODE_INSERT] = Event::DrivingZeroCounterClockwise;
|
||||
myKeyTable[StellaEvent::KCODE_PAGEUP] = Event::DrivingZeroClockwise;
|
||||
myKeyTable[StellaEvent::KCODE_HOME] = Event::DrivingZeroFire;
|
||||
myKeyTable[ SDLK_INSERT ] = Event::DrivingZeroCounterClockwise;
|
||||
myKeyTable[ SDLK_PAGEUP ] = Event::DrivingZeroClockwise;
|
||||
myKeyTable[ SDLK_HOME ] = Event::DrivingZeroFire;
|
||||
|
||||
myKeyTable[StellaEvent::KCODE_DELETE] = Event::DrivingOneCounterClockwise;
|
||||
myKeyTable[StellaEvent::KCODE_PAGEDOWN] = Event::DrivingOneClockwise;
|
||||
myKeyTable[StellaEvent::KCODE_END] = Event::DrivingOneFire;
|
||||
myKeyTable[ SDLK_DELETE ] = Event::DrivingOneCounterClockwise;
|
||||
myKeyTable[ SDLK_PAGEDOWN ] = Event::DrivingOneClockwise;
|
||||
myKeyTable[ SDLK_END ] = Event::DrivingOneFire;
|
||||
|
||||
myKeyTable[StellaEvent::KCODE_F1] = Event::ConsoleSelect;
|
||||
myKeyTable[StellaEvent::KCODE_F2] = Event::ConsoleReset;
|
||||
myKeyTable[StellaEvent::KCODE_F3] = Event::ConsoleColor;
|
||||
myKeyTable[StellaEvent::KCODE_F4] = Event::ConsoleBlackWhite;
|
||||
myKeyTable[StellaEvent::KCODE_F5] = Event::ConsoleLeftDifficultyA;
|
||||
myKeyTable[StellaEvent::KCODE_F6] = Event::ConsoleLeftDifficultyB;
|
||||
myKeyTable[StellaEvent::KCODE_F7] = Event::ConsoleRightDifficultyA;
|
||||
myKeyTable[StellaEvent::KCODE_F8] = Event::ConsoleRightDifficultyB;
|
||||
myKeyTable[StellaEvent::KCODE_F9] = Event::SaveState;
|
||||
myKeyTable[StellaEvent::KCODE_F10] = Event::ChangeState;
|
||||
myKeyTable[StellaEvent::KCODE_F11] = Event::LoadState;
|
||||
myKeyTable[StellaEvent::KCODE_F12] = Event::TakeSnapshot;
|
||||
|
||||
myKeyTable[StellaEvent::KCODE_PAUSE] = Event::Pause;
|
||||
myKeyTable[ SDLK_F1 ] = Event::ConsoleSelect;
|
||||
myKeyTable[ SDLK_F2 ] = Event::ConsoleReset;
|
||||
myKeyTable[ SDLK_F3 ] = Event::ConsoleColor;
|
||||
myKeyTable[ SDLK_F4 ] = Event::ConsoleBlackWhite;
|
||||
myKeyTable[ SDLK_F5 ] = Event::ConsoleLeftDifficultyA;
|
||||
myKeyTable[ SDLK_F6 ] = Event::ConsoleLeftDifficultyB;
|
||||
myKeyTable[ SDLK_F7 ] = Event::ConsoleRightDifficultyA;
|
||||
myKeyTable[ SDLK_F8 ] = Event::ConsoleRightDifficultyB;
|
||||
myKeyTable[ SDLK_F9 ] = Event::SaveState;
|
||||
myKeyTable[ SDLK_F10 ] = Event::ChangeState;
|
||||
myKeyTable[ SDLK_F11 ] = Event::LoadState;
|
||||
myKeyTable[ SDLK_F12 ] = Event::TakeSnapshot;
|
||||
|
||||
myKeyTable[ SDLK_PAUSE ] = Event::Pause;
|
||||
#ifndef MAC_OSX
|
||||
myKeyTable[StellaEvent::KCODE_ESCAPE] = Event::Quit;
|
||||
myKeyTable[ SDLK_ESCAPE ] = Event::ExitGame;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -343,17 +399,17 @@ void EventHandler::saveState()
|
|||
{
|
||||
// Do a state save using the System
|
||||
string md5 = myOSystem->console().properties().get("Cartridge.MD5");
|
||||
string filename = myOSystem->stateFilename(md5, myCurrentState);
|
||||
string filename = myOSystem->stateFilename(md5, myLSState);
|
||||
int result = myOSystem->console().system().saveState(filename, md5);
|
||||
|
||||
// Print appropriate message
|
||||
ostringstream buf;
|
||||
if(result == 1)
|
||||
buf << "State " << myCurrentState << " saved";
|
||||
buf << "State " << myLSState << " saved";
|
||||
else if(result == 2)
|
||||
buf << "Error saving state " << myCurrentState;
|
||||
buf << "Error saving state " << myLSState;
