mirror of https://github.com/stella-emu/stella.git
Fix minor spelling mistake; there are no castrated goats here :)
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@ -255,7 +255,7 @@ class Cartridge : public Device
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virtual uInt16 ramBankCount() const { return 0; }
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/**
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Query wether the current PC allows code execution.
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Query whether the current PC allows code execution.
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@return true, if code execution is allowed
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*/
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@ -100,7 +100,7 @@ class CartridgeEnhanced : public Cartridge
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uInt16 ramBankCount() const override;
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/**
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Query wether the current PC allows code execution.
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Query whether the current PC allows code execution.
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@return true, if code execution is allowed
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*/
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@ -109,7 +109,7 @@ class CartridgeEnhanced : public Cartridge
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}
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/**
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Query wether the cart RAM allows code execution.
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Query whether the cart RAM allows code execution.
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@return true, if code execution is allowed
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*/
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@ -50,7 +50,7 @@ class CartridgeF4SC : public CartridgeF4
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public:
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/**
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Query wether the cart RAM allows code execution.
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Query whether the cart RAM allows code execution.
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@return true, if code execution is allowed
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*/
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@ -50,7 +50,7 @@ class CartridgeF6SC : public CartridgeF6
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public:
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/**
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Query wether the cart RAM allows code execution.
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Query whether the cart RAM allows code execution.
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@return true, if code execution is allowed
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*/
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@ -50,7 +50,7 @@ class CartridgeF8SC : public CartridgeF8
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public:
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/**
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Query wether the cart RAM allows code execution.
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Query whether the cart RAM allows code execution.
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@return true, if code execution is allowed
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*/
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@ -447,63 +447,63 @@ class TIA : public Device
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/**
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Enables/disables delayed playfield bits values.
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@param delayed Wether to enable delayed playfield delays
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@param delayed Whether to enable delayed playfield delays
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*/
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void setPFBitsDelay(bool delayed);
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/**
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Enables/disables delayed playfield colors.
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@param delayed Wether to enable delayed playfield colors
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@param delayed Whether to enable delayed playfield colors
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*/
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void setPFColorDelay(bool delayed);
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/**
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Enables/disables score mode playfield color glitch
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@param enable Wether to enable color glitch
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@param enable Whether to enable color glitch
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*/
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void setPFScoreGlitch(bool enable);
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/**
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Enables/disables delayed background colors.
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@param delayed Wether to enable delayed background colors
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@param delayed Whether to enable delayed background colors
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*/
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void setBKColorDelay(bool delayed);
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/**
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Enables/disables delayed player swapping.
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@param delayed Wether to enable delayed player swapping
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@param delayed Whether to enable delayed player swapping
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*/
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void setPlSwapDelay(bool delayed);
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/**
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Enables/disables delayed ball swapping.
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@param delayed Wether to enable delayed ball swapping
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@param delayed Whether to enable delayed ball swapping
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*/
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void setBlSwapDelay(bool delayed);
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/**
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Enables/disables inverted HMOVE phase clock for players.
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@param enable Wether to enable inverted HMOVE phase clock for players
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@param enable Whether to enable inverted HMOVE phase clock for players
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*/
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void setPlInvertedPhaseClock(bool enable);
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/**
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Enables/disables inverted HMOVE phase clock for missiles.
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@param enable Wether to enable inverted HMOVE phase clock for missiles
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@param enable Whether to enable inverted HMOVE phase clock for missiles
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*/
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void setMsInvertedPhaseClock(bool enable);
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/**
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Enables/disables inverted HMOVE phase clock for ball.
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@param enable Wether to enable inverted HMOVE phase clock for ball
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@param enable Whether to enable inverted HMOVE phase clock for ball
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*/
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void setBlInvertedPhaseClock(bool enable);
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