Found the bug wrt eventstream loading; the eventloop wasn't processing

all the events for the given frame.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@933 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2005-12-29 01:40:41 +00:00
parent 989c58ebfd
commit 98c94e4b24
1 changed files with 2 additions and 2 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of // See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES. // this file, and for a DISCLAIMER OF ALL WARRANTIES.
// //
// $Id: EventHandler.cxx,v 1.136 2005-12-29 01:25:07 stephena Exp $ // $Id: EventHandler.cxx,v 1.137 2005-12-29 01:40:41 stephena Exp $
//============================================================================ //============================================================================
#include <sstream> #include <sstream>
@ -337,7 +337,7 @@ void EventHandler::poll(uInt32 time)
// Check if we have an event from the eventstreamer // Check if we have an event from the eventstreamer
// TODO - should we lock out input from the user while getting synthetic events? // TODO - should we lock out input from the user while getting synthetic events?
int type, value; int type, value;
if(myEventStreamer->pollEvent(type, value)) while(myEventStreamer->pollEvent(type, value))
myEvent->set((Event::Type)type, value); myEvent->set((Event::Type)type, value);
// Check for an event // Check for an event