Updated manual and txt files, and bumped version for upcoming release.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1080 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-04-05 16:06:59 +00:00
parent 479a987b86
commit 9dd1f10e4b
16 changed files with 178 additions and 109 deletions

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@ -9,7 +9,7 @@
SSSS ttt eeeee llll llll aaaaa SSSS ttt eeeee llll llll aaaaa
=============================================================================== ===============================================================================
Release 2.1 for Linux, Mac OSX and Windows Release 2.2 for Linux, Mac OSX and Windows
=============================================================================== ===============================================================================
The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most The Atari 2600 Video Computer System (VCS), introduced in 1977, was the most
@ -21,22 +21,24 @@ of your favorite Atari 2600 games again! Stella was originally developed for
Linux by Bradford W. Mott, however, it has been ported to a number of other Linux by Bradford W. Mott, however, it has been ported to a number of other
platforms. platforms.
This is the 2.1 release of Stella for Linux, Mac OSX and Windows. Distributions This is the 2.2 release of Stella for Linux, Mac OSX and Windows. Distributions
for other operating systems will appear as they become available. The for other operating systems will appear as they become available. The
distributions currently available are: distributions currently available are:
* Binary distribution in RPM format for Linux (stella-2.1-1.i586.rpm) * Binary distribution in RPM format for Linux (stella-2.2-1.i586.rpm)
* Binary distribution for Mac OSX (StellaOSX2.1.dmg.gz) * Binary distribution for Mac OSX (StellaOSX2.2.dmg.gz)
* Binary installer (exe) for Windows (stella-2.1-win32.exe) * Binary installer (exe) for Windows (stella-2.2-win32.exe)
* Binary zip for Windows (stella-2.1-win32.zip) * Binary zip for Windows CE (stella-2.2-wince.zip)
* Source code distribution for Linux, Mac OSX and Windows (stella-2.1-src.tar.gz) * Binary zip for GP2X (stella-2.2-gp2x.zip)
* Source code in SRPM format for Linux RPM-based systems (stella-2.1-1.src.rpm) * Source code in SRPM format for Linux RPM-based systems (stella-2.1-1.src.rpm)
* Source code distribution for all platforms (stella-2.1-src.tar.gz)
PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH
REQUESTS WILL BE IGNORED! REQUESTS WILL BE IGNORED!

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@ -12,6 +12,76 @@
Release History Release History
=============================================================================== ===============================================================================
2.1 to 2.2: (April 7, 2006)
* Added new ROM browser option which works like a normal filesystem
browser, allowing navigation throughout the filesystem.
The old mode of browsing is still present, and can be toggled at
runtime. Related to this, fixed bug whereby sorting in the ROM
launcher sometimes didn't work.
* Integrated stella.pro properties into the application, resulting in
faster startup time. Now Stella can be redistributed as a single
binary; no external files are needed, but they will still be used
if present.
* Reworked ROM properties files once again. The 'user.pro' file has
been removed, and all user-defined properties are stored in
'stella.pro' instead. You should delete all properties files when
upgrading to this version, to take advantage of the speed increases.
* Reworked settings files once again. Removed all references to a
global settings file. Each user now gets a user-specific settings
file only. If that file doesn't exist, the built-in defaults are
used.
* Added 'conditional saving' of the cheatcode and settings files, so
that these files are only written to disk when absolutely
necessary. This doesn't really affect desktop systems, but is very
useful for systems with flashram-based storage (GP2X, WinCE, etc).
* Reworked Settings class, hopefully fixing a bug whereby settings
weren't being saved in certain cases (most evident in the OSX port).
* Added 'tiadefaults' commandline option, which can also be toggled
from within the GUI. This option disables all TIA positioning
'tweaks' that typically make a game look better, and present the
image exactly as it would appear on a real 2600.
* Added jitter-detection code for the paddle emulation, which should
eliminate an annoying 'jittering' effect when using paddles with
a Stelladaptor.
* Related to jitter-detection, added '-pthresh' commandline option
and GUI entry, which sets a bound below which the emulation detects
jitter.
* Fixed crash when adding one-shot cheats.
* Fixed bug in RAM comparitive searches in the debugger.
* Fixed bug with setting snapshot naming type from the GUI (it was
always being set to 'romname').
* Re-added low compatibility CPU emulation mode, since it benefits
some slower systems. This is activated with the commandline argument
'-cpu low'.
* For the OSX port, added Universal binary support.
* For the OSX port, reworked the menu handling, so that certain menu
options are only enabled when it makes sense to do so.
* For the GP2X port, fixed joystick deadzone issues and scroll bug in
ROM launcher.
* For the GP2X port, fixed issue with PAL ROMs causing a crash because of
screen size. A message is now shown indicating that PAL ROMs are not
yet supported.
Have fun!
2.0.1 to 2.1: (January 29, 2006) 2.0.1 to 2.1: (January 29, 2006)
* Added phosphor effect, similar to z26. Useful on ROMs which alternate * Added phosphor effect, similar to z26. Useful on ROMs which alternate
@ -80,8 +150,6 @@
* Implemented dynamic loading of OpenGL library. * Implemented dynamic loading of OpenGL library.
Have fun!
2.0 to 2.0.1: (October 24, 2005) 2.0 to 2.0.1: (October 24, 2005)

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@ -10,7 +10,7 @@
<br><br> <br><br>
<center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center> <center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
<center><h4><b>Release 2.1</b></h4></center> <center><h4><b>Release 2.2</b></h4></center>
<br><br> <br><br>
<center><h2><b>User's Guide</b></h2></center> <center><h2><b>User's Guide</b></h2></center>
@ -36,7 +36,7 @@
<br><br><br> <br><br><br>
<center><b>February 1999 - January 2006</b></center> <center><b>February 1999 - April 2006</b></center>
<center><b>The Stella Team</b></center> <center><b>The Stella Team</b></center>
<center><b><a href="http://stella.sourceforge.net">Stella Homepage</a></b></center> <center><b><a href="http://stella.sourceforge.net">Stella Homepage</a></b></center>
@ -215,75 +215,73 @@
Sega Dreamcast, Unix, and Windows. Sega Dreamcast, Unix, and Windows.
</p> </p>
<h2><b>New in Release 2.1</b></h2> <h2><b>New in Release 2.2</b></h2>
<ul> <ul>
<li>Added <b>phosphor effect</b>, similar to z26. Useful on ROMs which <li>Added new ROM browser option which works like a normal filesystem
alternate sprites from one frame to another, resulting in an browser, allowing navigation throughout the filesystem.
annoying flicker. When using phosphor mode, a pixels colour is mixed The old mode of browsing is still present, and can be toggled at
with its previous value, resulting in a blended image that doesn't runtime. Related to this, fixed bug whereby sorting in the ROM
flicker, emulating the phosphoresence effect on a real television.</li> launcher sometimes didn't work.</li>
<li>Added 'pp' developer commandline argument to set the "Display.Phosphor" <li>Integrated stella.pro properties into the application, resulting in
property, and 'ppblend' to set the amount to blend pixels in faster startup time. Now Stella can be redistributed as a single
phosphor mode. Also added 'Alt p' key to enable/disable phosphor binary; no external files are needed, but they will still be used
effect while ROM is emulated. By default, phosphor mode is only used if present.</li>
when necessary, as specified in the stella.pro file.</li>
<li>Renamed 'cheetah' commandline argument to 'cheat'.</li> <li>Reworked ROM properties files once again. The 'user.pro' file has
been removed, and all user-defined properties are stored in
'stella.pro' instead. You should delete all properties files when
upgrading to this version, to take advantage of the speed increases.</li>
<li>Added per-frame cheatcodes (4 characters long), which are evaluated <li>Reworked settings files once again. Removed all references to a
each frame.</li> global settings file. Each user now gets a user-specific settings
file only. If that file doesn't exist, the built-in defaults are
used.</li>
<li>Added cheatcode GUI, where cheats can be named, edited, saved, etc.</li> <li>Added 'conditional saving' of the cheatcode and settings files, so
that these files are only written to disk when absolutely
necessary. This doesn't really affect desktop systems, but is very
useful for systems with flashram-based storage (GP2X, WinCE, etc).</li>
<li>Cheat codes are now saved to stella.cht file and are automatically <li>Reworked Settings class, hopefully fixing a bug whereby settings
reloaded when Stella starts.</li> weren't being saved in certain cases (most evident in the OSX port).</li>
<li>Improved 'joymouse' functionality. While in GUI mode, any axis <li>Added 'tiadefaults' commandline option, which can also be toggled
will simulate mouse movement, and any button will simulate a mouse from within the GUI. This option disables all TIA positioning
click. So the GUI can be completely navigated without a mouse.</li> 'tweaks' that typically make a game look better, and present the
image exactly as it would appear on a real 2600.</li>
<li>Improved CommandDialog and LauncherDialog wrt joymouse functionality. <li>Added jitter-detection code for the paddle emulation, which should
These dialogs are used more than any other on devices without a mouse, eliminate an annoying 'jittering' effect when using paddles with
so joystick axis movement switches between GUI objects, rather than a Stelladaptor.</li>
simulating the mouse. This leads to much faster selection of objects.</li>
<li>Added mapping of multiple SDL joystick axis to Event Mapping.</li> <li>Related to jitter-detection, added '-pthresh' commandline option
and GUI entry, which sets a bound below which the emulation detects
jitter.</li>
<li>Added joystick hat support, and mapping of multiple hats to Event <li>Fixed crash when adding one-shot cheats.</li>
Mapping.</li>
<li>Added remapping of paddle emulation to the keyboard or joystick axis <li>Fixed bug in RAM comparitive searches in the debugger.</li>
(the mouse is still used by default for paddles). Related to this,
use more precise analog values when analog axis are mapped to
analog-type events (such as paddles).</li>
<li>Treat joystick events as other types of controllers based on the <li>Fixed bug with setting snapshot naming type from the GUI (it was
virtual port entry in stella.pro. This means that mappings for a always being set to 'romname').</li>
joystick will emulate other devices when necessary.</li>
<li>Added 'sp' developer commandline argument, which sets the <li>Re-added low compatibility CPU emulation mode, since it benefits
"Console.SwapPorts" property and swaps the arrangement of the some slower systems. This is activated with the commandline argument
virtual ports. Useful for games like "Raiders of the Lost Ark", '-cpu low'.</li>
where the joysticks are normally swapped.</li>
<li>Added ability to set which Stelladaptor device emulates which virtual <li>For the OSX port, added Universal binary support.</li>
joystick port ('sa1' and 'sa2' commandline arguments, which accept
'left' or 'right').</li>
<li>Fixed issues with jittering joysticks/mice causing weird events when <li>For the OSX port, reworked the menu handling, so that certain menu
starting Stella.</li> options are only enabled when it makes sense to do so.</li>
<li>Added 'freq', 'tiafreq' and 'clipvol' commandline arguments, which <li>For the GP2X port, fixed joystick deadzone issues and scroll bug in
affect the sound subsystem (see manual for further info).</li> ROM launcher.</li>
<li>Made state files completely cross-platform, both in terms of endianness <li>For the GP2X port, fixed issue with PAL ROMs causing a crash because of
as well as CPU size (32 vs. 64 bit).</li> screen size. A message is now shown indicating that PAL ROMs are not
yet supported.</li>
<li>Fixed crash with using 'cheat' and 'break' from the commandline.</li>
<li>Implemented dynamic loading of OpenGL library.</li>
</ul> </ul>
<p> <p>
@ -369,7 +367,7 @@
the following:</p> the following:</p>
<ul> <ul>
<li>Mac OSX 10.1 or Above</li> <li>Mac OSX 10.1 or Above</li>
<li>500 MHz G4 PPC processor or above (Stella <b>may</b> work with a G3 <li>500 MHz G4 PPC/Intel processor or above (Stella <b>may</b> work with a G3
processor, but this is still a work-in-progress)</li> processor, but this is still a work-in-progress)</li>
<li>OpenGL capable video card. Software rendering mode is still available, <li>OpenGL capable video card. Software rendering mode is still available,
but as of OSX 10.4 is substandard compared to OpenGL.</li> but as of OSX 10.4 is substandard compared to OpenGL.</li>
@ -749,7 +747,19 @@
</tr> </tr>
<tr> <tr>
<td><pre>-accurate &lt;0|1&gt;</pre></td> <td><pre>-pthresh &lt;number&gt;</pre></td>
<td>Set threshold for eliminating paddle jitter.</td>
</tr>
<tr>
<td><pre>-tiadefaults &lt;1|0&gt;</pre></td>
<td>Use TIA positioning defaults instead of enhanced values. The
default values result in the image appearing as it does on
a real 2600 system (in most cases).</td>
</tr>
<tr>
<td><pre>-accurate &lt;1|0&gt;</pre></td>
<td>Linux only, may be removed in future versions. Use this when <td>Linux only, may be removed in future versions. Use this when
running under the Linux 2.4 kernel. Otherwise, this should probably running under the Linux 2.4 kernel. Otherwise, this should probably
not be used.</td> not be used.</td>
@ -978,10 +988,7 @@
<p> <p>
<h2><b>Linux/UNIX</b></h2> <h2><b>Linux/UNIX</b></h2>
<p>The Linux and UNIX version of Stella searches for the <i>stellarc</i> file in <p>The Linux and UNIX version of Stella searches for the <i>stellarc</i> file in
two places. First, it will look for <i>stellarc</i> in your $HOME/.stella directory. your $HOME/.stella directory.</p>
Then, it will look for <i>stellarc</i> in the system-wide directory, which is
determined when Stella was built. By default, this would be the
<i>/usr/share/stella</i> directory.</p>
<p> <p>
<h2><b>Macintosh</b></h2> <h2><b>Macintosh</b></h2>
@ -1814,31 +1821,25 @@ Ms Pac-Man (Stella extended codes):
<hr> <hr>
<p>Stella uses game properties to specify the "best" emulator settings for a <p>Stella uses game properties to specify the "best" emulator settings for a
game. As of Version 1.2 of Stella, there are no longer any properties built-in. game. As of version 2.2 of Stella, a default database of properties are
You must use the included <b>stella.pro</b> file. Otherwise, the emulator built-in, but you may modify these through the use of a <b>stella.pro</b> file.
will try to guess the best settings for the game.</p> This per-user file will contain all properties 'merged' by the user
(by pressing Alt-s while a game is running). So this means that when you
<p>As of Stella 2.0, the properties file handling has changed. Stella now uses upgrade Stella, your personal properties settings are preserved.</p>
two properties files; a system-wide <b>stella.pro</b> and a per-user <b>user.pro</b>.
The system-wide file will not be modified by Stella, and is used as a default
database of properties. The per-user file will contain all properties 'merged' by
the user (by pressing Alt-s while a game is running). So this means that when
you upgrade Stella and stella.pro, your personal profile settings are preserved.</p>
<p> <p>
<h2><b>Linux/Unix</b></h2> <h2><b>Linux/Unix</b></h2>
<p>The Linux and Unix versions of Stella looks for the system properties file <p>The Linux and Unix versions of Stella looks for your personal properties
in <i>/usr/share/stella/stella.pro</i> and your personal properties file in <i>$HOME/.stella/stella.pro</i>.
file in <i>$HOME/.stella/user.pro</i>.
<p> <p>
<h2><b>Macintosh</b></h2> <h2><b>Macintosh</b></h2>
<p>The Mac version of Stella looks for the properties file(s) in the <p>The Mac version of Stella looks for your personal properties file in
directory containing the application.</p> <i>$HOME/.stella/stella.pro</i>.
<p> <p>
<h2><b>Windows</b></h2> <h2><b>Windows</b></h2>
<p>The Windows version of Stella looks for the properties file(s) in the directory <p>The Windows version of Stella looks for the properties file in the directory
containing the application. Future versions of Stella for Windows may look in containing the application. Future versions of Stella for Windows may look in
user-specific locations (C:\Documents and Settings\...).</p> user-specific locations (C:\Documents and Settings\...).</p>
@ -1878,15 +1879,6 @@ Ms Pac-Man (Stella extended codes):
game. Stella supports the properties described below:</p> game. Stella supports the properties described below:</p>
<table CELLSPACING="10"> <table CELLSPACING="10">
<tr>
<td VALIGN="TOP"><i>Cartridge.Filename:</i></td>
<td>This property indicates the name of the file containing the ROM image.
<!--In general this property is not needed, however, if present Stella uses it
while attempting to match a game with its block of properties. If the
value of the property matches the filename of the ROM image then Stella
uses that block of properties for the game.--></td>
</tr>
<tr> <tr>
<td VALIGN="TOP"><i>Cartridge.MD5:</i></td> <td VALIGN="TOP"><i>Cartridge.MD5:</i></td>
<td>This property indicates the MD5 checksum of the ROM image as a <td>This property indicates the MD5 checksum of the ROM image as a
@ -1914,16 +1906,18 @@ Ms Pac-Man (Stella extended codes):
<tr> <tr>
<td VALIGN="TOP"><i>Cartridge.Name:</i></td> <td VALIGN="TOP"><i>Cartridge.Name:</i></td>
<td>This property indicates the actual name of the game. It is very <td>This property indicates the actual name of the game.</td>
important that this property's value be unique from all other cartridge
names in the property file.</td>
</tr> </tr>
<tr> <tr>
<td VALIGN="TOP"><i>Cartridge.Note:</i></td> <td VALIGN="TOP"><i>Cartridge.Note:</i></td>
<td>This property contains any special notes about playing the game. <td>This property contains any special notes about playing the game.</td>
Currently this property is not being used, however, future versions of </tr>
Stella will probably allow the user to view this information.</td>
<tr>
<td VALIGN="TOP"><i>Cartridge.Rarity:</i></td>
<td>This property indicates how rare a cartridge is, based on the scale
described on AtariAge.</td>
</tr> </tr>
<tr> <tr>
@ -2302,6 +2296,11 @@ Ms Pac-Man (Stella extended codes):
<td>Provided technical data sheet for the 6532 RIOT chip</td> <td>Provided technical data sheet for the 6532 RIOT chip</td>
</tr> </tr>
<tr>
<td VALIGN="TOP">Alex&nbsp;Zaballa</td>
<td>Maintainer of the GP2X version of Stella starting with the 2.1 release</td>
</tr>
</table> </table>
<br><br> <br><br>

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@ -13,13 +13,13 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: Version.hxx,v 1.14 2006-01-31 14:02:07 urchlay Exp $ // $Id: Version.hxx,v 1.15 2006-04-05 16:06:59 stephena Exp $
//============================================================================ //============================================================================
#ifndef VERSION_HXX #ifndef VERSION_HXX
#define VERSION_HXX #define VERSION_HXX
#define STELLA_BASE_VERSION "2.1.1" #define STELLA_BASE_VERSION "2.2"
#ifdef NIGHTLY_BUILD #ifdef NIGHTLY_BUILD
#define STELLA_VERSION STELLA_BASE_VERSION "pre-" NIGHTLY_BUILD #define STELLA_VERSION STELLA_BASE_VERSION "pre-" NIGHTLY_BUILD

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@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: AboutDialog.cxx,v 1.11 2006-03-25 00:34:17 stephena Exp $ // $Id: AboutDialog.cxx,v 1.12 2006-04-05 16:06:59 stephena Exp $
// //
// Based on code from ScummVM - Scumm Interpreter // Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project // Copyright (C) 2002-2004 The ScummVM project
@ -104,8 +104,6 @@ void AboutDialog::updateStrings(int page, int lines, string& title, string* &dsc
case 3: case 3:
title = "The Stella team"; title = "The Stella team";
ADD_ATEXT("\\L\\c0"" Erik \"Voch\" Kovach");
ADD_ATEXT("\\L\\c2"" Maintainer of the 'stella.pro' game properties file");
ADD_ATEXT("\\L\\c0"" Joe D'Andrea"); ADD_ATEXT("\\L\\c0"" Joe D'Andrea");
ADD_ATEXT("\\L\\c2"" Maintainer for Solaris port"); ADD_ATEXT("\\L\\c2"" Maintainer for Solaris port");
ADD_ATEXT("\\L\\c0"" Darrell Spice Jr. & Doodle"); ADD_ATEXT("\\L\\c0"" Darrell Spice Jr. & Doodle");
@ -114,6 +112,8 @@ void AboutDialog::updateStrings(int page, int lines, string& title, string* &dsc
ADD_ATEXT("\\L\\c2"" Maintainer for PSP port"); ADD_ATEXT("\\L\\c2"" Maintainer for PSP port");
ADD_ATEXT("\\L\\c0"" Kostas Nakos"); ADD_ATEXT("\\L\\c0"" Kostas Nakos");
ADD_ATEXT("\\L\\c2"" Author/maintainer for WinCE port"); ADD_ATEXT("\\L\\c2"" Author/maintainer for WinCE port");
ADD_ATEXT("\\L\\c0"" Alex Zaballa");
ADD_ATEXT("\\L\\c2"" Maintainer for GP2X port");
break; break;
case 4: case 4:
@ -124,17 +124,17 @@ void AboutDialog::updateStrings(int page, int lines, string& title, string* &dsc
ADD_ATEXT("\\L\\c0"" Dan Boris, Piero Cavina, Bob Colbert"); ADD_ATEXT("\\L\\c0"" Dan Boris, Piero Cavina, Bob Colbert");
ADD_ATEXT("\\L\\c0"" Renato Ferreira, Ron Fries, Aaron Giles"); ADD_ATEXT("\\L\\c0"" Renato Ferreira, Ron Fries, Aaron Giles");
ADD_ATEXT("\\L\\c0"" Mark Hahn, Kevin Horton, Thomas Jentzsch"); ADD_ATEXT("\\L\\c0"" Mark Hahn, Kevin Horton, Thomas Jentzsch");
ADD_ATEXT("\\L\\c0"" Daniel Marks, James Mcclain, David McEwen"); ADD_ATEXT("\\L\\c0"" Erik \"Voch\" Kovach, Daniel Marks, James Mcclain");
ADD_ATEXT("\\L\\c0"" Jeff Miller, Dan Mowczan, Jack Nutting"); ADD_ATEXT("\\L\\c0"" David McEwen, Jeff Miller, Dan Mowczan");
ADD_ATEXT("\\L\\c0"" Manuel Polik, Jim Pragit, John Saeger"); ADD_ATEXT("\\L\\c0"" Jack Nutting, Manuel Polik, Jim Pragit");
ADD_ATEXT("\\L\\c0"" Chris Salomon, Jason Scott, David Shaw"); ADD_ATEXT("\\L\\c0"" John Saeger, Chris Salomon, Jason Scott");
break; break;
case 5: case 5:
title = "Retired members / Contributors"; title = "Retired members / Contributors";
ADD_ATEXT("\\L\\c0""See Stella manual for contribution details"); ADD_ATEXT("\\L\\c0""See Stella manual for contribution details");
ADD_ALINE; ADD_ALINE;
ADD_ATEXT("\\L\\c0"" Raul Silva, Chris Snell, John Stiles"); ADD_ATEXT("\\L\\c0"" David Shaw, Raul Silva, Chris Snell, John Stiles");
ADD_ATEXT("\\L\\c0"" Matthew Stroup, Joel Sutton, Greg Troutman"); ADD_ATEXT("\\L\\c0"" Matthew Stroup, Joel Sutton, Greg Troutman");
ADD_ATEXT("\\L\\c0"" Curt Vendel, Keith Wilkins, Jeff Wisnia"); ADD_ATEXT("\\L\\c0"" Curt Vendel, Keith Wilkins, Jeff Wisnia");
ADD_ALINE; ADD_ALINE;