mirror of https://github.com/stella-emu/stella.git
Removed home-grown sharedptr class for the real thing.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3044 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
0ebe8d3f57
commit
affd95d94e
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@ -29,7 +29,7 @@ FilesystemNodeZIP::FilesystemNodeZIP()
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{
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{
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// We need a name, else the node is invalid
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// We need a name, else the node is invalid
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AbstractFSNode* tmp = 0;
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AbstractFSNode* tmp = 0;
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_realNode = Common::SharedPtr<AbstractFSNode>(tmp);
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_realNode = shared_ptr<AbstractFSNode>(tmp);
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -77,14 +77,14 @@ FilesystemNodeZIP::FilesystemNodeZIP(const string& p)
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AbstractFSNode* tmp =
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AbstractFSNode* tmp =
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FilesystemNodeFactory::create(_zipFile, FilesystemNodeFactory::SYSTEM);
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FilesystemNodeFactory::create(_zipFile, FilesystemNodeFactory::SYSTEM);
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_realNode = Common::SharedPtr<AbstractFSNode>(tmp);
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_realNode = shared_ptr<AbstractFSNode>(tmp);
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setFlags(_zipFile, _virtualFile, _realNode);
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setFlags(_zipFile, _virtualFile, _realNode);
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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FilesystemNodeZIP::FilesystemNodeZIP(const string& zipfile, const string& virtualfile,
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FilesystemNodeZIP::FilesystemNodeZIP(const string& zipfile, const string& virtualfile,
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Common::SharedPtr<AbstractFSNode> realnode)
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shared_ptr<AbstractFSNode> realnode)
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{
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{
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setFlags(zipfile, virtualfile, realnode);
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setFlags(zipfile, virtualfile, realnode);
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}
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}
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@ -92,7 +92,7 @@ FilesystemNodeZIP::FilesystemNodeZIP(const string& zipfile, const string& virtua
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FilesystemNodeZIP::setFlags(const string& zipfile,
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void FilesystemNodeZIP::setFlags(const string& zipfile,
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const string& virtualfile,
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const string& virtualfile,
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Common::SharedPtr<AbstractFSNode> realnode)
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shared_ptr<AbstractFSNode> realnode)
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{
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{
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_zipFile = zipfile;
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_zipFile = zipfile;
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_virtualFile = virtualfile;
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_virtualFile = virtualfile;
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@ -70,10 +70,10 @@ class FilesystemNodeZIP : public AbstractFSNode
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private:
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private:
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FilesystemNodeZIP(const string& zipfile, const string& virtualfile,
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FilesystemNodeZIP(const string& zipfile, const string& virtualfile,
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Common::SharedPtr<AbstractFSNode> realnode);
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shared_ptr<AbstractFSNode> realnode);
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void setFlags(const string& zipfile, const string& virtualfile,
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void setFlags(const string& zipfile, const string& virtualfile,
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Common::SharedPtr<AbstractFSNode> realnode);
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shared_ptr<AbstractFSNode> realnode);
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private:
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private:
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/* Error types */
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/* Error types */
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@ -85,7 +85,7 @@ class FilesystemNodeZIP : public AbstractFSNode
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ZIPERR_NO_ROMS
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ZIPERR_NO_ROMS
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};
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};
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Common::SharedPtr<AbstractFSNode> _realNode;
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shared_ptr<AbstractFSNode> _realNode;
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string _zipFile, _virtualFile;
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string _zipFile, _virtualFile;
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string _path, _shortPath;
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string _path, _shortPath;
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zip_error _error;
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zip_error _error;
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@ -1,221 +0,0 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2014 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id$
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//
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// Based on code from ScummVM - Scumm Interpreter
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// Copyright (C) 2002-2004 The ScummVM project
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//============================================================================
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#ifndef SHARED_PTR_HXX
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#define SHARED_PTR_HXX
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#include <cassert>
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namespace Common {
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class SharedPtrDeletionInternal
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{
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public:
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virtual ~SharedPtrDeletionInternal() {}
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};
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template<class T>
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class SharedPtrDeletionImpl : public SharedPtrDeletionInternal
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{
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public:
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SharedPtrDeletionImpl(T *ptr) : _ptr(ptr) {}
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~SharedPtrDeletionImpl()
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{
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// Checks if the supplied type is not just a plain
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// forward definition, taken from boost::checked_delete
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// This makes the user really aware what he tries to do
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// when using this with an incomplete type.
