Finally, we have CVS access back!!

Finalized remapping of GUI/menu events, and added an interface to change
these mappings from 'Input Settings'.

Fixed bug with taking snapshots having a previously overlaid message
being part of the image.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@1102 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2006-05-15 12:24:09 +00:00
parent ebf39cb52d
commit 893716abcd
8 changed files with 477 additions and 352 deletions

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: Event.hxx,v 1.20 2006-05-04 17:45:24 stephena Exp $
// $Id: Event.hxx,v 1.21 2006-05-15 12:24:09 stephena Exp $
//============================================================================
#ifndef EVENT_HXX
@ -26,7 +26,7 @@ class EventStreamer;
/**
@author Bradford W. Mott
@version $Id: Event.hxx,v 1.20 2006-05-04 17:45:24 stephena Exp $
@version $Id: Event.hxx,v 1.21 2006-05-15 12:24:09 stephena Exp $
*/
class Event
{
@ -81,7 +81,7 @@ class Event
VolumeDecrease, VolumeIncrease,
UIUp, UIDown, UILeft, UIRight, UIHome, UIEnd, UIPgUp, UIPgDown,
UIPrevDir, UINavNext, UINavPrev, UITabNext, UITabPrev, UISelect,
UISelect, UIPrevDir, UINavPrev, UINavNext, UITabPrev, UITabNext,
LastType
};

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: EventHandler.cxx,v 1.162 2006-05-05 18:00:50 stephena Exp $
// $Id: EventHandler.cxx,v 1.163 2006-05-15 12:24:09 stephena Exp $
//============================================================================
#include <sstream>
@ -72,7 +72,7 @@ EventHandler::EventHandler(OSystem* osystem)
myPaddleMode(0),
myPaddleThreshold(0)
{
int i, j, k;
int i, j, k, m;
// Add this eventhandler object to the OSystem
myOSystem->attach(this);
@ -86,26 +86,30 @@ EventHandler::EventHandler(OSystem* osystem)
// Erase the key mapping array
for(i = 0; i < SDLK_LAST; ++i)
{
myKeyTable[i] = Event::NoType;
ourSDLMapping[i] = "";
for(m = 0; m < kNumModes; ++m)
myKeyTable[i][m] = Event::NoType;
}
#ifdef JOYSTICK_SUPPORT
// Erase the joystick button mapping array
for(m = 0; m < kNumModes; ++m)
for(i = 0; i < kNumJoysticks; ++i)
for(j = 0; j < kNumJoyButtons; ++j)
myJoyTable[i][j] = Event::NoType;
myJoyTable[i][j][m] = Event::NoType;
// Erase the joystick axis mapping array
for(m = 0; m < kNumModes; ++m)
for(i = 0; i < kNumJoysticks; ++i)
for(j = 0; j < kNumJoyAxis; ++j)
myJoyAxisTable[i][j][0] = myJoyAxisTable[i][j][1] = Event::NoType;
myJoyAxisTable[i][j][0][m] = myJoyAxisTable[i][j][1][m] = Event::NoType;
// Erase the joystick hat mapping array
for(m = 0; m < kNumModes; ++m)
for(i = 0; i < kNumJoysticks; ++i)
for(j = 0; j < kNumJoyHats; ++j)
for(k = 0; k < 4; ++k)
myJoyHatTable[i][j][k] = Event::NoType;
myJoyHatTable[i][j][k][m] = Event::NoType;
#endif
// Erase the Message array
@ -127,7 +131,8 @@ EventHandler::EventHandler(OSystem* osystem)
setJoymap();
setJoyAxisMap();
setJoyHatMap();
setActionMappings();
setActionMappings(kEmulationMode);
setActionMappings(kMenuMode);
myGrabMouseFlag = myOSystem->settings().getBool("grabmouse");
@ -208,8 +213,6 @@ void EventHandler::refreshDisplay(bool forceUpdate)
if(forceUpdate)
myOSystem->frameBuffer().update();
// cerr << " ==> State change = " << myState << endl;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -608,12 +611,12 @@ void EventHandler::poll(uInt32 time)
// Handle keys which switch eventhandler state
// Arrange the logic to take advantage of short-circuit evaluation
if(!(kbdControl(mod) || kbdShift(mod) || kbdAlt(mod)) &&
state && eventStateChange(myKeyTable[key]))
state && eventStateChange(myKeyTable[key][kEmulationMode]))
return;
// Otherwise, let the event handler deal with it
if(myState == S_EMULATE)
handleEvent(myKeyTable[key], state);
handleEvent(myKeyTable[key][kEmulationMode], state);
else if(myOverlay != NULL)
{
// Make sure the unicode field is valid
@ -916,12 +919,12 @@ void EventHandler::handleMouseButtonEvent(SDL_Event& event, int state)
void EventHandler::handleJoyEvent(int stick, int button, int state)
{
#ifdef JOYSTICK_SUPPORT
if(state && eventStateChange(myJoyTable[stick][button]))
if(state && eventStateChange(myJoyTable[stick][button][kEmulationMode]))
return;
// Determine which mode we're in, then send the event to the appropriate place
if(myState == S_EMULATE)
handleEvent(myJoyTable[stick][button], state);
handleEvent(myJoyTable[stick][button][kEmulationMode], state);
else if(myOverlay != NULL)
myOverlay->handleJoyEvent(stick, button, state);
#endif
@ -932,8 +935,8 @@ void EventHandler::handleJoyAxisEvent(int stick, int axis, int value)
{
#ifdef JOYSTICK_SUPPORT
// Every axis event has two associated values, negative and positive
Event::Type eventAxisNeg = myJoyAxisTable[stick][axis][0];
Event::Type eventAxisPos = myJoyAxisTable[stick][axis][1];
Event::Type eventAxisNeg = myJoyAxisTable[stick][axis][0][kEmulationMode];
Event::Type eventAxisPos = myJoyAxisTable[stick][axis][1][kEmulationMode];
// Check for analog events, which are handled differently
switch((int)eventAxisNeg)
@ -980,13 +983,13 @@ void EventHandler::handleJoyHatEvent(int stick, int hat, int value)
{
// Turn off all associated events, since we don't know exactly
// which one was previously activated.
