Fixed missing include in Win32. Also, it looks like the removal of

joystick detection type speeds up the Windows port again.  It seems it's
the strangest things that slow down the code ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@944 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-01-09 01:13:26 +00:00
parent f8e51876b5
commit b7bd48782c
2 changed files with 4 additions and 3 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: EventHandler.cxx,v 1.142 2006-01-09 00:42:11 stephena Exp $
// $Id: EventHandler.cxx,v 1.143 2006-01-09 01:13:25 stephena Exp $
//============================================================================
#include <sstream>
@ -219,7 +219,7 @@ void EventHandler::setupJoysticks()
// Initialize the joystick subsystem
if(showinfo)
cerr << "Joystick devices found:" << endl;
cout << "Joystick devices found:" << endl;
if((SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) || (SDL_NumJoysticks() <= 0))
{
if(showinfo)

View File

@ -13,11 +13,12 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: OSystemWin32.cxx,v 1.8 2006-01-08 02:28:04 stephena Exp $
// $Id: OSystemWin32.cxx,v 1.9 2006-01-09 01:13:26 stephena Exp $
//============================================================================
#include <sstream>
#include <fstream>
#include <Windows.h>
#include "bspf.hxx"
#include "OSystem.hxx"