mirror of https://github.com/stella-emu/stella.git
renamed player inverted HMOVE phase clock option, methods and keys
added missile inverted HMOVE phase clock option
This commit is contained in:
parent
fad141b5de
commit
bd0984fc98
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@ -182,7 +182,8 @@ Settings::Settings(OSystem& osystem)
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setInternal("dev.tiadriven", "true");
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setInternal("dev.console", "2600"); // 7800
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setInternal("dev.tia.type", "standard");
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setInternal("dev.tia.stuffplayerhm", "true");
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setInternal("dev.tia.playerinvphase", "true");
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setInternal("dev.tia.missileinvphase", "true");
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setInternal("dev.tia.delaypfbits", "true");
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setInternal("dev.tia.delaypfcolor", "true");
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setInternal("dev.tia.delayp0swap", "true");
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@ -647,10 +648,11 @@ void Settings::usage() const
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<< " -dev.eepromaccess <1|0> Enable messages for AtariVox/SaveKey access\n"
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<< " messages\n"
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<< " -dev.tia.type <standard|custom| Selects a TIA type\n"
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<< " koolaidman|pesco|\n"
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<< " quickstep|\n"
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<< " koolaidman|cosmicark|\n"
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<< " pesco|quickstep|\n"
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<< " hemanv1|hemanv2>\n"
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<< " -dev.tia.stuffplayerhm <1|0> Enable stuffed player moves\n"
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<< " -dev.tia.playerinvphase <1|0> Enable inverted HMOVE clock phase for players\n"
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<< " -dev.tia.missileinvphase <1|0> Enable inverted HMOVE clock phase for missiles\n"
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<< " -dev.tia.delaypfbits <1|0> Enable extra delay cycle for PF bits access\n"
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<< " -dev.tia.delaypfcolor <1|0> Enable extra delay cycle for PF color\n"
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<< " -dev.tia.delayp0swap <1|0> Enable extra delay cycle for player 0 swap\n"
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@ -54,6 +54,8 @@ void Missile::reset()
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myDebugEnabled = false;
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collision = myCollisionMaskDisabled;
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myIsEnabled = false;
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myInvertedPhaseClock = false;
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myUseInvertedPhaseClock = false;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -169,8 +171,11 @@ bool Missile::movementTick(uInt8 clock, uInt8 hclock, bool apply)
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if(clock == myHmmClocks)
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myIsMoving = false;
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else if(myIsMoving && apply)
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tick(hclock, false);
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else if(myIsMoving)
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{
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if(apply) tick(hclock, false);
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else myInvertedPhaseClock = true;
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}
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return myIsMoving;
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}
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@ -178,6 +183,12 @@ bool Missile::movementTick(uInt8 clock, uInt8 hclock, bool apply)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::tick(uInt8 hclock, bool isReceivingMclock)
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{
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if(myUseInvertedPhaseClock && myInvertedPhaseClock)
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{
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myInvertedPhaseClock = false;
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return;
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}
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myIsVisible =
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myIsRendering &&
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(myRenderCounter >= 0 || (myIsMoving && isReceivingMclock && myRenderCounter == -1 && myWidth < 4 && ((hclock + 1) % 4 == 3)));
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@ -255,6 +266,12 @@ void Missile::applyColorLoss()
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applyColors();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::setInvertedPhaseClock(bool enable)
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{
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myUseInvertedPhaseClock = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::updateEnabled()
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{
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@ -331,6 +348,7 @@ bool Missile::save(Serializer& out) const
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out.putByte(myColor);
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out.putByte(myObjectColor); out.putByte(myDebugColor);
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out.putBool(myDebugEnabled);
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out.putBool(myInvertedPhaseClock);
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}
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catch(...)
