Turn off joymouse functionality by default. It still seems to cause

some problems in the OSX port.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@941 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-01-08 13:55:03 +00:00
parent 07f320e1f1
commit beab75c5b0
10 changed files with 83 additions and 52 deletions

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: CheatManager.cxx,v 1.5 2005-12-18 18:37:01 stephena Exp $
// $Id: CheatManager.cxx,v 1.6 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#include <sstream>
@ -265,6 +265,7 @@ void CheatManager::loadCheatDatabase()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CheatManager::saveCheatDatabase()
{
cerr << "CheatManager::saveCheatDatabase(): " << myCheatMap.size() << endl;
string cheatfile = myOSystem->baseDir() + BSPF_PATH_SEPARATOR + "stella.cht";
ofstream out(cheatfile.c_str(), ios::out);
if(!out)
@ -319,6 +320,8 @@ void CheatManager::saveCheats(const string& md5sum)
// Add new entry only if there are any cheats defined
if(cheats.str() != "")
myCheatMap.insert(make_pair(md5sum, cheats.str()));
cerr << "added " << myCheatList.size() << " cheats, map is " << myCheatMap.size() << endl;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: mainSDL.cxx,v 1.60 2006-01-08 02:28:02 stephena Exp $
// $Id: mainSDL.cxx,v 1.61 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#include <sstream>
@ -163,6 +163,10 @@ int main(int argc, char* argv[])
// We do it once here, so the rest of the program can assume valid settings
theOSystem->settings().validate();
// Create the full OSystem after the settings, since settings are
// probably needed for defaults
theOSystem->create();
// Create the event handler for the system
EventHandler handler(theOSystem);

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: OSystem.cxx,v 1.53 2006-01-08 02:28:03 stephena Exp $
// $Id: OSystem.cxx,v 1.54 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#include <cassert>
@ -62,6 +62,39 @@ OSystem::OSystem()
myFeatures(""),
myFont(NULL),
myConsoleFont(NULL)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystem::~OSystem()
{
delete myMenu;
delete myCommandMenu;
delete myLauncher;
delete myFont;
delete myConsoleFont;
// Remove any game console that is currently attached
delete myConsole;
// OSystem takes responsibility for framebuffer and sound,
// since it created them
delete myFrameBuffer;
delete mySound;
// These must be deleted after all the others
// This is a bit hacky, since it depends on ordering
// of d'tor calls
#ifdef DEVELOPER_SUPPORT
delete myDebugger;
#endif
#ifdef CHEATCODE_SUPPORT
delete myCheatManager;
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool OSystem::create()
{
// Create menu and launcher GUI objects
myMenu = new Menu(this);
@ -99,34 +132,6 @@ OSystem::OSystem()
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
OSystem::~OSystem()
{
delete myMenu;
delete myCommandMenu;
delete myLauncher;
delete myFont;
delete myConsoleFont;
// Remove any game console that is currently attached
delete myConsole;
// OSystem takes responsibility for framebuffer and sound,
// since it created them
delete myFrameBuffer;
delete mySound;
// These must be deleted after all the others
// This is a bit hacky, since it depends on ordering
// of d'tor calls
#ifdef DEVELOPER_SUPPORT
delete myDebugger;
#endif
#ifdef CHEATCODE_SUPPORT
delete myCheatManager;
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystem::setBaseDir(const string& basedir)
{

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: OSystem.hxx,v 1.34 2006-01-08 02:28:03 stephena Exp $
// $Id: OSystem.hxx,v 1.35 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#ifndef OSYSTEM_HXX
@ -44,7 +44,7 @@ class CheatManager;
other objects belong.
@author Stephen Anthony
@version $Id: OSystem.hxx,v 1.34 2006-01-08 02:28:03 stephena Exp $
@version $Id: OSystem.hxx,v 1.35 2006-01-08 13:55:03 stephena Exp $
*/
class OSystem
{
@ -59,6 +59,11 @@ class OSystem
*/
virtual ~OSystem();
/**
Create all child objects which belong to this OSystem
*/
virtual bool create();
public:
/**
Adds the specified eventhandler to the system.

