mirror of https://github.com/stella-emu/stella.git
Some fixes for the OSX port. Mark, do these work??
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@966 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferGL.cxx,v 1.53 2006-01-15 20:46:19 stephena Exp $
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// $Id: FrameBufferGL.cxx,v 1.54 2006-01-15 22:43:21 stephena Exp $
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//============================================================================
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#ifdef DISPLAY_OPENGL
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@ -564,9 +564,12 @@ void FrameBufferGL::enablePhosphor(bool enable)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void FrameBufferGL::cls()
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{
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p_glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapBuffers();
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p_glClear(GL_COLOR_BUFFER_BIT);
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if(myFuncsLoaded)
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{
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p_glClear(GL_COLOR_BUFFER_BIT);
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SDL_GL_SwapBuffers();
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p_glClear(GL_COLOR_BUFFER_BIT);
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}
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferSoft.cxx,v 1.43 2006-01-15 16:31:01 stephena Exp $
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// $Id: FrameBufferSoft.cxx,v 1.44 2006-01-15 22:43:21 stephena Exp $
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//============================================================================
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#include <SDL.h>
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@ -95,6 +95,18 @@ bool FrameBufferSoft::createScreen()
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cerr << "ERROR: Unable to open SDL window: " << SDL_GetError() << endl;
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return false;
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}
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switch(myScreen->format->BitsPerPixel)
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{
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case 16:
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myPitch = myScreen->pitch/2;
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break;
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case 24:
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myPitch = myScreen->pitch/3;
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break;
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case 32:
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myPitch = myScreen->pitch/4;
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break;
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}
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myOSystem->eventHandler().refreshDisplay();
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return true;
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@ -289,7 +301,7 @@ void FrameBufferSoft::drawMediaSource()
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buffer[pos++] = (uInt16) myAvgPalette[v][w];
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}
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}
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screenofsY += myScreen->w;
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screenofsY += myPitch;
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}
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bufofsY += width;
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}
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@ -330,7 +342,7 @@ void FrameBufferSoft::drawMediaSource()
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buffer[pos++] = (uInt16) myAvgPalette[v][w];
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}
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}
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screenofsY += myScreen->w;
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screenofsY += myPitch;
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}
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bufofsY += width;
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}
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@ -370,7 +382,7 @@ void FrameBufferSoft::drawMediaSource()
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buffer[pos++] = (uInt32) myAvgPalette[v][w];
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}
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}
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screenofsY += myScreen->w;
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screenofsY += myPitch;
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}
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bufofsY += width;
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}
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@ -616,12 +628,15 @@ void FrameBufferSoft::enablePhosphor(bool enable)
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switch(myScreen->format->BitsPerPixel)
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{
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case 16:
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myPitch = myScreen->pitch/2;
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myRenderType = kPhosphor_16;
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break;
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case 24:
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myPitch = myScreen->pitch/3;
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myRenderType = kPhosphor_24;
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break;
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case 32:
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myPitch = myScreen->pitch/4;
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myRenderType = kPhosphor_32;
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break;
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default:
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferSoft.hxx,v 1.29 2006-01-15 16:31:01 stephena Exp $
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// $Id: FrameBufferSoft.hxx,v 1.30 2006-01-15 22:43:21 stephena Exp $
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//============================================================================
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#ifndef FRAMEBUFFER_SOFT_HXX
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@ -35,7 +35,7 @@ class RectList;
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This class implements an SDL software framebuffer.
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@author Stephen Anthony
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@version $Id: FrameBufferSoft.hxx,v 1.29 2006-01-15 16:31:01 stephena Exp $
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@version $Id: FrameBufferSoft.hxx,v 1.30 2006-01-15 22:43:21 stephena Exp $
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*/
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class FrameBufferSoft : public FrameBuffer
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{
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@ -204,6 +204,8 @@ class FrameBufferSoft : public FrameBuffer
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RectList* myOverlayRectList;
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private:
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int myPitch;
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enum RenderType {
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kSoftZoom,
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kPhosphor_16,
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