mirror of https://github.com/stella-emu/stella.git
Fixed huge memory leak in when contructing the gamelist.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@420 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: GameList.cxx,v 1.2 2005-05-11 01:44:39 stephena Exp $
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// $Id: GameList.cxx,v 1.3 2005-05-11 23:06:52 stephena Exp $
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//
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//
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// Based on code from KStella - Stella frontend
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// Based on code from KStella - Stella frontend
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// Copyright (C) 2003-2005 Stephen Anthony
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// Copyright (C) 2003-2005 Stephen Anthony
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@ -47,6 +47,9 @@ void GameList::appendGame(const string& rom, const string& name, const string& n
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void GameList::sortByName()
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void GameList::sortByName()
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{
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{
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if(myArray.size() <= 1)
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return;
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// Simple selection sort
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// Simple selection sort
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for(uInt32 i = 0; i < myArray.size()-1; i++)
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for(uInt32 i = 0; i < myArray.size()-1; i++)
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{
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{
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: LauncherDialog.cxx,v 1.8 2005-05-11 19:36:00 stephena Exp $
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// $Id: LauncherDialog.cxx,v 1.9 2005-05-11 23:06:52 stephena Exp $
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//
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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// Copyright (C) 2002-2004 The ScummVM project
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@ -174,7 +174,7 @@ void LauncherDialog::updateListing(bool fullReload)
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else // we have no other choice
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else // we have no other choice
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loadListFromDisk();
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loadListFromDisk();
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*/
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*/
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// Start with empty lists
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// Start with empty list
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myGameList->clear();
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myGameList->clear();
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string cacheFile = instance()->cacheFile();
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string cacheFile = instance()->cacheFile();
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@ -301,7 +301,10 @@ string LauncherDialog::MD5FromFile(const string& path)
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uInt32 size = in.gcount();
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uInt32 size = in.gcount();
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in.close();
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in.close();
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return MD5(image, size);
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string md5 = MD5(image, size);
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delete[] image;
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return md5;
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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