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Settings.cxx,v 1.71 2006-01-08 02:28:03 stephena Exp $
// $Id: Settings.cxx,v 1.72 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#include <cassert>
@ -65,7 +65,7 @@ Settings::Settings(OSystem* osystem)
set("paddle", "0");
set("sa1", "left");
set("sa2", "right");
set("mspeed", "50");
set("joymouse", "false");
set("p1speed", "50");
set("p2speed", "50");
set("p3speed", "50");
@ -299,10 +299,15 @@ void Settings::usage()
<< " -clipvol <1|0> Enable volume clipping (eliminates popping)\n"
<< endl
#endif
<< " -paddle <0|1|2|3> Indicates which paddle the mouse should emulate\n"
<< " -showinfo <1|0> Shows some game info\n"
<< " -paddle <0|1|2|3> Indicates which paddle the mouse should emulate\n"
<< " -sa1 <left|right> Stelladaptor 1 emulates specified joystick port\n"
<< " -sa2 <left|right> Stelladaptor 2 emulates specified joystick port\n"
<< " -joymouse <1|0> Enable mouse emulation using joystick in GUI\n"
<< " -p1speed <number> Speed of emulated mouse movement for paddle 1 (0-100)\n"
<< " -p2speed <number> Speed of emulated mouse movement for paddle 2 (0-100)\n"
<< " -p3speed <number> Speed of emulated mouse movement for paddle 3 (0-100)\n"
<< " -p4speed <number> Speed of emulated mouse movement for paddle 4 (0-100)\n"
#ifdef UNIX
<< " -accurate <1|0> Accurate game timing (uses more CPU)\n"
#endif

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: SettingsGP2X.cxx,v 1.1 2006-01-08 02:28:03 stephena Exp $
// $Id: SettingsGP2X.cxx,v 1.2 2006-01-08 13:55:03 stephena Exp $
// Modified on 2006/01/04 by Alex Zaballa for use on GP2X
//============================================================================
@ -35,6 +35,7 @@ SettingsGP2X::SettingsGP2X(OSystem* osystem)
set("fragsize", "512");
set("tiafreq", "22050");
set("clipvol", "false");
set("joymouse", "true");
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: DialogContainer.cxx,v 1.26 2006-01-08 02:28:03 stephena Exp $
// $Id: DialogContainer.cxx,v 1.27 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#include "OSystem.hxx"
@ -35,6 +35,7 @@ DialogContainer::DialogContainer(OSystem* osystem)
memset(&ourJoyMouse, 0, sizeof(JoyMouse));
ourJoyMouse.delay_time = 25;
ourEnableJoyMouseFlag = myOSystem->settings().getBool("joymouse");
reset();
}
@ -98,6 +99,7 @@ void DialogContainer::updateTime(uInt32 time)
}
// Update joy to mouse events
if(ourEnableJoyMouseFlag)
handleJoyMouse(time);
}
@ -497,5 +499,8 @@ void DialogContainer::reset()
myOSystem->eventHandler().createMouseMotionEvent(ourJoyMouse.x, ourJoyMouse.y);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool DialogContainer::ourEnableJoyMouseFlag;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
JoyMouse DialogContainer::ourJoyMouse;

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: DialogContainer.hxx,v 1.13 2006-01-04 01:24:17 stephena Exp $
// $Id: DialogContainer.hxx,v 1.14 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#ifndef DIALOG_CONTAINER_HXX
@ -37,7 +37,7 @@ typedef FixedStack<Dialog *> DialogStack;
a stack, and handles their events.
@author Stephen Anthony
@version $Id: DialogContainer.hxx,v 1.13 2006-01-04 01:24:17 stephena Exp $
@version $Id: DialogContainer.hxx,v 1.14 2006-01-08 13:55:03 stephena Exp $
*/
class DialogContainer
{
@ -141,6 +141,9 @@ class DialogContainer
*/
virtual void initialize() = 0;
// Whether to enable joymouse emulation
static bool ourEnableJoyMouseFlag;
// Emulation of mouse using joystick axis events
static JoyMouse ourJoyMouse;

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: SettingsPSP.cxx,v 1.3 2005-11-15 22:24:32 optixx Exp $
// $Id: SettingsPSP.cxx,v 1.4 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#include "bspf.hxx"
@ -30,7 +30,7 @@ SettingsPSP::SettingsPSP(OSystem* osystem)
set("ssdir", "ms0:/stella/snapshots/");
set("sound", "true");
set("pspoverclock", "false");
set("joymouse","true");
set("joymouse", "true");
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: SettingsUNIX.cxx,v 1.14 2005-06-16 01:11:29 stephena Exp $
// $Id: SettingsUNIX.cxx,v 1.15 2006-01-08 13:55:03 stephena Exp $
//============================================================================
#include "bspf.hxx"