Removed some obsolete references to OpenGL.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2885 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2014-05-07 11:15:00 +00:00
parent 68df6fe891
commit b068b3299f
2 changed files with 3 additions and 8 deletions

View File

@ -21,7 +21,6 @@
#define FRAMEBUFFER_SDL2_HXX #define FRAMEBUFFER_SDL2_HXX
#include <SDL.h> #include <SDL.h>
#include <SDL_opengl.h>
class OSystem; class OSystem;
class FBSurfaceSDL2; class FBSurfaceSDL2;
@ -45,7 +44,7 @@ class FrameBufferSDL2 : public FrameBuffer
public: public:
/** /**
Creates a new OpenGL framebuffer Creates a new SDL2 framebuffer
*/ */
FrameBufferSDL2(OSystem* osystem); FrameBufferSDL2(OSystem* osystem);

View File

@ -541,14 +541,10 @@ class OSystem
private: private:
/** /**
Creates the various framebuffers/renderers available in this system Creates the various framebuffers/renderers available in this system.
(for now, that means either 'software' or 'opengl'). Note that Note that it will only create one type per run of Stella.
it will only create one type per run of Stella.
@return Success or failure of the framebuffer creation @return Success or failure of the framebuffer creation
Note that if OpenGL mode fails because OpenGL is not
available, rendering will attempt to fall back to
software mode
*/ */
FBInitStatus createFrameBuffer(); FBInitStatus createFrameBuffer();