handleEvent(myJoyHatTable[stick][hat][0], 0);
handleEvent(myJoyHatTable[stick][hat][1], 0);
handleEvent(myJoyHatTable[stick][hat][2], 0);
handleEvent(myJoyHatTable[stick][hat][3], 0);
handleEvent(myJoyHatTable[stick][hat][0][kEmulationMode], 0);
handleEvent(myJoyHatTable[stick][hat][1][kEmulationMode], 0);
handleEvent(myJoyHatTable[stick][hat][2][kEmulationMode], 0);
handleEvent(myJoyHatTable[stick][hat][3][kEmulationMode], 0);
}
else
handleEvent(myJoyHatTable[stick][hat][value], 1);
handleEvent(myJoyHatTable[stick][hat][value][kEmulationMode], 1);
}
else if(myOverlay != NULL)
myOverlay->handleJoyHatEvent(stick, hat, value);
@ -1215,8 +1218,6 @@ bool EventHandler::eventStateChange(Event::Type type)
{
if(myState == S_EMULATE)
enterMenuMode(S_MENU);
// else if(myState == S_MENU) // FIXME - maybe 'tab' should only enter, not exit
// leaveMenuMode();
else
handled = false;
}
@ -1275,22 +1276,40 @@ void EventHandler::createMouseButtonEvent(int x, int y, int state)
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setActionMappings()
void EventHandler::setActionMappings(EventMode mode)
{
int listsize = 0;
ActionList* list = NULL;
switch(mode)
{
case kEmulationMode:
listsize = kEmulActionListSize;
list = ourEmulActionList;
break;
case kMenuMode:
listsize = kMenuActionListSize;
list = ourMenuActionList;
break;
default:
return;
break;
}
int i, j, stick, button, axis, hat, dir;
ostringstream buf;
// Fill the ActionList with the current key and joystick mappings
for(i = 0; i < kActionListSize; ++i)
for(i = 0; i < listsize; ++i)
{
Event::Type event = ourActionList[i].event;
if(ourActionList[i].key)
free(ourActionList[i].key);
ourActionList[i].key = strdup("None");
Event::Type event = list[i].event;
if(list[i].key)
free(list[i].key);
list[i].key = strdup("None");
string key = "";
for(j = 0; j < SDLK_LAST; ++j) // key mapping
{
if(myKeyTable[j] == event)
if(myKeyTable[j][mode] == event)
{
if(key == "")
key = key + ourSDLMapping[j];
@ -1304,7 +1323,7 @@ void EventHandler::setActionMappings()
{
for(button = 0; button < kNumJoyButtons; ++button)
{
if(myJoyTable[stick][button] == event)
if(myJoyTable[stick][button][mode] == event)
{
buf.str("");
buf << "J" << stick << " B" << button;
@ -1322,7 +1341,7 @@ void EventHandler::setActionMappings()
{
for(dir = 0; dir < 2; ++dir)
{
if(myJoyAxisTable[stick][axis][dir] == event)
if(myJoyAxisTable[stick][axis][dir][mode] == event)
{
buf.str("");
buf << "J" << stick << " axis " << axis;
@ -1351,7 +1370,7 @@ void EventHandler::setActionMappings()
{
for(dir = 0; dir < 4; ++dir)
{
if(myJoyHatTable[stick][hat][dir] == event)
if(myJoyHatTable[stick][hat][dir][mode] == event)
{
buf.str("");
buf << "J" << stick << " hat " << hat;
@ -1389,9 +1408,9 @@ void EventHandler::setActionMappings()
if(key != "")
{
if(ourActionList[i].key)
free(ourActionList[i].key);
ourActionList[i].key = strdup(key.c_str());
if(list[i].key)
free(list[i].key);
list[i].key = strdup(key.c_str());
}
}
}
@ -1402,14 +1421,19 @@ void EventHandler::setKeymap()
string list = myOSystem->settings().getString("keymap");
IntArray map;
if(isValidList(list, map, SDLK_LAST))
if(isValidList(list, map, SDLK_LAST * kNumModes))
{
// Fill the keymap table with events
for(Int32 i = 0; i < SDLK_LAST; ++i)
myKeyTable[i] = (Event::Type) map[i];
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < SDLK_LAST; ++i)
myKeyTable[i][mode] = (Event::Type) *event++;
}
else
setDefaultKeymap();
{
setDefaultKeymap(kEmulationMode);
setDefaultKeymap(kMenuMode);
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -1419,16 +1443,20 @@ void EventHandler::setJoymap()
string list = myOSystem->settings().getString("joymap");
IntArray map;
if(isValidList(list, map, kNumJoysticks*kNumJoyButtons))
if(isValidList(list, map, kNumJoysticks*kNumJoyButtons*kNumModes))
{
// Fill the joymap table with events
int idx = 0;
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
myJoyTable[i][j] = (Event::Type) map[idx++];
myJoyTable[i][j][mode] = (Event::Type) *event++;
}
else
setDefaultJoymap();
{
setDefaultJoymap(kEmulationMode);
setDefaultJoymap(kMenuMode);
}
#endif
}
@ -1439,17 +1467,21 @@ void EventHandler::setJoyAxisMap()
string list = myOSystem->settings().getString("joyaxismap");
IntArray map;
if(isValidList(list, map, kNumJoysticks*kNumJoyAxis*2))
if(isValidList(list, map, kNumJoysticks*kNumJoyAxis*2*kNumModes))
{
// Fill the joyaxismap table with events
int idx = 0;
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
for(int k = 0; k < 2; ++k)
myJoyAxisTable[i][j][k] = (Event::Type) map[idx++];
myJoyAxisTable[i][j][k][mode] = (Event::Type) *event++;
}
else
setDefaultJoyAxisMap();
{
setDefaultJoyAxisMap(kEmulationMode);
setDefaultJoyAxisMap(kMenuMode);
}
#endif
}
@ -1460,54 +1492,60 @@ void EventHandler::setJoyHatMap()
string list = myOSystem->settings().getString("joyhatmap");
IntArray map;
if(isValidList(list, map, kNumJoysticks*kNumJoyHats*4))
if(isValidList(list, map, kNumJoysticks*kNumJoyHats*4*kNumModes))
{
// Fill the joyhatmap table with events
int idx = 0;
IntArray::const_iterator event = map.begin();
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
myJoyHatTable[i][j][k] = (Event::Type) map[idx++];
myJoyHatTable[i][j][k][mode] = (Event::Type) *event++;
}
else
setDefaultJoyHatMap();
{
setDefaultJoyHatMap(kEmulationMode);
setDefaultJoyHatMap(kMenuMode);
}
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addKeyMapping(Event::Type event, int key)
bool EventHandler::addKeyMapping(Event::Type event, EventMode mode, int key)
{
// These keys cannot be remapped.
if(key == SDLK_TAB || eventIsAnalog(event))
return false;
else
{
myKeyTable[key] = event;
myKeyTable[key][mode] = event;
saveKeyMapping();
setActionMappings();
setActionMappings(mode);
return true;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyMapping(Event::Type event, int stick, int button)
void EventHandler::setDefaultJoyMapping(Event::Type event, EventMode mode,
int stick, int button)
{
if(stick >= 0 && stick < kNumJoysticks &&
button >= 0 && button < kNumJoyButtons &&
event >= 0 && event < Event::LastType)
myJoyTable[stick][button] = event;
myJoyTable[stick][button][mode] = event;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addJoyMapping(Event::Type event, int stick, int button)
bool EventHandler::addJoyMapping(Event::Type event, EventMode mode,
int stick, int button)
{
if(!eventIsAnalog(event))
{
setDefaultJoyMapping(event, stick, button);
setDefaultJoyMapping(event, mode, stick, button);
saveJoyMapping();
setActionMappings();
setActionMappings(mode);
return true;
}
else
@ -1515,8 +1553,8 @@ bool EventHandler::addJoyMapping(Event::Type event, int stick, int button)
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyAxisMapping(Event::Type event, int stick,
int axis, int value)
void EventHandler::setDefaultJoyAxisMapping(Event::Type event, EventMode mode,
int stick, int axis, int value)
{
if(stick >= 0 && stick < kNumJoysticks &&
axis >= 0 && axis < kNumJoyAxis &&
@ -1525,35 +1563,36 @@ void EventHandler::setDefaultJoyAxisMapping(Event::Type event, int stick,
// This confusing code is because each axis has two associated values,
// but analog events only affect one of the axis.
if(eventIsAnalog(event))
myJoyAxisTable[stick][axis][0] = myJoyAxisTable[stick][axis][1] = event;
myJoyAxisTable[stick][axis][0][mode] =
myJoyAxisTable[stick][axis][1][mode] = event;
else
{
// Otherwise, turn off the analog event(s) for this axis
if(eventIsAnalog(myJoyAxisTable[stick][axis][0]))
myJoyAxisTable[stick][axis][0] = Event::NoType;
if(eventIsAnalog(myJoyAxisTable[stick][axis][1]))
myJoyAxisTable[stick][axis][1] = Event::NoType;
if(eventIsAnalog(myJoyAxisTable[stick][axis][0][mode]))
myJoyAxisTable[stick][axis][0][mode] = Event::NoType;
if(eventIsAnalog(myJoyAxisTable[stick][axis][1][mode]))
myJoyAxisTable[stick][axis][1][mode] = Event::NoType;
myJoyAxisTable[stick][axis][(value > 0)] = event;
myJoyAxisTable[stick][axis][(value > 0)][mode] = event;
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addJoyAxisMapping(Event::Type event, int stick, int axis,
int value)
bool EventHandler::addJoyAxisMapping(Event::Type event, EventMode mode,
int stick, int axis, int value)
{
setDefaultJoyAxisMapping(event, stick, axis, value);
setDefaultJoyAxisMapping(event, mode, stick, axis, value);
saveJoyAxisMapping();
setActionMappings();
setActionMappings(mode);
return true;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyHatMapping(Event::Type event, int stick,
int hat, int value)
void EventHandler::setDefaultJoyHatMapping(Event::Type event, EventMode mode,
int stick, int hat, int value)
{
if(stick >= 0 && stick < kNumJoysticks &&
hat >= 0 && hat < kNumJoyHats &&
@ -1565,22 +1604,22 @@ void EventHandler::setDefaultJoyHatMapping(Event::Type event, int stick,
case kJHatDown:
case kJHatLeft:
case kJHatRight:
myJoyHatTable[stick][hat][value] = event;
myJoyHatTable[stick][hat][value][mode] = event;
break;
}
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
bool EventHandler::addJoyHatMapping(Event::Type event, int stick, int hat,
int value)
bool EventHandler::addJoyHatMapping(Event::Type event, EventMode mode,
int stick, int hat, int value)
{
if(!eventIsAnalog(event))
{
setDefaultJoyHatMapping(event, stick, hat, value);
setDefaultJoyHatMapping(event, mode, stick, hat, value);
saveJoyHatMapping();
setActionMappings();
setActionMappings(mode);
return true;
}
else
@ -1588,168 +1627,192 @@ bool EventHandler::addJoyHatMapping(Event::Type event, int stick, int hat,
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::eraseMapping(Event::Type event)
void EventHandler::eraseMapping(Event::Type event, EventMode mode)
{
int i, j, k;
// Erase the KeyEvent arrays
for(i = 0; i < SDLK_LAST; ++i)
if(myKeyTable[i] == event && i != SDLK_TAB)
myKeyTable[i] = Event::NoType;
if(myKeyTable[i][mode] == event && i != SDLK_TAB)
myKeyTable[i][mode] = Event::NoType;
saveKeyMapping();
#ifdef JOYSTICK_SUPPORT
// Erase the JoyEvent array
for(i = 0; i < kNumJoysticks; ++i)
for(j = 0; j < kNumJoyButtons; ++j)
if(myJoyTable[i][j] == event)
myJoyTable[i][j] = Event::NoType;
if(myJoyTable[i][j][mode] == event)
myJoyTable[i][j][mode] = Event::NoType;
saveJoyMapping();
// Erase the JoyAxisEvent array
for(i = 0; i < kNumJoysticks; ++i)
for(j = 0; j < kNumJoyAxis; ++j)
for(k = 0; k < 2; ++k)
if(myJoyAxisTable[i][j][k] == event)
myJoyAxisTable[i][j][k] = Event::NoType;
if(myJoyAxisTable[i][j][k][mode] == event)
myJoyAxisTable[i][j][k][mode] = Event::NoType;
saveJoyAxisMapping();
// Erase the JoyHatEvent array
for(i = 0; i < kNumJoysticks; ++i)
for(j = 0; j < kNumJoyHats; ++j)
for(k = 0; k < 4; ++k)
if(myJoyHatTable[i][j][k] == event)
myJoyHatTable[i][j][k] = Event::NoType;
if(myJoyHatTable[i][j][k][mode] == event)
myJoyHatTable[i][j][k][mode] = Event::NoType;
saveJoyHatMapping();
#endif
setActionMappings();
setActionMappings(mode);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultMapping()
void EventHandler::setDefaultMapping(EventMode mode)
{
setDefaultKeymap();
setDefaultJoymap();
setDefaultJoyAxisMap();
setDefaultJoyHatMap();
setDefaultKeymap(mode);
setDefaultJoymap(mode);
setDefaultJoyAxisMap(mode);
setDefaultJoyHatMap(mode);
setActionMappings();
setActionMappings(mode);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultKeymap()
void EventHandler::setDefaultKeymap(EventMode mode)
{
switch(mode)
{
case kEmulationMode:
// Erase all mappings
for(Int32 i = 0; i < SDLK_LAST; ++i)
myKeyTable[i] = Event::NoType;
for(int i = 0; i < SDLK_LAST; ++i)
myKeyTable[i][mode] = Event::NoType;
myKeyTable[ SDLK_1 ] = Event::KeyboardZero1;
myKeyTable[ SDLK_2 ] = Event::KeyboardZero2;
myKeyTable[ SDLK_3 ] = Event::KeyboardZero3;
myKeyTable[ SDLK_q ] = Event::KeyboardZero4;
myKeyTable[ SDLK_w ] = Event::KeyboardZero5;
myKeyTable[ SDLK_e ] = Event::KeyboardZero6;
myKeyTable[ SDLK_a ] = Event::KeyboardZero7;
myKeyTable[ SDLK_s ] = Event::KeyboardZero8;
myKeyTable[ SDLK_d ] = Event::KeyboardZero9;
myKeyTable[ SDLK_z ] = Event::KeyboardZeroStar;
myKeyTable[ SDLK_x ] = Event::KeyboardZero0;
myKeyTable[ SDLK_c ] = Event::KeyboardZeroPound;
myKeyTable[ SDLK_1 ][mode] = Event::KeyboardZero1;
myKeyTable[ SDLK_2 ][mode] = Event::KeyboardZero2;
myKeyTable[ SDLK_3 ][mode] = Event::KeyboardZero3;