|
||||
else if(result == 3)
|
||||
buf << "Invalid state " << myCurrentState << " file";
|
||||
buf << "Invalid state " << myLSState << " file";
|
||||
|
||||
myOSystem->frameBuffer().showMessage(buf.str());
|
||||
}
|
||||
|
@ -361,14 +417,14 @@ void EventHandler::saveState()
|
|||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void EventHandler::changeState()
|
||||
{
|
||||
if(myCurrentState == 9)
|
||||
myCurrentState = 0;
|
||||
if(myLSState == 9)
|
||||
myLSState = 0;
|
||||
else
|
||||
++myCurrentState;
|
||||
++myLSState;
|
||||
|
||||
// Print appropriate message
|
||||
ostringstream buf;
|
||||
buf << "Changed to slot " << myCurrentState;
|
||||
buf << "Changed to slot " << myLSState;
|
||||
|
||||
myOSystem->frameBuffer().showMessage(buf.str());
|
||||
}
|
||||
|
@ -378,17 +434,17 @@ void EventHandler::loadState()
|
|||
{
|
||||
// Do a state save using the System
|
||||
string md5 = myOSystem->console().properties().get("Cartridge.MD5");
|
||||
string filename = myOSystem->stateFilename(md5, myCurrentState);
|
||||
string filename = myOSystem->stateFilename(md5, myLSState);
|
||||
int result = myOSystem->console().system().loadState(filename, md5);
|
||||
|
||||
// Print appropriate message
|
||||
ostringstream buf;
|
||||
if(result == 1)
|
||||
buf << "State " << myCurrentState << " loaded";
|
||||
buf << "State " << myLSState << " loaded";
|
||||
else if(result == 2)
|
||||
buf << "Error loading state " << myCurrentState;
|
||||
buf << "Error loading state " << myLSState;
|
||||
else if(result == 3)
|
||||
buf << "Invalid state " << myCurrentState << " file";
|
||||
buf << "Invalid state " << myLSState << " file";
|
||||
|
||||
myOSystem->frameBuffer().showMessage(buf.str());
|
||||
}
|
||||
|
|
|
@ -13,12 +13,14 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: EventHandler.hxx,v 1.16 2005-02-21 20:42:21 stephena Exp $
|
||||
// $Id: EventHandler.hxx,v 1.17 2005-02-25 02:29:38 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef EVENTHANDLER_HXX
|
||||
#define EVENTHANDLER_HXX
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "Event.hxx"
|
||||
#include "StellaEvent.hxx"
|
||||
|
@ -40,7 +42,7 @@ class OSystem;
|
|||
mapping can take place.
|
||||
|
||||
@author Stephen Anthony
|
||||
@version $Id: EventHandler.hxx,v 1.16 2005-02-21 20:42:21 stephena Exp $
|
||||
@version $Id: EventHandler.hxx,v 1.17 2005-02-25 02:29:38 stephena Exp $
|
||||
*/
|
||||
class EventHandler
|
||||
{
|
||||
|
@ -55,6 +57,9 @@ class EventHandler
|
|||
*/
|
||||
virtual ~EventHandler();
|
||||
|
||||
// Enumeration representing the different states of operation
|
||||
enum State { S_NONE, S_EMULATE, S_BROWSER, S_MENU, S_DEBUGGER };
|
||||
|
||||
/**
|
||||
Returns the event object associated with this handler class.
|
||||
|
||||
|
@ -62,13 +67,37 @@ class EventHandler
|
|||
*/
|
||||
Event* event();
|
||||
|
||||
/**
|
||||
Returns the current state of the EventHandler
|
||||
|
||||
@return The State type
|
||||
*/
|
||||
inline State state() { return myState; }
|
||||
|
||||
/**
|
||||
Resets the state machine of the EventHandler to the defaults
|
||||
|
||||
@param The current state to set
|
||||
*/
|
||||
void reset(State state);
|
||||
|
||||
/**
|
||||
Send an event directly to the event handler.
|
||||
These events cannot be remapped.
