mirror of https://github.com/stella-emu/stella.git
added a few more FORCE_INLINE and inline hints
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@ -64,7 +64,7 @@ class BreakpointMap
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BreakpointMap() = default;
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bool isInitialized() const { return myInitialized; }
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inline bool isInitialized() const { return myInitialized; }
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/** Add new breakpoint */
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void add(const Breakpoint& breakpoint, const uInt32 flags = 0);
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@ -139,7 +139,7 @@ class TimerMap
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explicit TimerMap() = default;
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bool isInitialized() const { return myList.size(); }
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inline bool isInitialized() const { return myList.size(); }
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/** Add new timer */
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uInt32 add(uInt16 fromAddr, uInt16 toAddr,
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@ -25,8 +25,8 @@ class TrapArray
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public:
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TrapArray() = default;
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bool isSet(const uInt16 address) const { return myCount[address]; }
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bool isClear(const uInt16 address) const { return myCount[address] == 0; }
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inline bool isSet(const uInt16 address) const { return myCount[address]; }
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inline bool isClear(const uInt16 address) const { return myCount[address] == 0; }
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void add(const uInt16 address) { myCount[address]++; }
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void remove(const uInt16 address) { myCount[address]--; }
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@ -39,7 +39,7 @@ class TrapArray
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}
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void clearAll() { myInitialized = false; myCount.fill(0); }
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bool isInitialized() const { return myInitialized; }
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inline bool isInitialized() const { return myInitialized; }
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private:
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// The actual counts
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@ -165,7 +165,7 @@ class Cartridge : public Device
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@return Address of illegal access if one occurred, else 0
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*/
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uInt16 getIllegalRAMReadAccess() const {
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inline uInt16 getIllegalRAMReadAccess() const {
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return myRamReadAccesses.size() > 0 ? myRamReadAccesses[0] : 0;
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}
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@ -176,7 +176,7 @@ class Cartridge : public Device
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@return Address of illegal access if one occurred, else 0
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*/
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uInt16 getIllegalRAMWriteAccess() const { return myRamWriteAccess; }
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inline uInt16 getIllegalRAMWriteAccess() const { return myRamWriteAccess; }
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/**
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Query the access counters
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@ -101,14 +101,14 @@ class System : public Serializable
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@return The attached 6532 microprocessor
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*/
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M6532& m6532() const { return myM6532; }
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inline M6532& m6532() const { return myM6532; }
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/**
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Answer the TIA device attached to the system.
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@return The attached TIA device
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*/
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TIA& tia() const { return myTIA; }
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inline TIA& tia() const { return myTIA; }
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/**
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Answer the Cart attached to the system.
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@ -140,14 +140,14 @@ class System : public Serializable
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@return The number of system cycles which have passed
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*/
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uInt64 cycles() const { return myCycles; }
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inline uInt64 cycles() const { return myCycles; }
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/**
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Increment the system cycles by the specified number of cycles.
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@param amount The amount to add to the system cycles counter
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*/
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void incrementCycles(uInt32 amount) { myCycles += amount; }
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inline void incrementCycles(uInt32 amount) { myCycles += amount; }
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/**
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Informs all attached devices that the console type has changed.
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@ -61,28 +61,6 @@ void Audio::setAudioQueue(const shared_ptr<AudioQueue>& queue)
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mySampleIndex = 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Audio::tick()
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{
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switch (myCounter) {
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case 9:
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case 81:
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myChannel0.phase0();
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myChannel1.phase0();
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break;
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case 37:
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case 149:
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phase1();
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break;
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default:
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break;
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}
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if (++myCounter == 228) myCounter = 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Audio::phase1()
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{
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@ -117,18 +95,6 @@ void Audio::addSample(uInt8 sample0, uInt8 sample1)
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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AudioChannel& Audio::channel0()
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{
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return myChannel0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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AudioChannel& Audio::channel1()
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{
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return myChannel1;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Audio::save(Serializer& out) const
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{
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@ -44,11 +44,11 @@ class Audio : public Serializable
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#endif
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}
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void tick();
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FORCE_INLINE void tick();
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AudioChannel& channel0();
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inline AudioChannel& channel0() { return myChannel0; }
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AudioChannel& channel1();
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inline AudioChannel& channel1() { return myChannel1; }
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/**
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Serializable methods (see that class for more information).
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@ -85,4 +85,30 @@ class Audio : public Serializable
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Audio& operator=(Audio&&) = delete;
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};
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// ############################################################################
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// Implementation
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// ############################################################################
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Audio::tick()
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{
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switch (myCounter) {
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case 9:
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case 81:
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myChannel0.phase0();
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myChannel1.phase0();
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break;
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case 37:
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case 149:
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phase1();
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break;
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default:
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break;
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}
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if (++myCounter == 228) myCounter = 0;
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}
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#endif // TIA_AUDIO_HXX
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@ -39,7 +39,7 @@ class Background : public Serializable
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void applyColorLoss();
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uInt8 getColor() const { return myColor; }
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inline uInt8 getColor() const { return myColor; }
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/**
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Serializable methods (see that class for more information).
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@ -123,12 +123,12 @@ class Ball : public Serializable
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Is the ball visible? This is determined by looking at bit 15
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of the collision mask.
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*/
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bool isOn() const { return (collision & 0x8000); }
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inline bool isOn() const { return (collision & 0x8000); }
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/**
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Get the current color.
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*/
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uInt8 getColor() const { return myColor; }
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inline uInt8 getColor() const { return myColor; }
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/**
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Shuffle the enabled flag. This is called in VDELBL mode when GRP1 is
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@ -64,7 +64,7 @@ class Missile : public Serializable
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void toggleEnabled(bool enabled);
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bool isOn() const { return (collision & 0x8000); }
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inline bool isOn() const { return (collision & 0x8000); }
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uInt8 getColor() const;
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uInt8 getPosition() const;
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@ -66,7 +66,7 @@ class Player : public Serializable
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uInt8 getClock() const { return myCounter; }
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bool isOn() const { return (collision & 0x8000); }
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inline bool isOn() const { return (collision & 0x8000); }
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uInt8 getColor() const;
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void shufflePatterns();
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@ -118,7 +118,7 @@ class Playfield : public Serializable
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Is the playfield visible? This is determined by looking at bit 15
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of the collision mask.
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*/
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bool isOn() const { return (collision & 0x8000); }
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inline bool isOn() const { return (collision & 0x8000); }
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/**
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Get the current color.
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@ -1591,7 +1591,7 @@ void TIA::scheduleCollisionUpdate()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::updateCollision()
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FORCE_INLINE void TIA::updateCollision()
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{
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myCollisionMask |= (
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myPlayer0.collision &
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@ -1604,7 +1604,7 @@ void TIA::updateCollision()
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::renderPixel(uInt32 x, uInt32 y)
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FORCE_INLINE void TIA::renderPixel(uInt32 x, uInt32 y)
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{
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if (x >= TIAConstants::H_PIXEL) return;
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@ -78,7 +78,7 @@ class AbstractFrameManager : public Serializable
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* Should the TIA render its frame? This is buffered in a flag for
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* performance reasons; descendants must update the flag.
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*/
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bool isRendering() const { return myIsRendering; }
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inline bool isRendering() const { return myIsRendering; }
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/**
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* Is vsync on?
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@ -88,7 +88,7 @@ class AbstractFrameManager : public Serializable
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/**
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* Is vblank on?
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*/
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bool vblank() const { return myVblank; }
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inline bool vblank() const { return myVblank; }
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/**
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* The number of scanlines in the last finished frame.
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