mirror of https://github.com/stella-emu/stella.git
Full support for Pocket PCs. Smartphone port is also fully functional.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@863 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
d7272829ea
commit
a22beb0451
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@ -1,15 +1,33 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// Windows CE Port by Kostas Nakos
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//============================================================================
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#include <sstream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <tchar.h>
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//#include <direct.h>
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#include "FSNode.hxx"
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/*
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* Implementation of the Stella file system API based on Windows API.
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* Implementation of the Stella file system API based on Windows CE API.
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* Modified from the Win32 version
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*/
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class WindowsFilesystemNode : public AbstractFilesystemNode
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@ -54,21 +72,15 @@ static const char* lastPathComponent(const string& str)
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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static string validatePath(const string& p)
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{
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string path = p;
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/* if(p.size() < 2 || p[1] != ':')
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if (p.size() < 2) path = "\\";
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path = "c:";
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*/
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return path;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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char* WindowsFilesystemNode::toAscii(TCHAR* x)
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{
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@ -142,7 +154,7 @@ WindowsFilesystemNode::WindowsFilesystemNode()
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// Create a virtual root directory for standard Windows system
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_isValid = false;
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_path = "";
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_path = "\\";
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_isPseudoRoot = true;
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}
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@ -173,31 +185,6 @@ FSList WindowsFilesystemNode::listDir(ListMode mode) const
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FSList myList;
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if (_isPseudoRoot)
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{
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addFile(myList, mode, "\\", NULL);
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// Drives enumeration
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/* TCHAR drive_buffer[100];
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GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
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for (TCHAR *current_drive = drive_buffer; *current_drive;
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current_drive += _tcslen(current_drive) + 1)
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{
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WindowsFilesystemNode entry;
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char drive_name[2];
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drive_name[0] = toAscii(current_drive)[0];
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drive_name[1] = '\0';
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entry._displayName = drive_name;
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entry._isDirectory = true;
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entry._isValid = true;
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entry._isPseudoRoot = false;
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entry._path = toAscii(current_drive);
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myList.push_back(wrap(new WindowsFilesystemNode(&entry)));
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}*/
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}
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else
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{
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// Files enumeration