|
||||
|
||||
@param type The event
|
||||
@param value The value for the event
|
||||
*/
|
||||
void handleEvent(Event::Type type, Int32 value);
|
||||
|
||||
/**
|
||||
Send a keyboard event to the handler.
|
||||
|
||||
@param code The StellaEvent code
|
||||
@param state The StellaEvent state
|
||||
@param key keysym
|
||||
@param mod modifiers
|
||||
@param state state of key
|
||||
*/
|
||||
void sendKeyEvent(StellaEvent::KeyCode code, Int32 state);
|
||||
void handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state);
|
||||
|
||||
/**
|
||||
Send a joystick button event to the handler.
|
||||
|
@ -80,31 +109,20 @@ class EventHandler
|
|||
void sendJoyEvent(StellaEvent::JoyStick stick, StellaEvent::JoyCode code,
|
||||
Int32 state);
|
||||
|
||||
/**
|
||||
Send an event directly to the event handler.
|
||||
These events cannot be remapped.
|
||||
|
||||
@param type The event
|
||||
@param value The value for the event
|
||||
*/
|
||||
void sendEvent(Event::Type type, Int32 value);
|
||||
|
||||
/**
|
||||
Enable/disable remapping mode.
|
||||
|
||||
@param status The toggle for enable/disable
|
||||
*/
|
||||
void enableRemapping(bool status) { myRemapEnabledFlag = status; }
|
||||
|
||||
/**
|
||||
This method indicates whether a pause event has been received.
|
||||
*/
|
||||
bool doPause() { return myPauseStatus; }
|
||||
inline bool doPause() { return myPauseFlag; }
|
||||
|
||||
/**
|
||||
This method indicates whether a exit game event has been received.
|
||||
*/
|
||||
inline bool doExitGame() { return myExitGameFlag; }
|
||||
|
||||
/**
|
||||
This method indicates whether a quit event has been received.
|
||||
*/
|
||||
bool doQuit() { return myQuitStatus; }
|
||||
inline bool doQuit() { return myQuitFlag; }
|
||||
|
||||
void getKeymapArray(Event::Type** array, uInt32* size);
|
||||
void getJoymapArray(Event::Type** array, uInt32* size);
|
||||
|
@ -126,8 +144,14 @@ class EventHandler
|
|||
// Global OSystem object
|
||||
OSystem* myOSystem;
|
||||
|
||||
// Array of key events
|
||||
Event::Type myKeyTable[StellaEvent::LastKCODE];
|
||||
// Array of key events, indexed by SDLKey
|
||||
Event::Type myKeyTable[256];
|
||||
|
||||
// Array of alt-key events, indexed by SDLKey
|
||||
Event::Type myAltKeyTable[256];
|
||||
|
||||
// Array of ctrl-key events, indexed by SDLKey
|
||||
Event::Type myCtrlKeyTable[256];
|
||||
|
||||
// Array of joystick events
|
||||
Event::Type myJoyTable[StellaEvent::LastJSTICK*StellaEvent::LastJCODE];
|
||||
|
@ -135,29 +159,29 @@ class EventHandler
|
|||
// Array of messages for each Event
|
||||
string ourMessageTable[Event::LastType];
|
||||
|
||||
// Indicates the current state of the system (ie, which mode is current)
|
||||
State myState;
|
||||
|
||||
// Global Event object
|
||||
Event* myEvent;
|
||||
|
||||
// Indicates the current state to use for state loading/saving
|
||||
uInt32 myCurrentState;
|
||||
uInt32 myLSState;
|
||||
|
||||
// Indicates the current pause status
|
||||
bool myPauseStatus;
|
||||
bool myPauseFlag;
|
||||
|
||||
// Indicates the current quit status
|
||||
bool myQuitStatus;
|
||||
// Indicates whether to quit the current game
|
||||
bool myExitGameFlag;
|
||||
|
||||
// Indicates whether to quit the emulator
|
||||
bool myQuitFlag;
|
||||
|
||||
// The current keymap in string form
|
||||
string myKeymapString;
|
||||
|
||||
// The current joymap in string form
|
||||
string myJoymapString;
|
||||
|
||||
// Indicates that the main menu is being entered
|
||||
bool myMenuStatus;
|
||||
|
||||
// Indicates that remapping mode is enabled
|
||||
bool myRemapEnabledFlag;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: PropsSet.cxx,v 1.8 2004-07-10 13:20:35 stephena Exp $
|
||||
// $Id: PropsSet.cxx,v 1.9 2005-02-25 02:29:38 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#include <assert.h>
|
||||
|
|
Loading…
Reference in New Issue