Updated manual and txt files, and bumped version for upcoming release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1080 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
|
@ -9,7 +9,7 @@
|
|||
SSSS ttt eeeee llll llll aaaaa
|
||||
|
||||
===============================================================================
|
||||
Release 2.1 for Linux, Mac OSX and Windows
|
||||
Release 2.2 for Linux, Mac OSX and Windows
|
||||
===============================================================================
|
||||
|
||||
The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most
|
||||
|
@ -21,22 +21,24 @@ of your favorite Atari 2600 games again! Stella was originally developed for
|
|||
Linux by Bradford W. Mott, however, it has been ported to a number of other
|
||||
platforms.
|
||||
|
||||
This is the 2.1 release of Stella for Linux, Mac OSX and Windows. Distributions
|
||||
This is the 2.2 release of Stella for Linux, Mac OSX and Windows. Distributions
|
||||
for other operating systems will appear as they become available. The
|
||||
distributions currently available are:
|
||||
|
||||
* Binary distribution in RPM format for Linux (stella-2.1-1.i586.rpm)
|
||||
* Binary distribution in RPM format for Linux (stella-2.2-1.i586.rpm)
|
||||
|
||||
* Binary distribution for Mac OSX (StellaOSX2.1.dmg.gz)
|
||||
* Binary distribution for Mac OSX (StellaOSX2.2.dmg.gz)
|
||||
|
||||
* Binary installer (exe) for Windows (stella-2.1-win32.exe)
|
||||
* Binary installer (exe) for Windows (stella-2.2-win32.exe)
|
||||
|
||||
* Binary zip for Windows (stella-2.1-win32.zip)
|
||||
* Binary zip for Windows CE (stella-2.2-wince.zip)
|
||||
|
||||
* Source code distribution for Linux, Mac OSX and Windows (stella-2.1-src.tar.gz)
|
||||
* Binary zip for GP2X (stella-2.2-gp2x.zip)
|
||||
|
||||
* Source code in SRPM format for Linux RPM-based systems (stella-2.1-1.src.rpm)
|
||||
|
||||
* Source code distribution for all platforms (stella-2.1-src.tar.gz)
|
||||
|
||||
PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH
|
||||
REQUESTS WILL BE IGNORED!
|
||||
|
||||
|
|
|
@ -12,6 +12,76 @@
|
|||
Release History
|
||||
===============================================================================
|
||||
|
||||
2.1 to 2.2: (April 7, 2006)
|
||||
|
||||
* Added new ROM browser option which works like a normal filesystem
|
||||
browser, allowing navigation throughout the filesystem.
|
||||
The old mode of browsing is still present, and can be toggled at
|
||||
runtime. Related to this, fixed bug whereby sorting in the ROM
|
||||
launcher sometimes didn't work.
|
||||
|
||||
* Integrated stella.pro properties into the application, resulting in
|
||||
faster startup time. Now Stella can be redistributed as a single
|
||||
binary; no external files are needed, but they will still be used
|
||||
if present.
|
||||
|
||||
* Reworked ROM properties files once again. The 'user.pro' file has
|
||||
been removed, and all user-defined properties are stored in
|
||||
'stella.pro' instead. You should delete all properties files when
|
||||
upgrading to this version, to take advantage of the speed increases.
|
||||
|
||||
* Reworked settings files once again. Removed all references to a
|
||||
global settings file. Each user now gets a user-specific settings
|
||||
file only. If that file doesn't exist, the built-in defaults are
|
||||
used.
|
||||
|
||||
* Added 'conditional saving' of the cheatcode and settings files, so
|
||||
that these files are only written to disk when absolutely
|
||||
necessary. This doesn't really affect desktop systems, but is very
|
||||
useful for systems with flashram-based storage (GP2X, WinCE, etc).
|
||||
|
||||
* Reworked Settings class, hopefully fixing a bug whereby settings
|
||||
weren't being saved in certain cases (most evident in the OSX port).
|
||||
|
||||
* Added 'tiadefaults' commandline option, which can also be toggled
|
||||
from within the GUI. This option disables all TIA positioning
|
||||
'tweaks' that typically make a game look better, and present the
|
||||
image exactly as it would appear on a real 2600.
