enhanced keyboard detection for "Laser Keyboard" game

This commit is contained in:
Thomas Jentzsch 2019-08-04 12:25:33 +02:00
parent 9a52aa9431
commit 9f59b99525
1 changed files with 15 additions and 9 deletions

View File

@ -112,7 +112,7 @@ bool ControllerDetector::usesJoystickButton(const uInt8* image, uInt32 size, Con
if(port == Controller::Jack::Left)
{
// check for INPT4 access
const int NUM_SIGS_0 = 22;
const int NUM_SIGS_0 = 23;
const int SIG_SIZE_0 = 3;
uInt8 signature_0[NUM_SIGS_0][SIG_SIZE_0] = {
{ 0x24, 0x0c, 0x10 }, // bit INPT4; bpl (joystick games only)
@ -135,7 +135,8 @@ bool ControllerDetector::usesJoystickButton(const uInt8* image, uInt32 size, Con
{ 0xa4, 0x0c, 0x30 }, // ldy INPT4|; bmi (only Game of Concentration)
{ 0xa4, 0x3c, 0x30 }, // ldy INPT4|$30; bmi (only Game of Concentration)
{ 0xa5, 0x0c, 0x25 }, // lda INPT4; and (joystick games only)
{ 0xa6, 0x3c, 0x30 }, // ldx INPT4; bmi (joystick games only)
{ 0xa6, 0x3c, 0x30 }, // ldx INPT4|$30; bmi (joystick games only)
{ 0xa6, 0x0c, 0x30 }, // ldx INPT4; bmi
{ 0xa5, 0x0c, 0x0a }, // lda INPT4; asl (joystick games only)
};
const int NUM_SIGS_1 = 9;
@ -180,7 +181,7 @@ bool ControllerDetector::usesJoystickButton(const uInt8* image, uInt32 size, Con
else if(port == Controller::Jack::Right)
{
// check for INPT5 and indexed INPT4 access
const int NUM_SIGS_0 = 15;
const int NUM_SIGS_0 = 16;
const int SIG_SIZE_0 = 3;
uInt8 signature_0[NUM_SIGS_0][SIG_SIZE_0] = {
{ 0x24, 0x0d, 0x10 }, // bit INPT5; bpl (joystick games only)
@ -196,8 +197,9 @@ bool ControllerDetector::usesJoystickButton(const uInt8* image, uInt32 size, Con
{ 0xb5, 0x3c, 0x10 }, // lda INPT4|$30,x; bpl (joystick, keyboard and driving games)
{ 0xb5, 0x3c, 0x30 }, // lda INPT4|$30,x; bmi (joystick and keyboard games)
{ 0xa4, 0x3d, 0x30 }, // ldy INPT5; bmi (only Game of Concentration)
{ 0xa5, 0x0d, 0x25 }, // lda INPT4; and (joystick games only)
{ 0xa6, 0x3d, 0x30 }, // ldx INPT4; bmi (joystick games only)
{ 0xa5, 0x0d, 0x25 }, // lda INPT5; and (joystick games only)
{ 0xa6, 0x3d, 0x30 }, // ldx INPT5|$30; bmi (joystick games only)
{ 0xa6, 0x0d, 0x30 }, // ldx INPT5; bmi
};
const int NUM_SIGS_1 = 7;
const int SIG_SIZE_1 = 4;
@ -239,7 +241,7 @@ bool ControllerDetector::usesKeyboard(const uInt8* image, uInt32 size, Controlle
if(port == Controller::Jack::Left)
{
// check for INPT0 *AND* INPT1 access
