mirror of https://github.com/stella-emu/stella.git
Some final changes for the 3.0 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1875 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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Todo.txt
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Todo.txt
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@ -16,9 +16,9 @@ If you would like to contribute to Stella's development then find something
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on the list below and send email to Bradford Mott at bwmott@acm.org or
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on the list below and send email to Bradford Mott at bwmott@acm.org or
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Stephen Anthony at stephena@users.sourceforge.net.
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Stephen Anthony at stephena@users.sourceforge.net.
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* Step-debug through disassembled zero-page and SC code
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* Step-debug through disassembled zero-page and SC code.
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* Either Support Distella as frontend or integrate a 6507 Disassembler
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* Either Support Distella as frontend or integrate a 6507 Disassembler.
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* TIA infrastructure: further improve 'illegal' HMOVE emulation to fix
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* TIA infrastructure: further improve 'illegal' HMOVE emulation to fix
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problems in several homebrew ROMs.
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problems in several homebrew ROMs.
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@ -26,10 +26,10 @@ Stephen Anthony at stephena@users.sourceforge.net.
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* TIA infrastructure: improve emulation of writes to NUSIZx while graphics
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* TIA infrastructure: improve emulation of writes to NUSIZx while graphics
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are currently being drawn.
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are currently being drawn.
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* TIA infrastructure: add emulation of RSYNC instruction.
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* Look into adding Blargg NTSC filtering (perhaps as a GLSL program).
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* Look into adding Blargg NTSC filtering (perhaps as a GLSL program).
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* TIA infrastructure: add emulation of RSYNC instruction.
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* Add better support for 'floating' TIA reads as described here:
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* Add better support for 'floating' TIA reads as described here:
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http://www.atariage.com/forums/index.php?s=&showtopic=143363&view=findpost&p=1762433
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http://www.atariage.com/forums/index.php?s=&showtopic=143363&view=findpost&p=1762433
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@ -19,7 +19,7 @@
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#ifndef VERSION_HXX
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#ifndef VERSION_HXX
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#define VERSION_HXX
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#define VERSION_HXX
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#define STELLA_BASE_VERSION "3.0_rc"
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#define STELLA_BASE_VERSION "3.0"
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#ifdef NIGHTLY_BUILD
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#ifdef NIGHTLY_BUILD
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#define STELLA_VERSION STELLA_BASE_VERSION "pre-" NIGHTLY_BUILD
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#define STELLA_VERSION STELLA_BASE_VERSION "pre-" NIGHTLY_BUILD
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@ -555,7 +555,7 @@ bool TIA::loadDisplay(Serializer& in)
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clearBuffers();
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clearBuffers();
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myFramePointer = myCurrentFrameBuffer;
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myFramePointer = myCurrentFrameBuffer;
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for(int i = 0; i < 160*320; ++i)
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for(int i = 0; i < 160*320; ++i)
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myCurrentFrameBuffer[i] = (uInt8) in.getByte();
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myCurrentFrameBuffer[i] = myPreviousFrameBuffer[i] = (uInt8) in.getByte();
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// If we're in partial frame mode, make sure to re-create the screen
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// If we're in partial frame mode, make sure to re-create the screen
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// as it existed when the state was saved
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// as it existed when the state was saved
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