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{
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@ -372,6 +390,7 @@ bool Missile::load(Serializer& in)
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myColor = in.getByte();
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myObjectColor = in.getByte(); myDebugColor = in.getByte();
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myDebugEnabled = in.getBool();
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myInvertedPhaseClock = in.getBool();
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applyColors();
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}
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@ -61,6 +61,8 @@ class Missile : public Serializable
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void applyColorLoss();
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void setInvertedPhaseClock(bool enable);
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void toggleCollisions(bool enabled);
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void toggleEnabled(bool enabled);
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@ -114,6 +116,9 @@ class Missile : public Serializable
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uInt8 myObjectColor, myDebugColor;
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bool myDebugEnabled;
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bool myInvertedPhaseClock;
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bool myUseInvertedPhaseClock;
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TIA *myTIA;
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private:
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@ -53,8 +53,8 @@ void Player::reset()
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mySampleCounter = 0;
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myDividerPending = 0;
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myDividerChangeCounter = -1;
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myStuffedClock = false;
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myUseStuffedClock = false;
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myInvertedPhaseClock = false;
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myUseInvertedPhaseClock = false;
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myPattern = 0;
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setDivider(1);
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@ -254,9 +254,9 @@ void Player::applyColorLoss()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Player::setStuffedClock(bool enable)
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void Player::setInvertedPhaseClock(bool enable)
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{
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myUseStuffedClock = enable;
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myUseInvertedPhaseClock = enable;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -273,7 +273,7 @@ bool Player::movementTick(uInt32 clock, bool apply)
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else if(myIsMoving)
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{
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if(apply) tick();
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else myStuffedClock = true;
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else myInvertedPhaseClock = true;
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}
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return myIsMoving;
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@ -282,9 +282,9 @@ bool Player::movementTick(uInt32 clock, bool apply)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Player::tick()
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{
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if(myUseStuffedClock && myStuffedClock)
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if(myUseInvertedPhaseClock && myInvertedPhaseClock)
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{
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myStuffedClock = false;
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myInvertedPhaseClock = false;
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return;
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}
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@ -490,7 +490,7 @@ bool Player::save(Serializer& out) const
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out.putBool(myIsReflected);
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out.putBool(myIsDelaying);
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out.putBool(myStuffedClock);
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out.putBool(myInvertedPhaseClock);
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}
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catch(...)
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{
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@ -537,7 +537,7 @@ bool Player::load(Serializer& in)
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myIsReflected = in.getBool();
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myIsDelaying = in.getBool();
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myStuffedClock = in.getBool();
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myInvertedPhaseClock = in.getBool();
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applyColors();
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}
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@ -57,7 +57,7 @@ class Player : public Serializable
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void applyColorLoss();
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void setStuffedClock(bool enable);
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void setInvertedPhaseClock(bool enable);
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void startMovement();
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@ -132,8 +132,8 @@ class Player : public Serializable
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bool myIsReflected;
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bool myIsDelaying;
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bool myStuffedClock;
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bool myUseStuffedClock;
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bool myInvertedPhaseClock;
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bool myUseInvertedPhaseClock;
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TIA* myTIA;
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@ -176,9 +176,12 @@ void TIA::reset()
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{
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bool custom = BSPF::equalsIgnoreCase("custom", mySettings.getString("dev.tia.type"));
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setStuffPlayerMove(custom
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? mySettings.getBool("dev.tia.stuffplayerhm")
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setPlayerInvertedPhaseClock(custom
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? mySettings.getBool("dev.tia.playerinvphase")
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: BSPF::equalsIgnoreCase("koolaidman", mySettings.getString("dev.tia.type")));
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setMissileInvertedPhaseClock(custom
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? mySettings.getBool("dev.tia.missileinvphase")
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: BSPF::equalsIgnoreCase("cosmicark", mySettings.getString("dev.tia.type")));
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setPFBitsDelay(custom
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? mySettings.getBool("dev.tia.delaypfbits")
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: BSPF::equalsIgnoreCase("pesco", mySettings.getString("dev.tia.type")));
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@ -195,11 +198,12 @@ void TIA::reset()
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}
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else
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{
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setPlayerInvertedPhaseClock(false);
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setMissileInvertedPhaseClock(false);
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setPFBitsDelay(false);
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setPFColorDelay(false);
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setP0SwapDelay(false);
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setP1SwapDelay(false);
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setStuffPlayerMove(false);
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}
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myDelayQueue.reset();
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@ -1525,10 +1529,17 @@ void TIA::setP1SwapDelay(bool delayed)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::setStuffPlayerMove(bool enable)
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void TIA::setPlayerInvertedPhaseClock(bool enable)
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{
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myPlayer0.setStuffedClock(enable);
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myPlayer1.setStuffedClock(enable);
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myPlayer0.setInvertedPhaseClock(enable);
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myPlayer1.setInvertedPhaseClock(enable);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::setMissileInvertedPhaseClock(bool enable)
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{
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myMissile0.setInvertedPhaseClock(enable);
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myMissile1.setInvertedPhaseClock(enable);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -446,11 +446,18 @@ class TIA : public Device
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void setP1SwapDelay(bool delayed);
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/**
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Enables/disables stuffed player moving.
