mirror of https://github.com/stella-emu/stella.git
Fixed bug in debugger 'runto' command; it now looks at the generated
disassembly instead of re-disassembling again. Still TODO is make the search case in-sensitive. Added latest DPC+ code from Spiceware. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1988 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
1103f1dfbb
commit
a94c579fec
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@ -1168,21 +1168,31 @@ void DebuggerParser::executeRun()
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void DebuggerParser::executeRunTo()
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{
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ostringstream buf;
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bool done = false;
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int cycles = 0, count = 0;
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const CartDebug& cartdbg = debugger->cartDebug();
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const CartDebug::DisassemblyList& list = cartdbg.disassemblyList();
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uInt32 count = 0;
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bool done = false;
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do {
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cycles += debugger->step();
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string next = debugger->cartDebug().disassemble(debugger->cpuDebug().pc(), 1);
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done = (next.find(argStrings[0]) != string::npos);
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debugger->step();
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// Update romlist to point to current PC
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int pcline = cartdbg.addressToLine(debugger->cpuDebug().pc());
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if(pcline >= 0)
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{
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const string& next = list[pcline].disasm;
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done = (next.find(argStrings[0]) != string::npos);
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}
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++count;
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} while(!done && count < 10000);
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} while(!done && count < list.size());
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if(done)
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buf << "found " << argStrings[0] << " in " << debugger->valueToString(cycles)
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<< " cycles";
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buf << "found " << argStrings[0] << " in "
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<< debugger->valueToString(count, kBASE_10)
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<< " disassembled instructions";
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else
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buf << argStrings[0] << " not found in " << debugger->valueToString(count)
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buf << argStrings[0] << " not found in "
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<< debugger->valueToString(count, kBASE_10)
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<< " disassembled instructions";
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commandResult = buf.str();
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@ -47,7 +47,7 @@ class DebuggerParser
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string exec(const string& file, bool verbose = true);
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/** Given a substring, determine matching substrings from the list
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of available commands. Used in the debugger prompt for tab-completion */
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of available commands. Used in the debugger prompt for tab-completion */
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int countCompletions(const char *in);
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const char *getCompletions();
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const char *getCompletionPrefix();
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@ -1,8 +1,8 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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@ -22,13 +22,12 @@
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#include "System.hxx"
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#include "CartDPCPlus.hxx"
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// TODO - INC AUDV0+$40 music support
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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CartridgeDPCPlus::CartridgeDPCPlus(const uInt8* image, uInt32 size)
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: myFastFetch(false),
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myLDAimmediate(false),
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mySelectByte(0),
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myMusicVolume(0),
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mySystemCycles(0),
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myFractionalClocks(0.0)
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{
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@ -41,7 +40,7 @@ CartridgeDPCPlus::CartridgeDPCPlus(const uInt8* image, uInt32 size)
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// Copy the display ROM image into my buffer
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memcpy(myDisplayImage, image + 4096 * 6, 4096);
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// Copy the Frequency ROM image into my buffer
