Fix minor spelling mistake; there are no castrated goats here :)

This commit is contained in:
Stephen Anthony 2023-01-29 12:17:48 -03:30
parent 433d8da8a2
commit bbbaced452
6 changed files with 15 additions and 15 deletions

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@ -255,7 +255,7 @@ class Cartridge : public Device
virtual uInt16 ramBankCount() const { return 0; }
/**
Query wether the current PC allows code execution.
Query whether the current PC allows code execution.
@return true, if code execution is allowed
*/

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@ -100,7 +100,7 @@ class CartridgeEnhanced : public Cartridge
uInt16 ramBankCount() const override;
/**
Query wether the current PC allows code execution.
Query whether the current PC allows code execution.
@return true, if code execution is allowed
*/
@ -109,7 +109,7 @@ class CartridgeEnhanced : public Cartridge
}
/**
Query wether the cart RAM allows code execution.
Query whether the cart RAM allows code execution.
@return true, if code execution is allowed
*/

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@ -50,7 +50,7 @@ class CartridgeF4SC : public CartridgeF4
public:
/**
Query wether the cart RAM allows code execution.
Query whether the cart RAM allows code execution.
@return true, if code execution is allowed
*/

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@ -50,7 +50,7 @@ class CartridgeF6SC : public CartridgeF6
public:
/**
Query wether the cart RAM allows code execution.
Query whether the cart RAM allows code execution.
@return true, if code execution is allowed
*/

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@ -50,7 +50,7 @@ class CartridgeF8SC : public CartridgeF8
public:
/**
Query wether the cart RAM allows code execution.
Query whether the cart RAM allows code execution.
@return true, if code execution is allowed
*/

View File

@ -447,63 +447,63 @@ class TIA : public Device
/**
Enables/disables delayed playfield bits values.
@param delayed Wether to enable delayed playfield delays
@param delayed Whether to enable delayed playfield delays
*/
void setPFBitsDelay(bool delayed);
/**
Enables/disables delayed playfield colors.
@param delayed Wether to enable delayed playfield colors
@param delayed Whether to enable delayed playfield colors
*/
void setPFColorDelay(bool delayed);
/**
Enables/disables score mode playfield color glitch
@param enable Wether to enable color glitch
@param enable Whether to enable color glitch
*/
void setPFScoreGlitch(bool enable);
/**
Enables/disables delayed background colors.
@param delayed Wether to enable delayed background colors
@param delayed Whether to enable delayed background colors
*/
void setBKColorDelay(bool delayed);
/**
Enables/disables delayed player swapping.
@param delayed Wether to enable delayed player swapping
@param delayed Whether to enable delayed player swapping
*/
void setPlSwapDelay(bool delayed);
/**
Enables/disables delayed ball swapping.
@param delayed Wether to enable delayed ball swapping
@param delayed Whether to enable delayed ball swapping
*/
void setBlSwapDelay(bool delayed);
/**
Enables/disables inverted HMOVE phase clock for players.
@param enable Wether to enable inverted HMOVE phase clock for players
@param enable Whether to enable inverted HMOVE phase clock for players
*/
void setPlInvertedPhaseClock(bool enable);
/**
Enables/disables inverted HMOVE phase clock for missiles.
@param enable Wether to enable inverted HMOVE phase clock for missiles
@param enable Whether to enable inverted HMOVE phase clock for missiles
*/
void setMsInvertedPhaseClock(bool enable);
/**
Enables/disables inverted HMOVE phase clock for ball.
@param enable Wether to enable inverted HMOVE phase clock for ball
@param enable Whether to enable inverted HMOVE phase clock for ball
*/
void setBlInvertedPhaseClock(bool enable);