mirror of https://github.com/stella-emu/stella.git
Fixed a bug that was preventing driving controllers on the Stelladaptor to coexist peacefully with other PC inputs. Also corrected the driving controller movement drection for the Stelladaptor.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1416 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Driving.cxx,v 1.15 2008-03-02 19:20:50 stephena Exp $
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// $Id: Driving.cxx,v 1.16 2008-03-03 16:27:16 estolberg Exp $
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//============================================================================
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#include "Event.hxx"
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@ -58,7 +58,9 @@ Driving::~Driving()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Driving::update()
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{
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int grayIndex = 0;
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// Make sure direct gray codes from Stelladaptor stay in sync with
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// simulated gray codes generated by PC keyboard or PC joystick
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myCounter = (myGrayIndex << 2) | (myCounter & 3);
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// Digital events (from keyboard or joystick hats & buttons)
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myDigitalPinState[Six] = (myEvent.get(myFireEvent) == 0);
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@ -69,24 +71,31 @@ void Driving::update()
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// Only consider the lower-most bits (corresponding to pins 1 & 2)
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myCounter &= 0x0f;
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grayIndex = myCounter >> 2;
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myGrayIndex = myCounter >> 2;
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// Stelladaptor is the only controller that should set this
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int yaxis = myEvent.get(myYAxisValue);
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// Only overwrite gray code when Stelladaptor input has changed
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// (that means real changes, not just analog signal jitter)
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if((yaxis < (myLastYaxis - 1024)) || (yaxis > (myLastYaxis + 1024)))
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{
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myLastYaxis = yaxis;
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if(yaxis <= -16384-4096)
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grayIndex = 2;
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myGrayIndex = 3; // up
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else if(yaxis > 16384+4096)
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grayIndex = 1;
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myGrayIndex = 1; // down
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else if(yaxis >= 16384-4096)
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grayIndex = 0;
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else if(yaxis < -16384+4096)
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grayIndex = 3;
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myGrayIndex = 2; // up + down
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else if(yaxis < 16384-4096)
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myGrayIndex = 0; // no movement
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}
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// Gray codes for rotation
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static const uInt8 graytable[] = { 0x03, 0x01, 0x00, 0x02 };
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// Determine which bits are set
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uInt8 gray = graytable[grayIndex];
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uInt8 gray = graytable[myGrayIndex];
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myDigitalPinState[One] = (gray & 0x1) != 0;
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myDigitalPinState[Two] = (gray & 0x2) != 0;
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}
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: Driving.hxx,v 1.9 2008-03-02 19:20:50 stephena Exp $
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// $Id: Driving.hxx,v 1.10 2008-03-03 16:27:16 estolberg Exp $
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//============================================================================
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#ifndef DRIVING_HXX
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@ -27,7 +27,7 @@
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The standard Atari 2600 Indy 500 driving controller.
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@author Bradford W. Mott
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@version $Id: Driving.hxx,v 1.9 2008-03-02 19:20:50 stephena Exp $
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@version $Id: Driving.hxx,v 1.10 2008-03-03 16:27:16 estolberg Exp $
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*/
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class Driving : public Controller
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{
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@ -57,6 +57,13 @@ class Driving : public Controller
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// Counter to iterate through the gray codes
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uInt32 myCounter;
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// Index into the gray code table
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uInt32 myGrayIndex;
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// Y axis value from last yaxis event that was used to generate a new
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// gray code
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int myLastYaxis;
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// Pre-compute the events we care about based on given port
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// This will eliminate test for left or right port in update()
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Event::Type myCWEvent, myCCWEvent, myFireEvent, myXAxisValue, myYAxisValue;
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