Let dialogs use all available space in LauncherDialog (fixes #236).

This commit is contained in:
Stephen Anthony 2017-10-06 20:46:13 -02:30
parent 5cce80d908
commit bfb79fe289
1 changed files with 1 additions and 2 deletions

View File

@ -163,8 +163,7 @@ LauncherDialog::LauncherDialog(OSystem& osystem, DialogContainer& parent,
mySelectedItem = 0; // Highlight 'Rom Listing' mySelectedItem = 0; // Highlight 'Rom Listing'
// Create an options dialog, similar to the in-game one // Create an options dialog, similar to the in-game one
myOptions = make_unique<OptionsDialog>(osystem, parent, this, myOptions = make_unique<OptionsDialog>(osystem, parent, this, w, h, true);
int(w * 0.8), int(h * 0.8), true);
// Create a game list, which contains all the information about a ROM that // Create a game list, which contains all the information about a ROM that
// the launcher needs // the launcher needs