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WIN32_FIND_DATA desc;
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HANDLE handle;
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@ -214,7 +201,6 @@ FSList WindowsFilesystemNode::listDir(ListMode mode) const
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addFile(myList, mode, _path.c_str(), &desc);
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FindClose(handle);
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}
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return myList;
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}
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@ -244,33 +230,22 @@ AbstractFilesystemNode* WindowsFilesystemNode::parent() const
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool AbstractFilesystemNode::fileExists(const string& path)
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{
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WIN32_FILE_ATTRIBUTE_DATA attr;
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static TCHAR unicodeString[MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, path.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
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BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
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return ((b != 0) && !(attr.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool AbstractFilesystemNode::dirExists(const string& path)
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{
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WIN32_FILE_ATTRIBUTE_DATA attr;
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TCHAR unicodeString[MAX_PATH];
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string tmp(path);
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@ -280,18 +255,11 @@ bool AbstractFilesystemNode::dirExists(const string& path)
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BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
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return ((b != 0) && (attr.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool AbstractFilesystemNode::makeDir(const string& path)
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{
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TCHAR unicodeString[MAX_PATH];
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string tmp(path);
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@ -300,17 +268,11 @@ bool AbstractFilesystemNode::makeDir(const string& path)
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MultiByteToWideChar(CP_ACP, 0, tmp.c_str(), strlen(path.c_str()) + 1, unicodeString, sizeof(unicodeString));
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return CreateDirectory(unicodeString, NULL) != 0;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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string AbstractFilesystemNode::modTime(const string& path)
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{
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WIN32_FILE_ATTRIBUTE_DATA attr;
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static TCHAR unicodeString[MAX_PATH];
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@ -318,12 +280,9 @@ string AbstractFilesystemNode::modTime(const string& path)
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BOOL b = GetFileAttributesEx(unicodeString, GetFileExInfoStandard, &attr);
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if(b == 0)
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return "";
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if(b == 0) return "";
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ostringstream buf;
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buf << attr.ftLastWriteTime.dwHighDateTime << attr.ftLastWriteTime.dwLowDateTime;
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return buf.str();
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@ -1,3 +1,21 @@
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//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
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//
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// Windows CE Port by Kostas Nakos
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//============================================================================
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#include <windows.h>
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#include "FrameBufferWinCE.hxx"
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#include "Console.hxx"
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@ -64,13 +82,17 @@ bool FrameBufferWinCE::initSubsystem()
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scrwidth = gxdp.cxWidth;
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scrheight = gxdp.cyHeight;
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scrpixelstep = gxdp.cbxPitch;
