Some refactoring of snapshot code for future reference.

This commit is contained in:
Stephen Anthony 2018-12-07 15:22:39 -03:30
parent 979977befa
commit a7f8d67211
6 changed files with 48 additions and 59 deletions

View File

@ -142,7 +142,7 @@ void PNGLibrary::saveImage(const string& filename, const VariantList& comments)
rows[k] = png_bytep(buffer.get() + k*width*4);
// And save the image
saveImage(out, rows, width, height, comments);
saveImageToDisk(out, rows, width, height, comments);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -171,11 +171,11 @@ void PNGLibrary::saveImage(const string& filename, const FBSurface& surface,
rows[k] = png_bytep(buffer.get() + k*width*4);
// And save the image
saveImage(out, rows, width, height, comments);
saveImageToDisk(out, rows, width, height, comments);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void PNGLibrary::saveImage(ofstream& out, const unique_ptr<png_bytep[]>& rows,
void PNGLibrary::saveImageToDisk(ofstream& out, const unique_ptr<png_bytep[]>& rows,
png_uint_32 width, png_uint_32 height, const VariantList& comments)
{
#define saveImageERROR(s) { err_message = s; goto done; }
@ -359,7 +359,7 @@ void PNGLibrary::takeSnapshot(uInt32 number)
{
// Make sure we have a 'clean' image, with no onscreen messages
myOSystem.frameBuffer().enableMessages(false);
myOSystem.frameBuffer().tiaSurface().reRender();
myOSystem.frameBuffer().tiaSurface().renderForSnapshot();
string message = "Snapshot saved";
try

View File

@ -114,6 +114,9 @@ class PNGLibrary
void setContinuousSnapInterval(uInt32 interval);
/**
NOTE: This method will be made private soon, so all calls from
external code should be refactored
Create a new snapshot based on the name of the ROM, and also
optionally using the number given as a parameter.
@ -161,7 +164,7 @@ class PNGLibrary
@param height The height of the PNG image
@param comments The text comments to add to the PNG image
*/
void saveImage(ofstream& out, const unique_ptr<png_bytep[]>& rows,
void saveImageToDisk(ofstream& out, const unique_ptr<png_bytep[]>& rows,
png_uint_32 width, png_uint_32 height,
const VariantList& comments);

View File

@ -30,6 +30,7 @@
#include "OSystem.hxx"
#include "PNGLibrary.hxx"
#include "System.hxx"
#include "TIASurface.hxx"
#include "ThreadDebugging.hxx"
@ -137,12 +138,16 @@ int main(int argc, char* argv[])
if(result != EmptyString)
return Cleanup();
#if 0
TODO: Fix this to use functionality from OSystem::mainLoop
if(theOSystem->settings().getBool("takesnapshot"))
{
for(int i = 0; i < 30; ++i) theOSystem->frameBuffer().update();
// theOSystem->frameBuffer().tiaSurface().saveSnapShot();
theOSystem->png().takeSnapshot();
return Cleanup();
}
#endif
}
catch(const runtime_error& e)
{

View File

@ -387,7 +387,6 @@ void EventHandler::handleEvent(Event::Type event, Int32 state)
return;
case Event::TakeSnapshot:
//if(state) myOSystem.png().takeSnapshot();
if(state) myOSystem.frameBuffer().tiaSurface().saveSnapShot();
return;

View File

@ -36,7 +36,7 @@ TIASurface::TIASurface(OSystem& system)
myPhosphorPercent(0.60f),
myScanlinesEnabled(false),
myPalette(nullptr),
saveFlag(false)
mySaveSnapFlag(false)
{
// Load NTSC filter settings
myNTSCFilter.loadConfig(myOSystem.settings());
@ -322,7 +322,7 @@ string TIASurface::effectsInfo() const
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 TIASurface::averageBuffers(uInt32 bufOfs)
inline uInt32 TIASurface::averageBuffers(uInt32 bufOfs)
{
uInt32 c = myRGBFramebuffer[bufOfs];
uInt32 p = myPrevRGBFramebuffer[bufOfs];
@ -374,7 +374,7 @@ void TIASurface::render()
uInt8* tiaIn = myTIA->frameBuffer();
uInt32* rgbIn = myRGBFramebuffer;
if (saveFlag)
if (mySaveSnapFlag)
memcpy(myPrevRGBFramebuffer, myRGBFramebuffer, width * height * sizeof(uInt32));
uInt32 bufofs = 0, screenofsY = 0, pos;
@ -402,7 +402,7 @@ void TIASurface::render()
case Filter::BlarggPhosphor:
{
if(saveFlag)
if(mySaveSnapFlag)
memcpy(myPrevRGBFramebuffer, myRGBFramebuffer, height * outPitch * sizeof(uInt32));
myNTSCFilter.render(myTIA->frameBuffer(), width, height, out, outPitch << 2, myRGBFramebuffer);
@ -417,15 +417,17 @@ void TIASurface::render()
if(myScanlinesEnabled)
mySLineSurface->render();
if(saveFlag)
if(mySaveSnapFlag)
myOSystem.png().takeSnapshot();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASurface::reRender()
void TIASurface::renderForSnapshot()
{
// Note: This is currently called from PNGLibrary::takeSnapshot() only
// TODO: This is currently called from PNGLibrary::takeSnapshot() only
// Therefore the code could be simplified.
// At some point, we will probably merge some of the functionality.
uInt32 width = myTIA->width();
uInt32 height = myTIA->height();
uInt32 pos = 0;
@ -433,20 +435,18 @@ void TIASurface::reRender()
myTiaSurface->basePtr(outPtr, outPitch);
mySaveSnapFlag = false;
switch (myFilter)
{
// for non-phosphor modes, render the frame again
// For non-phosphor modes, render the frame again
case Filter::Normal:
case Filter::BlarggNormal:
saveFlag = false;
render();
break;
// for phosphor modes, copy the phosphor framebuffer
// For phosphor modes, copy the phosphor framebuffer
case Filter::Phosphor:
{
if(saveFlag) // always true
{
saveFlag = false;
uInt32 bufofs = 0, screenofsY = 0;
for(uInt32 y = height; y; --y)
{
@ -458,34 +458,14 @@ void TIASurface::reRender()
}
screenofsY += outPitch;
}
}
else // never executed!
{
for(uInt32 y = height; y; --y)
{
memcpy(outPtr, myRGBFramebuffer + pos, width);
outPtr += outPitch;
pos += width;
}
}
break;
}
case Filter::BlarggPhosphor:
if(saveFlag) // always true
{
saveFlag = false;
uInt32 bufofs = 0;
for(uInt32 y = height; y; --y)
{
for(uInt32 x = outPitch; x; --x)
{
outPtr[pos++] = averageBuffers(bufofs++);
}
}
}
else // never executed!
memcpy(outPtr, myRGBFramebuffer, height * outPitch * sizeof(uInt32));
break;
}

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@ -151,14 +151,16 @@ class TIASurface
void render();
/**
This method renders the current frame again.
This method prepares the current frame for taking a snapshot.
In particular, in phosphor modes the blending is adjusted slightly to
generate better images.
*/
void reRender();
void renderForSnapshot();
/**
Save a snapshot after rendering.
*/
void saveSnapShot() { saveFlag = true; }
void saveSnapShot() { mySaveSnapFlag = true; }
private:
/**
@ -215,7 +217,7 @@ class TIASurface
const uInt32* myPalette;
// Flag for saving a snapshot
bool saveFlag;
bool mySaveSnapFlag;
private:
// Following constructors and assignment operators not supported