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typedef char completeCheck[sizeof(T) ? 1 : -1];
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(void)sizeof(completeCheck);
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delete _ptr;
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}
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private:
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T *_ptr;
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};
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template<class T, class D>
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class SharedPtrDeletionDeleterImpl : public SharedPtrDeletionInternal
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{
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public:
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SharedPtrDeletionDeleterImpl(T *ptr, D d) : _ptr(ptr), _deleter(d) {}
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~SharedPtrDeletionDeleterImpl() { _deleter(_ptr); }
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private:
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T *_ptr;
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D _deleter;
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};
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/**
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* A simple shared pointer implementation modelled after boost.
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*
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* This object keeps track of the assigned pointer and automatically
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* frees it when no more SharedPtr references to it exist.
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*
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* To achieve that the object implements an internal reference counting.
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* Thus you should try to avoid using the plain pointer after assigning
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* it to a SharedPtr object for the first time. If you still use the
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* plain pointer be sure you do not delete it on your own. You may also
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* not use the plain pointer to create a new SharedPtr object, since that
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* would result in a double deletion of the pointer sooner or later.
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*
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* Example creation:
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* Common::SharedPtr<int> pointer(new int(1));
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* would create a pointer to int. Later on usage via *pointer is the same
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* as for a normal pointer. If you need to access the plain pointer value
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* itself later on use the get method. The class also supplies a operator
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* ->, which does the same as the -> operator on a normal pointer.
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*
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* Be sure you are using new to initialize the pointer you want to manage.
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* If you do not use new for allocating, you have to supply a deleter as
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* second parameter when creating a SharedPtr object. The deleter has to
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* implement operator() which takes the pointer it should free as argument.
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*
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* Note that you have to specify the type itself not the pointer type as
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* template parameter.
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*
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* When creating a SharedPtr object from a normal pointer you need a real
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* definition of the type you want SharedPtr to manage, a simple forward
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* definition is not enough.
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*
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* The class has implicit upcast support, so if you got a class B derived
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* from class A, you can assign a pointer to B without any problems to a
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* SharedPtr object with template parameter A. The very same applies to
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* assignment of a SharedPtr<B> object to a SharedPtr<A> object.
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*
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* There are also operators != and == to compare two SharedPtr objects
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* with compatible pointers. Comparison between a SharedPtr object and
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* a plain pointer is only possible via SharedPtr::get.
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*/
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template<class T>
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class SharedPtr
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{
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#if !((__GNUC__ == 2) && (__GNUC_MINOR__ >= 95))
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template<class T2> friend class SharedPtr;
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#endif
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public:
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typedef int RefValue;
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typedef T ValueType;
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typedef T *Pointer;
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SharedPtr() : _refCount(0), _deletion(0), _pointer(0) {}
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template<class T2> explicit SharedPtr(T2 *p) : _refCount(new RefValue(1)), _deletion(new SharedPtrDeletionImpl<T2>(p)), _pointer(p) {}
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template<class T2, class D> SharedPtr(T2 *p, D d) : _refCount(new RefValue(1)), _deletion(new SharedPtrDeletionDeleterImpl<T2, D>(p, d)), _pointer(p) {}
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SharedPtr(const SharedPtr &r) : _refCount(r._refCount), _deletion(r._deletion), _pointer(r._pointer) { if (_refCount) ++(*_refCount); }
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template<class T2> SharedPtr(const SharedPtr<T2> &r) : _refCount(r._refCount), _deletion(r._deletion), _pointer(r._pointer) { if (_refCount) ++(*_refCount); }
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~SharedPtr() { decRef(); }
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SharedPtr &operator =(const SharedPtr &r)
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{
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if (r._refCount)
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++(*r._refCount);
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decRef();
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_refCount = r._refCount;
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_deletion = r._deletion;
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_pointer = r._pointer;
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return *this;
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}
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template<class T2>
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SharedPtr &operator =(const SharedPtr<T2> &r)
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{
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if (r._refCount)
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++(*r._refCount);
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decRef();
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_refCount = r._refCount;
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_deletion = r._deletion;
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_pointer = r._pointer;
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return *this;
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}
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ValueType &operator *() const { assert(_pointer); return *_pointer; }
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Pointer operator ->() const { assert(_pointer); return _pointer; }
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/**
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* Returns the plain pointer value. Be sure you know what you
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* do if you are continuing to use that pointer.
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*
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* @return the pointer the SharedPtr object manages
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*/
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Pointer get() const { return _pointer; }
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/**
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* Implicit conversion operator to bool for convenience, to make
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* checks like "if (sharedPtr) ..." possible.
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*/
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operator bool() const { return _pointer != 0; }
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/**
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* Checks if the SharedPtr object is the only object refering
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* to the assigned pointer. This should just be used for
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* debugging purposes.