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memcpy(myFrequencyImage, image + 4096 * 6 + 4096, 1024);
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@ -49,9 +48,6 @@ CartridgeDPCPlus::CartridgeDPCPlus(const uInt8* image, uInt32 size)
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for(uInt16 i = 0; i < 8; ++i)
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myTops[i] = myBottoms[i] = myCounters[i] = myFlags[i] = myFractionalIncrements[i] = 0;
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// None of the data fetchers are in music mode
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myMusicVolumes[0] = myMusicVolumes[1] = myMusicVolumes[2] = 0;
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// Set waveforms to square waves
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myMusicWaveforms[0] = myMusicWaveforms[1] = myMusicWaveforms[2] = 0xAAAAAAAA;
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@ -94,10 +90,10 @@ void CartridgeDPCPlus::install(System& system)
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mySystem = &system;
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uInt16 shift = mySystem->pageShift();
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uInt16 mask = mySystem->pageMask();
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// Make sure the system we're being installed in has a page size that'll work
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assert(((0x1080 & mask) == 0) && ((0x1100 & mask) == 0));
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// Map all of the accesses to call peek and poke
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System::PageAccess access;
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access.directPeekBase = 0;
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@ -105,7 +101,7 @@ void CartridgeDPCPlus::install(System& system)
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access.device = this;
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for(uInt32 i = 0x1000; i < 0x2000; i += (1 << shift))
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mySystem->setPageAccess(i >> shift, access);
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// Install pages for the startup bank
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bank(myStartBank);
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}
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@ -130,25 +126,91 @@ inline void CartridgeDPCPlus::updateMusicModeDataFetchers()
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// Calculate the number of cycles since the last update
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Int32 cycles = mySystem->cycles() - mySystemCycles;
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mySystemCycles = mySystem->cycles();
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// Calculate the number of DPC OSC clocks since the last update
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double clocks = ((20000.0 * cycles) / 1193191.66666667) + myFractionalClocks;
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Int32 wholeClocks = (Int32)clocks;
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myFractionalClocks = clocks - (double)wholeClocks;
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if(wholeClocks <= 0)
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{
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return;
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}
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// Let's update counters and flags of the music mode data fetchers
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for(int x = 5; x <= 7; ++x)
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{
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// Update only if the data fetcher is in music mode
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if(myMusicVolumes[x - 5])
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myMusicCounters[x - 5] += myMusicFrequencies[x - 5];
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if (myMusicFrequencies[x-5]>myMusicCounters[x-5])
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myMusicWaveforms[x-5] = (myMusicWaveforms[x-5]>>1)|(myMusicWaveforms[x-5]<<31);
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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inline void CartridgeDPCPlus::writeByte(uInt8 value)
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{
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switch (mySelectByte)
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{
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case 0x00:
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{
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myMusicCounters[x - 5] += myMusicFrequencies[x - 5];
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myMusicWaveforms[0] = (myMusicWaveforms[0] & 0xFFFFFF00) | value;
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break;
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}
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case 0x01:
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{
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myMusicWaveforms[0] = (myMusicWaveforms[0] & 0xFFFF00FF) | (value<<8);
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break;
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}
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case 0x02:
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{
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myMusicWaveforms[0] = (myMusicWaveforms[0] & 0xFF00FFFF) | (value<<16);
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break;
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}
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case 0x03:
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{
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myMusicWaveforms[0] = (myMusicWaveforms[0] & 0x00FFFFFF) | (value<<24);
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break;
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}
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case 0x04:
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{
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myMusicWaveforms[1] = (myMusicWaveforms[1] & 0xFFFFFF00) | value;
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break;
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}
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case 0x05:
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{
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myMusicWaveforms[1] = (myMusicWaveforms[1] & 0xFFFF00FF) | (value<<8);
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break;
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}
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case 0x06:
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{
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myMusicWaveforms[1] = (myMusicWaveforms[1] & 0xFF00FFFF) | (value<<16);
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break;
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}
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case 0x07:
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{
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myMusicWaveforms[1] = (myMusicWaveforms[1] & 0x00FFFFFF) | (value<<24);
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break;
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}
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case 0x08:
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{
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myMusicWaveforms[2] = (myMusicWaveforms[2] & 0xFFFFFF00) | value;
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break;
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}
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case 0x09:
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{
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myMusicWaveforms[2] = (myMusicWaveforms[2] & 0xFFFF00FF) | (value<<8);
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break;
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}
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case 0x0A:
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{
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myMusicWaveforms[2] = (myMusicWaveforms[2] & 0xFF00FFFF) | (value<<16);
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break;
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}
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case 0x0B:
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{
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myMusicWaveforms[2] = (myMusicWaveforms[2] & 0x00FFFFFF) | (value<<24);
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break;
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}
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}
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}
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@ -158,7 +220,7 @@ uInt8 CartridgeDPCPlus::peek(uInt16 address)
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address &= 0x0FFF;
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uInt8 peekvalue = myProgramImage[(myCurrentBank << 12) + address];
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// In debugger/bank-locked mode, we ignore all hotspots and in general
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// anything that can change the internal state of the cart
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if(bankLocked())
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@ -167,20 +229,20 @@ uInt8 CartridgeDPCPlus::peek(uInt16 address)
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// Check if we're in Fast Fetch mode and the prior byte was an A9 (LDA #value)
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if(myFastFetch && myLDAimmediate)
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{
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// if #value is a read-register then we want to use that as the address
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if(peekvalue < 0x0028)
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// if #value is a read-register then we want to use that as the address
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address = peekvalue;
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}
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myLDAimmediate = false;
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if(address < 0x0028)
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{
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uInt8 result = 0;
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// Get the index of the data fetcher that's being accessed
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uInt32 index = address & 0x07;
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uInt32 function = (address >> 3) & 0x07;
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// Update flag register for selected data fetcher
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if((myCounters[index] & 0x00ff) == ((myTops[index]+1) & 0xff))
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{
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@ -190,60 +252,48 @@ uInt8 CartridgeDPCPlus::peek(uInt16 address)
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{
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myFlags[index] = 0x00;
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}
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switch(function)
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{
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case 0x00:
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{
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switch(index)
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{
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case 0x00: // advance and return byte 0 of random
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case 0x00: // RANDOM0NEXT - advance and return byte 0 of random
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clockRandomNumberGenerator();
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result = myRandomNumber & 0xFF;
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break;
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case 0x01: // return to prior and return byte 0 of random
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case 0x01: // RANDOM0PRIOR - return to prior and return byte 0 of random
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priorClockRandomNumberGenerator();
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result = myRandomNumber & 0xFF;
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break;
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case 0x02:
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case 0x02: // RANDOM1
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result = (myRandomNumber>>8) & 0xFF;
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break;
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case 0x03:
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case 0x03: // RANDOM2
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result = (myRandomNumber>>16) & 0xFF;
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break;
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case 0x04:
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case 0x04: // RANDOM3
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result = (myRandomNumber>>24) & 0xFF;
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break;
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case 0x05: // No, it's a music read
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case 0x05: // AMPLITUDE
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{
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static const uInt8 musicAmplitudes[8] = {
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0x00, 0x04, 0x05, 0x09, 0x06, 0x0a, 0x0b, 0x0f
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};
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// Update the music data fetchers (counter & flag)
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updateMusicModeDataFetchers();
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uInt8 i = 0;
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if(myMusicVolumes[0] && (myMusicCounters[0]>>31))
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{
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i |= 0x01;
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}
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if(myMusicVolumes[1] && (myMusicCounters[1]>>31))
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{
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i |= 0x02;
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}
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if(myMusicVolumes[2] && (myMusicCounters[2]>>31))
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{
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i |= 0x04;
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}
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result = musicAmplitudes[i];
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break;
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uInt32 i = 0;
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i = myMusicVolume + ((myMusicVolume >> 12) * (uInt8) (myMusicWaveforms[0] >> 31)) +
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((myMusicVolume >> 16) * (uInt8) (myMusicWaveforms[1] >> 31)) +
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((myMusicVolume >> 24) * (uInt8) (myMusicWaveforms[2] >> 31));
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result = (uInt8)i;
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break;
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}
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case 0x06: // reserved
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@ -252,39 +302,39 @@ uInt8 CartridgeDPCPlus::peek(uInt16 address)
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}
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break;
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}
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// DFx display data read
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// DFxDATA - display data read
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case 0x01:
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{
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result = myDisplayImage[myCounters[index]];
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myCounters[index] = (myCounters[index] + 0x1) & 0x0fff;
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myCounters[index] = (myCounters[index] + 0x1) & 0x0fff;
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break;
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}
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// DFx display data read AND'd w/flag
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// DFxDATAW - display data read AND'd w/flag ("windowed")
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case 0x02:
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{
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result = myDisplayImage[myCounters[index]] & myFlags[index];
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myCounters[index] = (myCounters[index] + 0x1) & 0x0fff;
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myCounters[index] = (myCounters[index] + 0x1) & 0x0fff;
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break;
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}
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// DFx display data read w/fractional increment
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}
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// DFxFRACDATA - display data read w/fractional increment
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case 0x03:
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{
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result = myDisplayImage[myFractionalCounters[index] >> 8];
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myFractionalCounters[index] = (myFractionalCounters[index] + myFractionalIncrements[index]) & 0x0fffff;
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myFractionalCounters[index] = (myFractionalCounters[index] + myFractionalIncrements[index]) & 0x0fffff;
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break;
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}
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}
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case 0x04:
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{
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switch (index)
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{
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case 0x00:
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case 0x01:
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case 0x02:
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case 0x03:
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case 0x00: // DF0FLAG
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case 0x01: // DF1FLAG
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case 0x02: // DF2FLAG
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case 0x03: // DF3FLAG
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{
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result = myFlags[index];
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break;
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@ -295,15 +345,15 @@ uInt8 CartridgeDPCPlus::peek(uInt16 address)
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case 0x07: // reserved
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break;
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}
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break;
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break;
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}
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default:
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{
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result = 0;
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}
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}
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return result;
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}
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else
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@ -315,36 +365,36 @@ uInt8 CartridgeDPCPlus::peek(uInt16 address)
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// Set the current bank to the first 4k bank
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bank(0);
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break;
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case 0x0FF7:
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// Set the current bank to the second 4k bank
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bank(1);
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break;
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case 0x0FF8:
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// Set the current bank to the third 4k bank
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bank(2);
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break;
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|
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case 0x0FF9:
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// Set the current bank to the fourth 4k bank
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bank(3);
|
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break;
|
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|
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case 0x0FFA:
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// Set the current bank to the fifth 4k bank
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bank(4);
|
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break;
|
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|
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|
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case 0x0FFB:
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// Set the current bank to the last 4k bank
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bank(5);
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break;
|
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|
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default:
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break;
|
||||
}
|
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|
||||
|
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if(myFastFetch)
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myLDAimmediate = (peekvalue == 0xA9);
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|
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|
@ -356,208 +406,130 @@ uInt8 CartridgeDPCPlus::peek(uInt16 address)
|
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bool CartridgeDPCPlus::poke(uInt16 address, uInt8 value)
|
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{
|
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address &= 0x0FFF;
|
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|
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if((address >= 0x0028) && (address < 0x0080))
|
||||
|
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if((address >= 0x0028) && (address < 0x0080))
|
||||
{
|
||||
// Get the index of the data fetcher that's being accessed
|
||||
uInt32 index = address & 0x07;
|
||||
uInt32 index = address & 0x07;
|
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uInt32 function = ((address - 0x28) >> 3) & 0x0f;
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||||
|
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|
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switch(function)
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{
|
||||
//DFxFrac counter low
|
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//DFxFRACLOW - fractional data pointer low byte
|
||||
case 0x00:
|
||||
{
|
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myFractionalCounters[index] = (myFractionalCounters[index] & 0x0F0000) | ((uInt16)value << 8);
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||||
break;
|
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}
|
||||
|
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// DFxFrac counter high
|
||||
|
||||
// DFxFRACHI - fractional data pointer high byte
|
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case 0x01:
|
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{
|
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myFractionalCounters[index] = (((uInt16)value & 0x0F) << 16) | (myFractionalCounters[index] & 0x00ffff);
|
||||
break;
|
||||
}
|
||||
|
||||
//DFx Fraction Increment amount
|
||||
|
||||
//DFxFRACINC - Fractional Increment amount
|
||||
case 0x02:
|
||||
{
|
||||
myFractionalIncrements[index] = value;
|
||||
myFractionalCounters[index] = myFractionalCounters[index] & 0x0FFF00;
|
||||
break;
|
||||
}
|
||||
|
||||
// DFx top count
|
||||
// DFxTOP - set top of window (for reads of DFxDATAW)
|
||||
case 0x03:
|
||||
{
|
||||
myTops[index] = value;
|
||||
myFlags[index] = 0x00;
|
||||
break;
|
||||
}
|
||||
|
||||
// DFx bottom count
|
||||
|
||||
// DFxBOT - set bottom of window (for reads of DFxDATAW)
|
||||
case 0x04:
|
||||
{
|
||||
myBottoms[index] = value;
|
||||
break;
|
||||
}
|
||||
|
||||
// DFx counter low
|
||||
|
||||
// DFxLOW - data pointer low byte
|
||||
case 0x05:
|
||||
{
|
||||
myCounters[index] = (myCounters[index] & 0x0F00) | value ;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// Control registers
|
||||
case 0x06:
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
// FastFetch control
|
||||
case 0x00:
|
||||
{
|
||||
case 0x00: // FASTFETCH - turns on LDA #<DFxDATA mode of value is 0
|
||||
myFastFetch = (value == 0);
|
||||
break;
|
||||
}
|
||||
// SelectByte
|
||||
case 0x01:
|
||||
{
|
||||
|
||||
case 0x01: // SELECTBYTE - set byte to update in writeByte()
|
||||
mySelectByte = value;
|
||||
break;
|
||||
}
|
||||
// Write Byte
|
||||
case 0x02:
|
||||
{
|
||||
switch (mySelectByte)
|
||||
{
|
||||
case 0x00:
|
||||
{
|
||||
myMusicWaveforms[0] = (myMusicWaveforms[0] & 0xFFFFFF00) | value;
|
||||
break;
|
||||
}
|
||||
case 0x01:
|
||||
{
|
||||
myMusicWaveforms[0] = (myMusicWaveforms[0] & 0xFFFF00FF) | (value<<8);
|
||||
break;
|
||||
}
|
||||
case 0x02:
|
||||
{
|
||||
myMusicWaveforms[0] = (myMusicWaveforms[0] & 0xFF00FFFF) | (value<<16);
|
||||
break;
|
||||
}
|
||||
case 0x03:
|
||||
{
|
||||
myMusicWaveforms[0] = (myMusicWaveforms[0] & 0x00FFFFFF) | (value<<24);
|
||||
break;
|
||||
}
|
||||
case 0x04:
|
||||
{
|
||||
myMusicWaveforms[1] = (myMusicWaveforms[1] & 0xFFFFFF00) | value;
|
||||
break;
|
||||
}
|
||||
case 0x05:
|
||||
{
|
||||
myMusicWaveforms[1] = (myMusicWaveforms[1] & 0xFFFF00FF) | (value<<8);
|
||||
break;
|
||||
}
|
||||
case 0x06:
|
||||
{
|
||||
myMusicWaveforms[1] = (myMusicWaveforms[1] & 0xFF00FFFF) | (value<<16);
|
||||
break;
|
||||
}
|
||||
case 0x07:
|
||||
{
|
||||
myMusicWaveforms[1] = (myMusicWaveforms[1] & 0x00FFFFFF) | (value<<24);
|
||||
break;
|
||||
}
|
||||
case 0x08:
|
||||
{
|
||||
myMusicWaveforms[2] = (myMusicWaveforms[2] & 0xFFFFFF00) | value;
|
||||
break;
|
||||
}
|
||||
case 0x09:
|
||||
{
|
||||
myMusicWaveforms[2] = (myMusicWaveforms[2] & 0xFFFF00FF) | (value<<8);
|
||||
break;
|
||||
}
|
||||
case 0x0A:
|
||||
{
|
||||
myMusicWaveforms[2] = (myMusicWaveforms[2] & 0xFF00FFFF) | (value<<16);
|
||||
break;
|
||||
}
|
||||
case 0x0B:
|
||||
{
|
||||
myMusicWaveforms[2] = (myMusicWaveforms[2] & 0x00FFFFFF) | (value<<24);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
case 0x02: // WRITEBYTE
|
||||
writeByte(value);
|
||||
break;
|
||||
}
|
||||
|
||||
case 0x03: // reserved
|
||||
case 0x04: // reserved
|
||||
break;
|
||||
case 0x05:
|
||||
case 0x06:
|
||||
case 0x07:
|
||||
{
|
||||
myMusicVolumes[index - 5] = (value & 0x0F);
|
||||
|
||||
case 0x05: // VOLUME0
|
||||
myMusicVolume = (myMusicVolume & 0xFFFF00FF) | ((value & 0x0F)<<12);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x06: // VOLUME1
|
||||
myMusicVolume = (myMusicVolume & 0xFF00FFFF) | ((value & 0x0F)<<16);
|
||||
break;
|
||||
|
||||
case 0x07: // VOLUME2
|
||||
myMusicVolume = (myMusicVolume & 0x00FFFFFF) | ((value & 0x0F)<<24);
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// DF Push
|
||||
// DFxPUSH - Push value into data bank
|
||||
case 0x07:
|
||||
{
|
||||
myCounters[index] = (myCounters[index] - 0x1) & 0x0fff;
|
||||
myDisplayImage[myCounters[index]] = value;
|
||||
break;
|
||||
}
|
||||
|
||||
// DFx counter hi, same as counter high, but w/out music mode
|
||||
|
||||
// DFxHI - data pointer high byte
|
||||
case 0x08:
|
||||
{
|
||||
myCounters[index] = (((uInt16)value & 0x0F) << 8) | (myCounters[index] & 0x00ff);
|
||||
break;
|
||||
}
|
||||
|
||||
// Random Number Generator Reset
|
||||
}
|
||||
|
||||
case 0x09:
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0x00:
|
||||
case 0x00: // RRESET - Random Number Generator Reset
|
||||
{
|
||||
myRandomNumber = 0x2B435044; // "DPC+"
|
||||
break;
|
||||
}
|
||||
case 0x01:
|
||||
case 0x01: // RWRITE0 - update byte 0 of random number
|
||||
{
|
||||
myRandomNumber = (myRandomNumber & 0xFFFFFF00) | value;
|
||||
break;
|
||||
}
|
||||
case 0x02:
|
||||
case 0x02: // RWRITE1 - update byte 1 of random number
|
||||
{
|
||||
myRandomNumber = (myRandomNumber & 0xFFFF00FF) | (value<<8);
|
||||
break;
|
||||
}
|
||||
case 0x03:
|
||||
case 0x03: // RWRITE2 - update byte 2 of random number
|
||||
{
|
||||
myRandomNumber = (myRandomNumber & 0xFF00FFFF) | (value<<16);
|
||||
break;
|
||||
}
|
||||
case 0x04:
|
||||
case 0x04: // RWRITE3 - update byte 3 of random number
|
||||
{
|
||||
myRandomNumber = (myRandomNumber & 0x00FFFFFF) | (value<<24);
|
||||
break;
|
||||
}
|
||||
case 0x05:
|
||||
case 0x06:
|
||||
case 0x07:
|
||||
{
|
||||
case 0x05: // NOTE0
|
||||
case 0x06: // NOTE1
|
||||
case 0x07: // NOTE2
|
||||
{
|
||||
myMusicFrequencies[index-5] = myFrequencyImage[(value<<2)] +
|
||||
(myFrequencyImage[(value<<2)+1]<<8) +
|
||||
(myFrequencyImage[(value<<2)+2]<<16) +
|
||||
|
@ -569,20 +541,20 @@ bool CartridgeDPCPlus::poke(uInt16 address, uInt8 value)
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// DF Write
|
||||
|
||||
// DFxWRITE - write into data bank
|
||||
case 0x0a:
|
||||
{
|
||||
myDisplayImage[myCounters[index]] = value;
|
||||
myCounters[index] = (myCounters[index] + 0x1) & 0x0fff;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -593,32 +565,32 @@ bool CartridgeDPCPlus::poke(uInt16 address, uInt8 value)
|
|||
// Set the current bank to the first 4k bank
|
||||
bank(0);
|
||||
break;
|
||||
|
||||
|
||||
case 0x0FF7:
|
||||
// Set the current bank to the second 4k bank
|
||||
bank(1);
|
||||
break;
|
||||
|
||||
|
||||
case 0x0FF8:
|
||||
// Set the current bank to the third 4k bank
|
||||
bank(2);
|
||||
break;
|
||||
|
||||
|
||||
case 0x0FF9:
|
||||
// Set the current bank to the fourth 4k bank
|
||||
bank(3);
|
||||
break;
|
||||
|
||||
|
||||
case 0x0FFA:
|
||||
// Set the current bank to the fifth 4k bank
|
||||
bank(4);
|
||||
break;
|
||||
|
||||
|
||||
case 0x0FFB:
|
||||
// Set the current bank to the last 4k bank
|
||||
bank(5);
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -628,7 +600,7 @@ bool CartridgeDPCPlus::poke(uInt16 address, uInt8 value)
|
|||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void CartridgeDPCPlus::bank(uInt16 bank)
|
||||
{
|
||||
{
|
||||
if(bankLocked()) return;
|
||||
|
||||
// Remember what bank we're in
|
||||
|
@ -662,7 +634,7 @@ bool CartridgeDPCPlus::patch(uInt16 address, uInt8 value)
|
|||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
const uInt8* CartridgeDPCPlus::getImage(int& size) const
|
||||
|
@ -699,7 +671,7 @@ bool CartridgeDPCPlus::save(Serializer& out) const
|
|||
out.putInt(8);
|
||||
for(i = 0; i < 8; ++i)
|
||||
out.putInt(myCounters[i]);
|
||||
|
||||
|
||||
// The counter registers for the fractional data fetchers
|
||||
out.putInt(8);
|
||||
for(i = 0; i < 8; ++i)
|
||||
|
@ -717,24 +689,20 @@ bool CartridgeDPCPlus::save(Serializer& out) const
|
|||
|
||||
// The Fast Fetcher Enabled flag
|
||||
out.putBool(myFastFetch);
|
||||
|
||||
// Last immediate byte peeked
|
||||
out.putBool(myLDAimmediate);
|
||||
|
||||
// Control byte
|
||||
out.putByte((char)mySelectByte);
|
||||
// Control Byte to update
|
||||
out.putByte((char) mySelectByte);
|
||||
|
||||
// The music volumes for the data fetchers
|
||||
// The music volume
|
||||
out.putInt(myMusicVolume);
|
||||
|
||||
// The music counters
|
||||
out.putInt(3);
|
||||
for(i = 0; i < 3; ++i)
|
||||
out.putByte((char)myMusicVolumes[i]);
|
||||
out.putInt(myMusicCounters[i]);
|
||||
|
||||
// The music mode counters for the data fetchers
|
||||
out.putInt(3);
|
||||
for(i = 0; i < 3; ++i)
|
||||
out.putInt(myMusicCounters[i]);
|
||||
|
||||
// The music mode frequency addends for the data fetchers
|
||||
// The music frequencies
|
||||
out.putInt(3);
|
||||
for(i = 0; i < 3; ++i)
|
||||
out.putInt(myMusicFrequencies[i]);
|
||||
|
@ -806,32 +774,28 @@ bool CartridgeDPCPlus::load(Serializer& in)
|
|||
|
||||
// The Fast Fetcher Enabled flag
|
||||
myFastFetch = in.getBool();
|
||||
|
||||
// Last immediate byte peeked
|
||||
myLDAimmediate = in.getBool();
|
||||
|
||||
// Control byte
|
||||
// Control Byte to update
|
||||
mySelectByte = (uInt8) in.getByte();
|
||||
|
||||
// The music mode flags for the data fetchers
|
||||
limit = (uInt32) in.getInt();
|
||||
for(i = 0; i < limit; ++i)
|
||||
myMusicVolumes[i] = (uInt8) in.getByte();
|
||||
// The music volume
|
||||
myMusicVolume = (uInt32) in.getInt();
|
||||
|
||||
// The music mode counters for the data fetchers
|
||||
limit = (uInt32) in.getInt();
|
||||
for(i = 0; i < limit; ++i)
|
||||
myMusicCounters[i] = (uInt32) in.getInt();
|
||||
myMusicCounters[i] = (uInt32) in.getInt();
|
||||
|
||||
// The music mode frequency addends for the data fetchers
|
||||
limit = (uInt32) in.getInt();
|
||||
for(i = 0; i < limit; ++i)
|
||||
myMusicFrequencies[i] = (uInt32) in.getInt();
|
||||
myMusicFrequencies[i] = (uInt32) in.getInt();
|
||||
|
||||
// The music waveforms
|
||||
limit = (uInt32) in.getInt();
|
||||
for(i = 0; i < limit; ++i)
|
||||
myMusicWaveforms[i] = (uInt32) in.getInt();
|
||||
myMusicWaveforms[i] = (uInt32) in.getInt();
|
||||
|
||||
// The random number generator register
|
||||
myRandomNumber = (uInt32) in.getInt();
|
||||
|
|
|
@ -159,6 +159,11 @@ class CartridgeDPCPlus : public Cartridge
|
|||
*/
|
||||
inline void updateMusicModeDataFetchers();
|
||||
|
||||
/**
|
||||
Writes a control byte
|
||||
*/
|
||||
inline void writeByte(uInt8 value);
|
||||
|
||||
private:
|
||||
// Indicates which bank is currently active
|
||||
uInt16 myCurrentBank;
|
||||
|
@ -202,13 +207,13 @@ class CartridgeDPCPlus : public Cartridge
|
|||
// Control Byte to update
|
||||
uInt8 mySelectByte;
|
||||
|
||||
// The music volumes
|
||||
uInt8 myMusicVolumes[3];
|
||||
// The music volume
|
||||
uInt32 myMusicVolume;
|
||||
|
||||
// The music mode counters
|
||||
uInt32 myMusicCounters[3];
|
||||
|
||||
// The music frequency addends
|
||||
// The music frequency
|
||||
uInt32 myMusicFrequencies[3];
|
||||
|
||||
// The music waveforms
|
||||
|
|
Loading…
Reference in New Issue