myKeyTable[ SDLK_q ][mode] = Event::KeyboardZero4;
myKeyTable[ SDLK_w ][mode] = Event::KeyboardZero5;
myKeyTable[ SDLK_e ][mode] = Event::KeyboardZero6;
myKeyTable[ SDLK_a ][mode] = Event::KeyboardZero7;
myKeyTable[ SDLK_s ][mode] = Event::KeyboardZero8;
myKeyTable[ SDLK_d ][mode] = Event::KeyboardZero9;
myKeyTable[ SDLK_z ][mode] = Event::KeyboardZeroStar;
myKeyTable[ SDLK_x ][mode] = Event::KeyboardZero0;
myKeyTable[ SDLK_c ][mode] = Event::KeyboardZeroPound;
myKeyTable[ SDLK_8 ] = Event::KeyboardOne1;
myKeyTable[ SDLK_9 ] = Event::KeyboardOne2;
myKeyTable[ SDLK_0 ] = Event::KeyboardOne3;
myKeyTable[ SDLK_i ] = Event::KeyboardOne4;
myKeyTable[ SDLK_o ] = Event::KeyboardOne5;
myKeyTable[ SDLK_p ] = Event::KeyboardOne6;
myKeyTable[ SDLK_k ] = Event::KeyboardOne7;
myKeyTable[ SDLK_l ] = Event::KeyboardOne8;
myKeyTable[ SDLK_SEMICOLON ] = Event::KeyboardOne9;
myKeyTable[ SDLK_COMMA ] = Event::KeyboardOneStar;
myKeyTable[ SDLK_PERIOD ] = Event::KeyboardOne0;
myKeyTable[ SDLK_SLASH ] = Event::KeyboardOnePound;
myKeyTable[ SDLK_8 ][mode] = Event::KeyboardOne1;
myKeyTable[ SDLK_9 ][mode] = Event::KeyboardOne2;
myKeyTable[ SDLK_0 ][mode] = Event::KeyboardOne3;
myKeyTable[ SDLK_i ][mode] = Event::KeyboardOne4;
myKeyTable[ SDLK_o ][mode] = Event::KeyboardOne5;
myKeyTable[ SDLK_p ][mode] = Event::KeyboardOne6;
myKeyTable[ SDLK_k ][mode] = Event::KeyboardOne7;
myKeyTable[ SDLK_l ][mode] = Event::KeyboardOne8;
myKeyTable[ SDLK_SEMICOLON ][mode] = Event::KeyboardOne9;
myKeyTable[ SDLK_COMMA ][mode] = Event::KeyboardOneStar;
myKeyTable[ SDLK_PERIOD ][mode] = Event::KeyboardOne0;
myKeyTable[ SDLK_SLASH ][mode] = Event::KeyboardOnePound;
myKeyTable[ SDLK_UP ] = Event::JoystickZeroUp;
myKeyTable[ SDLK_DOWN ] = Event::JoystickZeroDown;
myKeyTable[ SDLK_LEFT ] = Event::JoystickZeroLeft;
myKeyTable[ SDLK_RIGHT ] = Event::JoystickZeroRight;
myKeyTable[ SDLK_SPACE ] = Event::JoystickZeroFire;
myKeyTable[ SDLK_LCTRL ] = Event::JoystickZeroFire;
myKeyTable[ SDLK_4 ] = Event::BoosterGripZeroTrigger;
myKeyTable[ SDLK_5 ] = Event::BoosterGripZeroBooster;
myKeyTable[ SDLK_UP ][mode] = Event::JoystickZeroUp;
myKeyTable[ SDLK_DOWN ][mode] = Event::JoystickZeroDown;
myKeyTable[ SDLK_LEFT ][mode] = Event::JoystickZeroLeft;
myKeyTable[ SDLK_RIGHT ][mode] = Event::JoystickZeroRight;
myKeyTable[ SDLK_SPACE ][mode] = Event::JoystickZeroFire;
myKeyTable[ SDLK_LCTRL ][mode] = Event::JoystickZeroFire;
myKeyTable[ SDLK_4 ][mode] = Event::BoosterGripZeroTrigger;
myKeyTable[ SDLK_5 ][mode] = Event::BoosterGripZeroBooster;
myKeyTable[ SDLK_y ] = Event::JoystickOneUp;
myKeyTable[ SDLK_h ] = Event::JoystickOneDown;
myKeyTable[ SDLK_g ] = Event::JoystickOneLeft;
myKeyTable[ SDLK_j ] = Event::JoystickOneRight;
myKeyTable[ SDLK_f ] = Event::JoystickOneFire;
myKeyTable[ SDLK_6 ] = Event::BoosterGripOneTrigger;
myKeyTable[ SDLK_7 ] = Event::BoosterGripOneBooster;
myKeyTable[ SDLK_y ][mode] = Event::JoystickOneUp;
myKeyTable[ SDLK_h ][mode] = Event::JoystickOneDown;
myKeyTable[ SDLK_g ][mode] = Event::JoystickOneLeft;
myKeyTable[ SDLK_j ][mode] = Event::JoystickOneRight;
myKeyTable[ SDLK_f ][mode] = Event::JoystickOneFire;
myKeyTable[ SDLK_6 ][mode] = Event::BoosterGripOneTrigger;
myKeyTable[ SDLK_7 ][mode] = Event::BoosterGripOneBooster;
myKeyTable[ SDLK_INSERT ] = Event::DrivingZeroCounterClockwise;
myKeyTable[ SDLK_PAGEUP ] = Event::DrivingZeroClockwise;
myKeyTable[ SDLK_HOME ] = Event::DrivingZeroFire;
myKeyTable[ SDLK_INSERT ][mode] = Event::DrivingZeroCounterClockwise;
myKeyTable[ SDLK_PAGEUP ][mode] = Event::DrivingZeroClockwise;
myKeyTable[ SDLK_HOME ][mode] = Event::DrivingZeroFire;
myKeyTable[ SDLK_DELETE ] = Event::DrivingOneCounterClockwise;
myKeyTable[ SDLK_PAGEDOWN ] = Event::DrivingOneClockwise;
myKeyTable[ SDLK_END ] = Event::DrivingOneFire;
myKeyTable[ SDLK_DELETE ][mode] = Event::DrivingOneCounterClockwise;
myKeyTable[ SDLK_PAGEDOWN ][mode] = Event::DrivingOneClockwise;
myKeyTable[ SDLK_END ][mode] = Event::DrivingOneFire;
myKeyTable[ SDLK_F1 ] = Event::ConsoleSelect;
myKeyTable[ SDLK_F2 ] = Event::ConsoleReset;
myKeyTable[ SDLK_F3 ] = Event::ConsoleColor;
myKeyTable[ SDLK_F4 ] = Event::ConsoleBlackWhite;
myKeyTable[ SDLK_F5 ] = Event::ConsoleLeftDifficultyA;
myKeyTable[ SDLK_F6 ] = Event::ConsoleLeftDifficultyB;
myKeyTable[ SDLK_F7 ] = Event::ConsoleRightDifficultyA;
myKeyTable[ SDLK_F8 ] = Event::ConsoleRightDifficultyB;
myKeyTable[ SDLK_F9 ] = Event::SaveState;
myKeyTable[ SDLK_F10 ] = Event::ChangeState;
myKeyTable[ SDLK_F11 ] = Event::LoadState;
myKeyTable[ SDLK_F12 ] = Event::TakeSnapshot;
myKeyTable[ SDLK_PAUSE ] = Event::Pause;
myKeyTable[ SDLK_BACKSPACE ] = Event::Fry;
myKeyTable[ SDLK_TAB ] = Event::MenuMode;
myKeyTable[ SDLK_BACKSLASH ] = Event::CmdMenuMode;
myKeyTable[ SDLK_BACKQUOTE ] = Event::DebuggerMode;
myKeyTable[ SDLK_ESCAPE ] = Event::LauncherMode;
myKeyTable[ SDLK_F1 ][mode] = Event::ConsoleSelect;
myKeyTable[ SDLK_F2 ][mode] = Event::ConsoleReset;
myKeyTable[ SDLK_F3 ][mode] = Event::ConsoleColor;
