mirror of https://github.com/stella-emu/stella.git
Reverted FrameBufferSoft class to fix a GP2X freeze in Warlords.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1008 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -13,10 +13,11 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferSoft.cxx,v 1.46 2006-02-05 19:59:22 stephena Exp $
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// $Id: FrameBufferSoft.cxx,v 1.47 2006-02-15 03:22:34 azaballa Exp $
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//============================================================================
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <sstream>
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#include "Console.hxx"
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@ -13,13 +13,14 @@
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// See the file "license" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//
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// $Id: FrameBufferSoft.hxx,v 1.32 2006-02-05 19:59:22 stephena Exp $
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// $Id: FrameBufferSoft.hxx,v 1.33 2006-02-15 03:22:34 azaballa Exp $
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//============================================================================
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#ifndef FRAMEBUFFER_SOFT_HXX
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#define FRAMEBUFFER_SOFT_HXX
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#include <SDL.h>
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#include <SDL_syswm.h>
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class OSystem;
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class GUI::Font;
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@ -34,7 +35,7 @@ class RectList;
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This class implements an SDL software framebuffer.
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@author Stephen Anthony
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@version $Id: FrameBufferSoft.hxx,v 1.32 2006-02-05 19:59:22 stephena Exp $
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@version $Id: FrameBufferSoft.hxx,v 1.33 2006-02-15 03:22:34 azaballa Exp $
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*/
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class FrameBufferSoft : public FrameBuffer
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{
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