Various changelog updates for 4.0 release.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2925 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2014-06-15 19:25:46 +00:00
parent f7254488dc
commit 8fbbadd2e3
10 changed files with 57 additions and 40 deletions

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@ -9,7 +9,7 @@
SSSS ttt eeeee llll llll aaaaa SSSS ttt eeeee llll llll aaaaa
=========================================================================== ===========================================================================
Release 3.9.3 for Linux, MacOSX and Windows Release 4.0 for Linux, MacOSX and Windows
=========================================================================== ===========================================================================
The Atari 2600 Video Computer System (VCS), introduced in 1977, was the The Atari 2600 Video Computer System (VCS), introduced in 1977, was the
@ -21,28 +21,28 @@ all of your favourite Atari 2600 games again! Stella was originally
developed for Linux by Bradford W. Mott, however, it has been ported to a developed for Linux by Bradford W. Mott, however, it has been ported to a
number of other platforms and is currently maintained by Stephen Anthony. number of other platforms and is currently maintained by Stephen Anthony.
This is the 3.9.3 release of Stella for Linux, Mac OSX and Windows. The This is the 4.0 release of Stella for Linux, Mac OSX and Windows. The
distributions currently available are: distributions currently available are:
* Binaries for Windows XP/Vista/7/8 : * Binaries for Windows XP/Vista/7/8 :
Stella-3.9.3-win32.exe (32-bit EXE installer) Stella-4.0-win32.exe (32-bit EXE installer)
Stella-3.9.3-x64.exe (64-bit EXE installer) Stella-4.0-x64.exe (64-bit EXE installer)
Stella-3.9.3-windows.zip (32/64 bit versions) Stella-4.0-windows.zip (32/64 bit versions)
* Binary distribution for MacOS X 32-bit & 64-bit : * Binary distribution for MacOS X 32-bit & 64-bit :
Stella-3.9.3-macosx.dmg (32-bit Universal Binary) Stella-4.0-macosx.dmg (32-bit Universal Binary)
Stella-3.9.3_intel-macosx.dmg (32/64-bit Intel/OSX 10.6+) Stella-4.0_intel-macosx.dmg (32/64-bit Intel/OSX 10.6+)
* Binary distribution in 32-bit & 64-bit Ubuntu DEB format : * Binary distribution in 32-bit & 64-bit Ubuntu DEB format :
stella_3.9.3-1_i386.deb stella_4.0-1_i386.deb
stella_3.9.3-1_amd64.deb stella_4.0-1_amd64.deb
* Binary distribution in 32-bit & 64-bit RPM format : * Binary distribution in 32-bit & 64-bit RPM format :
stella-3.9.3-2.i386.rpm stella-4.0-2.i386.rpm
stella-3.9.3-2.x86_64.rpm stella-4.0-2.x86_64.rpm
* Source code distribution for all platforms : * Source code distribution for all platforms :
stella-3.9.3-src.tar.gz stella-4.0-src.tar.gz
Distribution Site Distribution Site

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@ -12,7 +12,21 @@
Release History Release History
=========================================================================== ===========================================================================
3.9.3 to 4.0: (xxxx xx, 2014) 3.9.3 to 4.0: (FIXME_DATE)
* Ported Stella to SDL2, which brings many new features. Among the
largest improvements is native hardware acceleration support for
Windows (Direct3D) and Linux/OSX (OpenGL). It is also now possible
to port Stella to iOS and Android devices using OpenGLES.
Hardware acceleration is now required, which means up-to-date drivers
are needed. Software rendering is no longer supported.
* Fullscreen video modes now use the desktop resolution. Switching
to fullscreen and back to windowed mode no longer rearranges icons
on your desktop.
* TIA TV effects are now available in all video modes, since hardware
acceleration is a requirement.
* Added a much more detailed view of cart RAM to a new debugger tab. * Added a much more detailed view of cart RAM to a new debugger tab.
Special thanks to SpiceWare for this implementation. Special thanks to SpiceWare for this implementation.

7
debian/changelog vendored
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@ -1,3 +1,10 @@
stella (4.0-1) stable; urgency=high
* Version 4.0 release
-- Stephen Anthony <stephena@users.sf.net> FIXME_DATE
stella (3.9.3-1) stable; urgency=high stella (3.9.3-1) stable; urgency=high
* Version 3.9.3 release * Version 3.9.3 release

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@ -63,6 +63,11 @@ void TiaOutputWidget::loadConfig()
setDirty(); draw(); setDirty(); draw();
} }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::saveSnapshot()
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::handleMouseDown(int x, int y, int button, int clickCount) void TiaOutputWidget::handleMouseDown(int x, int y, int button, int clickCount)
{ {
@ -129,14 +134,9 @@ void TiaOutputWidget::handleCommand(CommandSender* sender, int cmd, int data, in
void TiaOutputWidget::drawWidget(bool hilite) void TiaOutputWidget::drawWidget(bool hilite)
{ {
//cerr << "TiaOutputWidget::drawWidget\n"; //cerr << "TiaOutputWidget::drawWidget\n";
renderToSurface(dialog().surface());
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TiaOutputWidget::renderToSurface(FBSurface& s)
{
const uInt32 width = instance().console().tia().width(), const uInt32 width = instance().console().tia().width(),
height = instance().console().tia().height(); height = instance().console().tia().height();
FBSurface& s = dialog().surface();
// Get current scanline position // Get current scanline position
// This determines where the frame greying should start, and where a // This determines where the frame greying should start, and where a

