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doc updates for Developer settings/TIA tab
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@ -2558,6 +2558,30 @@
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<td><pre>-<plr.|dev.>eepromaccess <1|0></pre></td>
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<td>When enabled, each read or write access to the AtariVox/SaveKey EEPROM is
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signalled by a message.</td>
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</tr><tr>
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<td><pre>-dev.tia.type <standard|koolaidman|</br> cosmicark|pesco|quickstep|heman|custom></pre></td>
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<td>Set emulated TIA type.</td>
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</tr><tr>
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<td><pre>-dev.tia.plinvphase <1|0></pre></td>
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<td>Enable/disable inverted HMOVE clock phase for players (Kool Aid Man glitch).</td>
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</tr><tr>
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<td><pre>-dev.tia.msinvphase <1|0></pre></td>
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<td>Enable/disable inverted HMOVE clock phase for missiles (Cosmic Ark stars glitch).</td>
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</tr><tr>
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<td><pre>-dev.tia.blinvphase <1|0></pre></td>
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<td>Enable/disable inverted HMOVE clock phase for ball.</td>
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</tr><tr>
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<td><pre>-dev.tia.delaypfbits <1|0></pre></td>
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<td>Enable/disable playfield bits delayed by one color clock (stray playfield pixels in Pesco).</td>
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</tr><tr>
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<td><pre>-dev.tia.delaypfcolor <1|0></pre></td>
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<td>Enable/disable playfield color delayed by one color clock (colored step borders in Quick Step!).</td>
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</tr><tr>
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<td><pre>-dev.tia.delayplswap <1|0></pre></td>
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<td>Enable/disable player swap delayed by one color clock (He-Man title glitch).</td>
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</tr><tr>
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<td><pre>-dev.tia.delayblswap <1|0></pre></td>
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<td>Enable/disable ball swap delayed by one color clock.</td>
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</tr><tr>
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<td><pre>-<plr.|dev.>tv.jitter <1|0></pre></td>
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<td>Enable TV jitter/roll effect, when there are too many or too few scanlines
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@ -2574,22 +2598,22 @@
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<td>Enable/disable the fixed debug colors.</td>
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</tr><tr>
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<td><pre>-<plr.|dev.>timemachine <1|0></pre></td>
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<td>Enables the Time Machine</td>
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<td>Enable/disable the Time Machine</td>
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</tr><tr>
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<td><pre>-<plr.|dev.>tm.size <20 - 1000></pre></td>
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<td>Defines the Time Machine buffer size.</td>
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<td>Define the Time Machine buffer size.</td>
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</tr><tr>
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</tr><tr>
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<td><pre>-<plr.|dev.>tm.uncompressed <0 - 1000></pre></td>
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<td>Defines the uncompressed Time Machine buffer size. Must be <= Time Machine buffer size.</td>
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<td>Define the uncompressed Time Machine buffer size. Must be <= Time Machine buffer size.</td>
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</tr><tr>
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</tr><tr>
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<td><pre>-<plr.|dev.>tm.interval <1f|3f|10f|30f|1s|3s|10s></pre></td>
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<td>Defines the interval between two save states.</td>
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<td><pre>-<plr.|dev.>tm.interval <1f|3f|10f|30f|</br> 1s|3s|10s></pre></td>
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<td>Define the interval between two save states.</td>
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</tr><tr>
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</tr><tr>
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<td><pre>-<plr.|dev.>tm.horizon <3s|10s|30s|1m|3m|10m|30m|60m></pre></td>
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<td>Defines the horizon of the Time Machine.</td>
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<td><pre>-<plr.|dev.>tm.horizon <3s|10s|30s|1m|3m|</br> 10m|30m|60m></pre></td>
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<td>Define the horizon of the Time Machine.</td>
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</tr>
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</table>
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</blockquote>
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@ -3159,6 +3183,33 @@
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</tr>
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</table>
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<p><b>Developer Settings</b> dialog (TIA):</p>
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<table border="5" cellpadding="2" frame="box" rules="none">
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<tr>
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<td><img src="graphics/options_developer_tia.png"></td>
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<td> </td>
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<td valign="top">
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<table border="1" cellpadding="4">
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<tr><th>Item</th><th>Brief description</th><th>For more information,<br>see <a href="#CommandLine">CommandLine</a></th></tr>
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<tr><td>Chip type</td><td>Type of emulated TIA chip. Allows testing for
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TIA versions which exhibit timing problems in certain games. The
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'Custom' option allows testing for glitch combinations.</td><td>-dev.tia.type</td></tr>
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<tr><td>Inverted HMOVE clock...</td><td>Emulates the Kool-Aid Man
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collision and Cosmic Ark stars glitches for the given objects.</td>
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<td>-dev.tia.plinvphase</br>-dev.tia.msinvphase</br>-dev.tia.blinvphase</td></tr>
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<tr><td>Delayed Playfield</td><td>Emulates playfield registers delayed
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by one color clock. This e.g. causes glitches in Pesco (stray playfield
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pixel) and Quick Step! (colored step borders)</td>
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<td>-dev.tia.delaypfbits</br>-dev.tia.delaypfcolor</td></tr>
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<tr><td>Delayed VDEL... swap for</td><td>Emulates a VDELP0/P1/BL swap
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delayed by one color clock. This e.g cause glitches in the He-Man title
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screen.</td>
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<td>-dev.tia.delayplswap</br>-dev.tia.delayblswap</td></tr>
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</table>
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</td>
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</tr>
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</table>
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<p><b>Developer Settings</b> dialog (Video):</p>
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<table border="5" cellpadding="2" frame="box" rules="none">
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<tr>
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