myKeyTable[ SDLK_F4 ][mode] = Event::ConsoleBlackWhite;
myKeyTable[ SDLK_F5 ][mode] = Event::ConsoleLeftDifficultyA;
myKeyTable[ SDLK_F6 ][mode] = Event::ConsoleLeftDifficultyB;
myKeyTable[ SDLK_F7 ][mode] = Event::ConsoleRightDifficultyA;
myKeyTable[ SDLK_F8 ][mode] = Event::ConsoleRightDifficultyB;
myKeyTable[ SDLK_F9 ][mode] = Event::SaveState;
myKeyTable[ SDLK_F10 ][mode] = Event::ChangeState;
myKeyTable[ SDLK_F11 ][mode] = Event::LoadState;
myKeyTable[ SDLK_F12 ][mode] = Event::TakeSnapshot;
myKeyTable[ SDLK_PAUSE ][mode] = Event::Pause;
myKeyTable[ SDLK_BACKSPACE ][mode] = Event::Fry;
myKeyTable[ SDLK_TAB ][mode] = Event::MenuMode;
myKeyTable[ SDLK_BACKSLASH ][mode] = Event::CmdMenuMode;
myKeyTable[ SDLK_BACKQUOTE ][mode] = Event::DebuggerMode;
myKeyTable[ SDLK_ESCAPE ][mode] = Event::LauncherMode;
break;
case kMenuMode:
myKeyTable[ SDLK_UP ][mode] = Event::UIUp;
myKeyTable[ SDLK_DOWN ][mode] = Event::UIDown;
myKeyTable[ SDLK_LEFT ][mode] = Event::UILeft;
myKeyTable[ SDLK_RIGHT ][mode] = Event::UIRight;
myKeyTable[ SDLK_HOME ][mode] = Event::UIHome;
myKeyTable[ SDLK_END ][mode] = Event::UIEnd;
myKeyTable[ SDLK_PAGEUP ][mode] = Event::UIPgUp;
myKeyTable[ SDLK_PAGEDOWN ][mode] = Event::UIPgDown;
myKeyTable[ SDLK_RETURN ][mode] = Event::UISelect;
myKeyTable[ SDLK_BACKSPACE ][mode] = Event::UIPrevDir;
break;
default:
return;
break;
}
saveKeyMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoymap()
void EventHandler::setDefaultJoymap(EventMode mode)
{
// Erase all mappings
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
myJoyTable[i][j] = Event::NoType;
myJoyTable[i][j][mode] = Event::NoType;
myOSystem->setDefaultJoymap();
saveJoyMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyAxisMap()
void EventHandler::setDefaultJoyAxisMap(EventMode mode)
{
// Erase all mappings
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
for(int k = 0; k < 2; ++k)
myJoyAxisTable[i][j][k] = Event::NoType;
myJoyAxisTable[i][j][k][mode] = Event::NoType;
myOSystem->setDefaultJoyAxisMap();
saveJoyAxisMapping();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventHandler::setDefaultJoyHatMap()
void EventHandler::setDefaultJoyHatMap(EventMode mode)
{
// Erase all mappings
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
myJoyHatTable[i][j][k] = Event::NoType;
myJoyHatTable[i][j][k][mode] = Event::NoType;
myOSystem->setDefaultJoyHatMap();
saveJoyHatMapping();
@ -1762,8 +1825,9 @@ void EventHandler::saveKeyMapping()
// Prepend the event count, so we can check it on next load
ostringstream keybuf;
keybuf << Event::LastType << ":";
for(uInt32 i = 0; i < SDLK_LAST; ++i)
keybuf << myKeyTable[i] << ":";
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < SDLK_LAST; ++i)
keybuf << myKeyTable[i][mode] << ":";
myOSystem->settings().setString("keymap", keybuf.str());
}
@ -1775,9 +1839,10 @@ void EventHandler::saveJoyMapping()
// Prepend the event count, so we can check it on next load
ostringstream buf;
buf << Event::LastType << ":";
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyButtons; ++j)
buf << myJoyTable[i][j] << ":";
buf << myJoyTable[i][j][mode] << ":";
myOSystem->settings().setString("joymap", buf.str());
}
@ -1789,10 +1854,11 @@ void EventHandler::saveJoyAxisMapping()
// Prepend the event count, so we can check it on next load
ostringstream buf;
buf << Event::LastType << ":";
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyAxis; ++j)
for(int k = 0; k < 2; ++k)
buf << myJoyAxisTable[i][j][k] << ":";
buf << myJoyAxisTable[i][j][k][mode] << ":";
myOSystem->settings().setString("joyaxismap", buf.str());
}
@ -1804,10 +1870,11 @@ void EventHandler::saveJoyHatMapping()
// Prepend the event count, so we can check it on next load
ostringstream buf;
buf << Event::LastType << ":";
for(int mode = 0; mode < kNumModes; ++mode)
for(int i = 0; i < kNumJoysticks; ++i)
for(int j = 0; j < kNumJoyHats; ++j)
for(int k = 0; k < 4; ++k)
buf << myJoyHatTable[i][j][k] << ":";
buf << myJoyHatTable[i][j][k][mode] << ":";
myOSystem->settings().setString("joyhatmap", buf.str());
}
@ -1849,98 +1916,94 @@ inline bool EventHandler::eventIsAnalog(Event::Type event)
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StringList EventHandler::getEmulationActions()
StringList EventHandler::getActionList(EventMode mode)
{
StringList l;
for(int i = 0; i < kActionListSize; ++i)
l.push_back(EventHandler::ourActionList[i].action);
return l;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StringList EventHandler::getMenuActions()
switch(mode)
{
StringList l; // FIXME
// for(int i = 0; i < kActionListSize; ++i)
// l.push_back(EventHandler::ourActionList[i].action);
return l;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Event::Type EventHandler::eventForKey(int key, EventMode mode)
{
// FIXME - eventually make this a one-line inliner in the header
Event::Type e = Event::NoType;
// FIXME - eventually this will return the mapped events for
// keys either for emulation mode or UI mode. For now, it always
// assumes UI mode, and generates the key statically.
