mirror of https://github.com/stella-emu/stella.git
Implement triple buffering in TIA.
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f7a9a12c23
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a5ce457b72
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@ -168,6 +168,8 @@ void TiaOutputWidget::drawWidget(bool hilite)
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uInt32 scanx, scany, scanoffset;
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bool visible = instance().console().tia().electronBeamPos(scanx, scany);
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scanoffset = width * scany + scanx;
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uInt8* tiaOutputBuffer = instance().console().tia().outputBuffer();
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TIASurface& tiaSurface(instance().frameBuffer().tiaSurface());
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for(uInt32 y = 0, i = 0; y < height; ++y)
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{
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@ -175,7 +177,7 @@ void TiaOutputWidget::drawWidget(bool hilite)
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for(uInt32 x = 0; x < width; ++x, ++i)
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{
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uInt8 shift = i >= scanoffset ? 1 : 0;
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uInt32 pixel = instance().frameBuffer().tiaSurface().pixel(i, shift);
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uInt32 pixel = tiaSurface.mapIndexedPixel(tiaOutputBuffer[i], shift);
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*line_ptr++ = pixel;
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*line_ptr++ = pixel;
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}
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@ -43,7 +43,7 @@ class DispatchResult
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void setOk(uInt32 cycles);
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void setDebugger(uInt32 cycles, const string& message = "", int address = -1, bool wasReadTrap = -1);
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void setDebugger(uInt32 cycles, const string& message = "", int address = -1, bool wasReadTrap = false);
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void setFatal(uInt32 cycles);
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@ -678,8 +678,8 @@ void OSystem::mainLoop()
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timesliceSeconds = dispatchEmulation(myConsole ? myConsole->emulationTiming().cyclesPerSecond() : 1);
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if (myConsole && myConsole->tia().newFramePending()) {
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myConsole->tia().renderToFrameBuffer();
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myFrameBuffer->updateInEmulationMode();
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myConsole->tia().clearNewFramePending();
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}
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} else {
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timesliceSeconds = 1. / 30.;
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@ -138,11 +138,12 @@ const FBSurface& TIASurface::baseSurface(GUI::Rect& rect) const
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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uInt32 TIASurface::pixel(uInt32 idx, uInt8 shift)
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uInt32 TIASurface::mapIndexedPixel(uInt8 indexedColor, uInt8 shift)
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{
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return myPalette[*(myTIA->frameBuffer() + idx) | shift];
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return myPalette[indexedColor | shift];
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIASurface::setNTSC(NTSCFilter::Preset preset, bool show)
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{
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@ -73,10 +73,9 @@ class TIASurface
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const FBSurface& baseSurface(GUI::Rect& rect) const;
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/**
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Get the TIA pixel associated with the given TIA buffer index,
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shifting by the given offset (for greyscale values).
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Use the palette to map a single indexed pixel color. This is used by the TIA output widget.
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*/
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uInt32 pixel(uInt32 idx, uInt8 shift = 0);
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uInt32 mapIndexedPixel(uInt8 indexedColor, uInt8 shift = 0);
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/**
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Get the NTSCFilter object associated with the framebuffer
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@ -196,6 +196,7 @@ void TIA::reset()
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void TIA::frameReset()
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{
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memset(myBackBuffer, 0, 160 * TIAConstants::frameBufferHeight);
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memset(myFrontBuffer, 0, 160 * TIAConstants::frameBufferHeight);
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memset(myFramebuffer, 0, 160 * TIAConstants::frameBufferHeight);
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enableColorLoss(mySettings.getBool("dev.settings") ? "dev.colorloss" : "plr.colorloss");
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}
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@ -784,6 +785,7 @@ bool TIA::saveDisplay(Serializer& out) const
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{
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out.putByteArray(myFramebuffer, 160* TIAConstants::frameBufferHeight);
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out.putByteArray(myBackBuffer, 160 * TIAConstants::frameBufferHeight);
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out.putByteArray(myFrontBuffer, 160 * TIAConstants::frameBufferHeight);
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out.putBool(myNewFramePending);
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}
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catch(...)
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@ -803,6 +805,7 @@ bool TIA::loadDisplay(Serializer& in)
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// Reset frame buffer pointer and data
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in.getByteArray(myFramebuffer, 160*TIAConstants::frameBufferHeight);
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in.getByteArray(myBackBuffer, 160 * TIAConstants::frameBufferHeight);
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in.getByteArray(myFrontBuffer, 160 * TIAConstants::frameBufferHeight);
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myNewFramePending = in.getBool();
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}
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catch(...)
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@ -817,13 +820,19 @@ bool TIA::loadDisplay(Serializer& in)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::update(DispatchResult& result, uInt32 maxCycles)
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{
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uInt64 timestampOld = myTimestamp;
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mySystem->m6502().execute(maxCycles, result);
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updateEmulation();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::renderToFrameBuffer()
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{
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if (!myNewFramePending) return;
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memcpy(myFramebuffer, myFrontBuffer, 160 * TIAConstants::frameBufferHeight);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void TIA::update(uInt32 maxCycles)
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{
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@ -1171,7 +1180,7 @@ void TIA::onFrameComplete()
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if (missingScanlines > 0)
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memset(myBackBuffer + 160 * myFrameManager->getY(), 0, missingScanlines * 160);
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memcpy(&myFramebuffer, &myBackBuffer, 160 * TIAConstants::frameBufferHeight);
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memcpy(myFrontBuffer, myBackBuffer, 160 * TIAConstants::frameBufferHeight);
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myNewFramePending = true;
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}
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@ -210,9 +210,15 @@ class TIA : public Device
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bool newFramePending() { return myNewFramePending; }
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/**
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Clear the flag
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Render the pending frame to the framebuffer and clear the flag.
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*/
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void clearNewFramePending() { myNewFramePending = false; }
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void renderToFrameBuffer();
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/**
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Return the buffer that holds the currently drawing TIA frame
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(the TIA output widget needs this).
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*/
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uInt8* outputBuffer() { return myBackBuffer; }
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/**
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Returns a pointer to the internal frame buffer.
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@ -673,6 +679,7 @@ class TIA : public Device
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// The frame is rendered to the backbuffer and only copied to the framebuffer
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// upon completion
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uInt8 myBackBuffer[160 * TIAConstants::frameBufferHeight];
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uInt8 myFrontBuffer[160 * TIAConstants::frameBufferHeight];
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// Did we emit a frame?
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bool myNewFramePending;
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