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*/
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bool unique() const { return refCount() == 1; }
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/**
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* Returns the number of references to the assigned pointer.
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* This should just be used for debugging purposes.
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*/
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RefValue refCount() const { return _refCount ? *_refCount : 0; }
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#if !((__GNUC__ == 2) && (__GNUC_MINOR__ >= 95))
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private:
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#endif
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void decRef()
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{
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if (_refCount)
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{
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--(*_refCount);
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if (!*_refCount)
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{
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delete _refCount;
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delete _deletion;
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_deletion = 0;
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_refCount = 0;
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_pointer = 0;
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}
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}
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}
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RefValue *_refCount;
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SharedPtrDeletionInternal *_deletion;
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T *_pointer;
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};
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} // end of namespace Common
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template<class T1, class T2>
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bool operator ==(const Common::SharedPtr<T1> &l, const Common::SharedPtr<T2> &r) {
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return l.get() == r.get();
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}
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template<class T1, class T2>
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bool operator !=(const Common::SharedPtr<T1> &l, const Common::SharedPtr<T2> &r) {
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return l.get() != r.get();
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}
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#endif
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#include <zlib.h>
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#include <zlib.h>
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#include "bspf.hxx"
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#include "bspf.hxx"
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#include "SharedPtr.hxx"
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#include "FSNodeFactory.hxx"
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#include "FSNodeFactory.hxx"
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#include "FSNode.hxx"
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#include "FSNode.hxx"
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else
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else
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tmp = FilesystemNodeFactory::create(p, FilesystemNodeFactory::SYSTEM);
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tmp = FilesystemNodeFactory::create(p, FilesystemNodeFactory::SYSTEM);
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_realNode = Common::SharedPtr<AbstractFSNode>(tmp);
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_realNode = shared_ptr<AbstractFSNode>(tmp);
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* we can build upon this.
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* we can build upon this.
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*/
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*/
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#include "bspf.hxx"
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#include "Array.hxx"
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#include "Array.hxx"
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#include "SharedPtr.hxx"
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class FilesystemNode;
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class FilesystemNode;
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class AbstractFSNode;
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class AbstractFSNode;
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*/
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*/
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explicit FilesystemNode(const string& path);
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explicit FilesystemNode(const string& path);
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virtual ~FilesystemNode() {}
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virtual ~FilesystemNode() { }
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/**
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/**
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* Compare the name of this node to the name of another. Directories
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* Compare the name of this node to the name of another. Directories
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@ -250,7 +250,7 @@ class FilesystemNode
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string getShortPathWithExt(const string& ext) const; // FIXME - dead code
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string getShortPathWithExt(const string& ext) const; // FIXME - dead code
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private:
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private:
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Common::SharedPtr<AbstractFSNode> _realNode;
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shared_ptr<AbstractFSNode> _realNode;
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FilesystemNode(AbstractFSNode* realNode);
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FilesystemNode(AbstractFSNode* realNode);
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};
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};
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/**
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/**
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* Destructor.
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* Destructor.
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*/
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*/
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virtual ~AbstractFSNode() {}
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virtual ~AbstractFSNode() { }
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/*
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/*
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* Indicates whether the object referred by this path exists in the
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* Indicates whether the object referred by this path exists in the
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<ClInclude Include="..\common\PNGLibrary.hxx" />
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<ClInclude Include="..\common\PNGLibrary.hxx" />
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<ClInclude Include="SerialPortWINDOWS.hxx" />
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<ClInclude Include="SerialPortWINDOWS.hxx" />
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<ClInclude Include="SettingsWINDOWS.hxx" />
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<ClInclude Include="SettingsWINDOWS.hxx" />
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<ClInclude Include="..\common\SharedPtr.hxx" />
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<ClInclude Include="..\common\SoundSDL2.hxx" />
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<ClInclude Include="..\common\SoundSDL2.hxx" />
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<ClInclude Include="..\common\Stack.hxx" />
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<ClInclude Include="..\common\Stack.hxx" />
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<ClInclude Include="..\common\Version.hxx" />
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<ClInclude Include="..\common\Version.hxx" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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</Project>
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</Project>
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@ -800,9 +800,6 @@
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<ClInclude Include="SettingsWINDOWS.hxx">
|
<ClInclude Include="SettingsWINDOWS.hxx">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\common\SharedPtr.hxx">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\common\SoundSDL2.hxx">
|
<ClInclude Include="..\common\SoundSDL2.hxx">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
@ -1576,4 +1573,4 @@
|
||||||
<Filter>Resource Files</Filter>
|
<Filter>Resource Files</Filter>
|
||||||
</ResourceCompile>
|
</ResourceCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
Loading…
Reference in New Issue