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scrlinestep = gxdp.cbyPitch;
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if (scrwidth == 176 && scrheight == 220)
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issmartphone = true;
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else
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issmartphone = false;
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islandscape = false;
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/*islandscape = false;
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setmode(0);
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*/
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setmode(displaymode);
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SubsystemInited = false;
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return true;
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}
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@ -107,7 +129,7 @@ void FrameBufferWinCE::setmode(uInt8 mode)
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SubsystemInited = false;
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}
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int FrameBufferWinCE::rotatedisplay(void)
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uInt8 FrameBufferWinCE::rotatedisplay(void)
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{
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displaymode = (displaymode + 1) % 3;
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setmode(displaymode);
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@ -186,10 +208,9 @@ void FrameBufferWinCE::preFrameUpdate()
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void FrameBufferWinCE::drawMediaSource()
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{
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// TODO: define these static, also x & y
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uInt8 *sc, *sp;
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uInt8 *d, *pl;
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uInt16 pix1, pix2;
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static uInt8 *sc, *sp;
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static uInt8 *d, *pl, *p;
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static uInt16 pix1, pix2;
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if (!SubsystemInited)
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lateinit();
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@ -202,6 +223,14 @@ void FrameBufferWinCE::drawMediaSource()
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sc = myOSystem->console().mediaSource().currentFrameBuffer();
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sp = myOSystem->console().mediaSource().previousFrameBuffer();
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if (theRedrawTIAIndicator)
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{
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p = sp;
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for (uInt16 y=0; y<myHeight; y++)
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for (uInt16 x=0; x<myWidth; x += 4, *p = *p + 1, p += 4);
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theRedrawTIAIndicator = false;
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}
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if (issmartphone && islandscape == 0)
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{
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// straight
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pix2 = pal[*sc++];
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*((uInt16 *)d) = pix1; d += pixelstep;
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*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
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pix1 = pal[*sc++];
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*((uInt16 *)d) = pix2; d += pixelstep;
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*((uInt16 *)d) = OPTPIXAVERAGE(pix1,pix2); d += pixelstep;
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*((uInt16 *)d) = pix2; d += pixelstep;
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}
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else
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{
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@ -347,15 +375,14 @@ void FrameBufferWinCE::wipescreen(void)
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if (!SubsystemInited)
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lateinit();
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if (&(myOSystem->console().mediaSource()) != NULL)
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{
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uInt8 *s = myOSystem->console().mediaSource().currentFrameBuffer();
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memset(s, 0, myWidth*myHeight-1);
