mirror of https://github.com/stella-emu/stella.git
a litte code cleanup
This commit is contained in:
parent
6011a0823d
commit
b6cb1734ea
|
@ -192,15 +192,12 @@ void StellaSettingsDialog::loadConfig()
|
|||
myTVMode->setSelected(
|
||||
settings.getString("tv.filter"), "0");
|
||||
|
||||
// TV scanline intensity and interpolation
|
||||
// TV scanline intensity
|
||||
myTVScanIntense->setValue(valueToLevel(settings.getInt("tv.scanlines")));
|
||||
handleTVModeChange();
|
||||
|
||||
// TV phosphor mode
|
||||
//myTVPhosphor->setState(settings.getString("tv.phosphor") == "always");
|
||||
// TV phosphor blend
|
||||
myTVPhosLevel->setValue(valueToLevel(settings.getInt("tv.phosblend")));
|
||||
handlePhosphorChange();
|
||||
|
||||
// Controllers
|
||||
Properties props;
|
||||
|
@ -232,15 +229,15 @@ void StellaSettingsDialog::saveConfig()
|
|||
myTVMode->getSelectedTag().toString());
|
||||
|
||||
// TV phosphor mode
|
||||
//instance().settings().setValue("tv.phosphor",
|
||||
// myTVPhosphor->getState() ? "always" : "byrom");
|
||||
instance().settings().setValue("tv.phosphor",
|
||||
myTVPhosLevel->getValue() > 0 ? "always" : "byrom");
|
||||
// TV phosphor blend
|
||||
instance().settings().setValue("tv.phosblend", levelToValue(myTVPhosLevel->getValue()));
|
||||
instance().settings().setValue("tv.phosblend",
|
||||
levelToValue(myTVPhosLevel->getValue()));
|
||||
|
||||
// TV scanline intensity and interpolation
|
||||
instance().settings().setValue("tv.scanlines", levelToValue(myTVScanIntense->getValue()));
|
||||
instance().settings().setValue("tv.scanlines",
|
||||
levelToValue(myTVScanIntense->getValue()));
|
||||
|
||||
// Controller properties
|
||||
myGameProperties.set(Controller_Left, myLeftPort->getSelectedTag().toString());
|
||||
|
@ -268,15 +265,12 @@ void StellaSettingsDialog::setDefaults()
|
|||
|
||||
// TV effects
|
||||
myTVMode->setSelected("0", "0");
|
||||
|
||||
// TV scanline intensity
|
||||
myTVScanIntense->setValue(4); // = 26%
|
||||
|
||||
// TV phosphor blend
|
||||
myTVPhosLevel->setValue(6); // = 45%
|
||||
|
||||
handleTVModeChange();
|
||||
handlePhosphorChange();
|
||||
|
||||
// Load the default game properties
|
||||
Properties defaultProperties;
|
||||
|
@ -303,14 +297,9 @@ void StellaSettingsDialog::handleCommand(CommandSender* sender, int cmd,
|
|||
break;
|
||||
|
||||
case kTVModeChanged:
|
||||
case kScanlinesChanged:
|
||||
handleTVModeChange();
|
||||
break;
|
||||
|
||||
case kPhosphorChanged:
|
||||
handlePhosphorChange();
|
||||
break;
|
||||
|
||||
default:
|
||||
Dialog::handleCommand(sender, cmd, data, 0);
|
||||
break;
|
||||
|
@ -411,19 +400,13 @@ void StellaSettingsDialog::handleTVModeChange()
|
|||
myTVScanIntense->setEnabled(scanenable);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void StellaSettingsDialog::handlePhosphorChange()
|
||||
{
|
||||
//myTVPhosLevel->setEnabled(myTVPhosphor->getState());
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
int StellaSettingsDialog::levelToValue(int level)
|
||||
{
|
||||
const int NUM_LEVELS = 11;
|
||||
uInt8 values[NUM_LEVELS] = { 0, 5, 11, 18, 26, 35, 45, 56, 68, 81, 95 };
|
||||
|
||||
return values[level];
|
||||
return values[std::min(level, NUM_LEVELS - 1)];
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
|
|
@ -44,7 +44,6 @@ class StellaSettingsDialog : public Dialog
|
|||
|
||||
void handleCommand(CommandSender* sender, int cmd, int data, int id) override;
|
||||
void handleTVModeChange();
|
||||
void handlePhosphorChange();
|
||||
|
||||
// load the properties for the controller settings
|
||||
void loadControllerProperties(const Properties& props);
|
||||
|
@ -78,9 +77,7 @@ class StellaSettingsDialog : public Dialog
|
|||
StaticTextWidget* myRightPortDetected;
|
||||
|
||||
enum {
|
||||
kTVModeChanged = 'VDtv',
|
||||
kScanlinesChanged = 'VDsc',
|
||||
kPhosphorChanged = 'VDph',
|
||||
kTVModeChanged = 'SStv',
|
||||
};
|
||||
|
||||
// Game properties for currently loaded ROM
|
||||
|
|
Loading…
Reference in New Issue