mirror of https://github.com/stella-emu/stella.git
Fix minor warnings from clang.
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b703d3df92
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@ -376,7 +376,7 @@ bool FrameBufferSDL2::adaptRefreshRate(Int32 displayIndex, SDL_DisplayMode& adap
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SDL_DisplayMode closestSdlMode;
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sdlMode.refresh_rate = wantedRefreshRate * m;
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if(SDL_GetClosestDisplayMode(displayIndex, &sdlMode, &closestSdlMode) == NULL)
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if(SDL_GetClosestDisplayMode(displayIndex, &sdlMode, &closestSdlMode) == nullptr)
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{
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Logger::error("ERROR: Closest display mode could not be retrieved");
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return adapt;
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@ -515,6 +515,7 @@ bool FrameBufferSDL2::fullScreen() const
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#endif
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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int FrameBufferSDL2::refreshRate() const
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{
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ASSERT_MAIN_THREAD;
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@ -525,8 +526,9 @@ int FrameBufferSDL2::refreshRate() const
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if(SDL_GetCurrentDisplayMode(displayIndex, &sdlMode) == 0)
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return sdlMode.refresh_rate;
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if (myWindow != NULL)
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if(myWindow != nullptr)
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Logger::error("Could not retrieve current display mode");
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return 0;
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}
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@ -184,8 +184,8 @@ class FrameBufferSDL2 : public FrameBuffer
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/**
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Checks if the display refresh rate should be adapted to game refresh rate in (real) fullscreen mode
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@param displayIndex The display which should be checked
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@adaptedSdlMode The best matching mode if the refresh rate should be changed
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@param displayIndex The display which should be checked
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@param adaptedSdlMode The best matching mode if the refresh rate should be changed
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@return True if the refresh rate should be changed
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*/
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