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}
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s = myOSystem->console().mediaSource().previousFrameBuffer();
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memset(s, 0, myWidth*myHeight-1);
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if ( (d = (uInt8 *) GXBeginDraw()) == NULL )
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return;
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for (int i=0; i < scrwidth*scrheight; i++, *((uInt16 *)d) = 0, d += 2);
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for (int i=0; i < scrwidth*scrheight; i++, *((uInt16 *)d) = 0, d += scrpixelstep);
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GXEndDraw();
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}
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@ -378,33 +405,63 @@ void FrameBufferWinCE::drawChar(const GUI::Font* font, uInt8 c, uInt32 x, uInt32
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c = desc.defaultchar;
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}
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const Int32 w = myfont->getCharWidth(c) >> 1;
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Int32 w = myfont->getCharWidth(c);
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const Int32 h = myfont->getFontHeight();
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c -= desc.firstchar;
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const uInt16* tmp = desc.bits + (desc.offset ? desc.offset[c] : (c * h));
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if (x<0 || y<0 || (x>>1)+w>scrwidth || y+h>scrheight) return;
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uInt8 *d = myDstScreen + (y/* >> 1*/) * linestep + (x >> 1) * pixelstep;
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uInt32 stride = (scrwidth - w) * pixelstep;
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uInt8 *d;
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uInt32 stride;
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if (issmartphone)
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{
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d = myDstScreen + y * scrlinestep + ((x+1) >> 1) * scrpixelstep;
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stride = (scrwidth - w) * scrpixelstep;
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}
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else
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{
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if (displaymode != 2)
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d = myDstScreen + (scrheight-x-1) * scrlinestep + (y-1) * scrpixelstep;
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else
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d = myDstScreen + x * scrlinestep + (scrwidth-y-1) * scrpixelstep;
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}
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uInt16 col = guipal[((int) color) - 256];
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uInt16 col2 = (col >> 1) & 0xFFE0;
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for(int y2 = 0; y2 < h; y2++)
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{
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const uInt16 buffer = *tmp++;
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uInt16 mask = 0x8000;
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|
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if (issmartphone)
|
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{
|
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uInt16 mask = 0xC000;
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for(int x2 = 0; x2 < w; x2++, mask >>= 2)
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{
|
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if (((buffer & mask) != 0) ^ ((buffer & mask>>1) != 0))
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*((uInt16 *)d) = col2;
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else if (((buffer & mask) != 0) && ((buffer & mask>>1) != 0))
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if (buffer & mask)
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*((uInt16 *)d) = col;
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d += pixelstep;
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d += scrpixelstep;
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}
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d += stride;
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}
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else
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{
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uInt16 mask = 0x8000;
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uInt8 *tmp = d;
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for(int x2 = 0; x2 < w; x2++, mask >>= 1)
|
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{
