just a few minor changes

This commit is contained in:
Thomas Jentzsch 2021-10-17 10:59:11 +02:00
parent c7205f1665
commit a3b34a8bd6
4 changed files with 19 additions and 13 deletions

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@ -12,26 +12,32 @@
Release History Release History
=========================================================================== ===========================================================================
6.5.3 to 6.6 (??? ??, 202?) 6.5.3 to 6.6 (??? ??, 202?) (Halloween?)
* Added PlusROMs support for saving high scores * Added PlusROMs support for saving high scores.
* Added preliminary support for 'MVC' bankswitching scheme by * Added preliminary support for 'MVC' bankswitching scheme by
Rob Bairos. Rob Bairos.
* Added web links for many games * Added web links for many games.
* Added dead zone and linearity settings for analog controllers * Added dead zone and linearity settings for analog controllers.
* Fixed MindLink controller * Added 'Check for Update' button to Help dialog.
* Added TIA randomization on startup option * Fixed MindLink controller.
* Debugger: enhanced prompt's auto complete and history * Fixed SaveKey not working with QuadTari.
* Debugger: added optional logging of breaks and traps * Added TIA randomization on startup option.
* Debugger: added Thumb cycle counting * Added different debug color luminances for player and missile copies.
* Debugger: enhanced prompt's auto complete and history.
* Debugger: added optional logging of breaks and traps.
* Debugger: added Thumb cycle counting.
-Have fun! -Have fun!

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@ -2868,9 +2868,9 @@
<tr> <tr>
<td><pre>-tia.dbgcolors &lt;roygbp&gt;</pre></td> <td><pre>-tia.dbgcolors &lt;roygbp&gt;</pre></td>
<td>Assign the colours (R)ed, (O)range, (Y)ellow, (G)reen, (B)lue and (P)urple <td>Assign the colours (R)ed, (O)range, (Y)ellow, (G)reen, (P)urple and (B)lue
to each graphical register P0/M0/P1/M1/PF/BL, respectively. Currently, to each graphical register P0/M0/P1/M1/PF/BL, respectively. Currently,
these change be changed around to apply different colours to the these can be changed around to apply different colours to the
respective register. respective register.
</td> </td>
</tr> </tr>
@ -4450,7 +4450,7 @@
</td> </td>
<td> <td>
Set color for specific object in 'Debug Colors' mode Set color for specific object in 'Debug Colors' mode
(PF0, PF1 and PF2 have a slightly different luminance)<br/><br/> (copies of the same object have a slightly different luminance)<br/><br/>
Disabled in ROM launcher mode</td><td>-tia.dbgcolors Disabled in ROM launcher mode</td><td>-tia.dbgcolors
</td> </td>
</tr> </tr>

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@ -652,7 +652,7 @@ class EventHandler
; ;
// The event(s) assigned to each combination event // The event(s) assigned to each combination event
BSPF::array2D<Event::Type, COMBO_SIZE, EVENTS_PER_COMBO> myComboTable; BSPF::array2D<Event::Type, COMBO_SIZE, EVENTS_PER_COMBO> myComboTable{Event::NoType};
// Holds static strings for the remap menu (emulation and menu events) // Holds static strings for the remap menu (emulation and menu events)
using EmulActionList = std::array<ActionList, EMUL_ACTIONLIST_SIZE>; using EmulActionList = std::array<ActionList, EMUL_ACTIONLIST_SIZE>;

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