const int NUM_SIGS_0_0 = 5;
const int NUM_SIGS_0_0 = 6;
const int SIG_SIZE_0_0 = 3;
uInt8 signature_0_0[NUM_SIGS_0_0][SIG_SIZE_0_0] = {
{ 0x24, 0x38, 0x30 }, // bit INPT0|$30; bmi
@ -247,6 +249,7 @@ bool ControllerDetector::usesKeyboard(const uInt8* image, uInt32 size, Controlle
{ 0xa4, 0x38, 0x30 }, // ldy INPT0|$30; bmi
{ 0xb5, 0x38, 0x30 }, // lda INPT0|$30,x; bmi
{ 0x24, 0x08, 0x30 }, // bit INPT0; bmi
{ 0xa6, 0x08, 0x30 }, // ldx INPT0; bmi
};
const int NUM_SIGS_0_2 = 1;
const int SIG_SIZE_0_2 = 5;
@ -254,7 +257,7 @@ bool ControllerDetector::usesKeyboard(const uInt8* image, uInt32 size, Controlle
{ 0xb5, 0x38, 0x29, 0x80, 0xd0 }, // lda INPT0,x; and #80; bne
};
const int NUM_SIGS_1_0 = 6;
const int NUM_SIGS_1_0 = 7;
const int SIG_SIZE_1_0 = 3;
uInt8 signature_1_0[NUM_SIGS_1_0][SIG_SIZE_1_0] = {
{ 0x24, 0x39, 0x10 }, // bit INPT1|$30; bpl
@ -263,6 +266,7 @@ bool ControllerDetector::usesKeyboard(const uInt8* image, uInt32 size, Controlle
{ 0xa4, 0x39, 0x30 }, // ldy INPT1|$30; bmi
{ 0xb5, 0x38, 0x30 }, // lda INPT0|$30,x; bmi
{ 0x24, 0x09, 0x30 }, // bit INPT1; bmi
{ 0xa6, 0x09, 0x30 }, // ldx INPT1; bmi
};
const int NUM_SIGS_1_2 = 1;
const int SIG_SIZE_1_2 = 5;
@ -303,13 +307,14 @@ bool ControllerDetector::usesKeyboard(const uInt8* image, uInt32 size, Controlle
else if(port == Controller::Jack::Right)
{
// check for INPT2 *AND* INPT3 access
const int NUM_SIGS_0_0 = 4;
const int NUM_SIGS_0_0 = 5;
const int SIG_SIZE_0_0 = 3;
uInt8 signature_0_0[NUM_SIGS_0_0][SIG_SIZE_0_0] = {
{ 0x24, 0x3a, 0x30 }, // bit INPT2|$30; bmi
{ 0xa5, 0x3a, 0x10 }, // lda INPT2|$30; bpl
{ 0xa4, 0x3a, 0x30 }, // ldy INPT2|$30; bmi
{ 0x24, 0x0a, 0x30 }, // bit INPT2; bmi
{ 0xa6, 0x0a, 0x30 }, // ldx INPT2; bmi
};
const int NUM_SIGS_0_2 = 1;
const int SIG_SIZE_0_2 = 5;
@ -317,13 +322,14 @@ bool ControllerDetector::usesKeyboard(const uInt8* image, uInt32 size, Controlle
{ 0xb5, 0x38, 0x29, 0x80, 0xd0 }, // lda INPT2,x; and #80; bne
};
const int NUM_SIGS_1_0 = 4;
const int NUM_SIGS_1_0 = 5;
const int SIG_SIZE_1_0 = 3;
uInt8 signature_1_0[NUM_SIGS_1_0][SIG_SIZE_1_0] = {
{ 0x24, 0x3b, 0x30 }, // bit INPT3|$30; bmi
{ 0xa5, 0x3b, 0x10 }, // lda INPT3|$30; bpl
{ 0xa4, 0x3b, 0x30 }, // ldy INPT3|$30; bmi
{ 0x24, 0x0b, 0x30 }, // bit INPT3; bmi
{ 0xa6, 0x0b, 0x30 }, // ldx INPT3; bmi
};
const int NUM_SIGS_1_2 = 1;
const int SIG_SIZE_1_2 = 5;