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Fix an oversight.
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@ -86,11 +86,13 @@ void Player::nusiz(uInt8 value)
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// This is an incomplete description of the effects seen in issues #87 and #82. More investigation
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// This is an incomplete description of the effects seen in issues #87 and #82. More investigation
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// is required for a complete description (#63)
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// is required for a complete description (#63)
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if (myIsRendering && myRenderCounter >= (8 - myWidth - 2) && oldWidth == 8 && myWidth != oldWidth) {
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if (myIsRendering && myRenderCounter >= (8 - myWidth - 2) && oldWidth == 8 && myWidth != oldWidth)
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myEffectiveWidth = 8;
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myEffectiveWidth = 8;
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} else {
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else
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myEffectiveWidth = oldWidth;
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myEffectiveWidth = oldWidth;
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}
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if (myRenderCounter >= myEffectiveWidth)
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myIsRendering = false;
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// NUSIZ during decode seems to affect the decoding logic. The rods in Meltdown
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// NUSIZ during decode seems to affect the decoding logic. The rods in Meltdown
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// are highly sensitive to this effect, and this seems to model it adequately.
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// are highly sensitive to this effect, and this seems to model it adequately.
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