Fixed lag in mouse/paddle emulation when grabmouse is enabled. In a

future release, this should be configurable from within the GUI.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@832 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2005-10-14 14:07:24 +00:00
parent c92414107f
commit a3b00308c0
1 changed files with 2 additions and 2 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: EventHandler.cxx,v 1.104 2005-10-09 17:31:47 stephena Exp $ // $Id: EventHandler.cxx,v 1.105 2005-10-14 14:07:24 stephena Exp $
//============================================================================ //============================================================================
#include <algorithm> #include <algorithm>
@ -773,7 +773,7 @@ void EventHandler::handleMouseMotionEvent(SDL_Event& event)
// Grabmouse introduces some lag into the mouse movement, // Grabmouse introduces some lag into the mouse movement,
// so we need to fudge the numbers a bit // so we need to fudge the numbers a bit
// FIXME - possibly do x *= 1.5 ?? if(myGrabMouseFlag) x = MIN(w, (int) (x * 1.5));
int resistance = (int)(1000000.0 * (w - x) / w); int resistance = (int)(1000000.0 * (w - x) / w);
handleEvent(Paddle_Resistance[myPaddleMode], resistance); handleEvent(Paddle_Resistance[myPaddleMode], resistance);