|
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if (buffer & mask)
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*((uInt16 *)d) = col;
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if (displaymode != 2)
|
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d -= scrlinestep;
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else
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d += scrlinestep;
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}
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if (displaymode != 2)
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d = tmp + scrpixelstep;
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else
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d = tmp - scrpixelstep;
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}
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}
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}
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void FrameBufferWinCE::scanline(uInt32 row, uInt8* data)
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@ -434,51 +491,83 @@ uInt32 FrameBufferWinCE::mapRGB(Uint8 r, Uint8 g, Uint8 b)
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void FrameBufferWinCE::hLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color)
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{
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if (!myDstScreen) return;
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int kx = x >> 1; int ky = y/* >> 1*/; int kx2 = x2>> 1;
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//if (kx<0 || ky<0 || kx2<0 || kx+kx2>scrwidth || ky>scrheight) return;
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if (issmartphone)
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{
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int kx = x >> 1; int ky = y; int kx2 = x2>> 1;
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if (kx<0) kx=0; if (ky<0) ky=0; if (ky>scrheight-1) return; if (kx2>scrwidth-1) kx2=scrwidth-1;
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PlothLine(kx, ky, kx2, color);
|
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}
|
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else
|
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if (displaymode != 2)
|
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PlotvLine(y, scrheight-x, scrheight-x2-1, color);
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else
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PlotvLine(scrwidth-y-1, x, x2+1, color);
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}
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uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
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void FrameBufferWinCE::PlothLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color)
|
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{
|
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if (!myDstScreen) return;
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if (x>x2) { x2 ^= x; x ^= x2; x2 ^= x;} //lazy swap
|
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uInt8 *d = myDstScreen + y * scrlinestep + x * scrpixelstep;
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uInt16 col = guipal[((int) color) - 256];
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for (;kx < kx2; kx++, *((uInt16 *)d) = col, d += pixelstep);
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for (;x < x2; x++, *((uInt16 *)d) = col, d += scrpixelstep);
|
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}
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void FrameBufferWinCE::vLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color)
|
||||
{
|
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if (!myDstScreen) return;
|
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int kx = x >> 1; int ky = y/* >> 1*/; int ky2 = y2 /*>> 1*/;
|
||||
|
||||
//if (kx<0 || ky<0 || ky2<0 || ky+ky2>scrheight || kx>scrwidth) return;
|
||||
if (issmartphone)
|
||||
{
|
||||
int kx = x >> 1; int ky = y; int ky2 = y2;
|
||||
if (kx<0) kx=0; if (ky<0) ky=0; if (kx>scrwidth-1) return; if (ky2>scrheight-1) ky2=scrheight-1;
|
||||
PlotvLine(kx, ky, ky2, color);
|
||||
}
|
||||
else
|
||||
if (displaymode != 2)
|
||||
PlothLine(y, scrheight-x-1, y2, color);
|
||||
else
|
||||
PlothLine(scrwidth-y, x, scrwidth-y2, color);
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uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
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}
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void FrameBufferWinCE::PlotvLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color)
|
||||
{
|
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if (y>y2) { y2 ^= y; y ^= y2; y2 ^= y;} //lazy swap
|
||||
if (!myDstScreen) return;
|
||||
uInt8 *d = myDstScreen + y * scrlinestep + x * scrpixelstep;
|
||||
uInt16 col = guipal[((int) color) - 256];
|
||||
for (;ky < ky2; ky++, *((uInt16 *)d) = col, d += linestep);
|
||||
for (;y < y2; y++, *((uInt16 *)d) = col, d += scrlinestep);
|
||||
}
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||||
|
||||
void FrameBufferWinCE::fillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color)
|
||||
{
|
||||
if (!myDstScreen) return;
|
||||
int kx = x >> 1; int ky = y/* >> 1*/; int kw = (w >> 1) - 1; int kh = h /*>> 1*/;
|
||||
|
||||
//if (kx<0 || ky<0 || kw<0 || kh<0 || kx+kw>scrwidth || ky+kh>scrheight) return;
|
||||
if (issmartphone)
|
||||
{
|
||||
int kx = x >> 1; int ky = y; int kw = (w >> 1); int kh = h;
|
||||
if (ky>scrheight-1) return; if (kx>scrwidth-1) return;
|
||||
if (kx<0) kx=0; if (ky<0) ky=0;if (kw<0) kw=0; if (kh<0) kh=0;
|
||||
if (kx+kw>scrwidth-1) kw=scrwidth-kx-1; if (ky+kh>scrheight-1) kh=scrheight-ky-1;
|
||||
PlotfillRect(kx, ky, kw, kh, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x>scrheight) return; if (y>scrwidth) return;
|
||||
if (x+w>scrheight) w=scrheight-x; if (y+h>scrwidth) h=scrwidth-y;
|
||||
if (displaymode != 2)
|
||||
PlotfillRect(y, scrheight-x-w, h-1, w-1, color);
|
||||
else
|
||||
PlotfillRect(scrwidth-y-h, x, h-1, w-1, color);
|
||||
}
|
||||
|
||||
uInt8 *d = myDstScreen + ky * linestep + kx * pixelstep;
|
||||
}
|
||||
|
||||
void FrameBufferWinCE::PlotfillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color)
|
||||
{
|
||||
if (!myDstScreen) return;
|
||||
uInt8 *d = myDstScreen + y * scrlinestep + x * scrpixelstep;
|
||||
uInt16 col = guipal[((int) color) - 256];
|
||||
uInt32 stride = (scrwidth - kw - 1) * pixelstep;
|
||||
for (int h2 = kh; h2 >= 0; h2--)
|
||||
{
|
||||
for (int w2 = kw; w2>=0; w2--)
|
||||
{
|
||||
*((uInt16 *)d) = col;
|
||||
d += pixelstep;
|
||||
}
|
||||
d += stride;
|
||||
}
|
||||
uInt32 stride = (scrwidth - w - 1) * scrpixelstep;
|
||||
for (h++; h != 0; h--, d += stride)
|
||||
for (int w2=w; w2>=0; w2--, *((uInt16 *)d) = col, d += scrpixelstep);
|
||||
}
|
||||
|
||||
void FrameBufferWinCE::drawBitmap(uInt32* bitmap, Int32 x, Int32 y, OverlayColor color, Int32 h)
|
||||
|
@ -488,11 +577,37 @@ void FrameBufferWinCE::drawBitmap(uInt32* bitmap, Int32 x, Int32 y, OverlayColor
|
|||
|
||||
void FrameBufferWinCE::translateCoords(Int32* x, Int32* y)
|
||||
{
|
||||
if (!issmartphone)
|
||||
{
|
||||
if ((displaymode == 1) || (displaymode==0 && myOSystem->eventHandler().state() != 1))
|
||||
{
|
||||
Int32 x2 = *x;
|
||||
*x = scrheight - *y;
|
||||
*y = x2;
|
||||
}
|
||||
else if (displaymode == 2)
|
||||
{
|
||||
Int32 x2 = *x;
|
||||
*x = *y;
|
||||
*y = scrwidth - x2;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void FrameBufferWinCE::addDirtyRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h)
|
||||
{
|
||||
static bool initflag = false;
|
||||
|
||||
if (myOSystem->eventHandler().state() == 3)
|
||||
initflag = true;
|
||||
|
||||
if (myOSystem->eventHandler().state()==1 && initflag)
|
||||
{
|
||||
// TODO: optimize here
|
||||
theRedrawTIAIndicator = true;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#ifndef FRAMEBUFFER_WINCE_HXX
|
||||
#define FRAMEBUFFER_WINCE_HXX
|
||||
|
||||
|
@ -32,16 +50,17 @@ class FrameBufferWinCE : public FrameBuffer
|
|||
virtual uInt32 lineDim();
|
||||
void wipescreen(void);
|
||||
void setmode(uInt8 mode);
|
||||
int rotatedisplay(void);
|
||||
uInt8 rotatedisplay(void);
|
||||
|
||||
private:
|
||||
|
||||
void FrameBufferWinCE::lateinit(void);
|
||||
void lateinit(void);
|
||||
void PlothLine(uInt32 x, uInt32 y, uInt32 x2, OverlayColor color);
|
||||
void PlotvLine(uInt32 x, uInt32 y, uInt32 y2, OverlayColor color);
|
||||
void PlotfillRect(uInt32 x, uInt32 y, uInt32 w, uInt32 h, OverlayColor color);
|
||||
|
||||
// uInt32 myXstart, myYstart;
|
||||
// uInt8 *currentFrame, *previousFrame;
|
||||
uInt16 pal[256], myWidth, myHeight, guipal[kNumColors-256], scrwidth, scrheight;
|
||||
Int32 pixelstep, linestep;
|
||||
Int32 pixelstep, linestep, scrpixelstep, scrlinestep;
|
||||
uInt32 displacement;
|
||||
bool SubsystemInited;
|
||||
uInt8 *myDstScreen;
|
||||
|
@ -51,6 +70,10 @@ class FrameBufferWinCE : public FrameBuffer
|
|||
Int32 pixelsteptimes5, pixelsteptimes6;
|
||||
GXDisplayProperties gxdp;
|
||||
uInt8 displaymode;
|
||||
|
||||
public:
|
||||
bool IsSmartphone(void) { return issmartphone; }
|
||||
uInt8 getmode(void) { return displaymode; }
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
|
||||
|
@ -6,9 +24,11 @@
|
|||
#include "OSystemWinCE.hxx"
|
||||
#include "SoundWinCE.hxx"
|
||||
#include "FrameBufferWinCE.hxx"
|
||||
//#include <sstream>
|
||||
|
||||
extern void KeyCheck(void);
|
||||
extern int EventHandlerState;
|
||||
extern void KeySetMode(int);
|
||||
extern bool RequestRefresh;
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
OSystemWinCE::OSystemWinCE()
|
||||
|
@ -16,7 +36,7 @@ OSystemWinCE::OSystemWinCE()
|
|||
string basedir = ((string) getcwd()) + '\\';
|
||||
setBaseDir(basedir);
|
||||
|
||||
string stateDir = basedir;// + "state\\";
|
||||
