mirror of https://github.com/stella-emu/stella.git
fix exiting game in MinUICommandDialog
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2ee0db23c4
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b888d6c029
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@ -76,7 +76,7 @@ MinUICommandDialog::MinUICommandDialog(OSystem& osystem, DialogContainer& parent
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mySaveStateButton = ADD_CD_BUTTON("", kSaveStateCmd);
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wid.push_back(mySaveStateButton);
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myStateSlotButton = ADD_CD_BUTTON("", kStateSlotCmd);
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myStateSlotButton = ADD_CD_BUTTON("Change Slot", kStateSlotCmd);
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wid.push_back(myStateSlotButton);
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myLoadStateButton = ADD_CD_BUTTON("", kLoadStateCmd);
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wid.push_back(myLoadStateButton);
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@ -246,7 +246,8 @@ void MinUICommandDialog::handleCommand(CommandSender* sender, int cmd,
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break;
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case kExitGameCmd:
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instance().eventHandler().handleEvent(Event::ExitMode);
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instance().eventHandler().leaveMenuMode();
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instance().eventHandler().handleEvent(Event::ExitGame);
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break;
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default:
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@ -280,7 +281,6 @@ void MinUICommandDialog::updateSlot(int slot)
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buf << " " << slot;
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mySaveStateButton->setLabel("Save State" + buf.str());
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myStateSlotButton->setLabel("State Slot" + buf.str());
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myLoadStateButton->setLabel("Load State" + buf.str());
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}
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