if(key < 0 || key >= SDLK_LAST)
return e;
switch(key)
{
case '\n': // enter/return
case '\r':
e = Event::UISelect;
case kEmulationMode:
for(int i = 0; i < kEmulActionListSize; ++i)
l.push_back(EventHandler::ourEmulActionList[i].action);
break;
case 256+17: // cursor up
e = Event::UIUp;
break;
case 256+18: // cursor down
e = Event::UIDown;
break;
case 256+20: // cursor left
e = Event::UILeft;
break;
case 256+19: // cursor right
e = Event::UIRight;
break;
case 256+24: // Page Up:
e = Event::UIPgUp;
break;
case 256+25: // Page Down
e = Event::UIPgDown;
break;
case 256+22: // Home
e = Event::UIHome;
break;
case 256+23: // End
e = Event::UIEnd;
case kMenuMode:
for(int i = 0; i < kMenuActionListSize; ++i)
l.push_back(EventHandler::ourMenuActionList[i].action);
break;
default:
break;
}
return e; // ... myKeyTable[key];
return l;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Event::Type EventHandler::eventForJoyButton(int stick, int button,
EventMode mode)
Event::Type EventHandler::eventAtIndex(int idx, EventMode mode)
{
// FIXME - do a lookup
switch(mode)
{
case kEmulationMode:
if(idx < 0 || idx >= kEmulActionListSize)
return Event::NoType;
else
return ourEmulActionList[idx].event;
break;
case kMenuMode:
if(idx < 0 || idx >= kMenuActionListSize)
return Event::NoType;
else
return ourMenuActionList[idx].event;
break;
default:
return Event::NoType;
break;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Event::Type EventHandler::eventForJoyAxis(int stick, int axis, int value,
EventMode mode)
string EventHandler::actionAtIndex(int idx, EventMode mode)
{
// FIXME - do a lookup
return Event::NoType;
switch(mode)
{
case kEmulationMode:
if(idx < 0 || idx >= kEmulActionListSize)
return EmptyString;
else
return ourEmulActionList[idx].action;
break;
case kMenuMode:
if(idx < 0 || idx >= kMenuActionListSize)
return EmptyString;
else
return ourMenuActionList[idx].action;
break;
default:
return EmptyString;
break;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Event::Type EventHandler::eventForJoyHat(int stick, int hat, int value,
EventMode mode)
string EventHandler::keyAtIndex(int idx, EventMode mode)
{
// FIXME - do a lookup
return Event::NoType;
switch(mode)
{
case kEmulationMode:
if(idx < 0 || idx >= kEmulActionListSize)
return EmptyString;
else
return ourEmulActionList[idx].key;
break;
case kMenuMode:
if(idx < 0 || idx >= kMenuActionListSize)
return EmptyString;
else
return ourMenuActionList[idx].key;
break;
default:
return EmptyString;
break;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -2090,7 +2153,7 @@ void EventHandler::takeSnapshot()
filename = sspath + ".png";
// Now create a Snapshot object and save the PNG
myOSystem->eventHandler().refreshDisplay(true); // force an immediate update
refreshDisplay(true); // force an immediate update
Snapshot snapshot(myOSystem->frameBuffer());
string result = snapshot.savePNG(filename);
myOSystem->frameBuffer().showMessage(result);
@ -2497,7 +2560,7 @@ void EventHandler::setSDLMappings()
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ActionList EventHandler::ourActionList[kActionListSize] = {
ActionList EventHandler::ourEmulActionList[kEmulActionListSize] = {
{ Event::ConsoleSelect, "Select", 0 },
{ Event::ConsoleReset, "Reset", 0 },
{ Event::ConsoleColor, "Color TV", 0 },
@ -2593,6 +2656,27 @@ ActionList EventHandler::ourActionList[kActionListSize] = {
{ Event::KeyboardOnePound, "P2 Keyboard #", 0 }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ActionList EventHandler::ourMenuActionList[kMenuActionListSize] = {
{ Event::UIUp, "Move Up", 0 },
{ Event::UIDown, "Move Down", 0 },
{ Event::UILeft, "Move Left", 0 },
{ Event::UIRight, "Move Right", 0 },
{ Event::UIHome, "Home", 0 },
{ Event::UIEnd, "End", 0 },
{ Event::UIPgUp, "Page Up", 0 },
{ Event::UIPgDown, "Page Down", 0 },
{ Event::UISelect, "Select item", 0 },
{ Event::UIPrevDir, "Previous Directory", 0 },
{ Event::UINavPrev, "Previous object", 0 },
{ Event::UINavNext, "Next object", 0 },
{ Event::UITabPrev, "Previous tabgroup", 0 },
{ Event::UITabNext, "Next tabgroup", 0 }
};
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const Event::Type EventHandler::Paddle_Resistance[4] = {
Event::PaddleZeroResistance, Event::PaddleOneResistance,

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: EventHandler.hxx,v 1.87 2006-05-05 18:00:51 stephena Exp $
// $Id: EventHandler.hxx,v 1.88 2006-05-15 12:24:09 stephena Exp $
//============================================================================
#ifndef EVENTHANDLER_HXX
@ -61,12 +61,14 @@ struct ActionList {
};
enum {
kActionListSize = 81
kEmulActionListSize = 81,
kMenuActionListSize = 14
};
enum EventMode {
kEmulationMode,
kMenuMode
kEmulationMode = 0, // make sure these are set correctly,
kMenuMode = 1, // since they'll be used as array indices
kNumModes = 2
};
// Joystick related items
@ -112,12 +114,10 @@ struct JoyMouse {
mapping can take place.
@author Stephen Anthony
@version $Id: EventHandler.hxx,v 1.87 2006-05-05 18:00:51 stephena Exp $
@version $Id: EventHandler.hxx,v 1.88 2006-05-15 12:24:09 stephena Exp $
*/
class EventHandler
{
friend class EventMappingWidget;
public:
/**
Create a new event handler object
@ -166,30 +166,36 @@ class EventHandler
Set the default action for a joystick button to the given event
@param event The event we are assigning
@param mode The mode where this event is active
@param stick The joystick number
@param button The joystick button
*/
void setDefaultJoyMapping(Event::Type event, int stick, int button);
void setDefaultJoyMapping(Event::Type event, EventMode mode,
int stick, int button);
/**
Set the default for a joystick axis to the given event
@param event The event we are assigning
@param mode The mode where this event is active
@param stick The joystick number
@param axis The joystick axis
@param value The value on the given axis
*/
void setDefaultJoyAxisMapping(Event::Type event, int stick, int axis, int value);
void setDefaultJoyAxisMapping(Event::Type event, EventMode mode,
int stick, int axis, int value);
/**
Set the default for a joystick hat to the given event
@param event The event we are assigning
@param mode The mode where this event is active
@param stick The joystick number
@param axis The joystick axis
@param value The value on the given axis
*/
void setDefaultJoyHatMapping(Event::Type event, int stick, int hat, int value);
void setDefaultJoyHatMapping(Event::Type event, EventMode mode,
int stick, int hat, int value);
/**
Returns the current state of the EventHandler
@ -333,67 +339,83 @@ class EventHandler
inline SDL_Joystick* getJoystick(int i) { return ourJoysticks[i].stick; }
StringList getEmulationActions();
StringList getMenuActions();
StringList getActionList(EventMode mode);
Event::Type eventForKey(int key, EventMode mode);
Event::Type eventForJoyButton(int stick, int button, EventMode mode);
Event::Type eventForJoyAxis(int stick, int axis, int value, EventMode mode);
Event::Type eventForJoyHat(int stick, int hat, int value, EventMode mode);
inline Event::Type eventForKey(int key, EventMode mode)
{ return myKeyTable[key][mode]; }
inline Event::Type eventForJoyButton(int stick, int button, EventMode mode)
{ return myJoyTable[stick][button][mode]; }
inline Event::Type eventForJoyAxis(int stick, int axis, int value, EventMode mode)
{ return myJoyAxisTable[stick][axis][(value > 0)][mode]; }
inline Event::Type eventForJoyHat(int stick, int hat, int value, EventMode mode)
{ return myJoyHatTable[stick][hat][value][mode]; }
Event::Type eventAtIndex(int idx, EventMode mode);
string actionAtIndex(int idx, EventMode mode);
string keyAtIndex(int idx, EventMode mode);
private:
/**
Bind a key to an event/action and regenerate the mapping array(s)
@param event The event we are remapping
@param mode The mode where this event is active
@param key The key to bind to this event
*/
bool addKeyMapping(Event::Type event, int key);
bool addKeyMapping(Event::Type event, EventMode mode, int key);
/**
Bind a joystick button to an event/action and regenerate the
mapping array(s)
@param event The event we are remapping
@param mode The mode where this event is active
@param stick The joystick number
@param button The joystick button
*/
bool addJoyMapping(Event::Type event, int stick, int button);
bool addJoyMapping(Event::Type event, EventMode mode, int stick, int button);
/**
Bind a joystick axis direction to an event/action and regenerate
the mapping array(s)
@param event The event we are remapping
@param mode The mode where this event is active
@param stick The joystick number
@param axis The joystick axis
@param value The value on the given axis
*/
bool addJoyAxisMapping(Event::Type event, int stick, int axis, int value);
bool addJoyAxisMapping(Event::Type event, EventMode mode,
int stick, int axis, int value);
/**
Bind a joystick hat direction to an event/action and regenerate
the mapping array(s)
@param event The event we are remapping
@param mode The mode where this event is active
@param stick The joystick number
@param axis The joystick hat
@param value The value on the given hat
*/
bool addJoyHatMapping(Event::Type event, int stick, int hat, int value);
bool addJoyHatMapping(Event::Type event, EventMode mode,
int stick, int hat, int value);
/**
Erase the specified mapping
@event The event for which we erase all mappings
@param mode The mode where this event is active
*/
void eraseMapping(Event::Type event);
void eraseMapping(Event::Type event, EventMode mode);
/**
Resets the event mappings to default values
*/
void setDefaultMapping();
@param mode The mode for which the defaults are set
*/
void setDefaultMapping(EventMode mode);
private:
/**
Send a mouse motion event to the handler.