string stateDir = basedir;
|
||||
setStateDir(stateDir);
|
||||
|
||||
setPropertiesDir(basedir, basedir);
|
||||
|
@ -46,6 +66,7 @@ void OSystemWinCE::mainLoop()
|
|||
|
||||
uInt32 frameTime = 0, numberOfFrames = 0;
|
||||
uInt32 startTime, virtualTime, currentTime;
|
||||
uInt8 lastkeyset;
|
||||
|
||||
virtualTime = GetTickCount();
|
||||
frameTime = 0;
|
||||
|
@ -53,6 +74,11 @@ void OSystemWinCE::mainLoop()
|
|||
// Main game loop
|
||||
MSG msg;
|
||||
int laststate = -1;
|
||||
if (!((FrameBufferWinCE *)myFrameBuffer)->IsSmartphone())
|
||||
{
|
||||
lastkeyset = 0;
|
||||
KeySetMode(1);
|
||||
}
|
||||
for(;;)
|
||||
{
|
||||
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
||||
|
@ -70,11 +96,35 @@ void OSystemWinCE::mainLoop()
|
|||
|
||||
KeyCheck();
|
||||
|
||||
if (RequestRefresh)
|
||||
{
|
||||
RequestRefresh = false;
|
||||
myEventHandler->refreshDisplay();
|
||||
}
|
||||
|
||||
startTime = GetTickCount();
|
||||
|
||||
EventHandlerState = (int) myEventHandler->state();
|
||||
if ((laststate != -1) && (laststate != EventHandlerState) && (EventHandlerState != 2))
|
||||
if ((laststate != -1) && (laststate != EventHandlerState))
|
||||
if (EventHandlerState!=2 && EventHandlerState!=3)
|
||||
{
|
||||
((FrameBufferWinCE *)myFrameBuffer)->wipescreen();
|
||||
KeySetMode(lastkeyset);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( ((FrameBufferWinCE *)myFrameBuffer)->IsSmartphone() )
|
||||
{
|
||||
KeySetMode(0);
|
||||
((FrameBufferWinCE *)myFrameBuffer)->setmode(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
lastkeyset = ((FrameBufferWinCE *)myFrameBuffer)->getmode();
|
||||
if (lastkeyset == 0)
|
||||
KeySetMode(1);
|
||||
}
|
||||
}
|
||||
laststate = EventHandlerState;
|
||||
|
||||
myEventHandler->poll(startTime);
|
||||
|
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#ifndef OSYSTEM_WINCE_HXX
|
||||
#define OSYSTEM_WINCE_HXX
|
||||
|
||||
|
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#include <windows.h>
|
||||
#include "EventHandler.hxx"
|
||||
#include "OSystemWinCE.hxx"
|
||||
|
@ -12,12 +30,13 @@ struct key2event
|
|||
{
|
||||
UINT keycode;
|
||||
SDLKey sdlkey;
|
||||
uInt8 state;
|
||||
uInt32 state;
|
||||
SDLKey launcherkey;
|
||||
};
|
||||
extern key2event keycodes[2][MAX_KEYS];
|
||||
extern key2event keycodes[2][MAX_KEYS+NUM_MOUSEKEYS];
|
||||
extern void KeySetup(void);
|
||||
extern void KeySetMode(int);
|
||||
bool RequestRefresh = false;
|
||||
|
||||
OSystemWinCE* theOSystem = (OSystemWinCE*) NULL;
|
||||
HWND hWnd;
|
||||
|
@ -54,6 +73,8 @@ void CleanUp(void)
|
|||
|
||||
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
static PAINTSTRUCT ps;
|
||||
|
||||
switch (uMsg)
|
||||
{
|
||||
case WM_KEYDOWN:
|
||||
|
@ -81,6 +102,18 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
|||
#endif
|
||||
return 0;
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
keycodes[0][M_POS].state = lParam;
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
keycodes[0][M_BUT].state = lParam | 0x80000000;
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
keycodes[0][M_BUT].state = lParam & 0x7FFFFFFF;
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
@ -91,12 +124,18 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
|
|||
|
||||
case WM_SETFOCUS:
|
||||
case WM_ACTIVATE:
|
||||
GXSuspend();
|
||||
GXResume();
|
||||
return 0;
|
||||
|
||||
case WM_KILLFOCUS:
|
||||
case WM_HIBERNATE:
|
||||
GXResume();
|
||||
GXSuspend();
|
||||
return 0;
|
||||
|
||||
case WM_PAINT:
|
||||
BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
RequestRefresh = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -109,11 +148,12 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLin
|
|||
WNDCLASS wc = { CS_HREDRAW | CS_VREDRAW, WindowProc, 0, 0, hInstance, NULL, NULL,
|
||||
(HBRUSH)GetStockObject(BLACK_BRUSH), NULL, wndname};
|
||||
RegisterClass(&wc);
|
||||
hWnd = CreateWindow(wndname, wndname, WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN),
|
||||
hWnd = CreateWindow(wndname, wndname, WS_VISIBLE | WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN),
|
||||
GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
|
||||
if (!hWnd) return 1;
|
||||
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
|
||||
|
||||
// pump the messages to get the window up
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
||||
{
|
||||
|
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#include <sstream>
|
||||
#include <fstream>
|
||||
|
||||
|
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#ifndef SETTINGS_WINCE_HXX
|
||||
#define SETTINGS_WINCE_HXX
|
||||
|
||||
|
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#ifdef SOUND_SUPPORT
|
||||
|
||||
#include "TIASnd.hxx"
|
||||
|
@ -288,6 +306,7 @@ void SoundWinCE::processFragment(uInt8* stream, Int32 length)
|
|||
*/
|
||||
void SoundWinCE::update(void)
|
||||
{
|
||||
if (myIsMuted) return;
|
||||
for (int i=0; i<myBuffnum; i++)
|
||||
if (myBuffers[i].dwFlags & WHDR_DONE)
|
||||
{
|
||||
|
|
|