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@ -58,9 +58,6 @@ class TiaOutputWidget : public Widget, public CommandSender
void drawWidget(bool hilite); void drawWidget(bool hilite);
bool wantsFocus() { return false; } bool wantsFocus() { return false; }
private:
void renderToSurface(FBSurface& s);
private: private:
ContextMenu* myMenu; ContextMenu* myMenu;
TiaZoomWidget* myZoom; TiaZoomWidget* myZoom;
@ -70,9 +67,6 @@ class TiaOutputWidget : public Widget, public CommandSender
// Create this buffer once, instead of allocating it each time the // Create this buffer once, instead of allocating it each time the
// TIA image is redrawn // TIA image is redrawn
uInt32 myLineBuffer[320]; uInt32 myLineBuffer[320];
// Surface to use when taking snapshots
FBSurface* mySnapSurface;
}; };
#endif #endif

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@ -111,7 +111,7 @@ struct Rect
Rect(const Point& p, uInt32 w, uInt32 h) : top(p.y), left(p.x), bottom(h), right(w) {} Rect(const Point& p, uInt32 w, uInt32 h) : top(p.y), left(p.x), bottom(h), right(w) {}
Rect(uInt32 x1, uInt32 y1, uInt32 x2, uInt32 y2) : top(y1), left(x1), bottom(y2), right(x2) Rect(uInt32 x1, uInt32 y1, uInt32 x2, uInt32 y2) : top(y1), left(x1), bottom(y2), right(x2)
{ {
assert(isValidRect()); assert(isValid());
} }
uInt32 x() const { return left; } uInt32 x() const { return left; }
@ -131,13 +131,17 @@ struct Rect
left = x1; left = x1;
bottom = y2; bottom = y2;
right = x2; right = x2;
assert(isValidRect()); assert(isValid());
} }
bool isValidRect() const { bool isValid() const {
return (left <= right && top <= bottom); return (left <= right && top <= bottom);
} }
bool isEmpty() const {
return top == 0 && left == 0 && bottom == 0 && right == 0;
}
void moveTo(uInt32 x, uInt32 y) { void moveTo(uInt32 x, uInt32 y) {
bottom += y - top; bottom += y - top;
right += x - left; right += x - left;

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@ -53,7 +53,7 @@
<key>CFBundleSignature</key> <key>CFBundleSignature</key>
<string>StLa</string> <string>StLa</string>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>3.9.3</string> <string>4.0</string>
<key>LSMinimumSystemVersionByArchitecture</key> <key>LSMinimumSystemVersionByArchitecture</key>
<dict> <dict>
<key>i386</key> <key>i386</key>

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@ -1,5 +1,5 @@
%define name stella %define name stella
%define version 3.9.3 %define version 4.0
%define rel 1 %define rel 1
%define enable_gl 1 %define enable_gl 1
@ -35,11 +35,6 @@ on your PC.
%build %build
export CXXFLAGS=$RPM_OPT_FLAGS export CXXFLAGS=$RPM_OPT_FLAGS
%configure \ %configure \
%if %enable_gl
--enable-gl \
%else
--disable-gl \
%endif
%if %enable_sound %if %enable_sound
--enable-sound \ --enable-sound \
%else %else
@ -107,6 +102,9 @@ rm -rf $RPM_BUILD_DIR/%{name}-%{version}
%_datadir/icons/large/%{name}.png %_datadir/icons/large/%{name}.png
%changelog %changelog
* FIXME_DATE Stephen Anthony <stephena@users.sf.net> 4.0-1
- Version 4.0 release
* Mon Jan 20 2014 Stephen Anthony <stephena@users.sf.net> 3.9.3-1 * Mon Jan 20 2014 Stephen Anthony <stephena@users.sf.net> 3.9.3-1
- Version 3.9.3 release - Version 3.9.3 release

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@ -36,8 +36,8 @@ IDI_ICON ICON "stella.ico"
// //
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 3,9,3,0 FILEVERSION 4,0,0,0
PRODUCTVERSION 3,9,3,0 PRODUCTVERSION 4,0,0,0
FILEFLAGSMASK 0x3fL FILEFLAGSMASK 0x3fL
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -55,12 +55,12 @@ BEGIN
VALUE "Comments", "The multi-platform Atari 2600 emulator. Stella is released under the GPLv2." VALUE "Comments", "The multi-platform Atari 2600 emulator. Stella is released under the GPLv2."
VALUE "CompanyName", "The Stella Team (http://stella.sourceforge.net)" VALUE "CompanyName", "The Stella Team (http://stella.sourceforge.net)"
VALUE "FileDescription", "Stella" VALUE "FileDescription", "Stella"
VALUE "FileVersion", "3.9.3" VALUE "FileVersion", "4.0"
VALUE "InternalName", "Stella" VALUE "InternalName", "Stella"
VALUE "LegalCopyright", "Copyright (C) 1995-2014 The Stella Team" VALUE "LegalCopyright", "Copyright (C) 1995-2014 The Stella Team"
VALUE "OriginalFilename", "Stella.exe" VALUE "OriginalFilename", "Stella.exe"
VALUE "ProductName", "Stella" VALUE "ProductName", "Stella"
VALUE "ProductVersion", "3.9.3" VALUE "ProductVersion", "4.0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"