@ -446,16 +468,16 @@ class EventHandler
/**
The following methods take care of assigning action mappings.
*/
void setActionMappings();
void setActionMappings(EventMode mode);
void setSDLMappings();
void setKeymap();
void setJoymap();
void setJoyAxisMap();
void setJoyHatMap();
void setDefaultKeymap();
void setDefaultJoymap();
void setDefaultJoyAxisMap();
void setDefaultJoyHatMap();
void setDefaultKeymap(EventMode mode);
void setDefaultJoymap(EventMode mode);
void setDefaultJoyAxisMap(EventMode mode);
void setDefaultJoyHatMap(EventMode mode);
void saveKeyMapping();
void saveJoyMapping();
void saveJoyAxisMapping();
@ -510,16 +532,16 @@ class EventHandler
DialogContainer* myOverlay;
// Array of key events, indexed by SDLKey
Event::Type myKeyTable[SDLK_LAST];
Event::Type myKeyTable[SDLK_LAST][kNumModes];
// Array of joystick button events
Event::Type myJoyTable[kNumJoysticks][kNumJoyButtons];
Event::Type myJoyTable[kNumJoysticks][kNumJoyButtons][kNumModes];
// Array of joystick axis events
Event::Type myJoyAxisTable[kNumJoysticks][kNumJoyAxis][2];
Event::Type myJoyAxisTable[kNumJoysticks][kNumJoyAxis][2][kNumModes];
// Array of joystick hat events (we don't record diagonals)
Event::Type myJoyHatTable[kNumJoysticks][kNumJoyHats][4];
Event::Type myJoyHatTable[kNumJoysticks][kNumJoyHats][4][kNumModes];
// Array of messages for each Event
string ourMessageTable[Event::LastType];
@ -566,8 +588,9 @@ class EventHandler
// Type of device on each controller port (based on ROM properties)
Controller::Type myController[2];
// Holds static strings for the remap menu
static ActionList ourActionList[kActionListSize];
// Holds static strings for the remap menu (emulation and menu events)
static ActionList ourEmulActionList[kEmulActionListSize];
static ActionList ourMenuActionList[kMenuActionListSize];
// Lookup table for paddle resistance events
static const Event::Type Paddle_Resistance[4];

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBuffer.cxx,v 1.86 2006-05-04 17:45:24 stephena Exp $
// $Id: FrameBuffer.cxx,v 1.87 2006-05-15 12:24:09 stephena Exp $
//============================================================================
#include <sstream>
@ -331,6 +331,13 @@ void FrameBuffer::pause(bool status)
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FrameBuffer::refresh()
{
theRedrawTIAIndicator = true;
myMessage.counter = 0;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FrameBuffer::setPalette(const uInt32* palette)
{

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: FrameBuffer.hxx,v 1.69 2006-03-25 00:34:17 stephena Exp $
// $Id: FrameBuffer.hxx,v 1.70 2006-05-15 12:24:09 stephena Exp $
//============================================================================
#ifndef FRAMEBUFFER_HXX
@ -82,7 +82,7 @@ enum {
All GUI elements (ala ScummVM) are drawn here as well.
@author Stephen Anthony
@version $Id: FrameBuffer.hxx,v 1.69 2006-03-25 00:34:17 stephena Exp $
@version $Id: FrameBuffer.hxx,v 1.70 2006-05-15 12:24:09 stephena Exp $
*/
class FrameBuffer
{
@ -172,7 +172,7 @@ class FrameBuffer
Indicates that the TIA area is dirty, and certain areas need
to be redrawn.
*/
void refresh() { theRedrawTIAIndicator = true; }
void refresh();
/**
Toggles between fullscreen and window mode.