@ -1,3 +1,21 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#ifndef SOUNDWINCE_HXX
|
||||
#define SOUNDWINCE_HXX
|
||||
|
||||
|
|
|
@ -1,9 +1,30 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#include "bspf.hxx"
|
||||
#include "SDL.h"
|
||||
#include "gx.h"
|
||||
//#include "gx.h"
|
||||
#include "OSystemWinCE.hxx"
|
||||
#include "FrameBufferWinCE.hxx"
|
||||
|
||||
char *msg = NULL;
|
||||
int EventHandlerState;
|
||||
extern OSystemWinCE *theOSystem;
|
||||
|
||||
int time(int dummy)
|
||||
{
|
||||
|
@ -30,10 +51,10 @@ struct key2event
|
|||
{
|
||||
UINT keycode;
|
||||
SDLKey sdlkey;
|
||||
uInt8 state;
|
||||
uInt32 state;
|
||||
SDLKey launcherkey;
|
||||
};
|
||||
key2event keycodes[2][MAX_KEYS];
|
||||
key2event keycodes[2][MAX_KEYS+NUM_MOUSEKEYS];
|
||||
|
||||
void KeySetup(void)
|
||||
{
|
||||
|
@ -41,7 +62,7 @@ void KeySetup(void)
|
|||
|
||||
for (int i=0; i<2; i++)
|
||||
{
|
||||
for (int j=0; j<MAX_KEYS; j++, keycodes[i][j].state = 0,
|
||||
for (int j=0; j<MAX_KEYS+NUM_MOUSEKEYS; j++, keycodes[i][j].state = 0,
|
||||
keycodes[i][j].launcherkey = SDLK_UNKNOWN);
|
||||
|
||||
keycodes[i][K_UP].keycode = klist.vkUp;
|
||||
|
@ -118,26 +139,65 @@ DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y) { return; }
|
|||
|
||||
DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event)
|
||||
{
|
||||
for (int i=0; i<MAX_KEYS; i++)
|
||||
for (int i=0; i<MAX_KEYS+NUM_MOUSEKEYS; i++)
|
||||
{
|
||||
if (keycodes[0][i].state != keycodes[1][i].state)
|
||||
{
|
||||
keycodes[1][i].state = keycodes[0][i].state;
|
||||
if (i!=K_QUIT || EventHandlerState!=2)
|
||||
{
|
||||
if (i < MAX_KEYS)
|
||||
{
|
||||
if (keycodes[1][i].state == 1)
|
||||
event->type = event->key.type = SDL_KEYDOWN;
|
||||
else
|
||||
event->type = event->key.type = SDL_KEYUP;
|
||||
}
|
||||
else if (keycodes[1][i].state == 1)
|
||||
event->type = SDL_QUIT;
|
||||
|
||||
if (EventHandlerState != 2)
|
||||
event->key.keysym.sym = keycodes[0][i].sdlkey;
|
||||
else
|
||||
event->key.keysym.sym = keycodes[0][i].launcherkey;
|
||||
event->key.keysym.mod = (SDLMod) 0;
|
||||
event->key.keysym.unicode = '\n'; // hack
|
||||
}
|
||||
else if (i == M_POS)
|
||||
{
|
||||
event->type = SDL_MOUSEMOTION;
|
||||
event->motion.x = LOWORD(keycodes[0][M_POS].state);
|
||||
event->motion.y = HIWORD(keycodes[0][M_POS].state);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (keycodes[0][M_BUT].state & 0x80000000)
|
||||
event->type = event->button.type = SDL_MOUSEBUTTONDOWN;
|
||||
else
|
||||
event->type = SDL_MOUSEBUTTONUP;
|
||||
event->motion.x = LOWORD(keycodes[0][M_BUT].state);
|
||||
event->motion.y = HIWORD(keycodes[0][M_BUT].state & 0x7FFFFFFF);
|
||||
event->button.button = SDL_BUTTON_LEFT;
|
||||
|
||||
if (event->type==SDL_MOUSEBUTTONDOWN && event->motion.x>220 && event->motion.y>300 && EventHandlerState!=2)
|
||||
{
|
||||
// bottom right corner for rotate
|
||||
KeySetMode( ((FrameBufferWinCE *) (&(theOSystem->frameBuffer())))->rotatedisplay() );
|
||||
event->type = SDL_NOEVENT;
|
||||
}
|
||||
else if (event->type==SDL_MOUSEBUTTONDOWN && event->motion.x<20 && event->motion.y>300 && EventHandlerState!=2)
|
||||
{
|
||||
// bottom left corner for launcher
|
||||
keycodes[0][K_QUIT].state = 1;
|
||||
event->type = SDL_NOEVENT;
|
||||
}
|
||||
else if (event->type==SDL_MOUSEBUTTONDOWN && event->motion.x<20 && event->motion.y<20 && EventHandlerState!=2 && EventHandlerState!=3)
|
||||
{
|
||||
// top left for menu
|
||||
theOSystem->eventHandler().enterMenuMode();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (keycodes[1][i].state == 1)
|
||||
event->type = SDL_QUIT;
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,28 @@
|
|||
//============================================================================
|
||||
//
|
||||
// SSSS tt lll lll
|
||||
// SS SS tt ll ll
|
||||
// SS tttttt eeee ll ll aaaa
|
||||
// SSSS tt ee ee ll ll aa
|
||||
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
|
||||
// SS SS tt ee ll ll aa aa
|
||||
// SSSS ttt eeeee llll llll aaaaa
|
||||
//
|
||||
// Copyright (c) 1995-2005 by Bradford W. Mott and the Stella team
|
||||
//
|
||||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// Windows CE Port by Kostas Nakos
|
||||
//============================================================================
|
||||
|
||||
#ifndef _WCE_MISSING_H_
|
||||
#define _WCE_MISSING_H_
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
/* WCE 300 does not support exception handling well */
|
||||
// WCE 300 does not support exception handling well
|
||||
// so we remove all catch blocks
|
||||
#define try if (1)
|
||||
#define catch(a) else if (0)
|
||||
extern char *msg;
|
||||
|
@ -20,6 +39,7 @@ char *getcwd(void);
|
|||
|
||||
|
||||
#define MAX_KEYS 8
|
||||
enum key {K_UP = 0, K_DOWN, K_LEFT, K_RIGHT, K_FIRE, K_RESET, K_SELECT, K_QUIT};
|
||||
#define NUM_MOUSEKEYS 2
|
||||
enum key {K_UP = 0, K_DOWN, K_LEFT, K_RIGHT, K_FIRE, K_RESET, K_SELECT, K_QUIT, M_POS, M_BUT};
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue