mirror of https://github.com/stella-emu/stella.git
Fixed problem with 'sticky' mappings of joysticks axes and analog events.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@914 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,7 +13,7 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: EventHandler.cxx,v 1.129 2005-12-17 22:48:24 stephena Exp $
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// $Id: EventHandler.cxx,v 1.130 2005-12-18 14:15:53 stephena Exp $
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//============================================================================
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#include <algorithm>
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@ -1330,8 +1330,6 @@ void EventHandler::setActionMappings()
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buf << "J" << stick << " axis " << axis;
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if(eventIsAnalog(event))
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{
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myJoyAxisTable[stick][axis][0] = event;
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myJoyAxisTable[stick][axis][1] = event;
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dir = 2; // Immediately exit the inner loop after this iteration
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buf << " abs";
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}
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@ -1448,8 +1446,10 @@ void EventHandler::addJoyMapping(Event::Type event, int stick, int button)
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void EventHandler::addJoyAxisMapping(Event::Type event, int stick, int axis,
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int value)
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{
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int dir = value > 0;
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myJoyAxisTable[stick][axis][dir] = event;
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if(eventIsAnalog(event))
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myJoyAxisTable[stick][axis][0] = myJoyAxisTable[stick][axis][1] = event;
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else
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myJoyAxisTable[stick][axis][(value > 0)] = event;
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saveJoyAxisMapping();
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setActionMappings();
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