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Enables/disables inverted HMOVE phase clock for players.
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@param enable Wether to enable stuffed player moving
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@param enable Wether to enable inverted HMOVE phase clock for players
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*/
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void setStuffPlayerMove(bool enable);
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void setPlayerInvertedPhaseClock(bool enable);
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/**
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Enables/disables inverted HMOVE phase clock for missiles.
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@param enable Wether to enable inverted HMOVE phase clock for missiles
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*/
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void setMissileInvertedPhaseClock(bool enable);
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/**
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This method should be called to update the TIA with a new scanline.
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@ -206,6 +206,7 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
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items.clear();
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VarList::push_back(items, "Standard", "standard");
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VarList::push_back(items, "Faulty Kool-Aid Man", "koolaidman");
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VarList::push_back(items, "Faulty Cosmic Ark stars", "cosmicark");
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VarList::push_back(items, "Glitched Pesco", "pesco");
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VarList::push_back(items, "Glitched Quick Step!", "quickstep");
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VarList::push_back(items, "Glitched He-Man title V1", "hemanv1");
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@ -216,11 +217,17 @@ void DeveloperDialog::addTiaTab(const GUI::Font& font)
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wid.push_back(myTIATypeWidget);
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ypos += lineHeight + VGAP * 1;
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myGRPxStuffedWidget = new CheckboxWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
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"Stuffed player move");
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wid.push_back(myGRPxStuffedWidget);
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myPlayerInvPhaseWidget = new CheckboxWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
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"Inverted HMOVE clock phase for players");
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wid.push_back(myPlayerInvPhaseWidget);
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ypos += lineHeight + VGAP * 1;
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myMissileInvPhaseWidget = new CheckboxWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
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"Inverted HMOVE clock phase for missiles");
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wid.push_back(myMissileInvPhaseWidget);
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ypos += lineHeight + VGAP * 1;
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myPFBitsWidget = new CheckboxWidget(myTab, font, HBORDER + INDENT * 2, ypos + 1,
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"Delayed playfield bits");
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wid.push_back(myPFBitsWidget);
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@ -578,7 +585,8 @@ void DeveloperDialog::loadSettings(SettingsSet set)
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// TIA tab
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myTIAType[set] = devSettings ? instance().settings().getString("dev.tia.type") : "standard";
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myGRPxStuffed[set] = devSettings ? instance().settings().getBool("dev.tia.stuffplayerhm") : false;
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myPlayerInvPhase[set] = devSettings ? instance().settings().getBool("dev.tia.playerinvphase") : false;
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myMissileInvPhase[set] = devSettings ? instance().settings().getBool("dev.tia.missileinvphase") : false;
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myPFBits[set] = devSettings ? instance().settings().getBool("dev.tia.delaypfbits") : false;
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myPFColor[set] = devSettings ? instance().settings().getBool("dev.tia.delaypfcolor") : false;
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myGRP0Swap[set] = devSettings ? instance().settings().getBool("dev.tia.delayp0swap") : false;
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@ -635,7 +643,8 @@ void DeveloperDialog::saveSettings(SettingsSet set)
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instance().settings().setValue("dev.tia.type", myTIAType[set]);
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if (BSPF::equalsIgnoreCase("custom", myTIAType[set]))
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{
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instance().settings().setValue("dev.tia.stuffplayerhm", myGRPxStuffed[set]);
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instance().settings().setValue("dev.tia.playerinvphase", myPlayerInvPhase[set]);
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instance().settings().setValue("dev.tia.missileinvphase", myMissileInvPhase[set]);
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instance().settings().setValue("dev.tia.delaypfbits", myPFBits[set]);
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instance().settings().setValue("dev.tia.delaypfcolor", myPFColor[set]);
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instance().settings().setValue("dev.tia.delayp0swap", myGRP0Swap[set]);
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@ -686,7 +695,8 @@ void DeveloperDialog::getWidgetStates(SettingsSet set)
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// TIA tab
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myTIAType[set] = myTIATypeWidget->getSelectedTag().toString();
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myGRPxStuffed[set] = myGRPxStuffedWidget->getState();
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myPlayerInvPhase[set] = myPlayerInvPhaseWidget->getState();
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myMissileInvPhase[set] = myMissileInvPhaseWidget->getState();
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myPFBits[set] = myPFBitsWidget->getState();
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myPFColor[set] = myPFColorWidget->getState();
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myGRP0Swap[set] = myGRP0SwapWidget->getState();
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@ -830,7 +840,8 @@ void DeveloperDialog::saveConfig()
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// TIA tab
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if(instance().hasConsole())
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{
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instance().console().tia().setStuffPlayerMove(myGRPxStuffedWidget->getState());
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instance().console().tia().setPlayerInvertedPhaseClock(myPlayerInvPhaseWidget->getState());
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instance().console().tia().setMissileInvertedPhaseClock(myMissileInvPhaseWidget->getState());
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instance().console().tia().setPFBitsDelay(myPFBitsWidget->getState());
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instance().console().tia().setPFColorDelay(myPFColorWidget->getState());
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instance().console().tia().setP0SwapDelay(myGRP0SwapWidget->getState());
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@ -909,7 +920,8 @@ void DeveloperDialog::setDefaults()
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case 1: // TIA
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myTIAType[set] = "standard";
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// reset "custom" mode
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myGRPxStuffed[set] = devSettings ? true : false;
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myPlayerInvPhase[set] = devSettings ? true : false;
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myMissileInvPhase[set] = devSettings ? true : false;
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myPFBits[set] = devSettings ? true : false;
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myPFColor[set] = devSettings ? true : false;
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myGRP0Swap[set] = devSettings ? true : false;
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@ -1119,7 +1131,8 @@ void DeveloperDialog::handleTia()
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bool enable = BSPF::equalsIgnoreCase("custom", myTIATypeWidget->getSelectedTag().toString());
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myTIATypeWidget->setEnabled(mySettings);
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myGRPxStuffedWidget->setEnabled(enable);
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myPlayerInvPhaseWidget->setEnabled(enable);
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myMissileInvPhaseWidget->setEnabled(enable);
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myPFBitsWidget->setEnabled(enable);
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myPFColorWidget->setEnabled(enable);
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myGRP0SwapWidget->setEnabled(enable);
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@ -1127,7 +1140,8 @@ void DeveloperDialog::handleTia()
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if(BSPF::equalsIgnoreCase("standard", myTIATypeWidget->getSelectedTag().toString()))
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{
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myGRPxStuffedWidget->setState(false);
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myPlayerInvPhaseWidget->setState(false);
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myMissileInvPhaseWidget->setState(false);
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myPFBitsWidget->setState(false);
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myPFColorWidget->setState(false);
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myGRP0SwapWidget->setState(false);
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@ -1135,7 +1149,17 @@ void DeveloperDialog::handleTia()
