Fixed an issue with Mac specific code in EventHandler. Keypresses were being processed for both Key down and Key up events, when they should have been Key down only. I added the && state to the if statements

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@452 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
markgrebe 2005-05-28 22:10:43 +00:00
parent 57979ea033
commit 9e5a330700
1 changed files with 3 additions and 3 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: EventHandler.cxx,v 1.65 2005-05-28 21:50:07 markgrebe Exp $
// $Id: EventHandler.cxx,v 1.66 2005-05-28 22:10:43 markgrebe Exp $
//============================================================================
#include <algorithm>
@ -501,7 +501,7 @@ void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
#ifndef MAC_OSX
if(mod & KMOD_ALT && state)
#else
if((mod & KMOD_META) && (mod & KMOD_SHIFT))
if((mod & KMOD_META) && (mod & KMOD_SHIFT) && state)
#endif
{
switch(int(key))
@ -569,7 +569,7 @@ void EventHandler::handleKeyEvent(SDLKey key, SDLMod mod, uInt8 state)
#ifndef MAC_OSX
else if(mod & KMOD_CTRL && state)
#else
else if((mod & KMOD_META) && !(mod & KMOD_SHIFT))
else if((mod & KMOD_META) && !(mod & KMOD_SHIFT) && state)
#endif
{
switch(int(key))