|
||||
|
||||
* Added jitter-detection code for the paddle emulation, which should
|
||||
eliminate an annoying 'jittering' effect when using paddles with
|
||||
a Stelladaptor.
|
||||
|
||||
* Related to jitter-detection, added '-pthresh' commandline option
|
||||
and GUI entry, which sets a bound below which the emulation detects
|
||||
jitter.
|
||||
|
||||
* Fixed crash when adding one-shot cheats.
|
||||
|
||||
* Fixed bug in RAM comparitive searches in the debugger.
|
||||
|
||||
* Fixed bug with setting snapshot naming type from the GUI (it was
|
||||
always being set to 'romname').
|
||||
|
||||
* Re-added low compatibility CPU emulation mode, since it benefits
|
||||
some slower systems. This is activated with the commandline argument
|
||||
'-cpu low'.
|
||||
|
||||
* For the OSX port, added Universal binary support.
|
||||
|
||||
* For the OSX port, reworked the menu handling, so that certain menu
|
||||
options are only enabled when it makes sense to do so.
|
||||
|
||||
* For the GP2X port, fixed joystick deadzone issues and scroll bug in
|
||||
ROM launcher.
|
||||
|
||||
* For the GP2X port, fixed issue with PAL ROMs causing a crash because of
|
||||
screen size. A message is now shown indicating that PAL ROMs are not
|
||||
yet supported.
|
||||
|
||||
Have fun!
|
||||
|
||||
|
||||
2.0.1 to 2.1: (January 29, 2006)
|
||||
|
||||
* Added phosphor effect, similar to z26. Useful on ROMs which alternate
|
||||
|
@ -80,8 +150,6 @@
|
|||
|
||||
* Implemented dynamic loading of OpenGL library.
|
||||
|
||||
Have fun!
|
||||
|
||||
|
||||
2.0 to 2.0.1: (October 24, 2005)
|
||||
|
||||
|
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 22 KiB |
|
@ -10,7 +10,7 @@
|
|||
<br><br>
|
||||
<center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
|
||||
|
||||
<center><h4><b>Release 2.1</b></h4></center>
|
||||
<center><h4><b>Release 2.2</b></h4></center>
|
||||
<br><br>
|
||||
|
||||
<center><h2><b>User's Guide</b></h2></center>
|
||||
|
@ -36,7 +36,7 @@
|
|||
|
||||
<br><br><br>
|
||||
|
||||
<center><b>February 1999 - January 2006</b></center>
|
||||
<center><b>February 1999 - April 2006</b></center>
|
||||
<center><b>The Stella Team</b></center>
|
||||
<center><b><a href="http://stella.sourceforge.net">Stella Homepage</a></b></center>
|
||||
|
||||
|
@ -215,75 +215,73 @@
|
|||
Sega Dreamcast, Unix, and Windows.
|
||||
</p>
|
||||
|
||||
<h2><b>New in Release 2.1</b></h2>
|
||||
<h2><b>New in Release 2.2</b></h2>
|
||||
|
||||
<ul>
|
||||
<li>Added <b>phosphor effect</b>, similar to z26. Useful on ROMs which
|
||||
alternate sprites from one frame to another, resulting in an
|
||||
annoying flicker. When using phosphor mode, a pixels colour is mixed
|
||||
with its previous value, resulting in a blended image that doesn't
|
||||
flicker, emulating the phosphoresence effect on a real television.</li>
|
||||
<li>Added new ROM browser option which works like a normal filesystem
|
||||
browser, allowing navigation throughout the filesystem.
|
||||
The old mode of browsing is still present, and can be toggled at
|
||||
runtime. Related to this, fixed bug whereby sorting in the ROM
|
||||
launcher sometimes didn't work.</li>
|
||||
|
||||
<li>Added 'pp' developer commandline argument to set the "Display.Phosphor"
|
||||
property, and 'ppblend' to set the amount to blend pixels in
|
||||
phosphor mode. Also added 'Alt p' key to enable/disable phosphor
|
||||
effect while ROM is emulated. By default, phosphor mode is only used
|
||||
when necessary, as specified in the stella.pro file.</li>
|
||||
<li>Integrated stella.pro properties into the application, resulting in
|
||||
faster startup time. Now Stella can be redistributed as a single
|
||||
binary; no external files are needed, but they will still be used
|
||||
if present.</li>
|
||||
|
||||
<li>Renamed 'cheetah' commandline argument to 'cheat'.</li>
|
||||
<li>Reworked ROM properties files once again. The 'user.pro' file has
|
||||
been removed, and all user-defined properties are stored in
|
||||
'stella.pro' instead. You should delete all properties files when
|
||||
upgrading to this version, to take advantage of the speed increases.</li>
|
||||
|
||||
<li>Added per-frame cheatcodes (4 characters long), which are evaluated
|
||||
each frame.</li>
|
||||
<li>Reworked settings files once again. Removed all references to a
|
||||
global settings file. Each user now gets a user-specific settings
|
||||
file only. If that file doesn't exist, the built-in defaults are
|
||||
used.</li>
|
||||
|
||||
<li>Added cheatcode GUI, where cheats can be named, edited, saved, etc.</li>
|
||||
<li>Added 'conditional saving' of the cheatcode and settings files, so
|
||||
that these files are only written to disk when absolutely
|
||||
necessary. This doesn't really affect desktop systems, but is very
|
||||
useful for systems with flashram-based storage (GP2X, WinCE, etc).</li>
|
||||
|
||||
<li>Cheat codes are now saved to stella.cht file and are automatically
|
||||
reloaded when Stella starts.</li>
|
||||
<li>Reworked Settings class, hopefully fixing a bug whereby settings
|
||||
weren't being saved in certain cases (most evident in the OSX port).</li>
|
||||
|
||||
<li>Improved 'joymouse' functionality. While in GUI mode, any axis
|
||||
will simulate mouse movement, and any button will simulate a mouse
|
||||
click. So the GUI can be completely navigated without a mouse.</li>
|
||||
<li>Added 'tiadefaults' commandline option, which can also be toggled
|
||||
from within the GUI. This option disables all TIA positioning
|
||||
'tweaks' that typically make a game look better, and present the
|
||||
image exactly as it would appear on a real 2600.</li>
|
||||
|
||||
<li>Improved CommandDialog and LauncherDialog wrt joymouse functionality.
|
||||
These dialogs are used more than any other on devices without a mouse,
|
||||
so joystick axis movement switches between GUI objects, rather than
|
||||
simulating the mouse. This leads to much faster selection of objects.</li>
|
||||
<li>Added jitter-detection code for the paddle emulation, which should
|
||||
eliminate an annoying 'jittering' effect when using paddles with
|
||||
a Stelladaptor.</li>
|
||||
|
||||
<li>Added mapping of multiple SDL joystick axis to Event Mapping.</li>
|
||||
<li>Related to jitter-detection, added '-pthresh' commandline option
|
||||
and GUI entry, which sets a bound below which the emulation detects
|
||||
jitter.</li>
|
||||
|
||||
<li>Added joystick hat support, and mapping of multiple hats to Event
|
||||
Mapping.</li>
|
||||
<li>Fixed crash when adding one-shot cheats.</li>
|
||||
|
||||
<li>Added remapping of paddle emulation to the keyboard or joystick axis
|
||||
(the mouse is still used by default for paddles). Related to this,
|
||||
use more precise analog values when analog axis are mapped to
|
||||
analog-type events (such as paddles).</li>
|
||||
<li>Fixed bug in RAM comparitive searches in the debugger.</li>
|
||||
|
||||
<li>Treat joystick events as other types of controllers based on the
|
||||
virtual port entry in stella.pro. This means that mappings for a
|
||||
joystick will emulate other devices when necessary.</li>
|
||||
<li>Fixed bug with setting snapshot naming type from the GUI (it was
|
||||
always being set to 'romname').</li>
|
||||
|
||||
<li>Added 'sp' developer commandline argument, which sets the
|
||||
"Console.SwapPorts" property and swaps the arrangement of the
|
||||
virtual ports. Useful for games like "Raiders of the Lost Ark",
|
||||
where the joysticks are normally swapped.</li>
|
||||
<li>Re-added low compatibility CPU emulation mode, since it benefits
|
||||
some slower systems. This is activated with the commandline argument
|
||||
'-cpu low'.</li>
|
||||
|
||||
<li>Added ability to set which Stelladaptor device emulates which virtual
|
||||
joystick port ('sa1' and 'sa2' commandline arguments, which accept
|
||||
'left' or 'right').</li>
|
||||
<li>For the OSX port, added Universal binary support.</li>
|
||||
|
||||
<li>Fixed issues with jittering joysticks/mice causing weird events when
|
||||
starting Stella.</li>
|
||||
<li>For the OSX port, reworked the menu handling, so that certain menu
|
||||
options are only enabled when it makes sense to do so.</li>
|
||||
|
||||
<li>Added 'freq', 'tiafreq' and 'clipvol' commandline arguments, which
|
||||
affect the sound subsystem (see manual for further info).</li>
|
||||
<li>For the GP2X port, fixed joystick deadzone issues and scroll bug in
|
||||
ROM launcher.</li>
|
||||
|
||||
<li>Made state files completely cross-platform, both in terms of endianness
|
||||
as well as CPU size (32 vs. 64 bit).</li>
|
||||
|
||||
<li>Fixed crash with using 'cheat' and 'break' from the commandline.</li>
|
||||
|
||||
<li>Implemented dynamic loading of OpenGL library.</li>
|
||||
<li>For the GP2X port, fixed issue with PAL ROMs causing a crash because of
|
||||
screen size. A message is now shown indicating that PAL ROMs are not
|
||||
yet supported.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
|
@ -369,7 +367,7 @@
|
|||
the following:</p>
|
||||
<ul>
|
||||
<li>Mac OSX 10.1 or Above</li>
|
||||
<li>500 MHz G4 PPC processor or above (Stella <b>may</b> work with a G3
|
||||
<li>500 MHz G4 PPC/Intel processor or above (Stella <b>may</b> work with a G3
|
||||
processor, but this is still a work-in-progress)</li>
|
||||
<li>OpenGL capable video card. Software rendering mode is still available,
|
||||
but as of OSX 10.4 is substandard compared to OpenGL.</li>
|
||||
|
@ -749,7 +747,19 @@
|
|||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><pre>-accurate <0|1></pre></td>
|
||||
<td><pre>-pthresh <number></pre></td>
|
||||
<td>Set threshold for eliminating paddle jitter.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><pre>-tiadefaults <1|0></pre></td>
|
||||
<td>Use TIA positioning defaults instead of enhanced values. The
|
||||
default values result in the image appearing as it does on
|
||||
a real 2600 system (in most cases).</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td><pre>-accurate <1|0></pre></td>
|
||||
<td>Linux only, may be removed in future versions. Use this when
|
||||
running under the Linux 2.4 kernel. Otherwise, this should probably
|
||||
not be used.</td>
|
||||
|
@ -978,10 +988,7 @@
|
|||
<p>
|
||||
<h2><b>Linux/UNIX</b></h2>
|
||||
<p>The Linux and UNIX version of Stella searches for the <i>stellarc</i> file in
|
||||
two places. First, it will look for <i>stellarc</i> in your $HOME/.stella directory.
|
||||
Then, it will look for <i>stellarc</i> in the system-wide directory, which is
|
||||
determined when Stella was built. By default, this would be the
|
||||
<i>/usr/share/stella</i> directory.</p>
|
||||
your $HOME/.stella directory.</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Macintosh</b></h2>
|
||||
|
@ -1814,31 +1821,25 @@ Ms Pac-Man (Stella extended codes):
|
|||
<hr>
|
||||
|
||||
<p>Stella uses game properties to specify the "best" emulator settings for a
|
||||
game. As of Version 1.2 of Stella, there are no longer any properties built-in.
|
||||
You must use the included <b>stella.pro</b> file. Otherwise, the emulator
|
||||
will try to guess the best settings for the game.</p>
|
||||
|
||||
<p>As of Stella 2.0, the properties file handling has changed. Stella now uses
|
||||
two properties files; a system-wide <b>stella.pro</b> and a per-user <b>user.pro</b>.
|
||||
The system-wide file will not be modified by Stella, and is used as a default
|
||||
database of properties. The per-user file will contain all properties 'merged' by
|
||||
the user (by pressing Alt-s while a game is running). So this means that when
|
||||
you upgrade Stella and stella.pro, your personal profile settings are preserved.</p>
|
||||
game. As of version 2.2 of Stella, a default database of properties are
|
||||
built-in, but you may modify these through the use of a <b>stella.pro</b> file.
|
||||
This per-user file will contain all properties 'merged' by the user
|
||||
(by pressing Alt-s while a game is running). So this means that when you
|
||||
upgrade Stella, your personal properties settings are preserved.</p>
|
||||
|
||||
<p>
|
||||
<h2><b>Linux/Unix</b></h2>
|
||||
<p>The Linux and Unix versions of Stella looks for the system properties file
|
||||
in <i>/usr/share/stella/stella.pro</i> and your personal properties
|
||||
file in <i>$HOME/.stella/user.pro</i>.
|
||||
<p>The Linux and Unix versions of Stella looks for your personal properties
|
||||
file in <i>$HOME/.stella/stella.pro</i>.
|
||||
|
||||
<p>
|
||||
<h2><b>Macintosh</b></h2>
|
||||
<p>The Mac version of Stella looks for the properties file(s) in the
|
||||
directory containing the application.</p>
|
||||
<p>The Mac version of Stella looks for your personal properties file in
|
||||
<i>$HOME/.stella/stella.pro</i>.
|
||||
|
||||
<p>
|
||||
<h2><b>Windows</b></h2>
|
||||
<p>The Windows version of Stella looks for the properties file(s) in the directory
|
||||
<p>The Windows version of Stella looks for the properties file in the directory
|
||||
containing the application. Future versions of Stella for Windows may look in
|
||||
user-specific locations (C:\Documents and Settings\...).</p>
|
||||
|
||||
|
@ -1878,15 +1879,6 @@ Ms Pac-Man (Stella extended codes):
|
|||
game. Stella supports the properties described below:</p>
|
||||
|
||||
<table CELLSPACING="10">
|
||||
<tr>
|
||||
<td VALIGN="TOP"><i>Cartridge.Filename:</i></td>
|
||||
<td>This property indicates the name of the file containing the ROM image.
|
||||
<!--In general this property is not needed, however, if present Stella uses it
|
||||
while attempting to match a game with its block of properties. If the
|
||||
value of the property matches the filename of the ROM image then Stella
|
||||
uses that block of properties for the game.--></td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td VALIGN="TOP"><i>Cartridge.MD5:</i></td>
|
||||
<td>This property indicates the MD5 checksum of the ROM image as a
|
||||
|
@ -1914,16 +1906,18 @@ Ms Pac-Man (Stella extended codes):
|
|||
|
||||
<tr>
|
||||
<td VALIGN="TOP"><i>Cartridge.Name:</i></td>
|
||||
<td>This property indicates the actual name of the game. It is very
|
||||
important that this property's value be unique from all other cartridge
|
||||
names in the property file.</td>
|
||||
<td>This property indicates the actual name of the game.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td VALIGN="TOP"><i>Cartridge.Note:</i></td>
|
||||
<td>This property contains any special notes about playing the game.
|
||||
Currently this property is not being used, however, future versions of
|
||||
Stella will probably allow the user to view this information.</td>
|
||||
<td>This property contains any special notes about playing the game.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td VALIGN="TOP"><i>Cartridge.Rarity:</i></td>
|
||||
<td>This property indicates how rare a cartridge is, based on the scale
|
||||
described on AtariAge.</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
|
@ -2302,6 +2296,11 @@ Ms Pac-Man (Stella extended codes):
|
|||
<td>Provided technical data sheet for the 6532 RIOT chip</td>
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td VALIGN="TOP">Alex Zaballa</td>
|
||||
<td>Maintainer of the GP2X version of Stella starting with the 2.1 release</td>
|
||||
</tr>
|
||||
|
||||
</table>
|
||||
|
||||
<br><br>
|
||||
|
|
|
@ -13,13 +13,13 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: Version.hxx,v 1.14 2006-01-31 14:02:07 urchlay Exp $
|
||||
// $Id: Version.hxx,v 1.15 2006-04-05 16:06:59 stephena Exp $
|
||||
//============================================================================
|
||||
|
||||
#ifndef VERSION_HXX
|
||||
#define VERSION_HXX
|
||||
|
||||
#define STELLA_BASE_VERSION "2.1.1"
|
||||
#define STELLA_BASE_VERSION "2.2"
|
||||
|
||||
#ifdef NIGHTLY_BUILD
|
||||
#define STELLA_VERSION STELLA_BASE_VERSION "pre-" NIGHTLY_BUILD
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
// See the file "license" for information on usage and redistribution of
|
||||
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
||||
//
|
||||
// $Id: AboutDialog.cxx,v 1.11 2006-03-25 00:34:17 stephena Exp $
|
||||
// $Id: AboutDialog.cxx,v 1.12 2006-04-05 16:06:59 stephena Exp $
|
||||
//
|
||||
// Based on code from ScummVM - Scumm Interpreter
|
||||
// Copyright (C) 2002-2004 The ScummVM project
|
||||
|
@ -104,8 +104,6 @@ void AboutDialog::updateStrings(int page, int lines, string& title, string* &dsc
|
|||
|
||||
case 3:
|
||||
title = "The Stella team";
|
||||
ADD_ATEXT("\\L\\c0"" Erik \"Voch\" Kovach");
|
||||
ADD_ATEXT("\\L\\c2"" Maintainer of the 'stella.pro' game properties file");
|
||||
ADD_ATEXT("\\L\\c0"" Joe D'Andrea");
|
||||
ADD_ATEXT("\\L\\c2"" Maintainer for Solaris port");
|
||||
ADD_ATEXT("\\L\\c0"" Darrell Spice Jr. & Doodle");
|
||||
|
@ -114,6 +112,8 @@ void AboutDialog::updateStrings(int page, int lines, string& title, string* &dsc
|
|||
ADD_ATEXT("\\L\\c2"" Maintainer for PSP port");
|
||||
ADD_ATEXT("\\L\\c0"" Kostas Nakos");
|
||||
ADD_ATEXT("\\L\\c2"" Author/maintainer for WinCE port");
|
||||
ADD_ATEXT("\\L\\c0"" Alex Zaballa");
|
||||
ADD_ATEXT("\\L\\c2"" Maintainer for GP2X port");
|
||||
break;
|
||||
|
||||
case 4:
|
||||
|
@ -124,17 +124,17 @@ void AboutDialog::updateStrings(int page, int lines, string& title, string* &dsc
|
|||
ADD_ATEXT("\\L\\c0"" Dan Boris, Piero Cavina, Bob Colbert");
|
||||
ADD_ATEXT("\\L\\c0"" Renato Ferreira, Ron Fries, Aaron Giles");
|
||||
ADD_ATEXT("\\L\\c0"" Mark Hahn, Kevin Horton, Thomas Jentzsch");
|
||||
ADD_ATEXT("\\L\\c0"" Daniel Marks, James Mcclain, David McEwen");
|
||||
ADD_ATEXT("\\L\\c0"" Jeff Miller, Dan Mowczan, Jack Nutting");
|
||||
ADD_ATEXT("\\L\\c0"" Manuel Polik, Jim Pragit, John Saeger");
|
||||
ADD_ATEXT("\\L\\c0"" Chris Salomon, Jason Scott, David Shaw");
|
||||
ADD_ATEXT("\\L\\c0"" Erik \"Voch\" Kovach, Daniel Marks, James Mcclain");
|
||||
ADD_ATEXT("\\L\\c0"" David McEwen, Jeff Miller, Dan Mowczan");
|
||||
ADD_ATEXT("\\L\\c0"" Jack Nutting, Manuel Polik, Jim Pragit");
|
||||
ADD_ATEXT("\\L\\c0"" John Saeger, Chris Salomon, Jason Scott");
|
||||
break;
|
||||
|
||||
case 5:
|
||||
title = "Retired members / Contributors";
|
||||
ADD_ATEXT("\\L\\c0""See Stella manual for contribution details");
|
||||
ADD_ALINE;
|
||||
ADD_ATEXT("\\L\\c0"" Raul Silva, Chris Snell, John Stiles");
|
||||
ADD_ATEXT("\\L\\c0"" David Shaw, Raul Silva, Chris Snell, John Stiles");
|
||||
ADD_ATEXT("\\L\\c0"" Matthew Stroup, Joel Sutton, Greg Troutman");
|
||||
ADD_ATEXT("\\L\\c0"" Curt Vendel, Keith Wilkins, Jeff Wisnia");
|
||||
ADD_ALINE;
|
||||
|
|