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}
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if(BSPF::equalsIgnoreCase("koolaidman", myTIATypeWidget->getSelectedTag().toString()))
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{
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myGRPxStuffedWidget->setState(true);
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myPlayerInvPhaseWidget->setState(true);
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myMissileInvPhaseWidget->setState(false);
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myPFBitsWidget->setState(false);
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myPFColorWidget->setState(false);
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myGRP0SwapWidget->setState(false);
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myGRP1SwapWidget->setState(false);
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}
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if(BSPF::equalsIgnoreCase("cosmicark", myTIATypeWidget->getSelectedTag().toString()))
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{
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myPlayerInvPhaseWidget->setState(false);
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myMissileInvPhaseWidget->setState(true);
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myPFBitsWidget->setState(false);
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myPFColorWidget->setState(false);
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myGRP0SwapWidget->setState(false);
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@ -1143,7 +1167,8 @@ void DeveloperDialog::handleTia()
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}
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if(BSPF::equalsIgnoreCase("pesco", myTIATypeWidget->getSelectedTag().toString()))
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{
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myGRPxStuffedWidget->setState(false);
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myPlayerInvPhaseWidget->setState(false);
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myMissileInvPhaseWidget->setState(false);
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myPFBitsWidget->setState(true);
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myPFColorWidget->setState(false);
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myGRP0SwapWidget->setState(false);
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@ -1151,7 +1176,8 @@ void DeveloperDialog::handleTia()
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}
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if(BSPF::equalsIgnoreCase("quickstep", myTIATypeWidget->getSelectedTag().toString()))
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{
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myGRPxStuffedWidget->setState(false);
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myPlayerInvPhaseWidget->setState(false);
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myMissileInvPhaseWidget->setState(false);
|
||||
myPFBitsWidget->setState(false);
|
||||
myPFColorWidget->setState(true);
|
||||
myGRP0SwapWidget->setState(false);
|
||||
|
@ -1159,7 +1185,8 @@ void DeveloperDialog::handleTia()
|
|||
}
|
||||
if(BSPF::equalsIgnoreCase("hemanv1", myTIATypeWidget->getSelectedTag().toString()))
|
||||
{
|
||||
myGRPxStuffedWidget->setState(false);
|
||||
myPlayerInvPhaseWidget->setState(false);
|
||||
myMissileInvPhaseWidget->setState(false);
|
||||
myPFBitsWidget->setState(false);
|
||||
myPFColorWidget->setState(false);
|
||||
myGRP0SwapWidget->setState(false);
|
||||
|
@ -1167,7 +1194,8 @@ void DeveloperDialog::handleTia()
|
|||
}
|
||||
if(BSPF::equalsIgnoreCase("hemanv2", myTIATypeWidget->getSelectedTag().toString()))
|
||||
{
|
||||
myGRPxStuffedWidget->setState(false);
|
||||
myPlayerInvPhaseWidget->setState(false);
|
||||
myMissileInvPhaseWidget->setState(false);
|
||||
myPFBitsWidget->setState(false);
|
||||
myPFColorWidget->setState(false);
|
||||
myGRP0SwapWidget->setState(true);
|
||||
|
@ -1175,7 +1203,8 @@ void DeveloperDialog::handleTia()
|
|||
}
|
||||
if(BSPF::equalsIgnoreCase("custom", myTIATypeWidget->getSelectedTag().toString()))
|
||||
{
|
||||
myGRPxStuffedWidget->setState(myGRPxStuffed[SettingsSet::developer]);
|
||||
myPlayerInvPhaseWidget->setState(myPlayerInvPhase[SettingsSet::developer]);
|
||||
myMissileInvPhaseWidget->setState(myMissileInvPhase[SettingsSet::developer]);
|
||||
myPFBitsWidget->setState(myPFBits[SettingsSet::developer]);
|
||||
myPFColorWidget->setState(myPFColor[SettingsSet::developer]);
|
||||
myGRP0SwapWidget->setState(myGRP0Swap[SettingsSet::developer]);
|
||||
|
|
|
@ -110,7 +110,8 @@ class DeveloperDialog : public Dialog
|
|||
// TIA widgets
|
||||
RadioButtonGroup* mySettingsGroupTia;
|
||||
PopUpWidget* myTIATypeWidget;
|
||||
CheckboxWidget* myGRPxStuffedWidget;
|
||||
CheckboxWidget* myPlayerInvPhaseWidget;
|
||||
CheckboxWidget* myMissileInvPhaseWidget;
|
||||
CheckboxWidget* myPFBitsWidget;
|
||||
CheckboxWidget* myPFColorWidget;
|
||||
CheckboxWidget* myGRP0SwapWidget;
|
||||
|
@ -162,7 +163,8 @@ class DeveloperDialog : public Dialog
|
|||
bool myEEPROMAccess[2];
|
||||
// TIA sets
|
||||
string myTIAType[2];
|
||||
bool myGRPxStuffed[2];
|
||||
bool myPlayerInvPhase[2];
|
||||
bool myMissileInvPhase[2];
|
||||
bool myPFBits[2];
|
||||
bool myPFColor[2];
|
||||
bool myGRP0Swap[2];
|
||||
|
|
Loading…
Reference in New Issue