mirror of https://github.com/stella-emu/stella.git
Updated Win32 Visual Studio project for x86_64 support.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1419 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
f1eb370637
commit
bc272789ba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: FrameBufferGL.cxx,v 1.97 2008-02-19 12:33:02 stephena Exp $
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// $Id: FrameBufferGL.cxx,v 1.98 2008-03-08 13:22:12 stephena Exp $
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//============================================================================
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//============================================================================
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#ifdef DISPLAY_OPENGL
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#ifdef DISPLAY_OPENGL
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@ -624,7 +624,13 @@ void FrameBufferGL::enablePhosphor(bool enable, int blend)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool FrameBufferGL::createTextures()
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bool FrameBufferGL::createTextures()
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{
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{
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if(myTexture) SDL_FreeSurface(myTexture);
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if(myTexture)
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{
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p_glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapBuffers();
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p_glClear(GL_COLOR_BUFFER_BIT);
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SDL_FreeSurface(myTexture);
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}
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if(myBuffer.texture) p_glDeleteTextures(1, &myBuffer.texture);
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if(myBuffer.texture) p_glDeleteTextures(1, &myBuffer.texture);
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memset(&myBuffer, 0, sizeof(glBufferType));
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memset(&myBuffer, 0, sizeof(glBufferType));
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myBuffer.filter = GL_NEAREST;
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myBuffer.filter = GL_NEAREST;
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@ -13,11 +13,11 @@
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// See the file "license" for information on usage and redistribution of
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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//
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// $Id: RomInfoWidget.cxx,v 1.3 2008-02-06 13:45:24 stephena Exp $
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// $Id: RomInfoWidget.cxx,v 1.4 2008-03-08 13:22:12 stephena Exp $
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//============================================================================
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//============================================================================
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#include <zlib.h>
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#include <cstring>
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#include <cstring>
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#include <zlib.h>
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#include "FrameBuffer.hxx"
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#include "FrameBuffer.hxx"
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#include "OSystem.hxx"
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#include "OSystem.hxx"
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@ -5,13 +5,19 @@ EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.ActiveCfg = Debug|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.ActiveCfg = Debug|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.Build.0 = Debug|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.Build.0 = Debug|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|x64.ActiveCfg = Debug|x64
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|x64.Build.0 = Debug|x64
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.ActiveCfg = Release|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.ActiveCfg = Release|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.Build.0 = Release|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.Build.0 = Release|Win32
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|x64.ActiveCfg = Release|x64
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{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@ -12,6 +12,9 @@
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<Platform
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<Platform
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Name="Win32"
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Name="Win32"
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/>
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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</Platforms>
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<ToolFiles>
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<ToolFiles>
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</ToolFiles>
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</ToolFiles>
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@ -96,6 +99,87 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\yacc;..\debugger;..\gui;..\emucore\m6502\src\bspf\src;..\emucore\m6502\src;..\emucore;..\common;..\win32;..\debugger\gui;..\cheat"
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PreprocessorDefinitions="BSPF_WIN32;WIN32;_DEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="2"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="SDL.lib
SDLmain.lib
"
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AdditionalDependencies="sdl.lib sdlmain.lib zdll.lib"
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OutputFile="$(OutDir)/Stella.exe"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/Stella.pdb"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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<Configuration
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Name="Release|Win32"
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Name="Release|Win32"
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OutputDirectory="Release"
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OutputDirectory="Release"
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@ -124,8 +208,9 @@
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AdditionalOptions="/MP"
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AdditionalOptions="/MP"
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OmitFramePointers="true"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="..\yacc;..\emucore\m6502\src\bspf\src;..\emucore\m6502\src;..\emucore;..\common;..\gui;..\debugger\gui;..\debugger;..\win32;..\cheat"
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AdditionalIncludeDirectories="..\yacc;..\emucore\m6502\src\bspf\src;..\emucore\m6502\src;..\emucore;..\common;..\gui;..\debugger\gui;..\debugger;..\win32;..\cheat"
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PreprocessorDefinitions="BSPF_WIN32;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT"
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PreprocessorDefinitions="BSPF_WIN32;WIN32;ZLIB_WINAPI;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT"
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RuntimeLibrary="2"
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RuntimeLibrary="0"
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RuntimeTypeInfo="false"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="0"
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WarningLevel="2"
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WarningLevel="2"
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Detect64BitPortabilityProblems="false"
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Detect64BitPortabilityProblems="false"
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@ -143,7 +228,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalOptions="SDL.lib
SDLmain.lib
"
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AdditionalOptions="SDL.lib
SDLmain.lib
"
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AdditionalDependencies="sdl.lib sdlmain.lib zdll.lib"
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AdditionalDependencies="sdl.lib sdlmain.lib zlibwapi.lib"
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OutputFile="$(OutDir)/Stella.exe"
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OutputFile="$(OutDir)/Stella.exe"
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GenerateDebugInformation="true"
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GenerateDebugInformation="true"
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SubSystem="1"
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SubSystem="1"
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@ -175,6 +260,89 @@
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Name="VCPostBuildEventTool"
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Name="VCPostBuildEventTool"
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/>
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/>
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</Configuration>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="4"
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InlineFunctionExpansion="0"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="..\yacc;..\emucore\m6502\src\bspf\src;..\emucore\m6502\src;..\emucore;..\common;..\gui;..\debugger\gui;..\debugger;..\win32;..\cheat"
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PreprocessorDefinitions="BSPF_WIN32;WIN32;ZLIB_WINAPI;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT"
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RuntimeLibrary="0"
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RuntimeTypeInfo="false"
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UsePrecompiledHeader="0"
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WarningLevel="2"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="SDL.lib
SDLmain.lib
"
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AdditionalDependencies="sdl.lib sdlmain.lib zlibwapi.lib"
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OutputFile="$(OutDir)/Stella.exe"
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GenerateDebugInformation="false"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="17"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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</Configurations>
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<References>
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<References>
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</References>
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</References>
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@ -184,10 +352,6 @@
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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>
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<File
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RelativePath=".\FrameBufferD3D.cxx"
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>
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</File>
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<File
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<File
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RelativePath="..\common\FrameBufferGL.cxx"
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RelativePath="..\common\FrameBufferGL.cxx"
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>
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>
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RelativePath="..\common\RectList.cxx"
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RelativePath="..\common\RectList.cxx"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\SDL_win32_main.c"
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>
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</File>
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<File
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<File
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RelativePath="..\win32\SettingsWin32.cxx"
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RelativePath="..\win32\SettingsWin32.cxx"
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>
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>
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@ -746,10 +914,6 @@
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RelativePath="..\common\Array.hxx"
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RelativePath="..\common\Array.hxx"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\FrameBufferD3D.hxx"
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>
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</File>
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<File
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<File
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RelativePath="..\common\FrameBufferGL.hxx"
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RelativePath="..\common\FrameBufferGL.hxx"
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>
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>
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