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: OSystem.cxx,v 1.68 2006-03-27 12:52:19 stephena Exp $
// $Id: OSystem.cxx,v 1.69 2006-05-15 12:24:09 stephena Exp $
//============================================================================
#include <cassert>
@ -453,36 +453,42 @@ bool OSystem::openROM(const string& rom, string& md5, uInt8** image, int* size)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystem::setDefaultJoymap()
{
// Left joystick (assume joystick zero, button zero)
myEventHandler->setDefaultJoyMapping(Event::JoystickZeroFire, 0, 0);
EventMode mode;
mode = kEmulationMode; // Default emulation events
// Left joystick (assume joystick zero, button zero)
myEventHandler->setDefaultJoyMapping(Event::JoystickZeroFire, mode, 0, 0);
// Right joystick (assume joystick one, button zero)
myEventHandler->setDefaultJoyMapping(Event::JoystickOneFire, 1, 0);
myEventHandler->setDefaultJoyMapping(Event::JoystickOneFire, mode, 1, 0);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystem::setDefaultJoyAxisMap()
{
EventMode mode;
mode = kEmulationMode; // Default emulation events
// Left joystick left/right directions (assume joystick zero)
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroLeft, 0, 0, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroRight, 0, 0, 1);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroLeft, mode, 0, 0, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroRight, mode, 0, 0, 1);
// Left joystick up/down directions (assume joystick zero)
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroUp, 0, 1, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroDown, 0, 1, 1);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroUp, mode, 0, 1, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickZeroDown, mode, 0, 1, 1);
// Right joystick left/right directions (assume joystick one)
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneLeft, 1, 0, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneRight, 1, 0, 1);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneLeft, mode, 1, 0, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneRight, mode, 1, 0, 1);
// Right joystick left/right directions (assume joystick one)
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneUp, 1, 1, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneDown, 1, 1, 1);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneUp, mode, 1, 1, 0);
myEventHandler->setDefaultJoyAxisMapping(Event::JoystickOneDown, mode, 1, 1, 1);
mode = kMenuMode; // Default menu/UI events
// FIXME - add UI events
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystem::setDefaultJoyHatMap()
{
// FIXME - add emul and UI events
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: EventMappingWidget.cxx,v 1.16 2006-05-05 18:00:51 stephena Exp $
// $Id: EventMappingWidget.cxx,v 1.17 2006-05-15 12:24:09 stephena Exp $
//
// Based on code from ScummVM - Scumm Interpreter
// Copyright (C) 2002-2004 The ScummVM project
@ -42,7 +42,6 @@ EventMappingWidget::EventMappingWidget(GuiObject* boss, const GUI::Font& font,
myRemapStatus(false),
myFirstTime(true)
{
// FIXME
const int fontHeight = font.getFontHeight(),
lineHeight = font.getLineHeight();
int xpos = 5, ypos = 5;
@ -93,7 +92,6 @@ EventMappingWidget::~EventMappingWidget()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void EventMappingWidget::loadConfig()
{
cerr << "EventMappingWidget::loadConfig() for " << myEventMode << endl;
if(myFirstTime)
{
myActionsList->setSelected(0);
@ -129,7 +127,7 @@ void EventMappingWidget::startRemapping()
// And show a message indicating which key is being remapped
ostringstream buf;
buf << "Select action for '"
<< EventHandler::ourActionList[ myActionSelected ].action
<< instance()->eventHandler().actionAtIndex(myActionSelected, myEventMode)
<< "' event";
myKeyMapping->setColor(kTextColorEm);
myKeyMapping->setLabel(buf.str());
@ -145,8 +143,9 @@ void EventMappingWidget::eraseRemapping()
if(myActionSelected < 0)
return;
Event::Type event = EventHandler::ourActionList[ myActionSelected ].event;
instance()->eventHandler().eraseMapping(event);
Event::Type event =
instance()->eventHandler().eventAtIndex(myActionSelected, myEventMode);
instance()->eventHandler().eraseMapping(event, myEventMode);
drawKeyMapping();
}
@ -182,7 +181,8 @@ void EventMappingWidget::drawKeyMapping()
if(myActionSelected >= 0)
{
ostringstream buf;
buf << "Action: " << EventHandler::ourActionList[ myActionSelected ].key;
buf << "Action: "
<< instance()->eventHandler().keyAtIndex(myActionSelected, myEventMode);
myKeyMapping->setColor(kTextColor);
myKeyMapping->setLabel(buf.str());
}
@ -194,8 +194,9 @@ bool EventMappingWidget::handleKeyDown(int ascii, int keycode, int modifiers)
// Remap keys in remap mode
if(myRemapStatus && myActionSelected >= 0)
{
Event::Type event = EventHandler::ourActionList[ myActionSelected ].event;
if(instance()->eventHandler().addKeyMapping(event, keycode))
Event::Type event =
instance()->eventHandler().eventAtIndex(myActionSelected, myEventMode);
if(instance()->eventHandler().addKeyMapping(event, myEventMode, keycode))
stopRemapping();
}
return true;
@ -207,8 +208,9 @@ void EventMappingWidget::handleJoyDown(int stick, int button)
// Remap joystick buttons in remap mode
if(myRemapStatus && myActionSelected >= 0)
{
Event::Type event = EventHandler::ourActionList[ myActionSelected ].event;
if(instance()->eventHandler().addJoyMapping(event, stick, button))
Event::Type event =
instance()->eventHandler().eventAtIndex(myActionSelected, myEventMode);
if(instance()->eventHandler().addJoyMapping(event, myEventMode, stick, button))
stopRemapping();
}
}
@ -219,8 +221,10 @@ void EventMappingWidget::handleJoyAxis(int stick, int axis, int value)
// Remap joystick axes in remap mode
if(myRemapStatus && myActionSelected >= 0)
{
Event::Type event = EventHandler::ourActionList[ myActionSelected ].event;
if(instance()->eventHandler().addJoyAxisMapping(event, stick, axis, value))
Event::Type event =
instance()->eventHandler().eventAtIndex(myActionSelected, myEventMode);
if(instance()->eventHandler().addJoyAxisMapping(event, myEventMode,
stick, axis, value))
stopRemapping();
}
}
@ -233,8 +237,10 @@ bool EventMappingWidget::handleJoyHat(int stick, int hat, int value)
// Remap joystick hats in remap mode
if(myRemapStatus && myActionSelected >= 0)
{
Event::Type event = EventHandler::ourActionList[ myActionSelected ].event;
if(instance()->eventHandler().addJoyHatMapping(event, stick, hat, value))
Event::Type event =
instance()->eventHandler().eventAtIndex(myActionSelected, myEventMode);
if(instance()->eventHandler().addJoyHatMapping(event, myEventMode,
stick, hat, value))
{
stopRemapping();
result = true;
@ -284,7 +290,7 @@ void EventMappingWidget::handleCommand(CommandSender* sender, int cmd,
break;
case kDefaultsCmd:
instance()->eventHandler().setDefaultMapping();
instance()->eventHandler().setDefaultMapping(myEventMode);
drawKeyMapping();
break;
}

View File

@ -13,7 +13,7 @@
// See the file "license" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: InputDialog.cxx,v 1.15 2006-05-05 18:00:51 stephena Exp $
// $Id: InputDialog.cxx,v 1.16 2006-05-15 12:24:09 stephena Exp $
//============================================================================
// FIXME - this whole dialog should be a dialog of buttons instead of
@ -54,7 +54,7 @@ InputDialog::InputDialog(OSystem* osystem, DialogContainer* parent,
// 1) Event mapper for emulation actions
tabID = myTab->addTab("Emul. Events");
const StringList& eactions = instance()->eventHandler().getEmulationActions();
const StringList& eactions = instance()->eventHandler().getActionList(kEmulationMode);
myEmulEventMapper = new EventMappingWidget(myTab, font, 2, 2,
myTab->getWidth(),
myTab->getHeight() - ypos,
@ -64,7 +64,7 @@ InputDialog::InputDialog(OSystem* osystem, DialogContainer* parent,
// 2) Event mapper for menu actions
tabID = myTab->addTab("Menu Events");
const StringList& mactions = instance()->eventHandler().getMenuActions();
const StringList& mactions = instance()->eventHandler().getActionList(kMenuMode);
myMenuEventMapper = new EventMappingWidget(myTab, font, 2, 2,
myTab->getWidth(),
myTab->getHeight() - ypos,
@ -209,9 +209,6 @@ void InputDialog::addVDeviceTab(const GUI::Font& font)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void InputDialog::loadConfig()
{
myEmulEventMapper->loadConfig();
myMenuEventMapper->loadConfig();
// Left & right ports
const string& sa1 = instance()->settings().getString("sa1");
int lport = sa1 == "right" ? 2 : 1;
@ -237,6 +234,8 @@ void InputDialog::loadConfig()
myPaddleLabel[2]->setLabel(instance()->settings().getString("p3speed"));
myPaddleSpeed[3]->setValue(instance()->settings().getInt("p4speed"));
myPaddleLabel[3]->setLabel(instance()->settings().getString("p4speed"));
myTab->loadConfig();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -