mirror of https://github.com/stella-emu/stella.git
spelling fixes for 2600-daptor
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@ -36,8 +36,12 @@
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<ul>
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<li><a href="#CommandLine">Using the Command Line</a></li>
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<li><a href="#Options">Changing Options</a></li>
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<li><a href="#Remapping">Event Remapping / Input Devices</a></li>
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<li><a href="#Remapping">Event Remapping/Input Devices</a></li>
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<li><a href="#ROMInfo">ROM Launcher</a></li>
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<ul>
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<li><a href="#ROMInfoViewer">ROM Launcher Viewer</a></li>
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<li><a href="#ROMLauchnerContextMenu">ROM Launcher Context Menu</a></li>
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</ul>
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<li><a href="#ROMAudit">ROM Audit Mode</a></li>
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<li><a href="#Adaptor">Stelladaptor/2600-daptor Support</a></li>
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<li><a href="#AtariVox">AtariVox/SaveKey Support</a></li>
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@ -270,7 +274,7 @@
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<li>Emulates the Mindlink Controller using your computer's mouse</li>
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<li>Support for real Atari 2600 controllers using the
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<a href="http://www.grandideastudio.com/portfolio/stelladaptor-2600">Stelladaptor</a> and
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<a href="http://2600-daptor.com">2600-adaptor/2600-daptor II</a></li>
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<a href="http://2600-daptor.com">2600-daptor/2600-aptor II</a></li>
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<li>Support for the speech portion of a real
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<a href="http://atariage.com/store/index.php?l=product_list&c=98">
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AtariVox</a> device connected to your PC using a USB adaptor</li>
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@ -324,8 +328,8 @@
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<li>15/16 bit color minimum; 24/32 bit color graphics card highly recommended</li>
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<li>Enough RAM for the OS + 256MB RAM for the emulation; 512MB+ highly recommended</li>
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<li>Joysticks or gamepads are highly recommended</li>
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<li>Mouse or <a href="http://www.grandideastudio.com/portfolio/stelladaptor-2600">Stelladaptor</a> /
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<a href="http://2600-daptor.com">2600-adaptor</a> with real paddles required for paddle emulation</li>
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<li>Mouse or <a href="http://www.grandideastudio.com/portfolio/stelladaptor-2600">Stelladaptor</a>/<a href="http://2600-daptor.com">2600-daptor</a>
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with real paddles required for paddle emulation</li>
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<li>Some ROM images (See <a href="http://www.atariage.com">AtariAge</a> for more information)</li>
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</ul>
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@ -465,7 +469,7 @@
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microprocessor to access the program stored on the cartridge.</p>
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<p>In a similar way you must "plug" a copy of a cartridge into Stella when you
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want to play it. Having a ROM image / BIN file, of the cartridge allows you to
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want to play it. Having a ROM image/BIN file of the cartridge allows you to
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do this. A ROM image is a file, which contains the actual data and code read
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from the cartridge. There are several ways to obtain a ROM image of a
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cartridge:</p>
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@ -733,7 +737,7 @@
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</table>
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<p><b>Joystick / BoosterGrip Controller (can be remapped)</b></p>
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<p><b>Joystick/BoosterGrip Controller (can be remapped)</b></p>
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<table BORDER=2>
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<tr>
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@ -1363,7 +1367,7 @@
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</tr>
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<tr>
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<td>Toggle frame stats (scanline count/FPS/bs type/etc.)</td>
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<td>Toggle frame stats (scanline count/FPS/BS type etc.)</td>
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<td>Alt + L</td>
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<td>Cmd + L</td>
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</tr>
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@ -1465,7 +1469,7 @@
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</tr>
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</table>
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<p><b>Other Keys (cannot be remapped, except those marked with '*')</b></p>
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<p><b>Other Keys (cannot be remapped, except those marked with (*) )</b></p>
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<table BORDER=2 cellpadding=4>
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<tr>
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@ -1505,13 +1509,13 @@
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</tr>
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<tr>
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<td>Switch display format in <i>increasing</i> order (NTSC/PAL/SECAM/etc.)</td>
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<td>Switch display format in <i>increasing</i> order (NTSC/PAL/SECAM etc.)</td>
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<td>Control + f</td>
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<td>Control + f</td>
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</tr>
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<tr>
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<td>Switch display format in <i>decreasing</i> order (NTSC/PAL/SECAM/etc.)</td>
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<td>Switch display format in <i>decreasing</i> order (NTSC/PAL/SECAM etc.)</td>
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<td>Shift-Control + f</td>
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<td>Shift-Control + f</td>
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</tr>
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@ -1652,7 +1656,7 @@
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<p>Some Atari (virtual) controllers are simulated with more than one computer controller, and
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there are several special cases where controllers are active in certain modes only, as the table
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below shows. Items marked as <b>(+ extra)</b> indicate that the computer controller may not have
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enough buttons/axes/etc. to fully emulate the device, so extra functionality must be mapped to other
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enough buttons/axes etc. to fully emulate the device, so extra functionality must be mapped to other
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controllers.</p>
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<table BORDER=2 cellpadding=4>
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@ -1717,7 +1721,7 @@
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<td> ✓</td>
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</tr>
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<tr>
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<th> Trakball/mouse</th>
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<th> Trakball/Mouse</th>
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<td> ✕</td>
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<td> ✕</td>
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<td> ✓</td>
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@ -2176,7 +2180,7 @@
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<tr>
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<td><pre>-romviewer <0|1|2></pre></td>
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<td>Hide ROM info viewer in ROM launcher mode (0), or use the
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<td>Hide ROM Info Viewer in ROM launcher mode (0), or use the
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given zoom level (1 or 2).</td>
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</tr>
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@ -2689,7 +2693,7 @@
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</table>
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</blockquote>
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<h2><b><a name="Remapping">Event Remapping / Input Devices</a></b></h2>
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<h2><b><a name="Remapping">Event Remapping/Input Devices</a></b></h2>
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<blockquote>
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<p>Almost every event in Stella can be remapped to another key on the keyboard or
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@ -2707,7 +2711,7 @@
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<p>To remap an event:
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<ol>
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<li>Enter <b>Options menu</b> and click the <b>Input Settings</b> button.</li>
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<li>Enter <b>Options Menu</b> and click the <b>Input Settings</b> button.</li>
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<li>If you wish to remap emulation events, click the 'Emul. Events' tab.
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Otherwise, click the 'UI Events' tab for user interface events.</li>
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<li>Select event you want to remap and click the 'Map' button.</li>
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<img src="graphics/eventmapping.png">
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<img src="graphics/eventmapping_remap.png">
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<p>There is also a 'Combo' button in the 'Emulation Events' tab, accessible
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<p>There is also a 'Combo' button in the 'Emul. Events' tab, accessible
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when a Combo event has been selected from the list of events on the left.
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Clicking 'Combo' will show a dialog similar to the following:</p>
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<img src="graphics/eventmapping_combo.png">
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<blockquote>
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<p>Several options are configurable in the ROM launcher. The size of the
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launcher and fonts, as well as the 'ROM info viewer' can be changed in
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<b>UI Settings => Launcher</b> dialog, as shown below:</p>
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launcher and fonts, as well as the 'ROM Info Viewer' can be changed in
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<b>UI Settings - Launcher</b> dialog, as shown below:</p>
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<img src="graphics/options_ui.png">
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<p>Most of the options are self-explanatory, except for the 'ROM Info
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viewer', which is described below.</p>
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<h3><b><a name="ROMInfoViewer">ROM Info Viewer</a></b></h3>
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<p>Stella supports viewing snapshots and ROM properties of the currently
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selected ROM in the ROM launcher. Support is automatic, as long as your
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snapshot directory contains snapshots in the appropriate format. An
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<p>Currently, there are several restrictions for this feature:</p>
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<ol>
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<li>The ROM info viewer can be shown in 1x or 2x mode only.</li>
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<li>The ROM Info Viewer can be shown in 1x or 2x mode only.</li>
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<li>To view snapshots in 1x mode, the ROM launcher window must be sized at
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least 640x480. If the launcher isn't large enough, the functionality
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will be disabled.</li>
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@ -2794,13 +2800,13 @@
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<p>The following snapshots illustrate the various font sizes and rom info
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zoom levels:</p>
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<p>ROM info viewer in 1x mode, UI sized 800x480, small launcher font:</p>
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<p>ROM Info Viewer in 1x mode, UI sized 800x480, small launcher font:</p>
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<img src="graphics/rominfo_1x_small.png">
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<p>ROM info viewer in 1x mode, UI sized 1000x760, medium launcher font:</p>
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<p>ROM Info Viewer in 1x mode, UI sized 1000x760, medium launcher font:</p>
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<img src="graphics/rominfo_1x_large.png">
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<p>ROM info viewer in 2x mode, UI sized 1400x900, large launcher font:</p>
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<p>ROM Info Viewer in 2x mode, UI sized 1400x900, large launcher font:</p>
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<img src="graphics/rominfo_2x_small.png">
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<p>The text box in the upper right corner can be used to narrow down the
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case sensitive, so you don't need to worry about capital or lower-case
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letters.</p>
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<h3><b><a name="ROMLauchnerContextMenu">ROM Lauchner Context Menu</a></b></h3>
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<p>The ROM launcher also contains a context menu, selected by clicking the
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right mouse button anywhere in the current window. This context menu
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contains the following items:</p>
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<p>Stella supports real Atari 2600 joysticks, paddles and driving controllers
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using the <a href="http://www.grandideastudio.com/portfolio/stelladaptor-2600">Stelladaptor</a> and
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<a href="http://2600-daptor.com">2600-adaptor</a> devices.</p>
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<a href="http://2600-daptor.com">2600-daptor</a> devices.</p>
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<p>Stella can use up to <b>two</b> adaptors; any extra ones are ignored.
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Stelladaptor devices will be automatically detected and configured. The
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<h2><b><a name="Debugger">Developer Options/Integrated Debugger</a></b></h2>
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<blockquote>
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<p>Several developer related settings can be configured in the 'Developer Settings' dialog.
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<p>Several developer related options can be configured in the 'Developer Settings' dialog.
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Two sets ('Player settings', 'Developer settings') allow easy adjustment of all settings
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for different use cases (playing or developing games) at once.</p>
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@ -3433,7 +3441,7 @@ Ms Pac-Man (Stella extended codes):
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Name:</i></td>
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<td>Indicates the actual name of the game. When you save snapshots,
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load/save state files, or use the 'ROM Audit' functionality,
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load/save state files, or use the <a href="#ROMAudit"><b>ROM Audit Mode</b></a> functionality,
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this is the name that will be used for the respective file(s).</td>
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</tr>
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<td>Indicates if the game should use 1 or 2 channels for sound output.
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All original Atari 2600 machines supported 1 channel only,
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but some homebrew games have been written to take advantage of stereo
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sound. The value must be <b>Mono</b> or <b>Stereo</b>.</td>
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sound mods. The value must be <b>Mono</b> or <b>Stereo</b>.</td>
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</tr>
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<tr>
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<td VALIGN="TOP"><i>Cartridge.Type:</i></td>
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<td>Indicates the bank-switching type for the game.
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The value of this property must be either <b>Auto</b> or one of the following
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(for more information about bank-switching see Kevin Horton's <a href="http://kevtris.org/files/sizes.txt"><b>2600 bankswitching
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document</b></a> or the documentation in each cartridges source code file). Types marked
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(for more information about bank-switching see Kevin Horton's <a href="http://kevtris.org/files/sizes.txt">2600 bankswitching
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document</a> or the documentation in each cartridges source code file). Types marked
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as (¹) do not currently have reliable auto-detection, those marked as (²)
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are not fully supported in the debugger:
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<table cellpadding="2" border="1">
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<tr><td>AmigaMouse</td><td>Commodore Amiga computer mouse.</td></tr>
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<tr><td>AtariMouse </td><td>Atari ST computer mouse.</td></tr>
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<tr><td>Trakball </td><td>Standard Atari 2600 CX22/CX80 'Trak-Ball' controller.</td></tr>
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<tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr>
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<tr><td><a href="http://atariage.com/store/index.php?l=product_list&c=98">AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech/sound synthesizer with 32K EEPROM.</td></tr>
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<tr><td>SaveKey </td><td>A 32K EEPROM for saving high scores, etc. (the EEPROM portion of an AtariVox).</td></tr>
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<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
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<tr><td>CompuMate </td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
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