Fix minor spelling mistake; there are no castrated goats here :)

This commit is contained in:
Stephen Anthony 2023-01-29 12:17:48 -03:30
parent 433d8da8a2
commit bbbaced452
6 changed files with 15 additions and 15 deletions

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@ -255,7 +255,7 @@ class Cartridge : public Device
virtual uInt16 ramBankCount() const { return 0; } virtual uInt16 ramBankCount() const { return 0; }
/** /**
Query wether the current PC allows code execution. Query whether the current PC allows code execution.
@return true, if code execution is allowed @return true, if code execution is allowed
*/ */

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@ -100,7 +100,7 @@ class CartridgeEnhanced : public Cartridge
uInt16 ramBankCount() const override; uInt16 ramBankCount() const override;
/** /**
Query wether the current PC allows code execution. Query whether the current PC allows code execution.
@return true, if code execution is allowed @return true, if code execution is allowed
*/ */
@ -109,7 +109,7 @@ class CartridgeEnhanced : public Cartridge
} }
/** /**
Query wether the cart RAM allows code execution. Query whether the cart RAM allows code execution.
@return true, if code execution is allowed @return true, if code execution is allowed
*/ */

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@ -50,7 +50,7 @@ class CartridgeF4SC : public CartridgeF4
public: public:
/** /**
Query wether the cart RAM allows code execution. Query whether the cart RAM allows code execution.
@return true, if code execution is allowed @return true, if code execution is allowed
*/ */

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@ -50,7 +50,7 @@ class CartridgeF6SC : public CartridgeF6
public: public:
/** /**
Query wether the cart RAM allows code execution. Query whether the cart RAM allows code execution.
@return true, if code execution is allowed @return true, if code execution is allowed
*/ */

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@ -50,7 +50,7 @@ class CartridgeF8SC : public CartridgeF8
public: public:
/** /**
Query wether the cart RAM allows code execution. Query whether the cart RAM allows code execution.
@return true, if code execution is allowed @return true, if code execution is allowed
*/ */

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@ -447,63 +447,63 @@ class TIA : public Device
/** /**
Enables/disables delayed playfield bits values. Enables/disables delayed playfield bits values.
@param delayed Wether to enable delayed playfield delays @param delayed Whether to enable delayed playfield delays
*/ */
void setPFBitsDelay(bool delayed); void setPFBitsDelay(bool delayed);
/** /**
Enables/disables delayed playfield colors. Enables/disables delayed playfield colors.
@param delayed Wether to enable delayed playfield colors @param delayed Whether to enable delayed playfield colors
*/ */
void setPFColorDelay(bool delayed); void setPFColorDelay(bool delayed);
/** /**
Enables/disables score mode playfield color glitch Enables/disables score mode playfield color glitch
@param enable Wether to enable color glitch @param enable Whether to enable color glitch
*/ */
void setPFScoreGlitch(bool enable); void setPFScoreGlitch(bool enable);
/** /**
Enables/disables delayed background colors. Enables/disables delayed background colors.
@param delayed Wether to enable delayed background colors @param delayed Whether to enable delayed background colors
*/ */
void setBKColorDelay(bool delayed); void setBKColorDelay(bool delayed);
/** /**
Enables/disables delayed player swapping. Enables/disables delayed player swapping.
@param delayed Wether to enable delayed player swapping @param delayed Whether to enable delayed player swapping
*/ */
void setPlSwapDelay(bool delayed); void setPlSwapDelay(bool delayed);
/** /**
Enables/disables delayed ball swapping. Enables/disables delayed ball swapping.
@param delayed Wether to enable delayed ball swapping @param delayed Whether to enable delayed ball swapping
*/ */
void setBlSwapDelay(bool delayed); void setBlSwapDelay(bool delayed);
/** /**
Enables/disables inverted HMOVE phase clock for players. Enables/disables inverted HMOVE phase clock for players.
@param enable Wether to enable inverted HMOVE phase clock for players @param enable Whether to enable inverted HMOVE phase clock for players
*/ */
void setPlInvertedPhaseClock(bool enable); void setPlInvertedPhaseClock(bool enable);
/** /**
Enables/disables inverted HMOVE phase clock for missiles. Enables/disables inverted HMOVE phase clock for missiles.
@param enable Wether to enable inverted HMOVE phase clock for missiles @param enable Whether to enable inverted HMOVE phase clock for missiles
*/ */
void setMsInvertedPhaseClock(bool enable); void setMsInvertedPhaseClock(bool enable);
/** /**
Enables/disables inverted HMOVE phase clock for ball. Enables/disables inverted HMOVE phase clock for ball.
@param enable Wether to enable inverted HMOVE phase clock for ball @param enable Whether to enable inverted HMOVE phase clock for ball
*/ */
void setBlInvertedPhaseClock(bool enable); void setBlInvertedPhaseClock(bool enable);