mirror of https://github.com/stella-emu/stella.git
just a few minor changes
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Changes.txt
24
Changes.txt
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@ -12,26 +12,32 @@
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Release History
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===========================================================================
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6.5.3 to 6.6 (??? ??, 202?)
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6.5.3 to 6.6 (??? ??, 202?) (Halloween?)
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* Added PlusROMs support for saving high scores
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* Added PlusROMs support for saving high scores.
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* Added preliminary support for 'MVC' bankswitching scheme by
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Rob Bairos.
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* Added web links for many games
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* Added web links for many games.
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* Added dead zone and linearity settings for analog controllers
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* Added dead zone and linearity settings for analog controllers.
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* Fixed MindLink controller
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* Added 'Check for Update' button to Help dialog.
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* Added TIA randomization on startup option
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* Fixed MindLink controller.
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* Debugger: enhanced prompt's auto complete and history
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* Fixed SaveKey not working with QuadTari.
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* Debugger: added optional logging of breaks and traps
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* Added TIA randomization on startup option.
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* Debugger: added Thumb cycle counting
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* Added different debug color luminances for player and missile copies.
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* Debugger: enhanced prompt's auto complete and history.
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* Debugger: added optional logging of breaks and traps.
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* Debugger: added Thumb cycle counting.
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-Have fun!
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@ -2868,9 +2868,9 @@
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<tr>
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<td><pre>-tia.dbgcolors <roygbp></pre></td>
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<td>Assign the colours (R)ed, (O)range, (Y)ellow, (G)reen, (B)lue and (P)urple
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<td>Assign the colours (R)ed, (O)range, (Y)ellow, (G)reen, (P)urple and (B)lue
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to each graphical register P0/M0/P1/M1/PF/BL, respectively. Currently,
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these change be changed around to apply different colours to the
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these can be changed around to apply different colours to the
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respective register.
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</td>
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</tr>
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@ -4450,7 +4450,7 @@
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</td>
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<td>
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Set color for specific object in 'Debug Colors' mode
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(PF0, PF1 and PF2 have a slightly different luminance)<br/><br/>
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(copies of the same object have a slightly different luminance)<br/><br/>
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Disabled in ROM launcher mode</td><td>-tia.dbgcolors
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</td>
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</tr>
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@ -652,7 +652,7 @@ class EventHandler
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;
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// The event(s) assigned to each combination event
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BSPF::array2D<Event::Type, COMBO_SIZE, EVENTS_PER_COMBO> myComboTable;
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BSPF::array2D<Event::Type, COMBO_SIZE, EVENTS_PER_COMBO> myComboTable{Event::NoType};
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// Holds static strings for the remap menu (emulation and menu events)
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using EmulActionList = std::array<ActionList, EMUL_ACTIONLIST_SIZE>;
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