mirror of https://github.com/stella-emu/stella.git
Profiling.
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@ -15,13 +15,42 @@
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#include <chrono>
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#include "ProfilingRunner.hxx"
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#include "FSNode.hxx"
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#include "CartDetector.hxx"
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#include "Cart.hxx"
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#include "MD5.hxx"
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#include "Control.hxx"
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#include "M6502.hxx"
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#include "M6532.hxx"
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#include "TIA.hxx"
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#include "ConsoleTiming.hxx"
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#include "DummyFrameManager.hxx"
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#include "System.hxx"
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#include "Joystick.hxx"
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#include "Random.hxx"
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#include "DispatchResult.hxx"
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using namespace std::chrono;
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namespace {
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static constexpr uInt32 RUNTIME_DEFAULT = 60;
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static constexpr uInt32 cyclesPerSecond = 262 * 76 * 60;
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void updateProgress(uInt32 from, uInt32 to) {
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while (from < to) {
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if (from % 10 == 0 && from > 0) cout << from << "%";
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else cout << ".";
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cout.flush();
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from++;
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}
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}
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}
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static constexpr uInt32 RUNTIME_DEFAULT = 60;
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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ProfilingRunner::ProfilingRunner(int argc, char* argv[])
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@ -83,5 +112,57 @@ bool ProfilingRunner::runOne(const ProfilingRun run)
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return false;
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}
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IO consoleIO;
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Random rng(0);
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Event event;
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DummyFrameManager frameManager;
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M6502 cpu(mySettings);
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M6532 riot(consoleIO, mySettings);
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TIA tia(consoleIO, []() { return ConsoleTiming::ntsc; }, mySettings);
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System system(rng, cpu, riot, tia, *cartridge);
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consoleIO.myLeftControl = make_unique<Joystick>(Controller::Left, event, system);
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consoleIO.myRightControl = make_unique<Joystick>(Controller::Right, event, system);
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consoleIO.mySwitches = make_unique<Switches>(event, myProps, mySettings);
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tia.setFrameManager(&frameManager);
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tia.bindToControllers();
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cartridge->setStartBankFromPropsFunc([]() { return -1; });
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system.initialize();
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system.reset();
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uInt64 cycles = 0;
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uInt64 cyclesTarget = run.runtime * cyclesPerSecond;
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DispatchResult dispatchResult;
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dispatchResult.setOk(0);
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uInt32 percent = 0;
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(cout << "0%").flush();
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time_point<high_resolution_clock> tp = high_resolution_clock::now();
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while (cycles < cyclesTarget && dispatchResult.getStatus() == DispatchResult::Status::ok) {
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tia.update(dispatchResult);
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cycles += dispatchResult.getCycles();
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uInt32 percentNow = std::min((100 * cycles) / cyclesTarget, static_cast<uInt64>(100));
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updateProgress(percent, percentNow);
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percent = percentNow;
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}
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double realtimeUsed = duration_cast<duration<double>>(high_resolution_clock::now () - tp).count();
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if (dispatchResult.getStatus() != DispatchResult::Status::ok) {
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cout << endl << "ERROR: emulation failed after " << cycles << " cycles";
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return false;
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}
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(cout << "100%" << endl).flush();
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cout << "real time: " << realtimeUsed << " seconds" << endl;
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return true;
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}
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@ -18,8 +18,13 @@
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#ifndef PROFILING_RUNNER
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#define PROFILING_RUNNER
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class Control;
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class Switches;
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#include "bspf.hxx"
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#include "Settings.hxx"
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#include "ConsoleIO.hxx"
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#include "Props.hxx"
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class ProfilingRunner {
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public:
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@ -35,6 +40,16 @@ class ProfilingRunner {
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uInt32 runtime;
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};
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struct IO: public ConsoleIO {
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Controller& leftController() const override { return *myLeftControl; }
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Controller& rightController() const override { return *myRightControl; }
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Switches& switches() const override { return *mySwitches; }
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unique_ptr<Controller> myLeftControl;
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unique_ptr<Controller> myRightControl;
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unique_ptr<Switches> mySwitches;
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};
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private:
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bool runOne(const ProfilingRun run);
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@ -44,6 +59,8 @@ class ProfilingRunner {
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vector<ProfilingRun> profilingRuns;
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Settings mySettings;
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Properties myProps;
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};
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#endif // PROFILING_RUNNER
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@ -0,0 +1,25 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef TIA_DUMMY_FRAME_MANAGER
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#define TIA_DUMMY_FRAME_MANAGER
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#include "AbstractFrameManager.hxx"
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class DummyFrameManager: public AbstractFrameManager {};
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#endif // TIA_DUMMY_FRAME_MANAGER
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