I've finally started development on Stella again ...

Many changes to the makefile representing the 'SDL-ification' of the
Stella codebase.  Now there are 4 make options which should be
self-explanatory: "linux, linux-gl, win32, win32-gl".

The codebase now compiles under Linux (with gcc) and Windows (with MinGW)
from the same makefile without any editing or modifications.  So there
is finally full cross-platform support.

Next step is to fix the small OpenGL regressions in Windows, and finally
move to the dreaded sound code.  Then a new release ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@230 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2004-04-03 03:06:45 +00:00
parent 8524727d42
commit b6325d98a0
1 changed files with 373 additions and 467 deletions

View File

@ -13,7 +13,7 @@
## See the file "license" for information on usage and redistribution of
## this file, and for a DISCLAIMER OF ALL WARRANTIES.
##
## $Id: makefile,v 1.47 2003-12-05 19:51:08 stephena Exp $
## $Id: makefile,v 1.48 2004-04-03 03:06:45 stephena Exp $
##============================================================================
##============================================================================
@ -27,43 +27,17 @@
### if none are provided, the defaults will be used
OPTIMIZATIONS =
### which system the SDL version is being compiled on
### you should only enable one at a time
SYSTEM_SDL = linux
#SYSTEM_SDL = windows
### which sound drivers to compile for the SDL version
### OSS is most compatible, SDL for platforms where OSS not available
### comment out all lines to completely disable sound
###
#SOUND_ALSA = 1
#SOUND_OSS = 1
SOUND_SDL = 1
### to include OpenGL video support (SDL)
OPENGL_SUPPORT = 1
### to include joystick support (SDL)
### to include joystick support
JOYSTICK_SUPPORT = 1
### to include support for saving snapshots in png format
### (requires PNG library)
SNAPSHOT_SUPPORT = 1
### comment this out if your system doesn't
### have the gettimeofday function
# HAVE_GETTIMEOFDAY = 1
# SNAPSHOT_SUPPORT = 1
### to include support for game developers
### enables some extra commandline options that allow the user
### to override some emulation defaults
# DEVELOPER_SUPPORT = 1
### if your C++ compiler doesn't support the bool type
# BSPF_BOOL = 1
### if your want some timing information displayed when you exit the program
# SHOW_TIMING = 1
DEVELOPER_SUPPORT = 1
### you want a 6507 trace written to stdout
# DEBUG = 1
@ -76,22 +50,18 @@ SOUND_SDL = 1
CXX = g++
LD = g++
LDFLAGS =
LDLIBS =
OBJS.SDL =
OPTS.SDL =
LIBS.SDL = `sdl-config --libs`
CFLAGS.SDL = `sdl-config --cflags`
OPTS.DOS = -DDOS
LDFLAGS = `sdl-config --cflags`
LDLIBS = `sdl-config --libs`
OBJECTS = mainSDL.o FrameBufferSDL.o FrameBufferSoft.o
OPTIONS =
EXE_NAME =
SRC = ..
CORE = $(SRC)/emucore
UI = $(SRC)/ui
COMMON = $(SRC)/ui/common
INCLUDES = -I. -I$(CORE) -I$(CORE)/m6502/src -I$(CORE)/m6502/src/bspf/src -I$(COMMON)
INCLUDES = -I. -I$(CORE) -I$(CORE)/m6502/src -I$(CORE)/m6502/src/bspf/src -I$(COMMON) -I$(UI)/sdl -I$(UI)/sound
## set some sane optimizations if none have been provided
ifndef OPTIMIZATIONS
@ -105,82 +75,23 @@ endif
FLAGS = $(OPTIMIZATIONS) -Wall -Wunused $(INCLUDES) $(SYS_INCLUDES)
## set the user-defined options
ifdef BSPF_BOOL
OPTS.DOS += -DBSPF_BOOL
endif
ifdef SHOW_TIMING
OPTS.SDL += -DSHOW_TIMING
OPTS.DOS += -DSHOW_TIMING
endif
ifdef DEBUG
OPTS.SDL += -DDEBUG
OPTS.DOS += -DDEBUG
endif
#ifdef DEBUG
# OPTS.SDL += -DDEBUG
# OPTS.DOS += -DDEBUG
#endif
ifdef JOYSTICK_SUPPORT
OPTS.SDL += -DHAVE_JOYSTICK
OPTIONS += -DJOYSTICK_SUPPORT
endif
ifdef SNAPSHOT_SUPPORT
OBJS.SDL += Snapshot.o
OPTS.SDL += -DSNAPSHOT_SUPPORT
LIBS.SDL += -lpng -lz
endif
ifdef HAVE_GETTIMEOFDAY
OPTS.SDL += -DHAVE_GETTIMEOFDAY
OBJECTS += Snapshot.o
OPTIONS += -DSNAPSHOT_SUPPORT
LDLIBS += -lpng -lz
endif
ifdef DEVELOPER_SUPPORT
OPTS.SDL += -DDEVELOPER_SUPPORT
OPTS.DOS += -DDEVELOPER_SUPPORT
endif
ifeq ($(SOUND_OSS), 1)
OPTS.SDL += -DSOUND_OSS
OBJS.SDL += SoundOSS.o
endif
ifeq ($(SOUND_SDL), 1)
OPTS.SDL += -DSOUND_SDL
OBJS.SDL += SoundSDL.o
endif
ifeq ($(SOUND_ALSA), 1)
OPTS.SDL += -DSOUND_ALSA
OBJS.SDL += SoundALSA.o
LIBS.SDL += -lasound
endif
##============================================================================
## Now figure out what has to be built for SDL
##============================================================================
ifeq ($(SYSTEM_SDL), linux)
CFLAGS.SDL += -L/usr/X11R6/lib
OPTS.SDL += -DBSPF_UNIX -DUNIX
LIBS.SDL += -lX11 -lXext
OBJS.SDL += SettingsUNIX.o
ifeq ($(OPENGL_SUPPORT), 1)
OPTS.SDL += -DDISPLAY_OPENGL
OBJS.SDL += FrameBufferGL.o
LIBS.SDL += -lGL
endif
endif
ifeq ($(SYSTEM_SDL), windows)
CFLAGS.SDL += ""
OPTS.SDL += -DBSPF_WIN32 -DWIN32
LIBS.SDL += ""
OBJS.SDL += SettingsWin32.o
ifeq ($(OPENGL_SUPPORT), 1)
OPTS.SDL += -DDISPLAY_OPENGL -DTEXTURES_ARE_LOST
OBJS.SDL += FrameBufferGL.o
LIBS.SDL += -lopengl32
endif
OPTIONS += -DDEVELOPER_SUPPORT
endif
@ -191,31 +102,40 @@ default:
@echo ""
@echo "<version> is one of:"
@echo ""
@echo " dos DOS version using DJGPP"
@echo " sdl SDL version (edit makefile for version)"
@echo " linux Linux/UNIX version"
@echo " linux-gl Linux/UNIX version with OpenGL support"
@echo " win32 Windows 9x/ME/2000/XP version"
@echo " win32-gl Windows 9x/ME/2000/XP version with OpenGL support"
@echo ""
@echo "Hopefully new versions will be added soon!"
@echo ""
dos:
make stella.exe \
LD="gxx" \
CXX="gcc" \
INCLUDES="$(INCLUDES) -I$(UI)/dos -I$(UI)/sound" \
OPTIONS="-DBSPF_DOS" \
OPTIONS+="$(OPTS.DOS)" \
LDFLAGS="" \
LDLIBS="" \
OBJS="mainDOS.o PCJoys.o SndDOS.o dos_sb.o vga.o"
linux:
make stella \
EXE_NAME="stella" \
OPTIONS="$(OPTIONS) -DBSPF_UNIX -DUNIX -DHAVE_GETTIMEOFDAY" \
OBJS="$(OBJECTS) SettingsUNIX.o"
sdl:
make stella.sdl \
INCLUDES="$(INCLUDES) -I$(UI)/sdl -I$(UI)/sound" \
OPTIONS="$(OPTS.SDL)" \
LDFLAGS="$(CFLAGS.SDL)" \
LDLIBS="$(LIBS.SDL)" \
OBJS="mainSDL.o FrameBufferSDL.o FrameBufferSoft.o" \
OBJS+="$(OBJS.SDL)"
linux-gl:
make stella \
EXE_NAME="stella" \
LDFLAGS="$(LDFLAGS) -L/usr/X11R6/lib" \
LDLIBS="$(LDLIBS) -lGL" \
OPTIONS="$(OPTIONS) -DBSPF_UNIX -DUNIX -DHAVE_GETTIMEOFDAY -DDISPLAY_OPENGL" \
OBJS="$(OBJECTS) FrameBufferGL.o SettingsUNIX.o"
win32:
make stella \
EXE_NAME="stella.exe" \
OPTIONS="$(OPTIONS) -DBSPF_WIN32 -DWIN32" \
OBJS="$(OBJECTS) SettingsWin32.o"
win32-gl:
make stella \
EXE_NAME="stella.exe" \
LDLIBS="$(LDLIBS) -lopengl32" \
OPTIONS="$(OPTIONS) -DBSPF_WIN32 -DWIN32 -DDISPLAY_OPENGL -DTEXTURES_ARE_LOST" \
OBJS="$(OBJECTS) FrameBufferGL.o SettingsWin32.o"
###############################################################################
@ -232,17 +152,9 @@ CORE_OBJS = Booster.o Cart.o Cart2K.o Cart3F.o Cart4K.o CartAR.o CartDPC.o \
Serializer.o Deserializer.o TIASound.o EventHandler.o FrameBuffer.o \
$(M6502_OBJS)
stella.exe: $(CORE_OBJS) $(OBJS)
$(LD) -o a.exe *.o $(LDFLAGS) $(LDLIBS)
exe2coff a.exe
strip a
del stella.exe
copy /B $(DJGPP:\DJGPP.ENV=)\bin\pmodstub.exe+a stella.exe
del a
del a.exe
stella.sdl: $(CORE_OBJS) $(OBJS)
$(LD) -o stella.sdl $(CORE_OBJS) $(OBJS) $(LDFLAGS) $(LDLIBS)
stella: $(CORE_OBJS) $(OBJS)
$(LD) -o $(EXE_NAME) $(CORE_OBJS) $(OBJS) $(LDFLAGS) $(LDLIBS)
strip $(EXE_NAME)
M6502Low.ins: $(CORE)/m6502/src/M6502Low.m4 $(CORE)/m6502/src/M6502.m4
m4 $(CORE)/m6502/src/M6502Low.m4 $(CORE)/m6502/src/M6502.m4 > M6502Low.ins
@ -253,14 +165,8 @@ M6502Hi.ins: $(CORE)/m6502/src/M6502Hi.m4 $(CORE)/m6502/src/M6502.m4
M6502Low.o: M6502Low.ins
M6502Hi.o: M6502Hi.ins
cleandos:
del *.o
del stella.exe
del M6502Low.ins
del M6502Hi.ins
clean:
rm -f *.o stella stella.sdl stella.exe core
rm -f *.o stella stella.exe core
cleanall: clean
rm -f M6502Low.ins M6502Hi.ins